IBaseSpinButton is an abstract base class for spin button controls. Use the IBaseSpinButton-derived classes, INumericSpinButton, and ITextSpinButton, to create and manage numeric and text spin-button controls.
Spin buttons created during object construction of IBaseSpinButton-derived classes can use the following Motif widgets:
The Open Class Library provides the behavior of an IBaseSpinButton object via private callbacks and a default handler. The IBaseSpinButton-derived classes use a default handler derived from the class IKeyboardHandler. Therefore, attach user-defined handlers derived from IKeyboardHandler to the INumericSpinButton or ITextSpinButton object rather than to its owner window. Doing so enables events to be dispatched to user-defined handlers before the default handler.
The only way to create objects of this class is from a derived class. To enforce this, the only constructor provided for this class is protected. This default constructor can be used by derived classes to create objects of this class. You can destruct objects of this class.
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protected:
IBaseSpinButton()
Derived classes use this protected constructor to construct objects of this class. This is the default constructor and accepts no parameters.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use these members to query and change characteristics of the spin button control.
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public:
Alignment alignment() const
Returns the current alignment in the spin field of this spin button object. The returned value is an enumerator provided by Alignment.
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
This function always returns left.
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public:
virtual bool hasFocus() const
Returns true if the spin button has the input focus.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isMaster() const
If the spin button is a master, true is returned. Otherwise, false is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isPMCompatible() const
Returns true if the control was created with the pmCompatible style.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isServant() const
If the spin button is a servant, true is returned. Otherwise, false is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& setAlignment( Alignment alignment = left )
Changes the text or number alignment in the spin field.
Windows | OS/2 | AIX |
Ignored | Yes | Ignored |
The alignment cannot be changed after the control is created. Use the styles leftAlign, centerAlign or rightAlign on the constructor to specify alignment.
Use these members to query and change the border style of the spin button object. The border style determines if the spin button control is drawn with a border around the spin field.
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public:
virtual IBaseSpinButton& addBorder(bool add = true)
Adds a border to the spin button.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool hasBorder() const
If the spin button has a border, true is returned. Otherwise, false is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& removeBorder()
Removes the border from the spin button.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use these members to query, set, and reset colors for IBaseSpinButton and derived classes.
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public:
virtual IColor backgroundColor() const
Returns the background color value of the spin button area. If you have not set a color for the area, the default is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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public:
virtual IColor foregroundColor() const
Returns the foreground color value of the spin button area. If you have not set a color for the area, the default is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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public:
virtual IBaseSpinButton& resetBackgroundColor()
Resets the background color by undoing a previous set.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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public:
virtual IBaseSpinButton& resetForegroundColor()
Resets the foreground color by undoing a previous set.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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public:
virtual IBaseSpinButton& setBackgroundColor( const IColor& color )
Sets the background color to the indicated color.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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public:
virtual IBaseSpinButton& setForegroundColor( const IColor& color )
Sets the foreground color to the indicated color.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This member is overridden in this derived class for specific operating system behavior.
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protected:
virtual IBaseSpinButton& setColor( unsigned long colorArea, const IColor& color )
Sets the colorArea to the indicated color.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use these members to query and change the fastSpin style of the spin button object. The fastSpin style specifies the spin speed of the spin button is increased with time. The speed doubles every two seconds.
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public:
virtual IBaseSpinButton& disableFastSpin()
Disables fast spinning of the spin button.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& enableFastSpin(bool fast = true)
Enables or disables fast spinning of the spin button.
The style fastSpin causes the spin button
to increase the spin speed relative to the length of time the button is pressed.
The speed doubles every two seconds until the spin button reaches the
upper or lower bound.
At this point, the speed resets to the original speed and again doubles every
two seconds.
Note:
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isFastSpinEnabled() const
If the spin speed is doubled every two seconds, true is returned. Otherwise, false is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
These members provide utilities used to implement this class.
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Used by several of the constructors to create a spin button control.
protected:
virtual void initialize()
Windows | OS/2 | AIX |
Yes | Yes | No |
protected:
void initialize( unsigned long windowId, const IWindowHandle& parent, const IWindowHandle& owner, unsigned long style, const IRectangle& initial )
IInvalidParameter | The parent window pointer specified was invalid. You must specify a valid IWindow pointer as the parent. |
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Layout support members supply information used by the canvas classes to provide dialog-like behavior.
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public:
virtual IRectangle visibleRectangle() const
Returns the painted rectangle for the spin button where the painted rectangle of the control is different from its actual rectangle. The default behavior of this function returns the actual rectangle.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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protected:
virtual ISize calcMinimumSize() const
Returns the recommended minimum size of this spin button control. The size is based on the font and the text limit.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use these members to manage the spin field for objects of this class.
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public:
virtual bool isSpinFieldValid(bool caseSensitive) const = 0
Determines if the contents of the spin field are valid. It is a pure virtual function that derived classes use.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
unsigned long limit() const
Returns the number of characters permitted in the spin field.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& setLimit( unsigned long aNumber = 255 )
Sets the number of characters permitted in the spin field. The Open Class Library defines this limit as 255 at the time of construction.
IInvalidParameter | The specified limit value is invalid. |
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& setMaster(IBaseSpinButton& master)
Defines a servant spin button's master. The spin button for which you call this function must be a servant.
IInvalidRequest. | This spin button is not a servant. |
IInvalidParameter | The specified spin button is not a master spin button. |
IAccessError | The operating system's request to set the master spin button has failed. |
Windows | OS/2 | AIX |
Yes | Yes | Yes |
The presence or absence of the pmCompatible style must be the same for a master spin button and its associated servant spin buttons.
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public:
virtual IBaseSpinButton& spinDown(unsigned long spinBy = 1)
Spins the button down the specified number of times.
IInvalidRequest | The spin value is invalid. |
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
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public:
virtual IBaseSpinButton& spinUp(unsigned long spinBy = 1)
Spins the button up the specified number of times.
IInvalidRequest | The spin value is invalid. |
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
Use these members to identify notifications sent to observer objects.
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public:
static INotificationId const textId
Notification identifier provided to observers when the text value of a spin button changes.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static INotificationId const valueId
Notification identifier provided to observers when the value of a numeric spin button changes.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
These members have been overridden to provide the correct behavior for this class.
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public:
virtual IBaseSpinButton& enable(bool enable = true)
Enables or disables the window from accepting keyboard and mouse input.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
These members query and modify the read-only mode in the spin button, which specifies if the user can directly change the spin field text.
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public:
virtual IBaseSpinButton& disableDataUpdate()
Disables direct editing of the spin field data by the end user.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
virtual IBaseSpinButton& enableDataUpdate( bool writeable = true )
Enables or disables direct editing of spin field data by the end user.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isWriteable() const
If the user can type in the spin field, true is returned. Otherwise, false is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
These style members provide a set of valid styles for the IBaseSpinButton class. Use these members to query and set spin button styles. You can use these styles with the styles in IWindow.
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public:
virtual unsigned long convertToGUIStyle( const IBitFlag& style, bool extendedOnly = false ) const
Converts a style object into a value appropriate for the presentation system. The default action is to return the base GUI styles for the platform. Extended styles, those defined by the application and the Open Class Library, are returned if you set extendedOnly to true.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static const Style border3D
Adds an etched 3D border to the control. This style is ignored if the pmCompatible or noBorder styles are chosen.
Windows | OS/2 | AIX |
Yes | Ignored | Ignored |
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public:
static const Style centerAlign
Centers the text in the spin field.
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
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public:
static const Style fastSpin
Increases the spin speed of the spin button with time. The speed doubles every two seconds.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static const Style leftAlign
Left-justifies the text in the spin field.
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
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public:
static const Style master
Specifies that the spin button component consists of the following:
When the spin button contains more than one spin field, the master component contains the spin arrows. If the component contains only one spin field, it must be a master.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static const Style noBorder
Suppresses the drawing of a border.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static const Style pmCompatible
Creates a control with a Presentation Manager look and feel.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
This style is always set.
Specify this style to create a control with a look and feel similar to the Presentation Manager spin button control.
The presence or absence of the pmCompatible style must be the same for a master spin button and its associated servant spin buttons.
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public:
static const Style readOnly
Prevents entering input into the spin field.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
static const Style rightAlign
Right-justifies the text in the spin field.
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
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public:
static const Style servant
Creates a multiple-field spin button by spinning servants from the master. This style requires that you call ISpinButton::setMaster to define the master spin field.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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enum Alignment { left, right, center }
Use these enumerators to specify the alignment of text in the spin field:
Windows | OS/2 | AIX |
Yes | Yes | Ignored |
Alignment enumeration is ignored. All spin buttons have left alignment.
virtual ~IControl()
virtual ~INotifier()
virtual INotifier& disableNotification() = 0
virtual INotifier& enableNotification( bool enable = true ) = 0
INotifier()
virtual bool isEnabledForNotification() const = 0
virtual INotifier& notifyObservers( const INotificationEvent& event ) = 0
virtual INotifier& notifyObserversAsync( const INotificationEvent& event )
const IThreadId& threadId() const
virtual ~IWindow()
IAccelTblHandle acceleratorHandle() const
IAcceleratorTable acceleratorTable() const
virtual IColor activeColor() const
IWindow& addOrReplaceAttribute( const IAttributeName& name, const IAttribute& attribute )
IWindow& adoptWindowData( const DataHandle& typeToken, IWindowData* windowData )
virtual IString asDebugInfo() const
virtual IString asString() const
IAttributeName attributeNameAt( const AttributeCursor& cursor ) const
const IAttribute* attributeWithName( const IAttributeName& name, ESearchType search = kWindowOnly ) const
virtual IWindow& capturePointer(bool capture = true)
ISize characterSize() const
IWindowHandle childAt(const ChildCursor& cursor) const
IWindow* childWindowAt(const ChildCursor& cursor) const
virtual IArgList convertToArgList( const IBitFlag& style ) const
static DataHandle dataHandleWithKey( const char* dataKeyName )
virtual IWindowHandle defaultEmphasisButton() const
static SiblingOrder defaultOrdering()
virtual IWindowHandle defaultPushButton() const
static IWindow* desktopWindow()
virtual IWindow& disable()
virtual IColor disabledBackgroundColor() const
virtual IColor disabledForegroundColor() const
virtual IWindow& disableGroup()
IWindow& disableMinimumSizeCaching()
virtual IWindow& disableNotification()
virtual IWindow& disableTabStop()
virtual IWindow& disableUpdate()
bool dispatchRemainingHandlers( IEvent& event, bool callDefProc = true )
virtual IWindow& enable(bool enableWindow = true)
virtual IWindow& enableGroup(bool enable = true)
IWindow& enableMinimumSizeCaching( bool enableCaching = true )
virtual IWindow& enableNotification(bool enable = true)
virtual IWindow& enableTabStop(bool enable = true)
virtual IWindow& enableUpdate(bool enableWindow = true)
static IWindow::ExceptionFn* exceptionFunction()
virtual IFont font() const
virtual IWindowHandle handle() const
virtual bool handleException( IException& dispatcherException, IEvent& exceptionEvent )
virtual IWindowHandle handleForChildCreation() const
static IWindowHandle handleWithParent( unsigned long identifier, const IWindowHandle& parent )
static IWindowHandle handleWithPointerCaptured()
virtual bool hasPointerCaptured() const
unsigned long helpId() const
virtual IWindow& hide()
virtual IWindow& hideSourceEmphasis()
virtual IColor hiliteBackgroundColor() const
virtual IColor hiliteForegroundColor() const
virtual unsigned long id() const
virtual IColor inactiveColor() const
virtual IRectangle invalidatedRect() const
virtual IRegionHandle invalidatedRegion() const
bool isAutoDeleteObject() const
bool isAutoDestroyWindow() const
bool isEnabled() const
virtual bool isEnabledForNotification() const
virtual bool isFrameWindow() const
virtual bool isGroup() const
bool isHandling(const EventMask& events) const
virtual bool isLayoutDistorted( unsigned long layoutAttribute ) const
bool isMinimumSizeCachingEnabled() const
bool isShowing() const
virtual bool isTabStop() const
bool isUpdateEnabled() const
virtual bool isValid() const
bool isVisible() const
static bool isWindowValid(const IWindow* window)
IDMItemProvider* itemProvider() const
IWindow(const IWindowHandle& handle)
IWindow(unsigned long identifier, IWindow* parent)
virtual IRectangle layoutAdjustment() const
static IPoint mapPoint( const IPoint& point, const IWindowHandle& from, const IWindowHandle& to )
virtual IWindowHandle matchForMnemonic( unsigned short character ) const
IMessageQueueHandle messageQueue() const
ISize minimumSize(bool windowCalculatedSize = false) const
virtual IPointerHandle mousePointer() const
static void movePointerTo(const IPoint& position)
virtual IWindow& moveSizeTo( const IRectangle& newSizeAndPosition )
virtual IWindow& moveTo(const IPoint& newPosition)
virtual IRectangle nativeRect() const
virtual INotifierAddress notifierAddress() const
virtual IWindow& notifyObservers( const INotificationEvent& event )
virtual IWindow& notifyObserversAsync( const INotificationEvent& event )
static IWindow* objectWindow()
virtual IWindow* owner() const
IWindow* parent() const
virtual ISize parentSize() const
static ISize parentSize(const IWindowHandle& windowHandle)
static IPoint pointerPosition()
virtual IPoint position() const
virtual IWindow& positionBehindSibling( const IWindowHandle& siblingWindow )
virtual IWindow& positionBehindSiblings()
virtual IWindow& positionOnSiblings()
virtual const IWindow& postEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual const IWindow& postEvent(const IEvent& event) const
virtual const IWindow& postEvent( unsigned long eventId, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IPresSpaceHandle presSpace() const
virtual IRectangle rect() const
virtual IWindow& refresh( const IRectangle& invalidRectangle, bool immediate = false )
virtual IWindow& refresh(RefreshType type = paintAll)
virtual IWindow& releasePointer()
virtual void releasePresSpace( const IPresSpaceHandle& presentationSpaceHandle ) const
IWindow& removeAllAttributes()
IWindow& removeAttribute(const IAttributeName& name)
virtual IWindow& resetActiveColor()
virtual IWindow& resetBackgroundColor()
virtual IWindow& resetDisabledBackgroundColor()
virtual IWindow& resetDisabledForegroundColor()
virtual IWindow& resetFont()
virtual IWindow& resetForegroundColor()
virtual IWindow& resetHiliteBackgroundColor()
virtual IWindow& resetHiliteForegroundColor()
virtual IWindow& resetInactiveColor()
IWindow& resetMinimumSize()
virtual IWindow& resetShadowColor()
virtual IEventResult sendEvent( unsigned long eventId, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IEventResult sendEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IEventResult sendEvent(const IEvent& event) const
IWindow& setAcceleratorHandle( const IAccelTblHandle& handle )
IWindow& setAcceleratorTable( const IAcceleratorTable* acceleratorTable )
virtual IWindow& setActiveColor(const IColor& color)
IWindow& setAutoDeleteObject(bool autoDelete = true)
IWindow& setAutoDestroyWindow(bool autoDestroy = false)
virtual IWindow& setBackgroundColor(const IColor& color)
static void setDefaultOrdering(SiblingOrder order)
virtual IWindow& setDisabledBackgroundColor( const IColor& color )
virtual IWindow& setDisabledForegroundColor( const IColor& color )
static IWindow::ExceptionFn* setExceptionFunction( IWindow::ExceptionFn* exceptionFunction )
virtual IWindow& setFocus()
virtual IWindow& setFont(const IFont& font)
virtual IWindow& setForegroundColor(const IColor& color)
IWindow& setHelpId(unsigned long helpTopicId)
virtual IWindow& setHiliteBackgroundColor( const IColor& color )
virtual IWindow& setHiliteForegroundColor( const IColor& color )
virtual IWindow& setId(unsigned long newIdentifier)
virtual IWindow& setInactiveColor(const IColor& color)
IWindow& setItemProvider(IDMItemProvider* dragProvider)
virtual IWindow& setLayoutDistorted( unsigned long layoutAttributesOn, unsigned long layoutAttributesOff )
IWindow& setMinimumSize(const ISize& size)
virtual IWindow& setMousePointer( const IPointerHandle& mousePointer )
virtual IWindow& setOwner(const IWindow* newOwner)
virtual IWindow& setParent(const IWindow* newParent)
virtual IWindow& setShadowColor(const IColor& color)
virtual IColor shadowColor() const
virtual IWindow& show(bool showWindow = true)
virtual IWindow& showSourceEmphasis(bool show = true)
virtual ISize size() const
virtual IWindow& sizeTo(const ISize& newSize)
IWindow& startHandling(const EventMask& events)
IWindow& stopHandling(const EventMask& events)
virtual IWindow& validateRect( const IRectangle& validatedRectangle )
virtual IWindow& validateRegion( const IRegionHandle& validatedRegion )
IWindowData* windowData(const DataHandle& typeToken) const
static IWindow* windowWithHandle( const IWindowHandle& windowHandle, bool allThreads = true )
static IWindow* windowWithOwner( unsigned long identifier, const IWindow* owner, bool allThreads = true )
static IWindow* windowWithParent( unsigned long identifier, const IWindow* parent, bool allThreads = true )
static INotificationId const activeColorId
static const EventMask allMouseMoves
static INotificationId const attributeAddReplaceId
static INotificationId const attributeRemoveId
static INotificationId const backgroundColorId
static INotificationId const borderColorId
static const Style clipChildren
static const Style clipSiblings
static const Style clipToParent
static INotificationId const commandId
static const Style disabled
static INotificationId const disabledBackgroundColorId
static INotificationId const disabledForegroundColorId
static INotificationId const enableId
static INotificationId const focusId
static INotificationId const fontId
static INotificationId const foregroundColorId
static const Style group
static INotificationId const hiliteBackgroundColorId
static INotificationId const hiliteForegroundColorId
static INotificationId const inactiveColorId
static const Style leftToRight
static const EventMask mouseEntersLeaves
static const Style noStyle
static INotificationId const positionId
static const Style rightToLeft
static const Style saveBits
static INotificationId const shadowColorId
static INotificationId const sizeId
static const EventMask someMouseMoves
static const Style synchPaint
static INotificationId const systemCommandId
static const Style tabStop
static const Style visible
static INotificationId const visibleId
static INotificationId const allChangesId
static INotificationId const deleteId
IWindow& addHandler(IHandler* newHandler)
virtual IWindow& addObserver( IObserver& observer, const IInterest& interest )
static void addToWindowSet( IWindow* window, const IWindowHandle& windowHandle )
IWindow& bindMessageQueue(bool bindToMessageQueue = true)
IColor color(unsigned long colorArea) const
IColor color( unsigned long colorArea, const IColor& defaultColor ) const
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, const char* windowClass, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, IXmCreateFunction createFunction, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, IXmCreateFunction createFunction, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* callerArgList, unsigned int callerNumberArguments, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, const char* windowClass, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
IWindow& defaultProcedure(IEvent& event)
bool deleteIsInProcess() const
bool dispatch(IEvent& event)
virtual unsigned long extendedStyle() const
bool isBoundToMessageQueue() const
virtual bool isDragStarting(IEvent& event)
bool isPrimaryWindow() const
bool isUserWindowWordReserved() const
IWindow()
IWindowNotifyHandler* notificationHandler() const
virtual IWindow& notifyObservers( const INotificationId& notification )
IObserverList& observerList( const IInterest* interest = 0 ) const
virtual bool passEventToOwner(IEvent& event)
virtual IWindow& prepareForUse( const IWindowHandle& windowHandle )
virtual IWindow& removeAllObservers()
static void removeFromWindowSet(IWindow* window)
IWindow& removeHandler(IHandler* oldHandler)
virtual IWindow& removeObserver( IObserver& observer, const IInterest& interest )
virtual IWindow& removeObserver(IObserver& observer)
IWindow& reserveUserWindowWord(bool reserve = true)
virtual IWindow& resetColor(unsigned long colorArea)
ISize savedMinimumSize() const
IWindow& saveMinimumSize(const ISize& size)
virtual IWindow& setBidiSettings( const IBidiSettings& bidiSettings, bool childInherit, bool refresh )
virtual IWindow& setColor( unsigned long colorArea, const IColor& color )
virtual IWindow& setDefaultEmphasisButton( const IWindowHandle& defaultEmphasisButton, bool enable )
virtual IWindow& setDefaultPushButton( const IWindowHandle& defaultPushButton )
virtual IWindow& setExtendedStyle( unsigned long extendedStyle )
IWindow& setNotificationHandler( IWindowNotifyHandler* notifyHandler )
virtual IWindow& setStyle(unsigned long style)
IWindow& setWindowData(long index, unsigned long dataValue)
IWindow& setWindowData( long index, unsigned short dataValue )
IWindow& startHandlingEventsFor( const IWindowHandle& windowHandle )
IWindow& startHandlingEventsFor( unsigned long identifier, IWindow* parent )
virtual unsigned long style() const
IWindow& unbindMessageQueue()
unsigned long windowULong(long index) const
unsigned short windowUShort(long index) const
virtual INotifier& addObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& notifyObservers( const INotificationId& id ) = 0
virtual IObserverList& observerList( const IInterest* anInterest = 0 ) const = 0
virtual INotifier& removeAllObservers() = 0
virtual INotifier& removeObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& removeObserver(IObserver& observer) = 0
IControl()