Controls a short burst of screen tinting on various events. Variables to look at are: gl_cshiftpercent (controls overall palette shifting) v_damagechisft v_quadcshift v_pentcshift v_ringcshift v_suitcshift.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
Read-only variable showing you what were the commandline options used to launch the client
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: ./ezquake-gl.glx
Variable is string.
Enables new syntax to be used for Quake scripting allowing you to enclose commands into curly braces
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
See scripting manual for further info
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 1
value | description |
1 | Enable the uknown command messages. |
0 | Disable the unknown command messages. |
Note: Not saved to config with cfg_save command.
Enables debug mode which prints more messages into the console than for normal user
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 0
value | description |
1 | |
0 |
This variable has been deleted
Set the enemies top- and bottomcolor
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color of enemies depends on theirs /color settings. |
0 | Light-gray color |
If you use one parameter, client will set that color for both top and bottom color. If you use two parameters, first goes for top color and the second for bottom color.
Enables Quake File System caching of files lists
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | |
0 |
This variable has been deleted
Anisotropic Filtering.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Check your VGA card desctiption / drivers for supported levels and what number they have.
Read-only variable with info about your OpenGL renderer
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Allows you tu use old Quake keyboard mapping
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
1 | Use Quake keyboard layout |
0 | Use your operating system keyboard layout |
Contains the name of the current map
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Password players have to use to connect to local server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Server-side
Local port the client uses to connect to servers
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default: 33200
Variable is integer.
Address of the server to query with remote console commands
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Password used for remote console communication
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Enforces a set of restrictions on the client features
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
Most commonly used is \"smackdown\"
A password spectators must use to connect to local server
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is string.
Sets the value for auto-aiming leniency.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
This variable has been renamed to s_otherchat_file
You can specify notification sound for other messages (than messagemode, messagemode2 and from spectators).
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Sets sound volume.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Even higher values than 1 are possible, but sound usually gets faithless with them.
This variable has been deleted
Set the teammates top- and bottomcolor.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
-1 | The color pf teammates depends on theirs /color settings. |
0 | Light-gray color |
This variable has been renamed to sv_timeout
Sets the amount of time in seconds before a client is considered disconnected if the server does not receive a packet.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
userdir [dir [type]] Addition of the given directory to the list searched files
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
value | description |
0 | <quake_dir>/<gamedir>/<dir> |
1 | <quake_dir>/<dir>/<gamedir> |
2 | <quake_dir>/qw/<dir>/<gamedir> |
3 | <quake_dir>/qw/<dir> |
4 | <quake_dir>/<dir> |
5 | $HOME/qw/<dir> |
The number of minutes that the server will keep the character of a player on the map who seems to have disconnected.
Support: Windows: OpenGL Windows: Software Linux: GLX Linux: X11 Linux: SVGA Mac OS X FreeBSD
Default:
Variable is float.
Last update: 09.11.2005 02:15 PST, made by JohnNy_cz | ezQDocs