The IDDEAcknowledgeExecuteEvent class provides event information to a client application regarding an acknowledgment of an executeCommands request.
An object of this class is created when an IDDEClientConversation object needs to pass information to the client application about an acknowledgment resulting from an IDDEClientConversation::executeCommands request. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you will never need to do so. These events are normally created and deleted for you by IDDEClientConversation objects.
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public:
~IDDEAcknowledgeExecuteEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEAcknowledgeExecuteEvent(const IEvent& ddeEvent)
Windows | OS/2 | AIX |
Yes | Yes | No |
Use these members to query information about the command string you sent to the DDE server application.
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public:
IString commands() const
Returns the command string that the client asked the server
application to execute.
Note:
Windows | OS/2 | AIX |
Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const
unsigned short transactionType() const