Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME| | |PLAYERNAME| | |ALIGNMENT| | |DEITY| | |POOL.COST| |
CHARACTER NAME | PLAYER | ALIGNMENT | DEITY | POINTS
|CLASSLIST| | |EXP.CURRENT| | |RACE| | |SIZE| | |HEIGHT| | |WEIGHT| | |VISION|
CLASS | EXPERIENCE | RACE | SIZE | HEIGHT | WEIGHT | VISION
|TOTALLEVELS| | |EXP.NEXT| | |AGE| | |GENDER| | |COLOR.EYE| | |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL | NEXT LEVEL | AGE | GENDER | EYES | HAIR

ABILITY NAME | ABILITY SCORE | ABILITY MODIFIER | TEMPORARY SCORE | TEMPORARY MODIFIER
Str Strength | |STAT.0| | |STAT.0.MOD| |  |
Dex Dexterity | |STAT.1| | |STAT.1.MOD| |  |
Con Constitution | |STAT.2| | |STAT.2.MOD| |  |
Int Intelligence | |STAT.3| | |STAT.3.MOD| |  |
Wis Wisdom | |STAT.4| | |STAT.4.MOD| |  |
Cha Charisma | |STAT.5| | |STAT.5.MOD| |  |
|  |  | WOUNDS/CURRENT HP |  | SUBDUAL DAMAGE |  | DAMAGE REDUCTION |  | SPEED
HP Hit Points | |HP| |  |  |  |  |  |  |  | |MOVEMENT|
AC Armour Class | |BONUS.COMBAT.AC.TOTAL| | : | |BONUS.COMBAT.AC.TOTAL.!Ability.!PRESA:1,Uncanny Dodge.MIN=0| | : | |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor| | = | |BONUS.COMBAT.AC.BASE| | + | |BONUS.COMBAT.AC.Armor| | + | |BONUS.COMBAT.AC.Ability| | + | |BONUS.COMBAT.AC.SIZE| | + | |BONUS.COMBAT.AC.NaturalArmor| | + | |BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor| |  |  |  | |SPELLFAILURE| |  | |ACCHECK| |  | |MAXDEX| |  |
| TOTAL |  | FLAT |  | TOUCH |  | BASE |  | ARMOR BONUS |  | STAT BONUS |  | SIZE BONUS |  | NATURAL ARMOR |  | MISC BONUS |  | MISS CHANCE |  | ARCANE FAILURE |  | ARMOR CHECK |  | MAX DEX |  | SPELL RESIST.
INITIATIVE Modifier | |INITIATIVEMOD| | = | |STAT.1.MOD| | + | |INITIATIVEBONUS|
| TOTAL |  | DEX MODIFIER |  | MISC MODIFIER
BASE ATTACK Bonus | |ATTACK.MELEE|
SKILLS
SKILL NAME | ABILITY | SKILL MODIFIER | ABILITY MODIFIER | RANKS | MISC MODIFIER
|FOR.0,COUNT[SKILLS],1, | \SKILL%\ | \SKILL%.ABILITY\ | \SKILL%.TOTAL\ | = | \SKILL%.ABMOD\ | + | \SKILL%.RANK\ | + | \SKILL%.MISC\ ,
,
,1|
SAVING THROWS | TOTAL |  | BASE SAVE |  | ABILITY MODIFIER |  | MAGIC MODIFIER |  | RACE MODIFIER |  | TEMPORARY MODIFIER | CONDITIONAL MODIFIERS
|FOR,%checks,0,COUNT[CHECKS]-1,1,0|
|CHECK.%checks.NAME| |IIF(CHECK.%checks.NAME:Fortitude)| Constitution |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Reflex)| Dexterity |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Will)| Wisdom |ELSE| |ENDIF| | |CHECK.%checks.TOTAL| | = | |CHECK.%checks.BASE| | + | |CHECK.%checks.STATMOD| | + | |CHECK.%checks.MAGIC| | + | |CHECK.%checks.RACE| | + |
|ENDFOR|
| TOTAL |  | BASE ATTACK BONUS |  | STR MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
MELEE ATTACK BONUS | |ATTACK.MELEE.TOTAL| | = | |ATTACK.MELEE| | + | |ATTACK.MELEE.STAT| | + | |ATTACK.MELEE.SIZE| | + | |ATTACK.MELEE.MISC| | + |
RANGED ATTACK BONUS | |ATTACK.RANGED.TOTAL| | = | |ATTACK.RANGED| | + | |ATTACK.RANGED.STAT| | + | |ATTACK.RANGED.SIZE| | + | |ATTACK.RANGED.MISC| | + |
| TOTAL |  | BASE ATTACK BONUS |  | DEX MODIFIER |  | SIZE MODIFIER |  | MISC MODIFIER |  | TEMPORARY MODIFIER
UNARMED | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
|ATTACK.UNARMED.TOTAL| | |DAMAGE.UNARMED| | 20/x2
|FOR.0,3,1,
\WEAPON.%.NAME\ | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
\WEAPON.%.TOTALHIT\ | \WEAPON.%.DAMAGE\ | \WEAPON.%.CRIT\/x\WEAPON.%.MULT\

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
\WEAPON.%.HAND\ | \WEAPON.%.RANGE\ | \WEAPON.%.TYPE\ | \WEAPON.%.SIZE\ | \WEAPON.%.SPROP\
,

,

,1| |FOR.0,2,1,
\ARMOR%.NAME\ | TYPE | ARMOR BONUS | MAX DEX BONUS
\ARMOR%.TYPE\ | \ARMOR%.TOTALAC\ | \ARMOR%.MAXDEX\

CHECK PENALTY | SPELL FAILURE | SPECIAL PROPERTIES
\ARMOR%.ACCHECK\ | \ARMOR%.SPELLFAIL\ | \ARMOR%.SPROP\
,

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AMMUNITION

|EQTYPE.Ammunition.0.NAME| | ooooo ooooo ooooo ooooo | |EQTYPE.Ammunition.1.NAME| | ooooo ooooo ooooo ooooo
|EQTYPE.Ammunition.2.NAME| | ooooo ooooo ooooo ooooo | |EQTYPE.Ammunition.3.NAME| | ooooo ooooo ooooo ooooo

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

EQUIPMENT
ITEM | EQUIPPED | QTY | WT. | GP COST | ITEM | EQUIPPED | QTY | WT. | GP COST
|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2, | \EQ.%.LONGNAME\ \EQ.%.SPROP\ | \EQ.%.EQUIPPED\ | \EQ.%.QTY\ | \EQ.%.WT\ | \EQ.%.COST\ ,
,
,0|
TOTAL WEIGHT CARRIED/VALUE | |TOTAL.WEIGHT| | |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light | |WEIGHT.LIGHT| | Medium | |WEIGHT.MEDIUM| | Heavy | |WEIGHT.HEAVY|
DINERO
|MISC.FUNDS|
COMPANIONS
|MISC.COMPANIONS|
SPELLPOINTS
|SPELLPOINTS|
PROFICIENCIES
|WEAPONPROFS|
PROHIBITED
|PROHIBITEDLIST|
LANGUAGES
|LANGUAGES|
|%DOMAIN1|
Cleric of |DEITY|
Domain | Granted Power
|FOR.1,COUNT[DOMAINS]+1,1,
\DOMAIN%\ | \DOMAIN%.POWER\
, , ,2| |%| |
SPECIAL ABILITIES
|SPECIALLIST|
FEATS
NAME | DESCRIPTION
|FOR.0,100,1, | \FEATALL%\ | \FEATALL%.DESC\,
,
,2| |FOR.3,100,1,
\WEAPON.%.NAME\ | TOTAL ATTACK BONUS | DAMAGE | CRITICAL
\WEAPON.%.TOTALHIT\ | \WEAPON.%.DAMAGE\ | \WEAPON.%.CRIT\/x\WEAPON.%.MULT\

HAND | RANGE | TYPE | SIZE | SPECIAL PROPERTIES
\WEAPON.%.HAND\ | \WEAPON.%.RANGE\ | \WEAPON.%.TYPE\ | \WEAPON.%.SIZE\ | \WEAPON.%.SPROP\
,

,

,1|

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|FOR,%class,0,9,1,1| |%SPELLLISTCLASS.%class|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|SPELLLISTCLASS.%class| Spells
LEVEL |FOR,%level,0,9,1,1| | %level |ENDFOR|
KNOWN |FOR,%level,0,9,1,1| | |SPELLLISTKNOWN.%class.%level| |ENDFOR|
PER DAY |FOR,%level,0,9,1,1| | |SPELLLISTCAST.%class.%level| |ENDFOR|
SPELL DC |FOR,%level,0,9,1,1| | |SPELLLISTDC.%class.%level| |ENDFOR|

NAME | SCHOOL | EFFECT | RANGE | CASTING TIME | DURATION | COMPs | SAVE | SR
|%| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK.%class.%level|
LEVEL %level
|FOR.0,100,1, | \SPELLMEM.%class.-1.%level.%.BONUSSPELL\\SPELLMEM.%class.-1.%level.%.NAME\ | \SPELLMEM.%class.-1.%level.%.SCHOOL\ | \SPELLMEM.%class.-1.%level.%.EFFECT\ | \SPELLMEM.%class.-1.%level.%.RANGE\ | \SPELLMEM.%class.-1.%level.%.CASTINGTIME\ | \SPELLMEM.%class.-1.%level.%.DURATION\ | \SPELLMEM.%class.-1.%level.%.COMPONENTS\ | \SPELLMEM.%class.-1.%level.%.SAVEINFO\ | \SPELLMEM.%class.-1.%level.%.SR\ ,
,
,2| |%| |ENDFOR| |%SPELLLISTCLASS.%class|

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|%| |ENDFOR|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME|
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
Description
|DESC|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
Biography
|BIO|

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com