Objects of the IHelpMenuBarEvent class are dispatched when the user selects an application-added item from a customized menu bar on a help window.
You can construct and destruct objects of this class.
![]() |
public:
virtual ~IHelpMenuBarEvent()
Windows | OS/2 | AIX |
Yes | Yes | Yes |
![]() |
public:
IHelpMenuBarEvent(const IEvent& event)
Constructs an IHelpMenuBarEvent using the specified event. IHelpHandler::dispatchHandlerEvent constructs objects of this class from an object of the class IEvent and passes the resulting objects to the function IHelpHandler::menuBarCommand.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
An IHelpMenuBarEvent object contains information that identifies the application-specific menu item selected by the user from the menu bar of a help window.
![]() |
public:
unsigned long commandId() const
Returns the resource ID of the menu bar item selected.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const