/*
 * InstrumentPlayHandle.h - play-handle for driving an instrument
 *
 * Copyright (c) 2005-2009 Tobias Doerffel <tobydox/at/users.sourceforge.net>
 *
 * This file is part of Linux MultiMedia Studio - http://lmms.sourceforge.net
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * General Public License for more details.
 *
 * You should have received a copy of the GNU General Public
 * License along with this program (see COPYING); if not, write to the
 * Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301 USA.
 *
 */

#ifndef _INSTRUMENT_PLAY_HANDLE_H
#define _INSTRUMENT_PLAY_HANDLE_H

#include "play_handle.h"
#include "Instrument.h"


class InstrumentPlayHandle : public playHandle
{
public:
	InstrumentPlayHandle( Instrument * _instrument ) :
		playHandle( playHandle::InstrumentPlayHandle ),
		m_instrument( _instrument )
	{
	}

	virtual ~InstrumentPlayHandle()
	{
	}


	virtual void play( sampleFrame * _working_buffer )
	{
		if( !m_instrument->isMuted() )
		{
			m_instrument->play( _working_buffer );
		}
	}

	virtual bool done() const
	{
		return false;
	}

	virtual bool isFromTrack( const track * _track ) const
	{
		return m_instrument->isFromTrack( _track );
	}


private:
	Instrument * m_instrument;

} ;


#endif
