// $LastChangedDate: 2009-05-27 13:15:12 -0400 (Wed, 27 May 2009) $
// Vertex shader (aircraft, high specular).

#define SPECULAR_SCALE 0.4
#define DIFFUSE_SCALE  (1.0 - SPECULAR_SCALE)
#define VAR_LIGHT_INTENSITY_MUL 1.00
#define VAR_LIGHT_INTENSITY_ADD 0.30
#define VAR_LIGHT_INTENSITY_MIN 1.25

@include aircraft_vert.glsl
