DB2 graphic QMF Version 8

Copy Object panel

The From information is displayed along with the number of QMF objects that will be processed.

Table 49. Copy Object
  DB2P / DB2PLOCATION -- Copy Object--------------------------- 8.1.0
  Command ===>
 
  Press ENTER to process this COPY request.
  Type CAN or CANCEL or press PF3 to cancel this COPY request.
 
  From DB2 Subsystem.......... :
       Location............... :
       Object Owner........... :
       Object Name............ :
       Object Type (Q/P/F/%).. :
       Object Count........... :
 
  To   Local DB2 Subsystem. ===>
       Location............ ===>
       New Owner........... ===>
       New Name............ ===>
       Replace Duplicates?. ===>
 

If you press Enter, the QMF objects identified on the panel will be processed, the database will be updated, the HPO Activity Log will be updated, and you will return to the previous panel.

If you press PF3, the command will be ignored, the objects will remain unchanged, and you will return to the previous panel.

The fields on the panel are:

From DB2 Subsystem and Location
These fields identify the source QMF system of the original objects. Location will only be specified if DDF is active.
To DB2 Subsystem and Location
These fields identify the QMF system in which a copy of the source objects will be created. You can value in the Location field if DDF is active. You can leave the To DB2 Location blank to specify the default location for the To DB2 Subsystem.
New Owner
Enter a value to create a new set of objects with a different owner from the From Object Owner.
New Name
Enter a value to create a new object with a different name than the From Object Name. You can enter a value in this field only when you are processing one object (that is, when Object Count is equal to 1). You cannot use any of the following QMF reserved words as the new name: CHART, DATA, FORM, FORM., PROC, PROFILE, QUERY, REPORT, and TABLE.
Replace Duplicates?
This flag determines what happens if an object exists with the same name as one you are trying to create. If you enter Y, the new object will replace the object with the same name. If you enter N, the new object will not be created.


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timestamp Last updated: March, 2004