The IDDEClientHotLinkEvent class provides information to a client application when a change notification for a hot link item is sent by a server application.
An object of this class is created when an IDDEClientConversation object needs to pass a hot link notification to the client application. An object of this class for each active hot link is also kept in a set by IDDEClientConversation objects to keep track of active hot links. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are usually created and deleted for you by IDDEClientConversationt objects.
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public:
~IDDEClientHotLinkEvent()
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public:
IDDEClientHotLinkEvent( const IDDEClientHotLinkEvent& ddeEvent )
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public:
IDDEClientHotLinkEvent(const IEvent& ddeEvent)
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Use these members to query information about the hot link event.
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public:
bool isAckRequested() const
Returns true if the server has requested an acknowledgment of receipt of the notification. TheIDDEClientConversation object automatically sends the acknowledgment when it is requested.
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public:
bool isDataRequested() const
Returns true if the hot link is a data hot link. False is returned if it is a notification hot link. This function is only pertinent for objects of this class used to keep track of active hot links (contained in an IDDEClientHotLinkSet object). All other objects of this class are created for notifications sent by non-data hot links.
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~IDDESetAcknowledgeInfoEvent()
IDDESetAcknowledgeInfoEvent( const IDDESetAcknowledgeInfoEvent& ddeEvent )
IDDESetAcknowledgeInfoEvent(const IEvent& ddeEvent)
IDDESetAcknowledgeInfoEvent& setApplicationBusy()
IDDESetAcknowledgeInfoEvent& setApplicationSpecificData( unsigned char applicationData )
IDDESetAcknowledgeInfoEvent& setMessageNotUnderstood()
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const