©2004,2009 Jim E. Brooks http://www.palomino3d.org
[2009/02]
-- [2009/02] Enabling OSG's multi-thread model and STATIC data variance didn't speed rendering --
OSG's node update callback mechanism wasn't used in Palomino V3 so the whole application was written to be single-threaded. The problem is that code everywhere directly modifies OSG nodes outside of an update callback.
Last modified: Sun Nov 22 21:22:56 CST 2009