// Copyright (C) 2006-2010, Rapid7 LLC
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//     * Redistributions of source code must retain the above copyright notice,
//       this list of conditions and the following disclaimer.
//
//     * Redistributions in binary form must reproduce the above copyright notice,
//       this list of conditions and the following disclaimer in the documentation
//       and/or other materials provided with the distribution.
//
//     * Neither the name of Rapid7 LLC nor the names of its contributors
//       may be used to endorse or promote products derived from this software
//       without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
// DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR
// ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
// (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
// LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON
// ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
// SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//===============================================================================================//
#ifndef _VNCDLL_LOADER_INJECT_H
#define _VNCDLL_LOADER_INJECT_H
//===============================================================================================//

#define COMMANDLINE_LENGTH	1024

//===============================================================================================//

// Definition of ntdll!NtQueueApcThread
typedef DWORD (NTAPI * NTQUEUEAPCTHREAD)( HANDLE hThreadHandle, LPVOID lpApcRoutine, LPVOID lpApcRoutineContext, LPVOID lpApcStatusBlock, LPVOID lpApcReserved );

// Definitions used for running native x64 code from a wow64 process (see executex64.asm)
typedef BOOL (WINAPI * X64FUNCTION)( DWORD dwParameter );
typedef DWORD (WINAPI * EXECUTEX64)( X64FUNCTION pFunction, DWORD dwParameter );

//===============================================================================================//

// The context used for injection via migrate_via_apcthread
typedef struct _APCCONTEXT
{
 	union
	{
		LPVOID lpStartAddress;
		BYTE bPadding1[8]; 
	} s;

	union
	{
 		LPVOID lpParameter;
		BYTE bPadding2[8];
	} p;

	BYTE bExecuted;

} APCCONTEXT, * LPAPCCONTEXT;

// The context used for injection via migrate_via_remotethread_wow64
typedef struct _WOW64CONTEXT
{
	union
	{
 		HANDLE hProcess;
		BYTE bPadding2[8];
	} h;

 	union
	{
		LPVOID lpStartAddress;
		BYTE bPadding1[8]; 
	} s;

	union
	{
 		LPVOID lpParameter;
		BYTE bPadding2[8];
	} p;
	union
	{
		HANDLE hThread;
		BYTE bPadding2[8];
	} t;
} WOW64CONTEXT, * LPWOW64CONTEXT;

//===============================================================================================//

DWORD inject_via_apcthread( HANDLE hProcess, DWORD dwProcessID, DWORD dwDestinationArch, LPVOID lpStartAddress, LPVOID lpParameter );

DWORD inject_via_remotethread( HANDLE hProcess, DWORD dwDestinationArch, LPVOID lpStartAddress, LPVOID lpParameter );

DWORD inject_dll( DWORD dwPid, LPVOID lpDllBuffer, DWORD dwDllLenght );

//===============================================================================================//
#endif
//===============================================================================================//