The IDDEBeginEvent class provides event information to a server application when a client has asked the server to begin a conversation.
An object of this class is created when an IDDETopicServer object needs to pass an acceptConversation request to the server application. You do not construct objects of this class.
You can construct and destruct objects of this class, although normally you never need to do so. These events are normally created and deleted for you by IDDETopicServer objects.
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public:
~IDDEBeginEvent()
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEBeginEvent(const IEvent& ddeBeginEvent)
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Use these members to query information about the requested conversation and to set the case sensitivity of the conversation, if it is accepted.
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public:
IString application() const
Returns the name of the requested application.
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IDDEBeginEvent& setCaseSensitive(bool caseSensitive)
Sets the case-sensitive flag to true. The server application should set this flag if it enforces case sensitivity.
Windows | OS/2 | AIX |
Yes | Yes | No |
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public:
IString topic() const
Returns the name of the requested topic.
Windows | OS/2 | AIX |
Yes | Yes | No |
virtual ~IEvent()
IWindowHandle controlHandle() const
virtual IWindow* controlWindow() const
IEvent& decrementOwnerLevels()
virtual IWindow* dispatchingWindow() const
unsigned long eventId() const
IWindowHandle handle() const
IEvent(const IEvent& event)
IEvent( IWindow* window, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent( const IWindowHandle& handle, unsigned long eventId, const IEventParameter1& parameter1, const IEventParameter2& parameter2 )
IEvent& operator =(const IEvent& event)
IEventParameter1 parameter1() const
IEventParameter2 parameter2() const
bool passToOwner() const
IEventResult result() const
IEvent& setControlHandle(const IWindowHandle& handle)
IEvent& setDispatchingHandle(const IWindowHandle& handle)
IEvent& setDispatchingWindow(IWindow* window)
IEvent& setHandle(const IWindowHandle& handle)
IEvent& setNumberOfLevels(int levels = - 1)
IEvent& setPassToOwner(bool passOn = true)
IEvent& setResult(bool eventResult)
IEvent& setResult(const IEventResult& eventResult)
virtual IWindow* window() const