
Prototype: bool GemRB.GamePause(pause, quiet)

Description: Pauses or unpauses the current game. This affects all ingame events, including: scripts, animations, movement. It doesn't affect the GUI.

Parameters:
pause  - int,
   0 = continue
   1 = pause
   2 = toggle pause
   3 = query state
quiet  - int bitfield,
   1 - no feedback
   2 - forced pause

Return value: the resulting paused state

See also: 

