The level.lst file determines level based benefits.
Tag Name: LEVEL:x
Variables Used (x): Number (Level)
Variables Used (x): LEVEL
What it does:
LEVEL
in conjunction with a formula on the MINXP
tag that utilizes the
LEVEL variable will determine the level benefits.Example:
LEVEL:1 <tab> MINXP:0 <tab> CSKILLMAX:1 <tab> CCSKILLMAX:1
Identifies the minimum experience points amd maximum class and cross-class skill ranks for first level.
LEVEL:LEVEL <tab> MINXP:(LEVEL*LEVEL-LEVEL)*500 <tab> CSKILLMAX:LEVEL+3 <tab> CCSKILLMAX:(LEVEL+3)/2
Establishes the standard level progression by experience points as used in the R/SRD.
Tag Name: MINXP:x
Variables Used (x): Number or Formula (Experience Points)
What it does:
LEVEL:LEVEL
tag, MINXP
Examples:
MINXP:(LEVEL*LEVEL-LEVEL)*500
The standard formula for level progression for the R/SRD.
Tag Name: CSKILLMAX:x
Variables Used (x): Number or Formula (Skill Rank)
What it does:
Sets the maximum rank for class skills.
Examples:
CSKILLMAX:LEVEL+3
The standard formula for maximum class skill ranks for the R/SRD.
Tag Name: CCSKILLMAX:x
Variables Used (x): Number or Formula (Skill Rank)
What it does:
Sets the maximum rank for cross class skills.
Examples:
CCSKILLMAX:(LEVEL+3)/2
The standard formula for maximum cross-class skill ranks for the R/SRD.