The IDDEExecuteEvent class provides event information to a server application when a client has asked the server to execute a command string.
An object of this class is created when an IDDETopicServer object needs to pass an executeCommands request to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEExecuteEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEExecuteEvent(const IEvent& ddeEvent)
Windows | OS/2 | AIX |
Yes | Yes | No |
Use these members to query the command string sent by the DDE client application.
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public:
IString commands() const
Returns the command string that the client has asked the
server to execute.
Note:
Windows | OS/2 | AIX |
Yes | Yes | No |
~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const