The IDDEClientEndEvent class provides event information to a client application when a conversation is ended or ending.
An object of this class is created when an IDDEClientConversation object needs to notify the application that a conversation is ending or ended. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDEClientConversation objects.
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public:
~IDDEClientEndEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEClientEndEvent( const IEvent& ddeEvent, Source endSource, IString application, IString topic )
Windows | OS/2 | AIX |
Yes | Yes | No |
Use these members to query information about the conversation that is ending.
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public:
IString application() const
Returns the name of the server application for the conversation that is ending or ended.
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IString topic() const
Returns the name of the topic supported by the conversation that is ending or ended.
Windows | OS/2 | AIX |
Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const