Adding objects to a scene with the Palette Manager
The Palette Manager contains a variety of
palettes of objects you can use as you create QMF Visionary worlds:
- Connectors.
Contains connector objects that display links between data points
in 2-D data templates.
- Controls.
Contains standard edit controls to capture user input.
- ActiveX Controls.
Contains display controls and 3-D layouts that can display multiple
columns of query results.
- Data Symbols.
Contains symbols that represent data points in 2-D data templates.
- Layouts.
Contains 2-D layouts that can display multiple columns of SQL query
results.
- Portals.
Contains the Wormhole object, which you use to link two scenes together.
- Primitives.
Contains primitive objects such as a line, text, and rectangle.Primitives.
Contains primitive objects such as a line, text, and rectangle.
- Custom.
An empty palette that you can use to store custom objects for reuse.
The following figure shows the Palette Manager.
You can use the Palette Manager to perform the following tasks:
- Add an object to the scene or the data template that has focus
(double-click the object).
- View the objects in a category (click the desired tab).
- Add custom objects for reuse (drag the customized object from
the Scene Editor to the Custom page).
[ Previous Page | Next Page | Contents | Index ]