The IMenuDrawItemEvent class provides the draw-item event information for painting draw-item menu items.
You can construct and destruct objects of this class.
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public:
virtual ~IMenuDrawItemEvent()
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
IMenuDrawItemEvent(IEvent& event)
Constructs an IMenuDrawItemEvent object from the specified event. IMenuDrawItemHandler::dispatchHandlerEvent constructs objects of this class from an object of the class IEvent and passes the resulting object to its event-processing functions.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
Use menu item attribute members to determine the display attributes of a menu item about to be drawn. You only need to use these functions if you do your own drawing for the selected, checked, or disabled display attributes of a menu item. Call these members only from within an overridden version of IMenuDrawItemHandler::draw.
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public:
bool isChecked() const
If the menu item is checked, true is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isDisabled() const
If the menu item is disabled, true is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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public:
bool isSelected() const
If the menu item is selected, true is returned.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
virtual ~IControlEvent()
virtual unsigned long controlId() const
IControlEvent(const IControlEvent& event)
IControlEvent(const IEvent& event)
virtual ~IDrawItemEvent()
IDrawItemEvent(const IEvent& event)
virtual unsigned long itemId() const
virtual IPresSpaceHandle itemPresSpaceHandle() const
virtual IRectangle itemRect() const
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const
void* ownerItemData() const