IMessageWindow is a customizable window for displaying simple to complex messages in your application. An IMessageWindow can be made to look similar to an IMessageBox using predefined settings, or can be customized by replacing or adding to components on the message window. The default message window contains the following:
Through various mechanisms, you can customize or replace any of these areas on the message window. In contrast, IMessageBox does not provide the message ID text area and is not customizable. Use IMessageWindow instead of IMessageBox when you want to take advantage of its additional capabilities. The appearance of the message window is platform independent, so it may look slightly different than the native controls supported by IMessageBox.
You can use IMessageWindow without customization. There are five predefined message types, in the EMessageType enumeration, that you can specify on the IMessageWindow constructor that give the message window a certain image, certain buttons, and an appropriate beep. Using one of these predefined types gives you a message window that looks similar to an IMessageBox object, but the range of these types in IMessageWindow is not as great as in the IMessageBox class.
In addition, there are degrees of customization you can use with IMessageWindow. The simplest customization is to create the message window with the kUserDefinedMessage type, which indicates no image and no buttons, and add your own image and buttons using setMessageImage and addButton, respectively. With these functions you can specify a predefined image or button and add them to the message window. This allows you to customize without deriving from IMessageWindow. You can also create your own buttons and have them appear on the message window by creating them with the parent window returned by buttonParent. All buttons are added left to right in the order that they are created. You can call addButton even if you used a message type other than kUserDefinedMessage on the constructor, and any buttons you add are placed to the right of the existing buttons. There is no limit on the number of buttons you can add, but take care not to impact the usability of your message window with too many buttons. If you use addButton to add a predefined button that already exists on the message window, the previous instance of the button is replaced.
You can obtain a pointer to a predefined button you have added to the message window by calling the button function and passing one of the EButton enumeration. You can use the pointer returned to manipulate the appearance of the button, for example, by changing the text. One reason you may want to change the default buttons or add your own buttons to the message window is so you can provide translated text for them. The predefined button text is not translated into all languages on whose platforms you may want to run your application.
Set the styles of buttons you add or change to obtain the desired behavior for your message window. If you want a button to be the default, you must give it the IButton::defaultButton style. Likewise, if you want a help button, you must give it the IPushButton::help and IButton::noPointerFocus styles. By default, the message window will do this for buttons you add with the kHelp button type.
For further customization, you can derive from IMessageWindow and override one or more functions to provide your own controls to be placed in the message window. The message window allows you to provide controls for the image, the message text, and the message ID by overriding createMessageImage, createMessageText, and createMessageIdText, respectively. You must use the deferClientCreation style for your overrides of these functions to be called. The overridden functions are called the first time one of the following functions is called:
You can provide any IBitmapControl or derived class for the image, and any ITextControl or derived class for the message text and message ID. The default image is an IIconControl, and the default message text and message ID are IStaticText controls. Any control you replace is positioned in the same place in the message window client area as a predefined control would be placed. However, you define the characteristics of the control such as minimum size, image, text, scrollability, or color.
Note that you can still add or replace buttons if you derive from IMessageWindow by using the addButton interface.
The most comprehensive way to customize IMessageWindow is to derive your own class and replace the entire client area by overriding createClient. You must use the deferClientCreation style for your override of createClient to be called. The function is called the first time one of the following functions is called:
Whatever you return from this function is placed in the client area with no changes. You can obtain the default image, message text, and message ID controls to place in your client area by calling createMessageImage, createMessageText, or createMessageIdText. The characteristics of the controls returned from these functions are dependent on the message type indicated in the constructor and previous calls to setMessageText, setMessageImage, and setMessageId. To determine which buttons to place in your client area or any other characteristics you may want to add, call messageType to obtain the message type specified on the constructor.
If you override createClient, you are responsible for placing and sizing the message window. Otherwise, the message window is sized based on the minimum sizes of all the contained controls and is centered on the desktop.
Since IMessageWindow derives from IFrameWindow, you can use inherited functions and styles to manage the message window. The default style of the message window is a combination of IFrameWindow styles that give it an appearance similar to the native message box. You can override this appearance by providing a combination of IFrameWindow styles on the message window constructor.
You must use an ICommandHandler to handle processing for buttons on your message window. By default, the message window does not do anything when any button is clicked. You should write your handler so that the message window is dismissed and closed when the appropriate button is pressed. The IDs for the predefined buttons provided by IMessageWindow are listed in the EButton enumeration.
You provide help for your message window just as you would any other frame window. See the IHelpWindow class for more information.
Constructors for the message window.
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public:
virtual ~IMessageWindow()
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public:
IMessageWindow( unsigned long id = IC_DEFAULT_FRAME_ID, IWindow* owner = 0, EMessageType type = kInformationMessage, const Style& style = defaultStyle ( ) )
Constructs an IMessageWindow from an ID, owner, message type, and style. The parent of the message window is always the desktop window.
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Information about buttons used in the message window.
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virtual IPushButton* addButton( EButton buttonType, bool isDefaultButton = false )
Adds a push button to the message window. The button is added to the right of any push buttons already on the message window as a result of using one of the EMessageType enumerators on construction or previous calls to addButton. If you do not want any push buttons on the message window by default, then use the kUserDefinedMessage message type on construction.
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IPushButton* button(EButton buttonType)
Returns a pointer to the push button with the specified EButton enumerators as an id. If you have created and added a button with this id, the pointer returned will be your button. Otherwise, it will be one of the default push buttons. If the message window does not contain the push button you request, a null pointer is returned.
You can use this pointer to manipulate the button's attributes, for example, the text.
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virtual IWindow* buttonParent()
Returns the window to be used as a parent for creating buttons to be added to the message window.
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Use these members to customize the message window.
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virtual IWindow* createClient()
Override this function to create and customize the client window of the message window yourself. You must use the deferClientCreation style for your override to be called. The function is called the first time one of the following functions is called:
In this function you are responsible for building the message window based on criteria specific to your application and/or the EMessageType enumerator specified on construction. You can get the message type by calling the messageType function.
The window you return from this function is placed in the client area of the message window with no changes. You control the amount and type of customization for your message window with the following options:
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virtual ITextControl* createMessageIdText( IWindow* parentOwner )
Override this function to return a text control for the message window to place the message ID text into. By default, the message window creates a static text control to contain the message ID. The message ID control is placed in the lower right corner of the default message window client area.
If you override createClient, you would not typically override this function. Call the default implementation to obtain a pointer to the default static text control to place in your own customized client window.
This function is called the first time one of the following functions is called:
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virtual IBitmapControl* createMessageImage( IWindow* parentOwner )
Override this function to return a bitmap control for the message window to place in its client area. By default, the bitmap control is placed in the upper left corner of the default message window client area.
If you override createClient, you would not typically override this function. Call the default implementation to obtain a pointer to the default bitmap control to place in your own customized client window.
This function is called the first time one of the following functions is called:
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virtual ITextControl* createMessageText( IWindow* parentOwner )
Override this function to return a text control for the message window to place the message text into. By default, the message window creates a static text control to contain the message text. The message text control is placed in the center of the default message window client area above the buttons.
If you override createClient, you would not typically override this function. Call the default implementation to obtain a pointer to the default static text control to place in your own customized client window.
This function is called the first time one of the following functions is called:
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Use these functions to set the image used in the message window.
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Sets the message bitmap.
public:
virtual IMessageWindow& setMessageImage(EImageType image)
Sets the message bitmap using an image type from the EImageType enumeration.
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public:
virtual IMessageWindow& setMessageImage( const IBitmapHandle& bitmapHandle )
Sets the message bitmap using an IBitmapHandle.
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These functions set and get the message ID to be displayed.
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IText messageId() const
Returns the message id text of the message window.
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Sets the message ID text. The message ID area is limited to twelve characters and will be truncated if the text is longer. If you want to provide a custom control for the message ID that will not have this limitation, you can override the createMessageIdText function.
public:
virtual IMessageWindow& setMessageId( const IText& messageId )
Sets the message ID text using an IText control.
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public:
virtual IMessageWindow& setMessageId( const IResourceId& messageId )
Sets the message ID text using an IResourceId.
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These functions set and get the message text.
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IText messageText() const
Returns the message text of the message window.
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Sets the message text.
public:
virtual IMessageWindow& setMessageText( const IText& message )
Sets the message text using an IText control.
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public:
virtual IMessageWindow& setMessageText( const IResourceId& message )
Sets the message text using an IResourceId.
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public:
virtual IMessageWindow& setMessageText( const IException& exception )
Sets the message text using an IException. The text for the message is the text of the exception.
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This function returns the message type.
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virtual EMessageType messageType() const
Returns the EMessageType passed in on the IMessageWindow constructor.
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Use these functions to show the message window.
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virtual IMessageWindow& show(bool showWindow = true)
Shows or hides the message window. If you created the message window using the deferClientCreation style, the message window will be initialized when this function is called and your virtual function overrides (if any) will be called.
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virtual unsigned long showModally()
Shows the message window modal to its owner. If you created the message window using the deferClientCreation style, the message window will be initialized when this function is called and your virtual function overrides (if any) will be called.
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Use these functions to set and get the style associated with the message window.
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static Style defaultStyle()
Returns the default style. This style is a combination of IFrameWindow::dialogBorder, IFrameWindow::windowList, IFrameWindow::appDBCSStatus, IFrameWindow::titleBar, IFrameWindow::systemMenu, and IFrameWindow::dialogBackground unless you have changed the style using setDefaultStyle.
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static void setDefaultStyle(const Style& style)
Sets the default style for all subsequent message windows.
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static const Style deferClientCreation
Indicates that IMessageWindow should not create the client window and that the client area will be created by a subclass that has overridden the createClient function. When you use this style, the IMessageWindow will call the createClient function the first time one of the following functions is called:
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enum EButton { kEnter=IC_ID_ENTER, kOk=IC_ID_OK, kCancel=IC_ID_CANCEL, kAbort=IC_ID_ABORT, kRetry=IC_ID_RETRY, kIgnore=IC_ID_IGNORE, kYes=IC_ID_YES, kNo=IC_ID_NO, kHelp=IC_ID_HELP }
Use these enumerators to specify the type of button requested on a call to addButton.
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enum EImageType { kInformationImage, kQuestionImage, kWarningImage, kErrorImage }
Use these enumerators to specify an image on the setMessageImage function.
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enum EMessageType { kUserDefinedMessage, kInformationMessage, kWarningMessage, kConfirmationMessage, kRetryMessage, kCatastrophicMessage }
Use these enumerators to specify a message type on the IMessageWindow constructor. You can retrieve the message type specified on the constructor using the messageType function. Each type of message provides an appropriate beep.
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virtual ~IFrameWindow()
virtual IFrameWindow& addExtension( IWindow* newExtension, Location location, int widthOrHeight, SeparatorType separator = thinLine )
virtual IFrameWindow& addExtension( IWindow* newExtension, Location location, unsigned long widthOrHeight, SeparatorType separator = thinLine )
virtual IFrameWindow& addExtension( IWindow* newExtension, Location location, SeparatorType separator = thinLine )
virtual IFrameWindow& addExtension( IWindow* newExtension, Location location, double percentage, SeparatorType separator = thinLine )
virtual IFrameWindow& addToWindowList()
virtual IColor backgroundColor() const
virtual IFrameWindow& beginFlashing()
unsigned long borderHeight() const
ISize borderSize() const
unsigned long borderWidth() const
virtual IWindow* client() const
virtual IWindowHandle clientHandle() const
virtual IRectangle clientRectFor( const IRectangle& frameRect ) const
virtual IFrameWindow& close()
IColorMap* colorMap() const
virtual IArgList convertToArgList( const IBitFlag& style ) const
virtual unsigned long convertToGUIStyle( const IBitFlag& style, bool extendedOnly = false ) const
virtual IWindowHandle defaultEmphasisButton() const
static IWindow::SiblingOrder defaultOrdering()
virtual IWindowHandle defaultPushButton() const
virtual IColor disabledBackgroundColor() const
virtual IFrameWindow& dismiss(unsigned long result = 0)
virtual IFrameWindow& enableNotification( bool enable = true )
virtual IFrameWindow& endFlashing()
virtual IRectangle frameRectFor( const IRectangle& clientRect ) const
virtual IWindowHandle handleFor( const Style& standardControl ) const
virtual IWindowHandle handleForChildCreation() const
virtual IPointerHandle icon() const
IFrameWindow( unsigned long id = IC_DEFAULT_FRAME_ID, FrameSource source = tryDialogResource )
IFrameWindow(const IWindowHandle& hwnd)
IFrameWindow( const IResourceId& resId, IWindow* parent, IWindow* owner, const IRectangle& initRect, const IFrameWindow::Style& style = defaultStyle ( ), const char* title = 0 )
IFrameWindow( const IFrameWindow::Style& style, const IResourceId& resId = IC_DEFAULT_FRAME_ID )
IFrameWindow( const IResourceId& resId, IWindow* owner = 0, FrameSource source = tryDialogResource )
IFrameWindow( const IResourceId& resId, IWindow* parent, IWindow* owner, FrameSource source = tryDialogResource )
IFrameWindow( const char* title, const IResourceId& resId = IC_DEFAULT_FRAME_ID, const IFrameWindow::Style& style = defaultStyle ( ) )
IFrameWindow( const IResourceId& resId, const IFrameWindow::Style& style )
virtual bool isAnExtension(const IWindow* window) const
bool isFlashing() const
bool isMaximized() const
bool isMinimized() const
bool isModal() const
virtual IWindowHandle matchForMnemonic( unsigned short character ) const
virtual IFrameWindow& maximize()
virtual IRectangle maximizeRect() const
virtual ISize maximumFrameSize() const
virtual IFrameWindow& minimize()
virtual IRectangle minimizeRect() const
virtual ISize minimumFrameSize() const
virtual IFrameWindow& moveSizeToClient( const IRectangle& clientRect )
static IRectangle nextShellRect()
virtual IFrameWindow& notifyOwner( unsigned long id, ICommandEvent::Source source = ICommandEvent::unknown, bool pointerDevice = false )
virtual IFrameWindow& removeExtension( IWindow* extension, bool updateDisplay = true )
virtual IFrameWindow& removeFromWindowList()
virtual IFrameWindow& resetBackgroundColor()
virtual IFrameWindow& resetDisabledBackgroundColor()
virtual IFrameWindow& restore()
virtual IRectangle restoreRect() const
virtual unsigned long result() const
IFrameWindow& setBorderHeight(unsigned long cy)
IFrameWindow& setBorderSize( unsigned long cx, unsigned long cy )
IFrameWindow& setBorderSize(const ISize& size)
IFrameWindow& setBorderSize(unsigned long cxcy)
IFrameWindow& setBorderWidth(unsigned long cx)
virtual IFrameWindow& setClient(IWindow* newClient)
virtual IFrameWindow& setColorMap(IColorMap* colorMap)
static void setDefaultOrdering( IWindow::SiblingOrder ordering )
virtual IFrameWindow& setDestroyOnClose( bool destroy = true )
virtual IFrameWindow& setExtensionSize( IWindow* extension, double widthOrHeight )
virtual IFrameWindow& setExtensionSize( IWindow* extension, unsigned long widthOrHeight )
virtual IFrameWindow& setExtensionSize( IWindow* extension, int widthOrHeight )
virtual IWindow& setFont(const IFont& font)
virtual IFrameWindow& setIcon(unsigned long iconResId)
virtual IFrameWindow& setIcon(const IPointerHandle& icon)
virtual IFrameWindow& setIcon(const IResourceId& iconResId)
IFrameWindow& setLayoutDistorted( unsigned long layoutAttributesOn, unsigned long layoutAttributesOff )
virtual IFrameWindow& setMaximumFrameSize( const ISize& maximumFrameSize )
virtual IFrameWindow& setMinimumFrameSize( const ISize& minimumFrameSize )
virtual IFrameWindow& setRestoreRect( const IRectangle& rect )
virtual IFrameWindow& setResult(unsigned long result)
virtual IFrameWindow& setTitleText( const IResourceId& titleResId )
virtual IFrameWindow& setTitleText(const char* titleText)
IFrameWindow& setToolBarList(IToolBarList* toolBarList)
virtual IFrameWindow& shareParentDBCSStatus()
virtual IFrameWindow& show(bool showWindow = true)
virtual IString titleText() const
IToolBarList* toolBarList() const
virtual IFrameWindow& update(bool forceUpdate = false)
virtual IFrameWindow& useExtensionMinimumSize( IWindow* extension )
bool usesDialogBackground() const
bool willDestroyOnClose() const
virtual ~INotifier()
virtual INotifier& disableNotification() = 0
virtual INotifier& enableNotification( bool enable = true ) = 0
INotifier()
virtual bool isEnabledForNotification() const = 0
virtual INotifier& notifyObservers( const INotificationEvent& event ) = 0
virtual INotifier& notifyObserversAsync( const INotificationEvent& event )
const IThreadId& threadId() const
virtual ~IWindow()
IAccelTblHandle acceleratorHandle() const
IAcceleratorTable acceleratorTable() const
virtual IColor activeColor() const
IWindow& addOrReplaceAttribute( const IAttributeName& name, const IAttribute& attribute )
IWindow& adoptWindowData( const DataHandle& typeToken, IWindowData* windowData )
virtual IString asDebugInfo() const
virtual IString asString() const
IAttributeName attributeNameAt( const AttributeCursor& cursor ) const
const IAttribute* attributeWithName( const IAttributeName& name, ESearchType search = kWindowOnly ) const
virtual IWindow& capturePointer(bool capture = true)
ISize characterSize() const
IWindowHandle childAt(const ChildCursor& cursor) const
IWindow* childWindowAt(const ChildCursor& cursor) const
static DataHandle dataHandleWithKey( const char* dataKeyName )
static SiblingOrder defaultOrdering()
static IWindow* desktopWindow()
virtual IWindow& disable()
virtual IColor disabledForegroundColor() const
virtual IWindow& disableGroup()
IWindow& disableMinimumSizeCaching()
virtual IWindow& disableNotification()
virtual IWindow& disableTabStop()
virtual IWindow& disableUpdate()
bool dispatchRemainingHandlers( IEvent& event, bool callDefProc = true )
virtual IWindow& enable(bool enableWindow = true)
virtual IWindow& enableGroup(bool enable = true)
IWindow& enableMinimumSizeCaching( bool enableCaching = true )
virtual IWindow& enableNotification(bool enable = true)
virtual IWindow& enableTabStop(bool enable = true)
virtual IWindow& enableUpdate(bool enableWindow = true)
static IWindow::ExceptionFn* exceptionFunction()
virtual IFont font() const
virtual IColor foregroundColor() const
virtual IWindowHandle handle() const
virtual bool handleException( IException& dispatcherException, IEvent& exceptionEvent )
static IWindowHandle handleWithParent( unsigned long identifier, const IWindowHandle& parent )
static IWindowHandle handleWithPointerCaptured()
virtual bool hasFocus() const
virtual bool hasPointerCaptured() const
unsigned long helpId() const
virtual IWindow& hide()
virtual IWindow& hideSourceEmphasis()
virtual IColor hiliteBackgroundColor() const
virtual IColor hiliteForegroundColor() const
virtual unsigned long id() const
virtual IColor inactiveColor() const
virtual IRectangle invalidatedRect() const
virtual IRegionHandle invalidatedRegion() const
bool isAutoDeleteObject() const
bool isAutoDestroyWindow() const
bool isEnabled() const
virtual bool isEnabledForNotification() const
virtual bool isFrameWindow() const
virtual bool isGroup() const
bool isHandling(const EventMask& events) const
virtual bool isLayoutDistorted( unsigned long layoutAttribute ) const
bool isMinimumSizeCachingEnabled() const
bool isShowing() const
virtual bool isTabStop() const
bool isUpdateEnabled() const
virtual bool isValid() const
bool isVisible() const
static bool isWindowValid(const IWindow* window)
IDMItemProvider* itemProvider() const
IWindow(unsigned long identifier, IWindow* parent)
IWindow(const IWindowHandle& handle)
virtual IRectangle layoutAdjustment() const
static IPoint mapPoint( const IPoint& point, const IWindowHandle& from, const IWindowHandle& to )
IMessageQueueHandle messageQueue() const
ISize minimumSize(bool windowCalculatedSize = false) const
virtual IPointerHandle mousePointer() const
static void movePointerTo(const IPoint& position)
virtual IWindow& moveSizeTo( const IRectangle& newSizeAndPosition )
virtual IWindow& moveTo(const IPoint& newPosition)
virtual IRectangle nativeRect() const
virtual INotifierAddress notifierAddress() const
virtual IWindow& notifyObservers( const INotificationEvent& event )
virtual IWindow& notifyObserversAsync( const INotificationEvent& event )
static IWindow* objectWindow()
virtual IWindow* owner() const
IWindow* parent() const
static ISize parentSize(const IWindowHandle& windowHandle)
virtual ISize parentSize() const
static IPoint pointerPosition()
virtual IPoint position() const
virtual IWindow& positionBehindSibling( const IWindowHandle& siblingWindow )
virtual IWindow& positionBehindSiblings()
virtual IWindow& positionOnSiblings()
virtual const IWindow& postEvent( unsigned long eventId, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual const IWindow& postEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual const IWindow& postEvent(const IEvent& event) const
virtual IPresSpaceHandle presSpace() const
virtual IRectangle rect() const
virtual IWindow& refresh( const IRectangle& invalidRectangle, bool immediate = false )
virtual IWindow& refresh(RefreshType type = paintAll)
virtual IWindow& releasePointer()
virtual void releasePresSpace( const IPresSpaceHandle& presentationSpaceHandle ) const
IWindow& removeAllAttributes()
IWindow& removeAttribute(const IAttributeName& name)
virtual IWindow& resetActiveColor()
virtual IWindow& resetBackgroundColor()
virtual IWindow& resetDisabledBackgroundColor()
virtual IWindow& resetDisabledForegroundColor()
virtual IWindow& resetFont()
virtual IWindow& resetForegroundColor()
virtual IWindow& resetHiliteBackgroundColor()
virtual IWindow& resetHiliteForegroundColor()
virtual IWindow& resetInactiveColor()
IWindow& resetMinimumSize()
virtual IWindow& resetShadowColor()
virtual IEventResult sendEvent( unsigned long eventId, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IEventResult sendEvent( EventType eventType, const IEventParameter1& parm1 = 0, const IEventParameter2& parm2 = 0 ) const
virtual IEventResult sendEvent(const IEvent& event) const
IWindow& setAcceleratorHandle( const IAccelTblHandle& handle )
IWindow& setAcceleratorTable( const IAcceleratorTable* acceleratorTable )
virtual IWindow& setActiveColor(const IColor& color)
IWindow& setAutoDeleteObject(bool autoDelete = true)
IWindow& setAutoDestroyWindow(bool autoDestroy = false)
virtual IWindow& setBackgroundColor(const IColor& color)
static void setDefaultOrdering(SiblingOrder order)
virtual IWindow& setDisabledBackgroundColor( const IColor& color )
virtual IWindow& setDisabledForegroundColor( const IColor& color )
static IWindow::ExceptionFn* setExceptionFunction( IWindow::ExceptionFn* exceptionFunction )
virtual IWindow& setFocus()
virtual IWindow& setForegroundColor(const IColor& color)
IWindow& setHelpId(unsigned long helpTopicId)
virtual IWindow& setHiliteBackgroundColor( const IColor& color )
virtual IWindow& setHiliteForegroundColor( const IColor& color )
virtual IWindow& setId(unsigned long newIdentifier)
virtual IWindow& setInactiveColor(const IColor& color)
IWindow& setItemProvider(IDMItemProvider* dragProvider)
virtual IWindow& setLayoutDistorted( unsigned long layoutAttributesOn, unsigned long layoutAttributesOff )
IWindow& setMinimumSize(const ISize& size)
virtual IWindow& setMousePointer( const IPointerHandle& mousePointer )
virtual IWindow& setOwner(const IWindow* newOwner)
virtual IWindow& setParent(const IWindow* newParent)
virtual IWindow& setShadowColor(const IColor& color)
virtual IColor shadowColor() const
virtual IWindow& show(bool showWindow = true)
virtual IWindow& showSourceEmphasis(bool show = true)
virtual ISize size() const
virtual IWindow& sizeTo(const ISize& newSize)
IWindow& startHandling(const EventMask& events)
IWindow& stopHandling(const EventMask& events)
virtual IWindow& validateRect( const IRectangle& validatedRectangle )
virtual IWindow& validateRegion( const IRegionHandle& validatedRegion )
virtual IRectangle visibleRectangle() const
IWindowData* windowData(const DataHandle& typeToken) const
static IWindow* windowWithHandle( const IWindowHandle& windowHandle, bool allThreads = true )
static IWindow* windowWithOwner( unsigned long identifier, const IWindow* owner, bool allThreads = true )
static IWindow* windowWithParent( unsigned long identifier, const IWindow* parent, bool allThreads = true )
static const Style accelerator
static INotificationId const activateId
static const Style alignNoAdjust
static const Style animated
static const Style appDBCSStatus
static const Style border
static const Style classDefaultStyle
static INotificationId const closeId
static INotificationId const deactivateId
static const Style dialogBackground
static const Style dialogBorder
static const Style hideButton
static const Style horizontalScroll
static const Style maximizeButton
static const Style maximized
static const Style menuBar
static const Style minimizeButton
static const Style minimized
static const Style minimizedIcon
static const Style noMoveWithOwner
static const Style shellPosition
static const Style sizingBorder
static const Style systemMenu
static const Style systemModal
static const Style titleBar
static INotificationId const titleTextId
static const Style verticalScroll
static const Style windowList
static INotificationId const activeColorId
static const EventMask allMouseMoves
static INotificationId const attributeAddReplaceId
static INotificationId const attributeRemoveId
static INotificationId const backgroundColorId
static INotificationId const borderColorId
static const Style clipChildren
static const Style clipSiblings
static const Style clipToParent
static INotificationId const commandId
static const Style disabled
static INotificationId const disabledBackgroundColorId
static INotificationId const disabledForegroundColorId
static INotificationId const enableId
static INotificationId const focusId
static INotificationId const fontId
static INotificationId const foregroundColorId
static const Style group
static INotificationId const hiliteBackgroundColorId
static INotificationId const hiliteForegroundColorId
static INotificationId const inactiveColorId
static const Style leftToRight
static const EventMask mouseEntersLeaves
static const Style noStyle
static INotificationId const positionId
static const Style rightToLeft
static const Style saveBits
static INotificationId const shadowColorId
static INotificationId const sizeId
static const EventMask someMouseMoves
static const Style synchPaint
static INotificationId const systemCommandId
static const Style tabStop
static const Style visible
static INotificationId const visibleId
static INotificationId const allChangesId
static INotificationId const deleteId
IFrameWindow& addDefaultHandler()
IWindowHandle create( unsigned long id, const char* title, const IBitFlag& style, IXmCreateFunction createFunction, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
IWindowHandle create( unsigned long id, const char* title, const IBitFlag& style, const char* windowClass, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
IWindowHandle create( unsigned long id, const char* title, unsigned long style, IXmCreateFunction createFunction, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* callerArgList, unsigned int callerNumberArguments, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
IWindowHandle create( unsigned long id, const char* title, unsigned long style, const char* windowClass, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
IFrameExtensions* extensions() const
unsigned findExtension(IWindow* window)
IFrameWindow& initialize( const IResourceId& resId, const Style& style, IWindow* parent = 0, IWindow* owner = 0, const IRectangle& initRect = nextShellRect ( ), const char* title = 0 )
virtual bool passEventToOwner(IEvent& event)
unsigned long registerFrameClass( const Style& style, const IResourceId& resId )
IFrameWindow& removeDefaultHandler()
virtual IFrameWindow& setBidiSettings( const IBidiSettings& bidiSettings, bool childInherit, bool refresh )
virtual IFrameWindow& setDefaultEmphasisButton( const IWindowHandle& defaultEmphasisButton, bool enable )
virtual IFrameWindow& setDefaultPushButton( const IWindowHandle& defaultPushButton )
IFrameWindow& setExtensions(IFrameExtensions* extensions)
IFrameWindow& start(const IWindowHandle& hwnd)
IFrameWindow& tryToLoadDialog( const IResourceId& resId, IWindow* parent = 0, IWindow* owner = 0, FrameSource source = tryDialogResource )
IWindow& addHandler(IHandler* newHandler)
virtual IWindow& addObserver( IObserver& observer, const IInterest& interest )
static void addToWindowSet( IWindow* window, const IWindowHandle& windowHandle )
IWindow& bindMessageQueue(bool bindToMessageQueue = true)
virtual ISize calcMinimumSize() const
IColor color( unsigned long colorArea, const IColor& defaultColor ) const
IColor color(unsigned long colorArea) const
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, IXmCreateFunction createFunction, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* callerArgList, unsigned int callerNumberArguments, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, unsigned long style, const char* windowClass, const IWindowHandle& parent, const IWindowHandle& owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ), unsigned long extendedStyle = 0 )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, IXmCreateFunction createFunction, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
virtual IWindowHandle create( unsigned long id, const char* text, const IBitFlag& style, const char* windowClass, const IWindow* parent, const IWindow* owner, const IRectangle& initRect, const void* ctlData, const void* presParams, IWindow::SiblingOrder ordering = defaultOrdering ( ) )
IWindow& defaultProcedure(IEvent& event)
bool deleteIsInProcess() const
bool dispatch(IEvent& event)
virtual unsigned long extendedStyle() const
bool isBoundToMessageQueue() const
virtual bool isDragStarting(IEvent& event)
bool isPrimaryWindow() const
bool isUserWindowWordReserved() const
IWindow()
IWindowNotifyHandler* notificationHandler() const
virtual IWindow& notifyObservers( const INotificationId& notification )
IObserverList& observerList( const IInterest* interest = 0 ) const
virtual IWindow& prepareForUse( const IWindowHandle& windowHandle )
virtual IWindow& removeAllObservers()
static void removeFromWindowSet(IWindow* window)
IWindow& removeHandler(IHandler* oldHandler)
virtual IWindow& removeObserver(IObserver& observer)
virtual IWindow& removeObserver( IObserver& observer, const IInterest& interest )
IWindow& reserveUserWindowWord(bool reserve = true)
virtual IWindow& resetColor(unsigned long colorArea)
ISize savedMinimumSize() const
IWindow& saveMinimumSize(const ISize& size)
virtual IWindow& setBidiSettings( const IBidiSettings& bidiSettings, bool childInherit, bool refresh )
virtual IWindow& setColor( unsigned long colorArea, const IColor& color )
virtual IWindow& setDefaultEmphasisButton( const IWindowHandle& defaultEmphasisButton, bool enable )
virtual IWindow& setDefaultPushButton( const IWindowHandle& defaultPushButton )
virtual IWindow& setExtendedStyle( unsigned long extendedStyle )
IWindow& setNotificationHandler( IWindowNotifyHandler* notifyHandler )
virtual IWindow& setStyle(unsigned long style)
IWindow& setWindowData(long index, unsigned long dataValue)
IWindow& setWindowData( long index, unsigned short dataValue )
IWindow& startHandlingEventsFor( unsigned long identifier, IWindow* parent )
IWindow& startHandlingEventsFor( const IWindowHandle& windowHandle )
virtual unsigned long style() const
IWindow& unbindMessageQueue()
unsigned long windowULong(long index) const
unsigned short windowUShort(long index) const
virtual INotifier& addObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& notifyObservers( const INotificationId& id ) = 0
virtual IObserverList& observerList( const IInterest* anInterest = 0 ) const = 0
virtual INotifier& removeAllObservers() = 0
virtual INotifier& removeObserver( IObserver& observer, const IInterest& interest )
virtual INotifier& removeObserver(IObserver& observer) = 0
static const Style deferCreation