DB2 graphic  QMF Version 8

About objects in QMF Visionary

QMF Visionary Studio provides many objects you can use to develop your worlds, from simple text, lines, and symbols; to controls such as radio buttons and Web browsers; to complex world components, such as layouts and wormholes.

As you develop your world, you insert and modify objects. You can modify object properties and behavior. You can also duplicate, copy, and save objects.

Object properties and behavior vary depending on the object. You can see object properties in the Object Inspector. A full reference to objects and their associated properties and events can be found in the QMF Visionary Studio online help.

You edit an object by modifying its properties, which might include:

Many properties supply options for you to select in a drop-down list, such as Maroon or Blue for color values. You can also use functions, column values, parameters, and other resources to modify a property.

You can also assign an event to an object to specify a particular behavior. Object events typically include mouse actions, such as Click and Double-click, and other specialized events for particular objects.


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Copyright IBM Corporation 1982,2004 Copyright IBM Corporation 1982, 2004
timestamp Last updated: March, 2004