The IDDEServerHotLinkEvent class provides event information to a server application when a client has asked the server to begin a hot link.
An object of this class is created when an IDDETopicServer object needs to pass a beginHotLink request to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you will never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEServerHotLinkEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEServerHotLinkEvent(const IEvent& ddeEvent)
Windows | OS/2 | AIX |
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Use these members to query information about the hot link associated with this event.
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public:
bool isDataRequested() const
Returns true if the client application has requested a data hot link. Returns false if a notification link has been requested.
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
bool isPacingRequested() const
Returns true if the client application has requested the server to request an acknowledgment from the client whenever it sends data or a notification.
Windows | OS/2 | AIX |
Yes | Yes | No |
~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const