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###### websocket::stream::async_read_some (1 of 2 overloads)

Read some message data asynchronously.

###### Synopsis

    template<
        class DynamicBuffer,
        class ReadHandler = net::default_completion_token_t<                executor_type>>
    DEDUCED
    async_read_some(
        DynamicBuffer& buffer,
        std::size_t limit,
        ReadHandler&& handler = net::default_completion_token_t< executor_type >{});

###### Description

This function is used to asynchronously read some message data. This call always returns immediately. The asynchronous operation will continue until one of the following conditions is true:

- Some message data is received.
- A close frame is received. In this case the error indicated by the function will be `error::closed`.
- An error occurs.

The algorithm, known as a composed asynchronous operation, is implemented in terms of calls to the next layer's `async_read_some` and `async_write_some` functions. The program must ensure that no other calls to `read`, `read_some`, `async_read`, or `async_read_some` are performed until this operation completes. Received message data is appended to the buffer. The functions `got_binary` and `got_text` may be used to query the stream and determine the type of the last received message. Until the operation completes, the implementation will read incoming control frames and handle them automatically as follows:

- The `control_callback` will be invoked for each control frame.
- For each received ping frame, a pong frame will be automatically sent.
- If a close frame is received, the WebSocket close procedure is performed. In this case, when the function returns, the error `error::closed` will be indicated.

Pong frames and close frames sent by the implementation while the read operation is outstanding do not prevent the application from also writing message data, sending pings, sending pongs, or sending close frames.

###### Parameters

Name | Description
--- | ---
`buffer` | A dynamic buffer to append message data to.
`limit` | An upper limit on the number of bytes this function will append into the buffer. If this value is zero, then a reasonable size will be chosen automatically.

`handler`

The completion handler to invoke when the operation completes. The implementation takes ownership of the handler by performing a decay-copy. The equivalent function signature of the handler must be:

    void handler(
        error_code const & ec,       // Result of operation
        std::size_t bytes_written   // Number of bytes appended to buffer
    );

If the handler has an associated immediate executor, an immediate completion will be dispatched to it. Otherwise, the handler will not be invoked from within this function. Invocation of the handler will be performed by dispatching to the immediate executor. If no immediate executor is specified, this is equivalent to using `net::post`.

###### Per-Operation Cancellation

This asynchronous operation supports cancellation for the following net::cancellation_type values:

- `net::cancellation_type::terminal`
- `net::cancellation_type::total`

`total`cancellation succeeds if the operation is suspended due to ongoing control operations such as a ping/pong. `terminal` cancellation succeeds when supported by the underlying stream. `terminal` cancellation leaves the stream in an undefined state, so that only closing it is guaranteed to succeed.