How this book is organized
This book introduces the QMF Visionary Studio interface
and shows you how to build your own QMF Visionary applications,
called worlds. Because QMF Visionary Studio
is a creative environment, this book provides guidelines rather than
comprehensive reference to all procedures you can perform using
this tool. For additional detailed procedures, refer to the QMF
Visionary Studio online help and the DB2 QMF Visionary Getting Started Guide.
For a lesson-based introduction to building QMF Visionary worlds,
refer to the QMF Visionary online tutorial. QMF Visionary Studio
online help and the tutorial are accessible from the Help menu.
This book includes the following chapters:
- Concepts in QMF Visionary Studio, provides an overview
of the process of developing a QMF Visionary world.
- Designing a QMF Visionary world, describes how to plan
your QMF Visionary world. Planning allows you to determine your design
requirements and to consider design alternatives.
- Preparing your data, describes how to
create filtered views of your database data--called workbooks--and
how to create SQL queries for your world.
- Creating scenes, describes how to
create a scene using the Scene editor and other QMF Visionary Studio
tools, as well as how to create a dynamic scene. The chapter also
describes advanced layout features and other graphic enhancements.
- Creating navigation, describes the navigation features
you can add to a scene to enable your users to travel between scenes and
zoom in for more detailed data. The chapter also describes how to maneuver
through your world as you develop it.
- Custom graphic features , describes how to
add custom graphic features, such as ActiveX controls and color
maps, to enhance your worlds visually or provide greater functionality.
- Object properties and events, describes the object-based
structure of worlds and how to change objects by changing their properties
and how to add events to trigger actions to events.
- Managing and publishing worlds, describes how to manage
worlds using the World Structure editor and how to publish worlds.