The IDDERequestDataEvent class provides event information to a server application when a client has requested data.
An object of this class is created when an IDDETopicServer object needs to pass requests for data to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDERequestDataEvent()
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public:
IDDERequestDataEvent(const IEvent& ddeEvent)
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Use these members to provide the data requested by the DDE client application and to set the related attributes of the event.
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public:
IDDERequestDataEvent& requestAck()
Sets the request acknowledgment flag.
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Provides the requested data so it can be sent to the client. This member is overloaded so that either buffers of data or character strings can be easily sent.
public:
IDDERequestDataEvent& setData( const void* dataBuffer, unsigned long dataLength )
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public:
IDDERequestDataEvent& setData(const char* dataString)
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~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const