ICnrEvent is the base class for all container events classes.
You can construct and destruct objects of this class.
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public:
virtual ~ICnrEvent()
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
ICnrEvent(const IControlEvent& event)
Although you can create objects of this class, typically ICnrHandler::dispatchHandlerEvent creates them from an IControlEvent object in response to a notification from the container.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
These members implement the class.
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protected:
unsigned long containerId() const
Returns the control ID for the container.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
virtual ~IControlEvent()
virtual unsigned long controlId() const
IControlEvent(const IEvent& event)
IControlEvent(const IControlEvent& event)
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const