The IDDEPokeEvent class provides event information to a server application when a client has asked the server to set an item to a new value.
An object of this class is created when an IDDETopicServer object needs to pass a pokeData request to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEPokeEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEPokeEvent(const IEvent& ddeEvent)
Windows | OS/2 | AIX |
Yes | Yes | No |
Use these members to query the data that the DDE client application has sent to be poked.
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public:
IString pokedData() const
Returns the data that the client asked the server to set
an item's value to.
Note:
Windows | OS/2 | AIX |
Yes | Yes | No |
~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const