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Source code for kivy.lang

'''Kivy Language
=============

The Kivy language is a language dedicated to describing user interface and
interactions. You could compare this language to Qt's QML
(http://qt.nokia.com), but we included new concepts such as rule definitions
(which are somewhat akin to what you may know from CSS), templating and so on.

.. versionchanged:: 1.7.0

    The Builder doesn't execute canvas expressions in realtime anymore. It will
    pack all the expressions that need to be executed first and execute them
    after dispatching input, just before drawing the frame. If you want to
    force the execution of canvas drawing, just call
    :meth:`Builder.sync <BuilderBase.sync>`.

    An experimental profiling tool for the kv lang is also included. You can
    activate it by setting the environment variable `KIVY_PROFILE_LANG=1`.
    It will then generate an html file named `builder_stats.html`.

Overview
--------

The language consists of several constructs that you can use:

    Rules
        A rule is similar to a CSS rule. A rule applies to specific widgets (or
        classes thereof) in your widget tree and modifies them in a
        certain way.
        You can use rules to specify interactive behaviour or use them to add
        graphical representations of the widgets they apply to.
        You can target a specific class of widgets (similar to the CSS
        concept of a *class*) by using the ``cls`` attribute (e.g.
        ``cls=MyTestWidget``).

    A Root Widget
        You can use the language to create your entire user interface.
        A kv file must contain only one root widget at most.

    Dynamic Classes
        *(introduced in version 1.7.0)*
        Dynamic classes let you create new widgets and rules on-the-fly,
        without any Python declaration.

    Templates (deprecated)
        *(introduced in version 1.0.5, deprecated from version 1.7.0)*
        Templates were used to populate parts of an application, such as
        styling the content of a list (e.g. icon on the left, text on the
        right). They are now deprecated by dynamic classes.


Syntax of a kv File
-------------------

.. highlight:: kv

A Kivy language file must have ``.kv`` as filename extension.

The content of the file should always start with the Kivy header, where
`version` must be replaced with the Kivy language version you're using.
For now, use 1.0::

    #:kivy `1.0`

    # content here

The `content` can contain rule definitions, a root widget, dynamic class
definitions and templates::

    # Syntax of a rule definition. Note that several Rules can share the same
    # definition (as in CSS). Note the braces: they are part of the definition.
    <Rule1,Rule2>:
        # .. definitions ..

    <Rule3>:
        # .. definitions ..

    # Syntax for creating a root widget
    RootClassName:
        # .. definitions ..

    # Syntax for creating a dynamic class
    <NewWidget@BaseClass>:
        # .. definitions ..

    # Syntax for create a template
    [TemplateName@BaseClass1,BaseClass2]:
        # .. definitions ..

Regardless of whether it's a rule, root widget, dynamic class or
template you're defining, the definition should look like this::

    # With the braces it's a rule. Without them, it's a root widget.
    <ClassName>:
        prop1: value1
        prop2: value2

        canvas:
            CanvasInstruction1:
                canvasprop1: value1
            CanvasInstruction2:
                canvasprop2: value2

        AnotherClass:
            prop3: value1

Here `prop1` and `prop2` are the properties of `ClassName` and `prop3` is the
property of `AnotherClass`. If the widget doesn't have a property with
the given name, an :class:`~kivy.properties.ObjectProperty` will be
automatically created and added to the widget.

`AnotherClass` will be created and added as a child of the `ClassName`
instance.

- The indentation is important and must be consistent. The spacing must be a
  multiple of the number of spaces used on the first indented line. Spaces
  are encouraged: mixing tabs and spaces is not recommended.
- The value of a property must be given on a single line (for now at least).
- The `canvas` property is special: you can put graphics instructions in it
  to create a graphical representation of the current class.


Here is a simple example of a kv file that contains a root widget::

    #:kivy 1.0

    Button:
        text: 'Hello world'


.. versionchanged:: 1.7.0

    The indentation is not limited to 4 spaces anymore. The spacing must be a
    multiple of the number of spaces used on the first indented line.

Both the :meth:`~BuilderBase.load_file` and the
:meth:`~BuilderBase.load_string` methods
return the root widget defined in your kv file/string. They will also add any
class and template definitions to the :class:`~kivy.factory.Factory` for later
usage.

Value Expressions, on_property Expressions, ids and Reserved Keywords
---------------------------------------------------------------------

When you specify a property's value, the value is evaluated as a Python
expression. This expression can be static or dynamic, which means that
the value can use the values of other properties using reserved keywords.

    self
        The keyword self references the "current widget instance"::

            Button:
                text: 'My state is %s' % self.state

    root
        This keyword is available only in rule definitions and represents the
        root widget of the rule (the first instance of the rule)::

            <MyWidget>:
                custom: 'Hello world'
                Button:
                    text: root.custom

    app
        This keyword always refers to your app instance. It's equivalent
        to a call to :meth:`kivy.app.App.get_running_app` in Python.::

            Label:
                text: app.name

    args
        This keyword is available in on_<action> callbacks. It refers to the
        arguments passed to the callback.::

            TextInput:
                on_focus: self.insert_text("Focus" if args[1] else "No focus")

ids
~~~

Class definitions may contain ids which can be used as a keywords:::

    <MyWidget>:
        Button:
            id: btn1
        Button:
            text: 'The state of the other button is %s' % btn1.state

Please note that the `id` will not be available in the widget instance:
it is used exclusively for external references. `id` is a weakref to the
widget, and not the widget itself. The widget itself can be accessed
with `id.__self__` (`btn1.__self__` in this case).

When the kv file is processed, weakrefs to all the widgets tagged with ids are
added to the root widgets `ids` dictionary. In other words, following on from
the example above, the buttons state could also be accessed as follows:

.. code-block:: python

    widget = MyWidget()
    state = widget.ids["btn1"].state

    # Or, as an alternative syntax,
    state = widget.ids.btn1.state

Note that the outermost widget applies the kv rules to all its inner widgets
before any other rules are applied. This means if an inner widget contains ids,
these ids may not be available during the inner widget's `__init__` function.

Valid expressons
~~~~~~~~~~~~~~~~

There are two places that accept python statments in a kv file:
after a property, which assigns to the property the result of the expression
(such as the text of a button as shown above) and after a on_property, which
executes the statement when the property is updated (such as on_state).

In the former case, the
`expression <http://docs.python.org/2/reference/expressions.html>`_ can only
span a single line, cannot be extended to multiple lines using newline
escaping, and must return a value. An example of a valid expression is
``text: self.state and ('up' if self.state == 'normal' else 'down')``.

In the latter case, multiple single line statements are valid including
multi-line statements that escape their newline, as long as they don't
add an indentation level.

Examples of valid statements are:

.. code-block:: python

    on_press: if self.state == 'normal': print('normal')
    on_state:
        if self.state == 'normal': print('normal')
        else: print('down')
        if self.state == 'normal': \\
        print('multiline normal')
        for i in range(10): print(i)
        print([1,2,3,4,
        5,6,7])

An example of a invalid statement:

.. code-block:: python

    on_state:
        if self.state == 'normal':
            print('normal')

Relation Between Values and Properties
--------------------------------------

When you use the Kivy language, you might notice that we do some work
behind the scenes to automatically make things work properly. You should
know that :doc:`api-kivy.properties` implement the
`Observer Design Pattern <http://en.wikipedia.org/wiki/Observer_pattern>`_.
That means that you can bind your own function to be
called when the value of a property changes (i.e. you passively
`observe` the property for potential changes).

The Kivy language detects properties in your `value` expression and will create
create callbacks to automatically update the property via your expression when
changes occur.

Here's a simple example that demonstrates this behaviour::

    Button:
        text: str(self.state)

In this example, the parser detects that `self.state` is a dynamic value (a
property). The :attr:`~kivy.uix.button.Button.state` property of the button
can change at any moment (when the user touches it).
We now want this button to display its own state as text, even as the state
changes. To do this, we use the state property of the Button and use it in the
value expression for the button's `text` property, which controls what text is
displayed on the button (We also convert the state to a string representation).
Now, whenever the button state changes, the text property will be updated
automatically.

Remember: The value is a python expression! That means that you can do
something more interesting like::

    Button:
        text: 'Plop world' if self.state == 'normal' else 'Release me!'

The Button text changes with the state of the button. By default, the button
text will be 'Plop world', but when the button is being pressed, the text will
change to 'Release me!'.

More precisely, the kivy language parser detects all substrings of the form
`X.a.b` where `X` is `self` or `root` or `app` or a known id, and `a` and `b`
are properties: it then adds the appropriate dependencies to cause the
the constraint to be reevaluated whenever something changes. For example,
this works exactly as expected::

    <IndexedExample>:
        beta: self.a.b[self.c.d]

However, due to limitations in the parser which hopefully may be lifted in the
future, the following doesn't work::

    <BadExample>:
        beta: self.a.b[self.c.d].e.f

indeed the `.e.f` part is not recognized because it doesn't follow the expected
pattern, and so, does not result in an appropriate dependency being setup.
Instead, an intermediate property should be introduced to allow the following
constraint::

    <GoodExample>:
        alpha: self.a.b[self.c.d]
        beta: self.alpha.e.f


Graphical Instructions
----------------------

The graphical instructions are a special part of the Kivy language. They are
handled by the 'canvas' property definition::

    Widget:
        canvas:
            Color:
                rgb: (1, 1, 1)
            Rectangle:
                size: self.size
                pos: self.pos

All the classes added inside the canvas property must be derived from the
:class:`~kivy.graphics.Instruction` class. You cannot put any Widget class
inside the canvas property (as that would not make sense because a
widget is not a graphics instruction).

If you want to do theming, you'll have the same question as in CSS: which rules
have been executed first? In our case, the rules are executed
in processing order (i.e. top-down).

If you want to change how Buttons are rendered, you can create your own kv file
and add something like this::

    <Button>:
        canvas:
            Color:
                rgb: (1, 0, 0)
            Rectangle:
                pos: self.pos
                size: self.size
            Rectangle:
                pos: self.pos
                size: self.texture_size
                texture: self.texture

This will result in buttons having a red background with the label in the
bottom left, in addition to all the preceding rules.
You can clear all the previous instructions by using the `Clear` command::

    <Button>:
        canvas:
            Clear
            Color:
                rgb: (1, 0, 0)
            Rectangle:
                pos: self.pos
                size: self.size
            Rectangle:
                pos: self.pos
                size: self.texture_size
                texture: self.texture

Then, only your rules that follow the `Clear` command will be taken into
consideration.

.. _dynamic_classes:

Dynamic classes
---------------

Dynamic classes allow you to create new widgets on-the-fly, without any python
declaration in the first place. The syntax of the dynamic classes is similar to
the Rules, but you need to specify the base classes you want to
subclass.

The syntax looks like:

.. code-block:: kv

    # Simple inheritance
    <NewWidget@Button>:
        # kv code here ...

    # Multiple inheritance
    <NewWidget@ButtonBehavior+Label>:
        # kv code here ...

The `@` character is used to seperate your class name from the classes you want
to subclass. The Python equivalent would have been:

.. code-block:: python

    # Simple inheritance
    class NewWidget(Button):
        pass

    # Multiple inheritance
    class NewWidget(ButtonBehavior, Label):
        pass

Any new properties, usually added in python code, should be declared
first. If the property doesn't exist in the dynamic class, it will be
automatically created as an :class:`~kivy.properties.ObjectProperty`
(pre 1.8.0) or as an appropriate typed property (from version
1.8.0).

.. versionchanged:: 1.8.0

    If the property value is an expression that can be evaluated right away (no
    external binding), then the value will be used as default value of the
    property, and the type of the value will be used for the specialization of
    the Property class. In other terms: if you declare `hello: "world"`, a new
    :class:`~kivy.properties.StringProperty` will be instantiated, with the
    default value `"world"`. Lists, tuples, dictionaries and strings are
    supported.

Let's illustrate the usage of these dynamic classes with an
implementation of a basic Image button. We could derive our classes from
the Button and just add a property for the image filename:

.. code-block:: kv

    <ImageButton@Button>:
        source: None

        Image:
            source: root.source
            pos: root.pos
            size: root.size

    # let's use the new classes in another rule:
    <MainUI>:
        BoxLayout:
            ImageButton:
                source: 'hello.png'
                on_press: root.do_something()
            ImageButton:
                source: 'world.png'
                on_press: root.do_something_else()

In Python, you can create an instance of the dynamic class as follows:

.. code-block:: python

    from kivy.factory import Factory
    button_inst = Factory.ImageButton()

.. note::

    Using dynamic classes, a child class can be declared before it's parent.
    This however, leads to the unintuitive situation where the parent
    properties/methods override those of the child. Be careful if you choose
    to do this.

.. _template_usage:

Templates
---------

.. versionchanged:: 1.7.0

    Template usage is now deprecated. Please use Dynamic classes instead.

Syntax of templates
~~~~~~~~~~~~~~~~~~~

Using a template in Kivy requires 2 things :

    #. a context to pass for the context (will be ctx inside template).
    #. a kv definition of the template.

Syntax of a template:

.. code-block:: kv

    # With only one base class
    [ClassName@BaseClass]:
        # .. definitions ..

    # With more than one base class
    [ClassName@BaseClass1,BaseClass2]:
        # .. definitions ..

For example, for a list, you'll need to create a entry with a image on
the left, and a label on the right. You can create a template for making
that definition easier to use.
So, we'll create a template that uses 2 entries in the context: an image
filename and a title:

.. code-block:: kv

    [IconItem@BoxLayout]:
        Image:
            source: ctx.image
        Label:
            text: ctx.title

Then in Python, you can instantiate the template using:

.. code-block:: python

    from kivy.lang import Builder

    # create a template with hello world + an image
    # the context values should be passed as kwargs to the Builder.template
    # function
    icon1 = Builder.template('IconItem', title='Hello world',
        image='myimage.png')

    # create a second template with other information
    ctx = {'title': 'Another hello world',
           'image': 'myimage2.png'}
    icon2 = Builder.template('IconItem', **ctx)
    # and use icon1 and icon2 as other widget.


Template example
~~~~~~~~~~~~~~~~

Most of time, when you are creating a screen in the kv lang, you use a lot of
redefinitions. In our example, we'll create a Toolbar, based on a
BoxLayout, and put in a few :class:`~kivy.uix.image.Image` widgets that
will react to the *on_touch_down* event.:

.. code-block:: kv

    <MyToolbar>:
        BoxLayout:
            Image:
                source: 'data/text.png'
                size: self.texture_size
                size_hint: None, None
                on_touch_down: self.collide_point(*args[1].pos) and\
 root.create_text()

            Image:
                source: 'data/image.png'
                size: self.texture_size
                size_hint: None, None
                on_touch_down: self.collide_point(*args[1].pos) and\
 root.create_image()

            Image:
                source: 'data/video.png'
                size: self.texture_size
                size_hint: None, None
                on_touch_down: self.collide_point(*args[1].pos) and\
 root.create_video()

We can see that the size and size_hint attribute are exactly the same.
More than that, the callback in on_touch_down and the image are changing.
These can be the variable part of the template that we can put into a context.
Let's try to create a template for the Image:

.. code-block:: kv

    [ToolbarButton@Image]:

        # This is the same as before
        size: self.texture_size
        size_hint: None, None

        # Now, we are using the ctx for the variable part of the template
        source: 'data/%s.png' % ctx.image
        on_touch_down: self.collide_point(*args[1].pos) and ctx.callback()

The template can be used directly in the MyToolbar rule:

.. code-block:: kv

    <MyToolbar>:
        BoxLayout:
            ToolbarButton:
                image: 'text'
                callback: root.create_text
            ToolbarButton:
                image: 'image'
                callback: root.create_image
            ToolbarButton:
                image: 'video'
                callback: root.create_video

That's all :)


Template limitations
~~~~~~~~~~~~~~~~~~~~

When you are creating a context:

    #. you cannot use references other than "root":

        .. code-block:: kv

            <MyRule>:
                Widget:
                    id: mywidget
                    value: 'bleh'
                Template:
                    ctxkey: mywidget.value # << fail, this references the id
                    # mywidget

    #. not all of the dynamic parts will be understood:

        .. code-block:: kv

            <MyRule>:
                Template:
                    ctxkey: 'value 1' if root.prop1 else 'value2' # << even if
                    # root.prop1 is a property, if it changes value, ctxkey
                    # will not be updated

Redefining a widget's style
---------------------------

Sometimes we would like to inherit from a widget in order to use its Python
properties without also using its .kv defined style. For example, we would
like to inherit from a Label, but we would also like to define our own
canvas instructions instead of automatically using the canvas instructions
inherited from the Label. We can achieve this by prepending a dash (-) before
the class name in the .kv style definition.

In myapp.py:

.. code-block:: python

    class MyWidget(Label):
        pass

and in my.kv:

.. code-block:: kv

    <-MyWidget>:
        canvas:
            Color:
                rgb: 1, 1, 1
            Rectangle:
                size: (32, 32)

MyWidget will now have a Color and Rectangle instruction in its canvas
without any of the instructions inherited from the Label.

Redefining a widget's property style
------------------------------------

Similar to :ref:`Redefining a widget's style`, sometimes we would like to
inherit from a widget, keep all its KV defined styles, except for the style
applied to a specific property. For example, we would
like to inherit from a :class:`~kivy.uix.button.Button`, but we would also
like to set our own `state_image`, rather then relying on the
`background_normal` and `background_down` values. We can achieve this by
prepending a dash (-) before the `state_image` property name in the .kv style
definition.

In myapp.py:

.. code-block:: python

    class MyWidget(Button):

        new_background = StringProperty('my_background.png')

and in my.kv:

.. code-block:: kv

    <MyWidget>:
        -state_image: self.new_background

MyWidget will now have a `state_image` background set only by `new_background`,
and not by any previous styles that may have set `state_image`.

.. note::

    Although the previous rules are cleared, they are still applied during
    widget construction and are only removed when the new rule with the dash
    is reached. This means that initially, previous rules could be used to set
    the property.

Order of kwargs and KV rule application
---------------------------------------

Properties can be initialized in KV as well as in python. For example, in KV:

.. code-block:: kv

    <MyRule@Widget>:
        text: 'Hello'
        ramp: 45.
        order: self.x + 10

Then `MyRule()` would initialize all three kivy properties to
the given KV values. Separately in python, if the properties already exist as
kivy properties one can do for example `MyRule(line='Bye', side=55)`.

However, what will be the final values of the properties when
`MyRule(text='Bye', order=55)` is executed? The quick rule is that python
initialization is stronger than KV initialization only for constant rules.

Specifically, the `kwargs` provided to the python initializer are always
applied first. So in the above example, `text` is set to
`'Bye'` and `order` is set to `55`. Then, all the KV rules are applied, except
those constant rules that overwrite a python initializer provided value.

That is, the KV rules that do not creates bindings such as `text: 'Hello'`
and `ramp: 45.`, if a value for that property has been provided in python, then
that rule will not be applied.

So in the `MyRule(text='Bye', order=55)` example, `text` will be `'Bye'`,
`ramp` will be `45.`, and `order`, which creates a binding, will first be set
to `55`, but then when KV rules are applied will end up being whatever
`self.x + 10` is.

.. versionchanged:: 1.9.1

    Before, KV rules always overwrote the python values, now, python values
    are not overwritten by constant rules.


Lang Directives
---------------

You can use directives to add declarative commands, such as imports or constant
definitions, to the lang files. Directives are added as comments in the
following format:

.. code-block:: kv

    #:<directivename> <options>

import <package>
~~~~~~~~~~~~~~~~

.. versionadded:: 1.0.5

Syntax:

.. code-block:: kv

    #:import <alias> <package>

You can import a package by writing:

.. code-block:: kv

    #:import os os

    <Rule>:
        Button:
            text: os.getcwd()

Or more complex:

.. code-block:: kv

    #:import ut kivy.utils

    <Rule>:
        canvas:
            Color:
                rgba: ut.get_random_color()

.. versionadded:: 1.0.7

You can directly import classes from a module:

.. code-block:: kv

    #: import Animation kivy.animation.Animation
    <Rule>:
        on_prop: Animation(x=.5).start(self)

set <key> <expr>
~~~~~~~~~~~~~~~~

.. versionadded:: 1.0.6

Syntax:

.. code-block:: kv

    #:set <key> <expr>

Set a key that will be available anywhere in the kv. For example:

.. code-block:: kv

    #:set my_color (.4, .3, .4)
    #:set my_color_hl (.5, .4, .5)

    <Rule>:
        state: 'normal'
        canvas:
            Color:
                rgb: my_color if self.state == 'normal' else my_color_hl

include <file>
~~~~~~~~~~~~~~~~

.. versionadded:: 1.9.0

Syntax:

.. code-block:: kv

    #:include [force] <file>

Includes an external kivy file. This allows you to split complex
widgets into their own files. If the include is forced, the file
will first be unloaded and then reloaded again. For example:

.. code-block:: kv

    # Test.kv
    #:include mycomponent.kv
    #:include force mybutton.kv

    <Rule>:
        state: 'normal'
        MyButton:
        MyComponent:


.. code-block:: kv

    # mycomponent.kv
    #:include mybutton.kv

    <MyComponent>:
        MyButton:

.. code-block:: kv

    # mybutton.kv

    <MyButton>:
        canvas:
            Color:
                rgb: (1.0, 0.0, 0.0)
            Rectangle:
                pos: self.pos
                size: (self.size[0]/4, self.size[1]/4)

'''
import os

__all__ = ('Observable', 'Builder', 'BuilderBase', 'BuilderException', 'Parser',
           'ParserException')

import codecs
import re
import sys
import traceback
import types
from re import sub, findall
from os import environ
from os.path import join
from copy import copy
from types import CodeType
from functools import partial
from collections import OrderedDict, defaultdict

from kivy.factory import Factory
from kivy.logger import Logger
from kivy.utils import QueryDict
from kivy.cache import Cache
from kivy import kivy_data_dir, require
from kivy.compat import PY2, iteritems, iterkeys
from kivy.context import register_context
from kivy.resources import resource_find
import kivy.metrics as Metrics
from kivy._event import Observable, EventDispatcher


trace = Logger.trace
global_idmap = {}

# late import
Instruction = None

# register cache for creating new classtype (template)
Cache.register('kv.lang')

# all previously included files
__KV_INCLUDES__ = []

# precompile regexp expression
lang_str = re.compile('([\'"][^\'"]*[\'"])')
lang_key = re.compile('([a-zA-Z_]+)')
lang_keyvalue = re.compile('([a-zA-Z_][a-zA-Z0-9_.]*\.[a-zA-Z0-9_.]+)')
lang_tr = re.compile('(_\()')
lang_cls_split_pat = re.compile(', *')

# class types to check with isinstance
if PY2:
    _cls_type = (type, types.ClassType)
else:
    _cls_type = (type, )

# all the widget handlers, used to correctly unbind all the callbacks then the
# widget is deleted
_handlers = defaultdict(partial(defaultdict, list))


class ProxyApp(object):
    # proxy app object
    # taken from http://code.activestate.com/recipes/496741-object-proxying/

    __slots__ = ['_obj']

    def __init__(self):
        object.__init__(self)
        object.__setattr__(self, '_obj', None)

    def _ensure_app(self):
        app = object.__getattribute__(self, '_obj')
        if app is None:
            from kivy.app import App
            app = App.get_running_app()
            object.__setattr__(self, '_obj', app)
            # Clear cached application instance, when it stops
            app.bind(on_stop=lambda instance:
                     object.__setattr__(self, '_obj', None))
        return app

    def __getattribute__(self, name):
        object.__getattribute__(self, '_ensure_app')()
        return getattr(object.__getattribute__(self, '_obj'), name)

    def __delattr__(self, name):
        object.__getattribute__(self, '_ensure_app')()
        delattr(object.__getattribute__(self, '_obj'), name)

    def __setattr__(self, name, value):
        object.__getattribute__(self, '_ensure_app')()
        setattr(object.__getattribute__(self, '_obj'), name, value)

    def __bool__(self):
        object.__getattribute__(self, '_ensure_app')()
        return bool(object.__getattribute__(self, '_obj'))

    def __str__(self):
        object.__getattribute__(self, '_ensure_app')()
        return str(object.__getattribute__(self, '_obj'))

    def __repr__(self):
        object.__getattribute__(self, '_ensure_app')()
        return repr(object.__getattribute__(self, '_obj'))


global_idmap['app'] = ProxyApp()
global_idmap['pt'] = Metrics.pt
global_idmap['inch'] = Metrics.inch
global_idmap['cm'] = Metrics.cm
global_idmap['mm'] = Metrics.mm
global_idmap['dp'] = Metrics.dp
global_idmap['sp'] = Metrics.sp


# delayed calls are canvas expression triggered during an loop. It is one
# directional linked list of args to call call_fn with. Each element is a list
# whos last element points to the next list of args to execute when
# Builder.sync is called.
_delayed_start = None


[docs]class ParserException(Exception): '''Exception raised when something wrong happened in a kv file. ''' def __init__(self, context, line, message, cause=None): self.filename = context.filename or '<inline>' self.line = line sourcecode = context.sourcecode sc_start = max(0, line - 2) sc_stop = min(len(sourcecode), line + 3) sc = ['...'] for x in range(sc_start, sc_stop): if x == line: sc += ['>> %4d:%s' % (line + 1, sourcecode[line][1])] else: sc += [' %4d:%s' % (x + 1, sourcecode[x][1])] sc += ['...'] sc = '\n'.join(sc) message = 'Parser: File "%s", line %d:\n%s\n%s' % ( self.filename, self.line + 1, sc, message) if cause: message += '\n' + ''.join(traceback.format_tb(cause)) super(ParserException, self).__init__(message)
[docs]class BuilderException(ParserException): '''Exception raised when the Builder failed to apply a rule on a widget. ''' pass
class ParserRuleProperty(object): '''Represent a property inside a rule. ''' __slots__ = ('ctx', 'line', 'name', 'value', 'co_value', 'watched_keys', 'mode', 'count', 'ignore_prev') def __init__(self, ctx, line, name, value, ignore_prev=False): super(ParserRuleProperty, self).__init__() #: Associated parser self.ctx = ctx #: Line of the rule self.line = line #: Name of the property self.name = name #: Value of the property self.value = value #: Compiled value self.co_value = None #: Compilation mode self.mode = None #: Watched keys self.watched_keys = None #: Stats self.count = 0 #: whether previous rules targeting name should be cleared self.ignore_prev = ignore_prev def precompile(self): name = self.name value = self.value # first, remove all the string from the value tmp = sub(lang_str, '', self.value) # detecting how to handle the value according to the key name mode = self.mode if self.mode is None: self.mode = mode = 'exec' if name[:3] == 'on_' else 'eval' if mode == 'eval': # if we don't detect any string/key in it, we can eval and give the # result if re.search(lang_key, tmp) is None: self.co_value = eval(value) return # ok, we can compile. value = '\n' * self.line + value self.co_value = compile(value, self.ctx.filename or '<string>', mode) # for exec mode, we don't need to watch any keys. if mode == 'exec': return # now, detect obj.prop # first, remove all the string from the value tmp = sub(lang_str, '', value) idx = tmp.find('#') if idx != -1: tmp = tmp[:idx] # detect key.value inside value, and split them wk = list(set(findall(lang_keyvalue, tmp))) if len(wk): self.watched_keys = [x.split('.') for x in wk] if findall(lang_tr, tmp): if self.watched_keys: self.watched_keys += [['_']] else: self.watched_keys = [['_']] def __repr__(self): return '<ParserRuleProperty name=%r filename=%s:%d ' \ 'value=%r watched_keys=%r>' % ( self.name, self.ctx.filename, self.line + 1, self.value, self.watched_keys) class ParserRule(object): '''Represents a rule, in terms of the Kivy internal language. ''' __slots__ = ('ctx', 'line', 'name', 'children', 'id', 'properties', 'canvas_before', 'canvas_root', 'canvas_after', 'handlers', 'level', 'cache_marked', 'avoid_previous_rules') def __init__(self, ctx, line, name, level): super(ParserRule, self).__init__() #: Level of the rule in the kv self.level = level #: Associated parser self.ctx = ctx #: Line of the rule self.line = line #: Name of the rule self.name = name #: List of children to create self.children = [] #: Id given to the rule self.id = None #: Properties associated to the rule self.properties = OrderedDict() #: Canvas normal self.canvas_root = None #: Canvas before self.canvas_before = None #: Canvas after self.canvas_after = None #: Handlers associated to the rule self.handlers = [] #: Properties cache list: mark which class have already been checked self.cache_marked = [] #: Indicate if any previous rules should be avoided. self.avoid_previous_rules = False if level == 0: self._detect_selectors() else: self._forbid_selectors() def precompile(self): for x in self.properties.values(): x.precompile() for x in self.handlers: x.precompile() for x in self.children: x.precompile() if self.canvas_before: self.canvas_before.precompile() if self.canvas_root: self.canvas_root.precompile() if self.canvas_after: self.canvas_after.precompile() def create_missing(self, widget): # check first if the widget class already been processed by this rule cls = widget.__class__ if cls in self.cache_marked: return self.cache_marked.append(cls) for name in self.properties: if hasattr(widget, name): continue value = self.properties[name].co_value if type(value) is CodeType: value = None widget.create_property(name, value) def _forbid_selectors(self): c = self.name[0] if c == '<' or c == '[': raise ParserException( self.ctx, self.line, 'Selectors rules are allowed only at the first level') def _detect_selectors(self): c = self.name[0] if c == '<': self._build_rule() elif c == '[': self._build_template() else: if self.ctx.root is not None: raise ParserException( self.ctx, self.line, 'Only one root object is allowed by .kv') self.ctx.root = self def _build_rule(self): name = self.name if __debug__: trace('Builder: build rule for %s' % name) if name[0] != '<' or name[-1] != '>': raise ParserException(self.ctx, self.line, 'Invalid rule (must be inside <>)') # if the very first name start with a -, avoid previous rules name = name[1:-1] if name[:1] == '-': self.avoid_previous_rules = True name = name[1:] for rule in re.split(lang_cls_split_pat, name): crule = None if not len(rule): raise ParserException(self.ctx, self.line, 'Empty rule detected') if '@' in rule: # new class creation ? # ensure the name is correctly written rule, baseclasses = rule.split('@', 1) if not re.match(lang_key, rule): raise ParserException(self.ctx, self.line, 'Invalid dynamic class name') # save the name in the dynamic classes dict. self.ctx.dynamic_classes[rule] = baseclasses crule = ParserSelectorName(rule) else: # classical selectors. if rule[0] == '.': crule = ParserSelectorClass(rule[1:]) elif rule[0] == '#': crule = ParserSelectorId(rule[1:]) else: crule = ParserSelectorName(rule) self.ctx.rules.append((crule, self)) def _build_template(self): name = self.name if __debug__: trace('Builder: build template for %s' % name) if name[0] != '[' or name[-1] != ']': raise ParserException(self.ctx, self.line, 'Invalid template (must be inside [])') item_content = name[1:-1] if not '@' in item_content: raise ParserException(self.ctx, self.line, 'Invalid template name (missing @)') template_name, template_root_cls = item_content.split('@') self.ctx.templates.append((template_name, template_root_cls, self)) def __repr__(self): return '<ParserRule name=%r>' % (self.name, )
[docs]class Parser(object): '''Create a Parser object to parse a Kivy language file or Kivy content. ''' PROP_ALLOWED = ('canvas.before', 'canvas.after') CLASS_RANGE = list(range(ord('A'), ord('Z') + 1)) PROP_RANGE = ( list(range(ord('A'), ord('Z') + 1)) + list(range(ord('a'), ord('z') + 1)) + list(range(ord('0'), ord('9') + 1)) + [ord('_')]) __slots__ = ('rules', 'templates', 'root', 'sourcecode', 'directives', 'filename', 'dynamic_classes') def __init__(self, **kwargs): super(Parser, self).__init__() self.rules = [] self.templates = [] self.root = None self.sourcecode = [] self.directives = [] self.dynamic_classes = {} self.filename = kwargs.get('filename', None) content = kwargs.get('content', None) if content is None: raise ValueError('No content passed') self.parse(content) def execute_directives(self): global __KV_INCLUDES__ for ln, cmd in self.directives: cmd = cmd.strip() if __debug__: trace('Parser: got directive <%s>' % cmd) if cmd[:5] == 'kivy ': version = cmd[5:].strip() if len(version.split('.')) == 2: version += '.0' require(version) elif cmd[:4] == 'set ': try: name, value = cmd[4:].strip().split(' ', 1) except: Logger.exception('') raise ParserException(self, ln, 'Invalid directive syntax') try: value = eval(value) except: Logger.exception('') raise ParserException(self, ln, 'Invalid value') global_idmap[name] = value elif cmd[:8] == 'include ': ref = cmd[8:].strip() force_load = False if ref[:6] == 'force ': ref = ref[6:].strip() force_load = True if ref[-3:] != '.kv': Logger.warn('WARNING: {0} does not have a valid Kivy' 'Language extension (.kv)'.format(ref)) break if ref in __KV_INCLUDES__: if not os.path.isfile(ref): raise ParserException(self, ln, 'Invalid or unknown file: {0}'.format(ref)) if not force_load: Logger.warn('WARNING: {0} has already been included!' .format(ref)) break else: Logger.debug('Reloading {0} because include was forced.' .format(ref)) Builder.unload_file(ref) Builder.load_file(ref) continue Logger.debug('Including file: {0}'.format(0)) __KV_INCLUDES__.append(ref) Builder.load_file(ref) elif cmd[:7] == 'import ': package = cmd[7:].strip() l = package.split(' ') if len(l) != 2: raise ParserException(self, ln, 'Invalid import syntax') alias, package = l try: if package not in sys.modules: try: mod = __import__(package) except ImportError: mod = __import__('.'.join(package.split('.')[:-1])) # resolve the whole thing for part in package.split('.')[1:]: mod = getattr(mod, part) else: mod = sys.modules[package] global_idmap[alias] = mod except ImportError: Logger.exception('') raise ParserException(self, ln, 'Unable to import package %r' % package) else: raise ParserException(self, ln, 'Unknown directive')
[docs] def parse(self, content): '''Parse the contents of a Parser file and return a list of root objects. ''' # Read and parse the lines of the file lines = content.splitlines() if not lines: return num_lines = len(lines) lines = list(zip(list(range(num_lines)), lines)) self.sourcecode = lines[:] if __debug__: trace('Parser: parsing %d lines' % num_lines) # Strip all comments self.strip_comments(lines) # Execute directives self.execute_directives() # Get object from the first level objects, remaining_lines = self.parse_level(0, lines) # Precompile rules tree for rule in objects: rule.precompile() # After parsing, there should be no remaining lines # or there's an error we did not catch earlier. if remaining_lines: ln, content = remaining_lines[0] raise ParserException(self, ln, 'Invalid data (not parsed)')
[docs] def strip_comments(self, lines): '''Remove all comments from all lines in-place. Comments need to be on a single line and not at the end of a line. i.e. a comment line's first non-whitespace character must be a #. ''' # extract directives for ln, line in lines[:]: stripped = line.strip() if stripped[:2] == '#:': self.directives.append((ln, stripped[2:])) if stripped[:1] == '#': lines.remove((ln, line)) if not stripped: lines.remove((ln, line))
[docs] def parse_level(self, level, lines, spaces=0): '''Parse the current level (level * spaces) indentation. ''' indent = spaces * level if spaces > 0 else 0 objects = [] current_object = None current_property = None current_propobject = None i = 0 while i < len(lines): line = lines[i] ln, content = line # Get the number of space tmp = content.lstrip(' \t') # Replace any tab with 4 spaces tmp = content[:len(content) - len(tmp)] tmp = tmp.replace('\t', ' ') # first indent designates the indentation if spaces == 0: spaces = len(tmp) count = len(tmp) if spaces > 0 and count % spaces != 0: raise ParserException(self, ln, 'Invalid indentation, ' 'must be a multiple of ' '%s spaces' % spaces) content = content.strip() rlevel = count // spaces if spaces > 0 else 0 # Level finished if count < indent: return objects, lines[i - 1:] # Current level, create an object elif count == indent: x = content.split(':', 1) if not len(x[0]): raise ParserException(self, ln, 'Identifier missing') if (len(x) == 2 and len(x[1]) and not x[1].lstrip().startswith('#')): raise ParserException(self, ln, 'Invalid data after declaration') name = x[0] # if it's not a root rule, then we got some restriction # aka, a valid name, without point or everything else if count != 0: if False in [ord(z) in Parser.PROP_RANGE for z in name]: raise ParserException(self, ln, 'Invalid class name') current_object = ParserRule(self, ln, x[0], rlevel) current_property = None objects.append(current_object) # Next level, is it a property or an object ? elif count == indent + spaces: x = content.split(':', 1) if not len(x[0]): raise ParserException(self, ln, 'Identifier missing') # It's a class, add to the current object as a children current_property = None name = x[0] ignore_prev = name[0] == '-' if ignore_prev: name = name[1:] if ord(name[0]) in Parser.CLASS_RANGE: if ignore_prev: raise ParserException( self, ln, 'clear previous, `-`, not allowed here') _objects, _lines = self.parse_level( level + 1, lines[i:], spaces) current_object.children = _objects lines = _lines i = 0 # It's a property else: if name not in Parser.PROP_ALLOWED: if not all(ord(z) in Parser.PROP_RANGE for z in name): raise ParserException(self, ln, 'Invalid property name') if len(x) == 1: raise ParserException(self, ln, 'Syntax error') value = x[1].strip() if name == 'id': if len(value) <= 0: raise ParserException(self, ln, 'Empty id') if value in ('self', 'root'): raise ParserException( self, ln, 'Invalid id, cannot be "self" or "root"') current_object.id = value elif len(value): rule = ParserRuleProperty( self, ln, name, value, ignore_prev) if name[:3] == 'on_': current_object.handlers.append(rule) else: ignore_prev = False current_object.properties[name] = rule else: current_property = name current_propobject = None if ignore_prev: # it wasn't consumed raise ParserException( self, ln, 'clear previous, `-`, not allowed here') # Two more levels? elif count == indent + 2 * spaces: if current_property in ( 'canvas', 'canvas.after', 'canvas.before'): _objects, _lines = self.parse_level( level + 2, lines[i:], spaces) rl = ParserRule(self, ln, current_property, rlevel) rl.children = _objects if current_property == 'canvas': current_object.canvas_root = rl elif current_property == 'canvas.before': current_object.canvas_before = rl else: current_object.canvas_after = rl current_property = None lines = _lines i = 0 else: if current_propobject is None: current_propobject = ParserRuleProperty( self, ln, current_property, content) if current_property[:3] == 'on_': current_object.handlers.append(current_propobject) else: current_object.properties[current_property] = \ current_propobject else: current_propobject.value += '\n' + content # Too much indentation, invalid else: raise ParserException(self, ln, 'Invalid indentation (too many levels)') # Check the next line i += 1 return objects, []
def get_proxy(widget): try: return widget.proxy_ref except AttributeError: return widget def custom_callback(__kvlang__, idmap, *largs, **kwargs): idmap['args'] = largs exec(__kvlang__.co_value, idmap) def call_fn(args, instance, v): element, key, value, rule, idmap = args if __debug__: trace('Builder: call_fn %s, key=%s, value=%r, %r' % ( element, key, value, rule.value)) rule.count += 1 e_value = eval(value, idmap) if __debug__: trace('Builder: call_fn => value=%r' % (e_value, )) setattr(element, key, e_value) def delayed_call_fn(args, instance, v): # it's already on the list if args[-1] is not None: return global _delayed_start if _delayed_start is None: _delayed_start = args args[-1] = StopIteration else: args[-1] = _delayed_start _delayed_start = args def update_intermediates(base, keys, bound, s, fn, args, instance, value): ''' Function that is called when an intermediate property is updated and `rebind` of that property is True. In that case, we unbind all bound funcs that were bound to attrs of the old value of the property and rebind to the new value of the property. For example, if the rule is `self.a.b.c.d`, then when b is changed, we unbind from `b`, `c` and `d`, if they were bound before (they were not None and `rebind` of the respective properties was True) and we rebind to the new values of the attrs `b`, `c``, `d` that are not None and `rebind` is True. :Parameters: `base` A (proxied) ref to the base widget, `self` in the example above. `keys` A list of the name off the attrs of `base` being watched. In the example above it'd be `['a', 'b', 'c', 'd']`. `bound` A list 4-tuples, each tuple being (widget, attr, callback, uid) representing callback functions bound to the attributed `attr` of `widget`. `uid` is returned by `fbind` when binding. The callback may be None, in which case the attr was not bound, but is there to be able to walk the attr tree. E.g. in the example above, if `b` was not an eventdispatcher, `(_b_ref_, `c`, None)` would be added to the list so we can get to `c` and `d`, which may be eventdispatchers and their attrs. `s` The index in `keys` of the of the attr that needs to be updated. That is all the keys from `s` and further will be rebound, since the `s` key was changed. In bound, the corresponding index is `s - 1`. If `s` is None, we start from 1 (first attr). `fn` The function to be called args, `args` on bound callback. ''' # first remove all the old bound functions from `s` and down. for f, k, fun, uid in bound[s:]: if fun is None: continue try: f.unbind_uid(k, uid) except ReferenceError: pass del bound[s:] # find the first attr from which we need to start rebinding. f = getattr(*bound[-1][:2]) if f is None: fn(args, None, None) return s += 1 append = bound.append # bind all attrs, except last to update_intermediates for val in keys[s:-1]: # if we need to dynamically rebind, bindm otherwise just # add the attr to the list if isinstance(f, (EventDispatcher, Observable)): prop = f.property(val, True) if prop is not None and getattr(prop, 'rebind', False): # fbind should not dispatch, otherwise # update_intermediates might be called in the middle # here messing things up uid = f.fbind( val, update_intermediates, base, keys, bound, s, fn, args) append([f.proxy_ref, val, update_intermediates, uid]) else: append([f.proxy_ref, val, None, None]) else: append([getattr(f, 'proxy_ref', f), val, None, None]) f = getattr(f, val, None) if f is None: break s += 1 # for the last attr we bind directly to the setting function, # because that attr sets the value of the rule. if isinstance(f, (EventDispatcher, Observable)): uid = f.fbind(keys[-1], fn, args) if uid: append([f.proxy_ref, keys[-1], fn, uid]) # when we rebind we have to update the # rule with the most recent value, otherwise, the value might be wrong # and wouldn't be updated since we might not have tracked it before. # This only happens for a callback when rebind was True for the prop. fn(args, None, None) def create_handler(iself, element, key, value, rule, idmap, delayed=False): idmap = copy(idmap) idmap.update(global_idmap) idmap['self'] = iself.proxy_ref bound_list = _handlers[iself.uid][key] handler_append = bound_list.append # we need a hash for when delayed, so we don't execute duplicate canvas # callbacks from the same handler during a sync op if delayed: fn = delayed_call_fn args = [element, key, value, rule, idmap, None] # see _delayed_start else: fn = call_fn args = (element, key, value, rule, idmap) # bind every key.value if rule.watched_keys is not None: for keys in rule.watched_keys: base = idmap.get(keys[0]) if base is None: continue f = base = getattr(base, 'proxy_ref', base) bound = [] was_bound = False append = bound.append # bind all attrs, except last to update_intermediates k = 1 for val in keys[1:-1]: # if we need to dynamically rebind, bindm otherwise # just add the attr to the list if isinstance(f, (EventDispatcher, Observable)): prop = f.property(val, True) if prop is not None and getattr(prop, 'rebind', False): # fbind should not dispatch, otherwise # update_intermediates might be called in the middle # here messing things up uid = f.fbind( val, update_intermediates, base, keys, bound, k, fn, args) append([f.proxy_ref, val, update_intermediates, uid]) was_bound = True else: append([f.proxy_ref, val, None, None]) elif not isinstance(f, _cls_type): append([getattr(f, 'proxy_ref', f), val, None, None]) else: append([f, val, None, None]) f = getattr(f, val, None) if f is None: break k += 1 # for the last attr we bind directly to the setting # function, because that attr sets the value of the rule. if isinstance(f, (EventDispatcher, Observable)): uid = f.fbind(keys[-1], fn, args) # f is not None if uid: append([f.proxy_ref, keys[-1], fn, uid]) was_bound = True if was_bound: handler_append(bound) try: return eval(value, idmap), bound_list except Exception as e: tb = sys.exc_info()[2] raise BuilderException(rule.ctx, rule.line, '{}: {}'.format(e.__class__.__name__, e), cause=tb) class ParserSelector(object): def __init__(self, key): self.key = key.lower() def match(self, widget): raise NotImplemented() def __repr__(self): return '<%s key=%s>' % (self.__class__.__name__, self.key) class ParserSelectorId(ParserSelector): def match(self, widget): if widget.id: return widget.id.lower() == self.key class ParserSelectorClass(ParserSelector): def match(self, widget): return self.key in widget.cls class ParserSelectorName(ParserSelector): parents = {} def get_bases(self, cls): for base in cls.__bases__: if base.__name__ == 'object': break yield base if base.__name__ == 'Widget': break for cbase in self.get_bases(base): yield cbase def match(self, widget): parents = ParserSelectorName.parents cls = widget.__class__ if not cls in parents: classes = [x.__name__.lower() for x in [cls] + list(self.get_bases(cls))] parents[cls] = classes return self.key in parents[cls]
[docs]class BuilderBase(object): '''The Builder is responsible for creating a :class:`Parser` for parsing a kv file, merging the results into its internal rules, templates, etc. By default, :class:`Builder` is a global Kivy instance used in widgets that you can use to load other kv files in addition to the default ones. ''' _match_cache = {} def __init__(self): super(BuilderBase, self).__init__() self.files = [] self.dynamic_classes = {} self.templates = {} self.rules = [] self.rulectx = {}
[docs] def load_file(self, filename, **kwargs): '''Insert a file into the language builder and return the root widget (if defined) of the kv file. :parameters: `rulesonly`: bool, defaults to False If True, the Builder will raise an exception if you have a root widget inside the definition. ''' filename = resource_find(filename) or filename if __debug__: trace('Builder: load file %s' % filename) with open(filename, 'r') as fd: kwargs['filename'] = filename data = fd.read() # remove bom ? if PY2: if data.startswith((codecs.BOM_UTF16_LE, codecs.BOM_UTF16_BE)): raise ValueError('Unsupported UTF16 for kv files.') if data.startswith((codecs.BOM_UTF32_LE, codecs.BOM_UTF32_BE)): raise ValueError('Unsupported UTF32 for kv files.') if data.startswith(codecs.BOM_UTF8): data = data[len(codecs.BOM_UTF8):] return self.load_string(data, **kwargs)
[docs] def unload_file(self, filename): '''Unload all rules associated with a previously imported file. .. versionadded:: 1.0.8 .. warning:: This will not remove rules or templates already applied/used on current widgets. It will only effect the next widgets creation or template invocation. ''' # remove rules and templates self.rules = [x for x in self.rules if x[1].ctx.filename != filename] self._clear_matchcache() templates = {} for x, y in self.templates.items(): if y[2] != filename: templates[x] = y self.templates = templates if filename in self.files: self.files.remove(filename) # unregister all the dynamic classes Factory.unregister_from_filename(filename)
[docs] def load_string(self, string, **kwargs): '''Insert a string into the Language Builder and return the root widget (if defined) of the kv string. :Parameters: `rulesonly`: bool, defaults to False If True, the Builder will raise an exception if you have a root widget inside the definition. ''' kwargs.setdefault('rulesonly', False) self._current_filename = fn = kwargs.get('filename', None) # put a warning if a file is loaded multiple times if fn in self.files: Logger.warning( 'Lang: The file {} is loaded multiples times, ' 'you might have unwanted behaviors.'.format(fn)) try: # parse the string parser = Parser(content=string, filename=fn) # merge rules with our rules self.rules.extend(parser.rules) self._clear_matchcache() # add the template found by the parser into ours for name, cls, template in parser.templates: self.templates[name] = (cls, template, fn) Factory.register(name, cls=partial(self.template, name), is_template=True, warn=True) # register all the dynamic classes for name, baseclasses in iteritems(parser.dynamic_classes): Factory.register(name, baseclasses=baseclasses, filename=fn, warn=True) # create root object is exist if kwargs['rulesonly'] and parser.root: filename = kwargs.get('rulesonly', '<string>') raise Exception('The file <%s> contain also non-rules ' 'directives' % filename) # save the loaded files only if there is a root without # template/dynamic classes if fn and (parser.templates or parser.dynamic_classes or parser.rules): self.files.append(fn) if parser.root: widget = Factory.get(parser.root.name)() self._apply_rule(widget, parser.root, parser.root) return widget finally: self._current_filename = None
[docs] def template(self, *args, **ctx): '''Create a specialized template using a specific context. .. versionadded:: 1.0.5 With templates, you can construct custom widgets from a kv lang definition by giving them a context. Check :ref:`Template usage <template_usage>`. ''' # Prevent naming clash with whatever the user might be putting into the # ctx as key. name = args[0] if name not in self.templates: raise Exception('Unknown <%s> template name' % name) baseclasses, rule, fn = self.templates[name] key = '%s|%s' % (name, baseclasses) cls = Cache.get('kv.lang', key) if cls is None: rootwidgets = [] for basecls in baseclasses.split('+'): rootwidgets.append(Factory.get(basecls)) cls = type(name, tuple(rootwidgets), {}) Cache.append('kv.lang', key, cls) widget = cls() # in previous versions, ``ctx`` is passed as is as ``template_ctx`` # preventing widgets in it from be collected by the GC. This was # especially relevant to AccordionItem's title_template. proxy_ctx = {k: get_proxy(v) for k, v in ctx.items()} self._apply_rule(widget, rule, rule, template_ctx=proxy_ctx) return widget
[docs] def apply(self, widget, ignored_consts=set()): '''Search all the rules that match the widget and apply them. `ignored_consts` is a set or list type whose elements are property names for which constant KV rules (i.e. those that don't create bindings) of that widget will not be applied. This allows e.g. skipping constant rules that overwrite a value initialized in python. ''' rules = self.match(widget) if __debug__: trace('Builder: Found %d rules for %s' % (len(rules), widget)) if not rules: return for rule in rules: self._apply_rule(widget, rule, rule, ignored_consts=ignored_consts)
def _clear_matchcache(self): BuilderBase._match_cache = {} def _apply_rule(self, widget, rule, rootrule, template_ctx=None, ignored_consts=set()): # widget: the current instantiated widget # rule: the current rule # rootrule: the current root rule (for children of a rule) # will collect reference to all the id in children assert(rule not in self.rulectx) self.rulectx[rule] = rctx = { 'ids': {'root': widget.proxy_ref}, 'set': [], 'hdl': []} # extract the context of the rootrule (not rule!) assert(rootrule in self.rulectx) rctx = self.rulectx[rootrule] # if a template context is passed, put it as "ctx" if template_ctx is not None: rctx['ids']['ctx'] = QueryDict(template_ctx) # if we got an id, put it in the root rule for a later global usage if rule.id: # use only the first word as `id` discard the rest. rule.id = rule.id.split('#', 1)[0].strip() rctx['ids'][rule.id] = widget.proxy_ref # set id name as a attribute for root widget so one can in python # code simply access root_widget.id_name _ids = dict(rctx['ids']) _root = _ids.pop('root') _new_ids = _root.ids for _key in iterkeys(_ids): if _ids[_key] == _root: # skip on self continue _new_ids[_key] = _ids[_key] _root.ids = _new_ids # first, ensure that the widget have all the properties used in # the rule if not, they will be created as ObjectProperty. rule.create_missing(widget) # build the widget canvas if rule.canvas_before: with widget.canvas.before: self._build_canvas(widget.canvas.before, widget, rule.canvas_before, rootrule) if rule.canvas_root: with widget.canvas: self._build_canvas(widget.canvas, widget, rule.canvas_root, rootrule) if rule.canvas_after: with widget.canvas.after: self._build_canvas(widget.canvas.after, widget, rule.canvas_after, rootrule) # create children tree Factory_get = Factory.get Factory_is_template = Factory.is_template for crule in rule.children: cname = crule.name if cname in ('canvas', 'canvas.before', 'canvas.after'): raise ParserException( crule.ctx, crule.line, 'Canvas instructions added in kv must ' 'be declared before child widgets.') # depending if the child rule is a template or not, we are not # having the same approach cls = Factory_get(cname) if Factory_is_template(cname): # we got a template, so extract all the properties and # handlers, and push them in a "ctx" dictionary. ctx = {} idmap = copy(global_idmap) idmap.update({'root': rctx['ids']['root']}) if 'ctx' in rctx['ids']: idmap.update({'ctx': rctx['ids']['ctx']}) try: for prule in crule.properties.values(): value = prule.co_value if type(value) is CodeType: value = eval(value, idmap) ctx[prule.name] = value for prule in crule.handlers: value = eval(prule.value, idmap) ctx[prule.name] = value except Exception as e: tb = sys.exc_info()[2] raise BuilderException( prule.ctx, prule.line, '{}: {}'.format(e.__class__.__name__, e), cause=tb) # create the template with an explicit ctx child = cls(**ctx) widget.add_widget(child) # reference it on our root rule context if crule.id: rctx['ids'][crule.id] = child else: # we got a "normal" rule, construct it manually # we can't construct it without __no_builder=True, because the # previous implementation was doing the add_widget() before # apply(), and so, we could use "self.parent". child = cls(__no_builder=True) widget.add_widget(child) self.apply(child) self._apply_rule(child, crule, rootrule) # append the properties and handlers to our final resolution task if rule.properties: rctx['set'].append((widget.proxy_ref, list(rule.properties.values()))) for key, crule in rule.properties.items(): # clear previously applied rules if asked if crule.ignore_prev: Builder.unbind_property(widget, key) if rule.handlers: rctx['hdl'].append((widget.proxy_ref, rule.handlers)) # if we are applying another rule that the root one, then it's done for # us! if rootrule is not rule: del self.rulectx[rule] return # normally, we can apply a list of properties with a proper context try: rule = None for widget_set, rules in reversed(rctx['set']): for rule in rules: assert(isinstance(rule, ParserRuleProperty)) key = rule.name value = rule.co_value if type(value) is CodeType: value, bound = create_handler( widget_set, widget_set, key, value, rule, rctx['ids']) # if there's a rule if (widget_set != widget or bound or key not in ignored_consts): setattr(widget_set, key, value) else: if (widget_set != widget or key not in ignored_consts): setattr(widget_set, key, value) except Exception as e: if rule is not None: tb = sys.exc_info()[2] raise BuilderException(rule.ctx, rule.line, '{}: {}'.format(e.__class__.__name__, e), cause=tb) raise e # build handlers try: crule = None for widget_set, rules in rctx['hdl']: for crule in rules: assert(isinstance(crule, ParserRuleProperty)) assert(crule.name.startswith('on_')) key = crule.name if not widget_set.is_event_type(key): key = key[3:] idmap = copy(global_idmap) idmap.update(rctx['ids']) idmap['self'] = widget_set.proxy_ref if not widget_set.fbind(key, custom_callback, crule, idmap): raise AttributeError(key) #hack for on_parent if crule.name == 'on_parent': Factory.Widget.parent.dispatch(widget_set.__self__) except Exception as e: if crule is not None: tb = sys.exc_info()[2] raise BuilderException( crule.ctx, crule.line, '{}: {}'.format(e.__class__.__name__, e), cause=tb) raise e # rule finished, forget it del self.rulectx[rootrule]
[docs] def match(self, widget): '''Return a list of :class:`ParserRule` objects matching the widget. ''' cache = BuilderBase._match_cache k = (widget.__class__, widget.id, tuple(widget.cls)) if k in cache: return cache[k] rules = [] for selector, rule in self.rules: if selector.match(widget): if rule.avoid_previous_rules: del rules[:] rules.append(rule) cache[k] = rules return rules
[docs] def sync(self): '''Execute all the waiting operations, such as the execution of all the expressions related to the canvas. .. versionadded:: 1.7.0 ''' global _delayed_start next_args = _delayed_start if next_args is None: return while next_args is not StopIteration: # is this try/except still needed? yes, in case widget died in this # frame after the call was scheduled try: call_fn(next_args[:-1], None, None) except ReferenceError: pass args = next_args next_args = args[-1] args[-1] = None _delayed_start = None
[docs] def unbind_widget(self, uid): '''Unbind all the handlers created by the KV rules of the widget. The :attr:`kivy.uix.widget.Widget.uid` is passed here instead of the widget itself, because Builder is using it in the widget destructor. This effectively clearls all the KV rules associated with this widget. For example: .. code-block:: python >>> w = Builder.load_string(\''' ... Widget: ... height: self.width / 2. if self.disabled else self.width ... x: self.y + 50 ... \''') >>> w.size [100, 100] >>> w.pos [50, 0] >>> w.width = 500 >>> w.size [500, 500] >>> Builder.unbind_widget(w.uid) >>> w.width = 222 >>> w.y = 500 >>> w.size [222, 500] >>> w.pos [50, 500] .. versionadded:: 1.7.2 ''' if uid not in _handlers: return for prop_callbacks in _handlers[uid].values(): for callbacks in prop_callbacks: for f, k, fn, bound_uid in callbacks: if fn is None: # it's not a kivy prop. continue try: f.unbind_uid(k, bound_uid) except ReferenceError: # proxy widget is already gone, that's cool :) pass del _handlers[uid]
[docs] def unbind_property(self, widget, name): '''Unbind the handlers created by all the rules of the widget that set the name. This effectively clears all the rules of widget that take the form:: name: rule For example: .. code-block:: python >>> w = Builder.load_string(\''' ... Widget: ... height: self.width / 2. if self.disabled else self.width ... x: self.y + 50 ... \''') >>> w.size [100, 100] >>> w.pos [50, 0] >>> w.width = 500 >>> w.size [500, 500] >>> Builder.unbind_property(w, 'height') >>> w.width = 222 >>> w.size [222, 500] >>> w.y = 500 >>> w.pos [550, 500] .. versionadded:: 1.9.1 ''' uid = widget.uid if uid not in _handlers: return prop_handlers = _handlers[uid] if name not in prop_handlers: return for callbacks in prop_handlers[name]: for f, k, fn, bound_uid in callbacks: if fn is None: # it's not a kivy prop. continue try: f.unbind_uid(k, bound_uid) except ReferenceError: # proxy widget is already gone, that's cool :) pass del prop_handlers[name] if not prop_handlers: del _handlers[uid]
def _build_canvas(self, canvas, widget, rule, rootrule): global Instruction if Instruction is None: Instruction = Factory.get('Instruction') idmap = copy(self.rulectx[rootrule]['ids']) for crule in rule.children: name = crule.name if name == 'Clear': canvas.clear() continue instr = Factory.get(name)() if not isinstance(instr, Instruction): raise BuilderException( crule.ctx, crule.line, 'You can add only graphics Instruction in canvas.') try: for prule in crule.properties.values(): key = prule.name value = prule.co_value if type(value) is CodeType: value, _ = create_handler( widget, instr.proxy_ref, key, value, prule, idmap, True) setattr(instr, key, value) except Exception as e: tb = sys.exc_info()[2] raise BuilderException( prule.ctx, prule.line, '{}: {}'.format(e.__class__.__name__, e), cause=tb)
#: Main instance of a :class:`BuilderBase`. Builder = register_context('Builder', BuilderBase) Builder.load_file(join(kivy_data_dir, 'style.kv'), rulesonly=True) if 'KIVY_PROFILE_LANG' in environ: import atexit import cgi def match_rule(fn, index, rule): if rule.ctx.filename != fn: return for prop, prp in iteritems(rule.properties): if prp.line != index: continue yield prp for child in rule.children: for r in match_rule(fn, index, child): yield r if rule.canvas_root: for r in match_rule(fn, index, rule.canvas_root): yield r if rule.canvas_before: for r in match_rule(fn, index, rule.canvas_before): yield r if rule.canvas_after: for r in match_rule(fn, index, rule.canvas_after): yield r def dump_builder_stats(): html = [ '<!doctype html>' '<html><body>', '<style type="text/css">\n', 'pre { margin: 0; }\n', '</style>'] files = set([x[1].ctx.filename for x in Builder.rules]) for fn in files: lines = open(fn).readlines() html += ['<h2>', fn, '</h2>', '<table>'] count = 0 for index, line in enumerate(lines): line = line.rstrip() line = cgi.escape(line) matched_prp = [] for psn, rule in Builder.rules: matched_prp += list(match_rule(fn, index, rule)) count = sum(set([x.count for x in matched_prp])) color = (255, 155, 155) if count else (255, 255, 255) html += ['<tr style="background-color: rgb{}">'.format(color), '<td>', str(index + 1), '</td>', '<td>', str(count), '</td>', '<td><pre>', line, '</pre></td>', '</tr>'] html += ['</table>'] html += ['</body></html>'] with open('builder_stats.html', 'w') as fd: fd.write(''.join(html)) print('Profiling written at builder_stats.html') atexit.register(dump_builder_stats)