00000000ê0000000000b 000000Þ0000000000000000000000000000Õ0000 0000000000000000000000000000000000000000000000000000000000000000 0000©0000000000000000000000000000000000000000000000000000000000 00000000S000000000000000000000000000000000000000000000000000000 0000000000000000000000000000000000000000000000000000000000Ó_00 00000000000000000000000000000000ï000000000000000000000000000000 000000Ù00r 0000’ 000000000000000000000000000000 00l00000000 0000000000000000000000û00000000Q0000000000000000000000000000à *FIRSTMOVE Your first task is to find a suitable^ site and found your capital city.^ The best city sites are near rivers,^ grasslands, coastal areas, or areas^ near special resources.^ *BUILDCITY This spot looks like a good site for a^ city. Select 'Found New City' from the^ ORDERS menu or use the 'b' key to found^ a city here.^ *FIRSTPRODUCT Each of your cities can build additional^ Settlers, military units, or city improve-^ ments to further the growth of your civil-^ ization. Only one item can be in production^ per city. Production orders can be changed^ at any time. Select the item you wish to^ build by clicking the 'CHANGE' button in^ the city information screen which follows.^ *FIRSTCIV Cities also act as centers for trade and^ the flow of information. Your wise men^ and scientists can collect this information^ to acquire important new abilities and^ skills for your civilization. Use the^ following menu to direct their studies:^ *FIRSTUNIT1 You have just built your first military^ unit. Use the keyboard arrows to move^ this unit and the Orders menu to give^ special commands. Military units allow^ you to explore, expand, attack, and^ defend your civilization. *FIRSTUNIT2 Fortify units in your cities to defend^ them against barbarians or enemy armies.^ Settler units can found new cities as well^ as build roads, irrigation, and mines.^ Attack your enemies with Legions, Chariots,^ and Catapults. *MINING This area could produce more resources.^ Mining ('m') these hills will add to the^ production capacity of $US.^ *IRRIGATE This would be a suitable area to build^ irrigation ('i'). More food will help the^ city of $US to grow more rapidly.^ *ROAD This would be a good place to build a^ road. Your units will be able to move^ faster and more trade will be generated^ in the city of $US.^ *MONARCHY You have just acquired knowledge of^ MONARCHY. Under a MONARCHY your citizens^ are more productive but the maintenance^ costs of military units are higher. To^ change your government to a MONARCHY,^ you must first have a Revolution!^ (Revolution: see the GAME Menu).^ *LAND LAND MASS:^ ^ - A planet with a normal land mass will favor a mixture of islands and continents.^ - A planet with a small land mass will tend to have more islands, encouraging isolated and undisturbed civilization development.^ - A planet with a large land mass will tend to have more continents, encouraging more trade and war between civilizations.^ *TEMPERATURE TEMPERATURE:^ ^ - A planet with TEMPERATE temperatures will favor a mixture of all terrain types.^ - A planet with COOL temperatures will favor the formation of Arctic and Tundra terrain at the expense of Desert.^ - A planet with WARM temperatures will favor the formation of Desert terrain at the expense of Tundra and Arctic.^ *CLIMATE CLIMATE:^ ^ - A planet with a NORMAL climate will favor a mixture of all terrain types.^ - A planet with an ARID climate will have more Desert and Plains.^ - A planet with with a WET climate will have more Jungles, Swamps, and Rivers.^ *AGE AGE: ^ - A younger planet has large areas of similar terrain (forests, mountains, etc.) - An older planet has smaller, more broken up features. *HELP1 GENERAL PRINCIPLES: (1)^ ^ Defend your cities with at least one^ (preferably two) good defensive units.^ ^ Strike a balance between improving your^ existing cities and striking out to found^ new cities.^ ^ Don't expand beyond your ability to defend^ yourself; barbarians and hostile armies^ may appear without warning.^ *HELP2 GENERAL PRINCIPLES: (2)^ ^ Make peace with your stronger neighbors.^ Isolate and conquer your weaker neighbors.^ ^ Think about changing your government to^ Monarchy once your cities reach sizes of^ six or seven.^ ^ As your civilization grows don't forget to^ use your Diplomats to learn what your^ opponents are up to. Use Caravans to^ establish trade routes and strengthen^ your economy.^ *DISORDER A city falls into Civil Disorder when^ the number of unhappy citizens exceeds^ the number of happy citizens. Growth^ and production cease while a city is^ in disorder. Remedies for disorder^ include: turning citizens into enter-^ tainers, moving military units into^ the city, building a Temple, Cathedral,^ or Colosseum, increasing the amount of^ trade used for Luxuries. See pp. 66 in^ the manual for more details.^ *SCHISM The $THEM are a large and powerful^ civilization. However, rebel factions^ threaten to start a civil war. If your^ armies can capture their capital city,^ the shock could split the country in two!^ *END