The IDDEServerAcknowledgeEvent class provides event information to a server application regarding an acknowledgment from a client.
An object of this class is created when an IDDETopicServer object needs to pass information about an acknowledgment to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you will never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEServerAcknowledgeEvent()
Windows | OS/2 | AIX |
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public:
IDDEServerAcknowledgeEvent(const IEvent& ddeEvent)
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Use these members to query information about an acknowledgment received from a DDE client application.
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public:
IString data() const
Returns the data the server provided to the client.
Note:
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
bool isAckToHotLinkUpdate() const
Returns true if the acknowledgment is in response to IDDETopicServer::hotLinkUpdate being called. It returns false if it is in response to data being provided for an IDDETopicServer::requestData call.
Windows | OS/2 | AIX |
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virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent(const IEvent& event)
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(const IEventResult& eventResult)
IEvent& setResult(bool eventResult)
virtual IWindow* window() const
unsigned short transactionType() const