The IDMSourceEndEvent class represents objects that the target sends to the source when the target renderer completes the rendering of a drag item. Objects of this class are constructed by the source handler, IDMSourceHandler. An object of this class is constructed for each drag item when a target renderer completes rendering.
You can construct and destruct objects of this class.
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public:
virtual ~IDMSourceEndEvent()
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
IDMSourceEndEvent(const IEvent& event)
Constructs objects of this class from a generic IEvent object.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use these members to query information about the rendering process.
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public:
virtual IDMItem::Handle dragItem() const
Returns the handle of drag item which the target has completed rendering.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual bool wasTargetSuccessful() const
Returns true if the target successfully completed rendering the drag item.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
virtual ~IDMEvent()
IDMEvent(const IEvent& event)
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const