object.h
//
// object.h
//
// Copyright (C) 1996 Limit Point Systems, Inc.
//
// Author: Curtis Janssen <cljanss@limitpt.com>
// Maintainer: LPS
//
// This file is part of the SC Toolkit.
//
// The SC Toolkit is free software; you can redistribute it and/or modify
// it under the terms of the GNU Library General Public License as published by
// the Free Software Foundation; either version 2, or (at your option)
// any later version.
//
// The SC Toolkit is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Library General Public License for more details.
//
// You should have received a copy of the GNU Library General Public License
// along with the SC Toolkit; see the file COPYING.LIB. If not, write to
// the Free Software Foundation, 675 Mass Ave, Cambridge, MA 02139, USA.
//
// The U.S. Government is granted a limited license as per AL 91-7.
//
#ifndef _util_render_object_h
#define _util_render_object_h
#ifdef __GNUC__
#pragma interface
#endif
#include <iostream>
#include <util/keyval/keyval.h>
#include <util/render/material.h>
#include <util/render/appearance.h>
#include <util/render/transform.h>
namespace sc {
class Render;
class RenderedObject: public DescribedClass {
protected:
char* name_;
Ref<Material> material_;
Ref<Appearance> appearance_;
Ref<Transform> transform_;
friend class Render;
public:
RenderedObject(const Ref<Material>& = 0);
RenderedObject(const Ref<KeyVal>&);
~RenderedObject();
const char* name() const { return name_; }
void set_name(const char *);
Ref<Material> material() const { return material_; }
Ref<Appearance> appearance() const { return appearance_; }
Ref<Transform> transform() const { return transform_; }
void material(const Ref<Material>&m) { material_ = m; }
void appearance(const Ref<Appearance>&a) { appearance_ = a; }
void transform(const Ref<Transform>&t) { transform_ = t; }
virtual void print(std::ostream& = ExEnv::out0()) const;
// to be called only by derivatives of Render
virtual void render(const Ref<Render>&) = 0;
};
class RenderedObjectSet: public RenderedObject {
private:
int capacity_;
int n_;
Ref<RenderedObject> *array_;
protected:
void render(const Ref<Render>&);
public:
RenderedObjectSet(int capacity = 10);
RenderedObjectSet(const Ref<KeyVal>&);
~RenderedObjectSet();
int n() const { return n_; }
const Ref<RenderedObject>& element(int i) const { return array_[i]; }
virtual void add(const Ref<RenderedObject>&);
};
}
#endif
// Local Variables:
// mode: c++
// c-file-style: "CLJ"
// End: