Because sorted collection is an abstract class, it cannot be used to create any objects. The sorted collection inherits from ordered collection and defines the interfaces for the properties of sorted elements.
You can construct and destruct objects of this class.
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public:
~IASortedCollection()
Removes all elements from the collection. Destructors are called for all elements contained in the collection and for elements that have been constructed in advance.
Side Effects
All cursors of the collection become undefined.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
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You can construct and destruct objects of this class.
public:
IASortedCollection(INotifier&)
Use this constructor to create a collection with support for notification.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
protected:
IASortedCollection(IASortedCollection < Element > const&)
Constructs a collection.
The collection is unbounded and is initially empty.
Exception
IOutOfMemory
Note:
Windows | OS/2 | AIX |
Yes | Yes | Yes |
protected:
IASortedCollection()
The default constructor.
Windows | OS/2 | AIX |
Yes | Yes | Yes |
virtual ~IACollection()
virtual bool add(Element const&)
virtual bool add(Element const&, ICursor&)
virtual void addAllFrom(IACollection < Element > const&)
void adoptStreamer(IACollectionStreamer*)
bool allElementsDo(IApplicator < Element >&)
bool allElementsDo(IConstantApplicator < Element >&) const
bool allElementsDo( bool ( * applicatorFunction ) ( Element const&, void * ) , void* additionalArgument = 0 ) const
bool allElementsDo( bool ( * applicatorFunction ) ( Element&, void * ) , void* additionalArgument = 0 )
Element const& any() const
Element const& anyElement() const
virtual void copy(IACollection < Element > const&)
INotifier& disableNotification()
Element const& elementAt(ICursor const&) const
Element& elementAt(ICursor const&)
INotifier& enableNotification(bool = true)
IACollection(INotifier&)
bool isBounded() const
bool isConsistent() const
bool isEmpty() const
bool isEnabledForNotification() const
bool isFull() const
INumber maxNumberOfElements() const
virtual ICursor* newCursor() const
ICursor* newMngCursor() const
INotifier& notifier()
INotifier const& notifier() const
INotifier& notifyObservers(INotificationEvent const&)
INumber numberOfElements() const
virtual void operator <<=(IDataStream&)
virtual void operator >>=(IDataStream&)
operator INotifier &() const
virtual INumber removeAll()
virtual INumber removeAll( bool ( * predicateFunction ) ( Element const&, void * ) , void* additionalArgument = 0 )
virtual void removeAt(ICursor&)
virtual void replaceAt(ICursor const&, Element const&)
bool setToFirst(ICursor&) const
bool setToNext(ICursor&) const
~IAOrderedCollection()
Element const& elementAtPosition(IPosition) const
Element const& first() const
Element const& firstElement() const
IAOrderedCollection(INotifier&)
bool isFirst(ICursor const&) const
bool isFirstAt(ICursor const&) const
bool isLast(ICursor const&) const
bool isLastAt(ICursor const&) const
Element const& last() const
Element const& lastElement() const
IPosition position(ICursor const&) const
IPosition positionAt(ICursor const&) const
virtual void removeAtPosition(IPosition)
virtual void removeFirst()
virtual void removeLast()
bool setToLast(ICursor&) const
void setToPosition(IPosition, ICursor&) const
bool setToPrevious(ICursor&) const
IACollection(IACollection < Element > const&)
IACollection()
static Implementation& ImplOf( IACollection < Element > const& )
IAOrderedCollection(IAOrderedCollection < Element > const&)
IAOrderedCollection()