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# QScriptValue Class Reference
[QtScript module]

The QScriptValue class acts as a container for the Qt Script data types. More...

### Types

- enum PropertyFlag { ReadOnly, Undeletable, SkipInEnumeration, PropertyGetter, ..., UserRange }
- class PropertyFlags
- enum ResolveFlag { ResolveLocal, ResolvePrototype, ResolveScope, ResolveFull }
- class ResolveFlags
- enum SpecialValue { NullValue, UndefinedValue }

### Methods

- __init__ (self)
- __init__ (self, QScriptValue other)
- __init__ (self, SpecialValue value)
- __init__ (self, QScriptEngine engine, SpecialValue val)
- __init__ (self, bool value)
- __init__ (self, QScriptEngine engine, bool val)
- __init__ (self, int value)
- __init__ (self, QScriptEngine engine, int val)
- __init__ (self, float value)
- __init__ (self, QScriptEngine engine, float val)
- __init__ (self, QString value)
- __init__ (self, QScriptEngine engine, QString val)
- QScriptValue call (self, QScriptValue thisObject = QScriptValue(), list-of-QScriptValue args = QScriptValueList())
- QScriptValue call (self, QScriptValue thisObject, QScriptValue arguments)
- QScriptValue construct (self, list-of-QScriptValue args = QScriptValueList())
- QScriptValue construct (self, QScriptValue arguments)
- QScriptValue data (self)
- QScriptEngine engine (self)
- bool equals (self, QScriptValue other)
- bool instanceOf (self, QScriptValue ctor)
- bool isArray (self)
- bool isBool (self)
- bool isBoolean (self)
- bool isDate (self)
- bool isError (self)
- bool isFunction (self)
- bool isNull (self)
- bool isNumber (self)
- bool isObject (self)
- bool isQMetaObject (self)
- bool isQObject (self)
- bool isRegExp (self)
- bool isString (self)
- bool isUndefined (self)
- bool isValid (self)
- bool isVariant (self)
- bool lessThan (self, QScriptValue other)
- QScriptValue property (self, QString name, ResolveFlags mode = QScriptValue.ResolvePrototype)
- QScriptValue property (self, QScriptString name, ResolveFlags mode = QScriptValue.ResolvePrototype)
- QScriptValue property (self, int arrayIndex, ResolveFlags mode = QScriptValue.ResolvePrototype)
- PropertyFlags propertyFlags (self, QString name, ResolveFlags mode = QScriptValue.ResolvePrototype)
- PropertyFlags propertyFlags (self, QScriptString name, ResolveFlags mode = QScriptValue.ResolvePrototype)
- QScriptValue prototype (self)
- QScriptClass scriptClass (self)
- setData (self, QScriptValue data)
- setProperty (self, QString name, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)
- setProperty (self, QScriptString name, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)
- setProperty (self, int arrayIndex, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)
- setPrototype (self, QScriptValue prototype)
- setScriptClass (self, QScriptClass scriptClass)
- bool strictlyEquals (self, QScriptValue other)
- bool toBool (self)
- bool toBoolean (self)
- QDateTime toDateTime (self)
- int toInt32 (self)
- float toInteger (self)
- float toNumber (self)
- QScriptValue toObject (self)
- QMetaObject toQMetaObject (self)
- QObject toQObject (self)
- QRegExp toRegExp (self)
- QString toString (self)
- int toUInt16 (self)
- int toUInt32 (self)
- QVariant toVariant (self)

## Detailed Description

The QScriptValue class acts as a container for the Qt Script data types.

QScriptValue supports the types defined in the ECMA-262 standard: The primitive types, which are Undefined, Null, Boolean, Number, and String; and the Object type. Additionally, Qt Script has built-in support for QVariant, QObject and QMetaObject.

For the object-based types (including Date and RegExp), use the newT() functions in QScriptEngine (e.g. QScriptEngine.newObject()) to create a QScriptValue of the desired type. For the primitive types, use one of the QScriptValue constructor overloads.

The methods named isT() (e.g. isBool(), isUndefined()) can be used to test if a value is of a certain type. The methods named toT() (e.g. toBool(), toString()) can be used to convert a QScriptValue to another type. You can also use the generic qscriptvalue_cast() function.

Object values have zero or more properties which are themselves QScriptValues. Use setProperty() to set a property of an object, and call property() to retrieve the value of a property.

     QScriptEngine myEngine;
     QScriptValue myObject = myEngine.newObject();
     QScriptValue myOtherObject = myEngine.newObject();
     myObject.setProperty("myChild", myOtherObject);
     myObject.setProperty("name", "John Doe");

Each property can have a set of attributes; these are specified as the third (optional) argument to setProperty(). The attributes of a property can be queried by calling the propertyFlags() function. The following code snippet creates a property that cannot be modified by script code:

     QScriptValue val(&myEngine, 123);
     myObject.setProperty("myReadOnlyProperty", val, QScriptValue.ReadOnly);

If you want to iterate over the properties of a script object, use the QScriptValueIterator class.

Object values have an internal `prototype` property, which can be accessed with prototype() and setPrototype(). Properties added to a prototype are shared by all objects having that prototype; this is referred to as prototype-based inheritance. In practice, it means that (by default) the property() function will automatically attempt to look up look the property in the prototype() (and in the prototype of the prototype(), and so on), if the object itself does not have the requested property. Note that this prototype-based lookup is not performed by setProperty(); setProperty() will always create the property in the script object itself. For more information, see the QtScript documentation.

Function objects (objects for which isFunction() returns true) can be invoked by calling call(). Constructor functions can be used to construct new objects by calling construct().

Use equals(), strictlyEquals() and lessThan() to compare a QScriptValue to another.

Object values can have custom data associated with them; see the setData() and data() functions. By default, this data is not accessible to scripts; it can be used to store any data you want to associate with the script object. Typically this is used by custom class objects (see QScriptClass) to store a C++ type that contains the "native" object data.

Note that a QScriptValue for which isObject() is true only carries a reference to an actual object; copying the QScriptValue will only copy the object reference, not the object itself. If you want to clone an object (i.e. copy an object's properties to another object), you can do so with the help of a `for-in` statement in script code, or QScriptValueIterator in C++.

## Type Documentation

### QScriptValue.PropertyFlag

This enum describes the attributes of a property.

Constant | Value | Description
--- | --- | ---
`QScriptValue.ReadOnly` | `0x00000001` | The property is read-only. Attempts by Qt Script code to write to the property will be ignored.
`QScriptValue.Undeletable` | `0x00000002` | Attempts by Qt Script code to `delete` the property will be ignored.
`QScriptValue.SkipInEnumeration` | `0x00000004` | The property is not to be enumerated by a `for-in` enumeration.
`QScriptValue.PropertyGetter` | `0x00000008` | The property is defined by a function which will be called to get the property value.
`QScriptValue.PropertySetter` | `0x00000010` | The property is defined by a function which will be called to set the property value.

This flag is used to indicate that an existing property is a QObject member (a property or method).

Constant | Value | Description
--- | --- | ---
`QScriptValue.KeepExistingFlags` | `0x00000800` | This value is used to indicate to setProperty() that the property's flags should be left unchanged. If the property doesn't exist, the default flags (0) will be used.

Flags in this range are not used by Qt Script, and can be used for custom purposes.

The PropertyFlags type is a typedef for QFlags<PropertyFlag>. It stores an OR combination of PropertyFlag values.

### QScriptValue.ResolveFlag

This enum specifies how to look up a property of an object.

Constant | Value | Description
--- | --- | ---
`QScriptValue.ResolveLocal` | `0x00` | Only check the object's own properties.
`QScriptValue.ResolvePrototype` | `0x01` | Check the object's own properties first, then search the prototype chain. This is the default.

Check the object's own properties first, then search the scope chain.

Check the object's own properties first, then search the prototype chain, and finally search the scope chain.

The ResolveFlags type is a typedef for QFlags<ResolveFlag>. It stores an OR combination of ResolveFlag values.

### QScriptValue.SpecialValue

This enum is used to specify a single-valued type.

Constant | Value | Description
--- | --- | ---
`QScriptValue.UndefinedValue` | `1` | An undefined value.
`QScriptValue.NullValue` | `0` | A null value.

## Method Documentation

### QScriptValue.__init__ (self)

Constructs an invalid QScriptValue.

### QScriptValue.__init__ (self, QScriptValue other)

Constructs a new QScriptValue that is a copy of other.

Note that if other is an object (i.e., isObject() would return true), then only a reference to the underlying object is copied into the new script value (i.e., the object itself is not copied).

### QScriptValue.__init__ (self, SpecialValue value)

### QScriptValue.__init__ (self, QScriptEngine engine, SpecialValue val)

### QScriptValue.__init__ (self, bool value)

### QScriptValue.__init__ (self, QScriptEngine engine, bool val)

### QScriptValue.__init__ (self, int value)

### QScriptValue.__init__ (self, QScriptEngine engine, int val)

### QScriptValue.__init__ (self, float value)

### QScriptValue.__init__ (self, QScriptEngine engine, float val)

Constructs a new QScriptValue with a special value.

This function was introduced in Qt 4.5.

### QScriptValue.__init__ (self, QString value)

Constructs a new QScriptValue with a boolean value.

This function was introduced in Qt 4.5.

### QScriptValue.__init__ (self, QScriptEngine engine, QString val)

Constructs a new QScriptValue with a number value.

This function was introduced in Qt 4.5.

### QScriptValue QScriptValue.call (self, QScriptValue thisObject = QScriptValue(), list-of-QScriptValue args = QScriptValueList())

Calls this QScriptValue as a function, using thisObject as the `this' object in the function call, and passing args as arguments to the function. Returns the value returned from the function.

If this QScriptValue is not a function, call() does nothing and returns an invalid QScriptValue.

Note that if thisObject is not an object, the global object (see QScriptEngine.globalObject()) will be used as the `this' object.

Calling call() can cause an exception to occur in the script engine; in that case, call() returns the value that was thrown (typically an `Error` object). You can call QScriptEngine.hasUncaughtException() to determine if an exception occurred.

     QScriptEngine engine;
     engine.evaluate("function fullName() { return this.firstName + ' ' + this.lastName; }");
     engine.evaluate("somePerson = { firstName: 'John', lastName: 'Doe' }");

     QScriptValue global = engine.globalObject();
     QScriptValue fullName = global.property("fullName");
     QScriptValue who = global.property("somePerson");
     qDebug() << fullName.call(who).toString(); // "John Doe"

     engine.evaluate("function cube(x) { return x * x * x; }");
     QScriptValue cube = global.property("cube");
     QScriptValueList args;
     args << 3;
     qDebug() << cube.call(QScriptValue(), args).toNumber(); // 27

See also construct().

### QScriptValue QScriptValue.call (self, QScriptValue thisObject, QScriptValue arguments)

Calls this QScriptValue as a function, using thisObject as the `this' object in the function call, and passing arguments as arguments to the function. Returns the value returned from the function.

If this QScriptValue is not a function, call() does nothing and returns an invalid QScriptValue.

arguments can be an arguments object, an array, null or undefined; any other type will cause a TypeError to be thrown.

Note that if thisObject is not an object, the global object (see QScriptEngine.globalObject()) will be used as the `this' object.

One common usage of this function is to forward native function calls to another function:

     QScriptValue myNativeFunction(QScriptContext *ctx, QScriptEngine *)
     {
         QScriptValue otherFunction = ...;
         return otherFunction.call(ctx->thisObject(), ctx->argumentsObject());
     }

See also construct() and QScriptContext.argumentsObject().

### QScriptValue QScriptValue.construct (self, list-of-QScriptValue args = QScriptValueList())

Creates a new `Object` and calls this QScriptValue as a constructor, using the created object as the `this' object and passing args as arguments. If the return value from the constructor call is an object, then that object is returned; otherwise the default constructed object is returned.

If this QScriptValue is not a function, construct() does nothing and returns an invalid QScriptValue.

Calling construct() can cause an exception to occur in the script engine; in that case, construct() returns the value that was thrown (typically an `Error` object). You can call QScriptEngine.hasUncaughtException() to determine if an exception occurred.

See also call() and QScriptEngine.newObject().

### QScriptValue QScriptValue.construct (self, QScriptValue arguments)

Creates a new `Object` and calls this QScriptValue as a constructor, using the created object as the `this' object and passing arguments as arguments. If the return value from the constructor call is an object, then that object is returned; otherwise the default constructed object is returned.

If this QScriptValue is not a function, construct() does nothing and returns an invalid QScriptValue.

arguments can be an arguments object, an array, null or undefined. Any other type will cause a TypeError to be thrown.

See also call(), QScriptEngine.newObject(), and QScriptContext.argumentsObject().

### QScriptValue QScriptValue.data (self)

Returns the internal data of this QScriptValue object. QtScript uses this property to store the primitive value of Date, String, Number and Boolean objects. For other types of object, custom data may be stored using setData().

This function was introduced in Qt 4.4.

See also setData().

### QScriptEngine QScriptValue.engine (self)

Returns the QScriptEngine that created this QScriptValue, or 0 if this QScriptValue is invalid or the value is not associated with a particular engine.

### bool QScriptValue.equals (self, QScriptValue other)

Returns true if this QScriptValue is equal to other, otherwise returns false. The comparison follows the behavior described in ECMA-262 section 11.9.3, "The Abstract Equality Comparison Algorithm".

This function can return true even if the type of this QScriptValue is different from the type of the other value; i.e. the comparison is not strict. For example, comparing the number 9 to the string "9" returns true; comparing an undefined value to a null value returns true; comparing a `Number` object whose primitive value is 6 to a `String` object whose primitive value is "6" returns true; and comparing the number 1 to the boolean value `true` returns true. If you want to perform a comparison without such implicit value conversion, use strictlyEquals().

Note that if this QScriptValue or the other value are objects, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also strictlyEquals() and lessThan().

### bool QScriptValue.instanceOf (self, QScriptValue ctor)

Returns true if this QScriptValue is an instance of other; otherwise returns false.

This QScriptValue is considered to be an instance of other if other is a function and the value of the `prototype` property of other is in the prototype chain of this QScriptValue.

### bool QScriptValue.isArray (self)

Returns true if this QScriptValue is an object of the Array class; otherwise returns false.

See also QScriptEngine.newArray().

### bool QScriptValue.isBool (self)

Returns true if this QScriptValue is of the primitive type Boolean; otherwise returns false.

This function was introduced in Qt 4.5.

See also toBool().

### bool QScriptValue.isBoolean (self)

### bool QScriptValue.isDate (self)

Returns true if this QScriptValue is an object of the Date class; otherwise returns false.

See also QScriptEngine.newDate().

### bool QScriptValue.isError (self)

Returns true if this QScriptValue is an object of the Error class; otherwise returns false.

See also QScriptContext.throwError().

### bool QScriptValue.isFunction (self)

Returns true if this QScriptValue is a function; otherwise returns false.

See also call().

### bool QScriptValue.isNull (self)

Returns true if this QScriptValue is of the primitive type Null; otherwise returns false.

See also QScriptEngine.nullValue().

### bool QScriptValue.isNumber (self)

Returns true if this QScriptValue is of the primitive type Number; otherwise returns false.

See also toNumber().

### bool QScriptValue.isObject (self)

Returns true if this QScriptValue is of the Object type; otherwise returns false.

Note that function values, variant values, and QObject values are objects, so this function returns true for such values.

See also toObject() and QScriptEngine.newObject().

### bool QScriptValue.isQMetaObject (self)

Returns true if this QScriptValue is a QMetaObject; otherwise returns false.

See also toQMetaObject() and QScriptEngine.newQMetaObject().

### bool QScriptValue.isQObject (self)

Returns true if this QScriptValue is a QObject; otherwise returns false.

Note: This function returns true even if the QObject that this QScriptValue wraps has been deleted.

See also toQObject() and QScriptEngine.newQObject().

### bool QScriptValue.isRegExp (self)

Returns true if this QScriptValue is an object of the RegExp class; otherwise returns false.

See also QScriptEngine.newRegExp().

### bool QScriptValue.isString (self)

Returns true if this QScriptValue is of the primitive type String; otherwise returns false.

See also toString().

### bool QScriptValue.isUndefined (self)

Returns true if this QScriptValue is of the primitive type Undefined; otherwise returns false.

See also QScriptEngine.undefinedValue().

### bool QScriptValue.isValid (self)

Returns true if this QScriptValue is valid; otherwise returns false.

### bool QScriptValue.isVariant (self)

Returns true if this QScriptValue is a variant value; otherwise returns false.

See also toVariant() and QScriptEngine.newVariant().

### bool QScriptValue.lessThan (self, QScriptValue other)

Returns true if this QScriptValue is less than other, otherwise returns false. The comparison follows the behavior described in ECMA-262 section 11.8.5, "The Abstract Relational Comparison Algorithm".

Note that if this QScriptValue or the other value are objects, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also equals().

### QScriptValue QScriptValue.property (self, QString name, ResolveFlags mode = QScriptValue.ResolvePrototype)

Returns the value of this QScriptValue's property with the given name, using the given mode to resolve the property.

If no such property exists, an invalid QScriptValue is returned.

If the property is implemented using a getter function (i.e. has the PropertyGetter flag set), calling property() has side-effects on the script engine, since the getter function will be called (possibly resulting in an uncaught script exception). If an exception occurred, property() returns the value that was thrown (typically an `Error` object).

See also setProperty(), propertyFlags(), and QScriptValueIterator.

### QScriptValue QScriptValue.property (self, QScriptString name, ResolveFlags mode = QScriptValue.ResolvePrototype)

Returns the value of this QScriptValue's property with the given name, using the given mode to resolve the property.

This overload of property() is useful when you need to look up the same property repeatedly, since the lookup can be performed faster when the name is represented as an interned string.

This function was introduced in Qt 4.4.

See also QScriptEngine.toStringHandle() and setProperty().

### QScriptValue QScriptValue.property (self, int arrayIndex, ResolveFlags mode = QScriptValue.ResolvePrototype)

This is an overloaded function.

Returns the property at the given arrayIndex, using the given mode to resolve the property.

This function is provided for convenience and performance when working with array objects.

If this QScriptValue is not an Array object, this function behaves as if property() was called with the string representation of arrayIndex.

### PropertyFlags QScriptValue.propertyFlags (self, QString name, ResolveFlags mode = QScriptValue.ResolvePrototype)

Returns the flags of the property with the given name, using the given mode to resolve the property.

See also property().

### PropertyFlags QScriptValue.propertyFlags (self, QScriptString name, ResolveFlags mode = QScriptValue.ResolvePrototype)

Returns the flags of the property with the given name, using the given mode to resolve the property.

This function was introduced in Qt 4.4.

See also property().

### QScriptValue QScriptValue.prototype (self)

If this QScriptValue is an object, returns the internal prototype (`__proto__` property) of this object; otherwise returns an invalid QScriptValue.

See also setPrototype() and isObject().

### QScriptClass QScriptValue.scriptClass (self)

Returns the custom script class that this script object is an instance of, or 0 if the object is not of a custom class.

This function was introduced in Qt 4.4.

See also setScriptClass().

### QScriptValue.setData (self, QScriptValue data)

Sets the internal data of this QScriptValue object. You can use this function to set object-specific data that won't be directly accessible to scripts, but may be retrieved in C++ using the data() function.

This function was introduced in Qt 4.4.

See also data() and QScriptEngine.reportAdditionalMemoryCost().

### QScriptValue.setProperty (self, QString name, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)

Sets the value of this QScriptValue's property with the given name to the given value.

If this QScriptValue is not an object, this function does nothing.

If this QScriptValue does not already have a property with name name, a new property is created; the given flags then specify how this property may be accessed by script code.

If value is invalid, the property is removed.

If the property is implemented using a setter function (i.e. has the PropertySetter flag set), calling setProperty() has side-effects on the script engine, since the setter function will be called with the given value as argument (possibly resulting in an uncaught script exception).

Note that you cannot specify custom getter or setter functions for built-in properties, such as the `length` property of Array objects or meta properties of QObject objects.

See also property().

### QScriptValue.setProperty (self, QScriptString name, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)

Sets the value of this QScriptValue's property with the given name to the given value. The given flags specify how this property may be accessed by script code.

This overload of setProperty() is useful when you need to set the same property repeatedly, since the operation can be performed faster when the name is represented as an interned string.

This function was introduced in Qt 4.4.

See also QScriptEngine.toStringHandle().

### QScriptValue.setProperty (self, int arrayIndex, QScriptValue value, PropertyFlags flags = QScriptValue.KeepExistingFlags)

This is an overloaded function.

Sets the property at the given arrayIndex to the given value.

This function is provided for convenience and performance when working with array objects.

If this QScriptValue is not an Array object, this function behaves as if setProperty() was called with the string representation of arrayIndex.

### QScriptValue.setPrototype (self, QScriptValue prototype)

If this QScriptValue is an object, sets the internal prototype (`__proto__` property) of this object to be prototype; otherwise does nothing.

The internal prototype should not be confused with the public property with name "prototype"; the public prototype is usually only set on functions that act as constructors.

See also prototype() and isObject().

### QScriptValue.setScriptClass (self, QScriptClass scriptClass)

Sets the custom script class of this script object to scriptClass. This can be used to "promote" a plain script object (e.g. created by the "new" operator in a script, or by QScriptEngine.newObject() in C++) to an object of a custom type.

If scriptClass is 0, the object will be demoted to a plain script object.

This function was introduced in Qt 4.4.

See also scriptClass() and setData().

### bool QScriptValue.strictlyEquals (self, QScriptValue other)

Returns true if this QScriptValue is equal to other using strict comparison (no conversion), otherwise returns false. The comparison follows the behavior described in ECMA-262 section 11.9.6, "The Strict Equality Comparison Algorithm".

If the type of this QScriptValue is different from the type of the other value, this function returns false. If the types are equal, the result depends on the type, as shown in the following table:

Type | Result
--- | ---
Undefined | true
Null | true
Boolean | true if both values are true, false otherwise
Number | false if either value is NaN (Not-a-Number); true if values are equal, false otherwise
String | true if both values are exactly the same sequence of characters, false otherwise
Object | true if both values refer to the same object, false otherwise

See also equals().

### bool QScriptValue.toBool (self)

Returns the boolean value of this QScriptValue, using the conversion rules described in ECMA-262 section 9.2, "ToBoolean".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

This function was introduced in Qt 4.5.

See also isBool().

### bool QScriptValue.toBoolean (self)

### QDateTime QScriptValue.toDateTime (self)

Returns a QDateTime representation of this value, in local time. If this QScriptValue is not a date, or the value of the date is NaN (Not-a-Number), an invalid QDateTime is returned.

See also isDate().

### int QScriptValue.toInt32 (self)

Returns the signed 32-bit integer value of this QScriptValue, using the conversion rules described in ECMA-262 section 9.5, "ToInt32".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also toNumber() and toUInt32().

### float QScriptValue.toInteger (self)

Returns the integer value of this QScriptValue, using the conversion rules described in ECMA-262 section 9.4, "ToInteger".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also toNumber().

### float QScriptValue.toNumber (self)

Returns the number value of this QScriptValue, as defined in ECMA-262 section 9.3, "ToNumber".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also isNumber(), toInteger(), toInt32(), toUInt32(), and toUInt16().

### QScriptValue QScriptValue.toObject (self)

### QMetaObject QScriptValue.toQMetaObject (self)

If this QScriptValue is a QMetaObject, returns the QMetaObject pointer that the QScriptValue represents; otherwise, returns 0.

See also isQMetaObject().

### QObject QScriptValue.toQObject (self)

If this QScriptValue is a QObject, returns the QObject pointer that the QScriptValue represents; otherwise, returns 0.

If the QObject that this QScriptValue wraps has been deleted, this function returns 0 (i.e. it is possible for toQObject() to return 0 even when isQObject() returns true).

See also isQObject().

### QRegExp QScriptValue.toRegExp (self)

Returns the QRegExp representation of this value. If this QScriptValue is not a regular expression, an empty QRegExp is returned.

See also isRegExp().

### QString QScriptValue.toString (self)

Returns the string value of this QScriptValue, as defined in ECMA-262 section 9.8, "ToString".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's toString() function (and possibly valueOf()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also isString().

### int QScriptValue.toUInt16 (self)

Returns the unsigned 16-bit integer value of this QScriptValue, using the conversion rules described in ECMA-262 section 9.7, "ToUint16".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also toNumber().

### int QScriptValue.toUInt32 (self)

Returns the unsigned 32-bit integer value of this QScriptValue, using the conversion rules described in ECMA-262 section 9.6, "ToUint32".

Note that if this QScriptValue is an object, calling this function has side effects on the script engine, since the engine will call the object's valueOf() function (and possibly toString()) in an attempt to convert the object to a primitive value (possibly resulting in an uncaught script exception).

See also toNumber() and toInt32().

### QVariant QScriptValue.toVariant (self)

Returns the QVariant value of this QScriptValue, if it can be converted to a QVariant; otherwise returns an invalid QVariant. The conversion is performed according to the following table:

Input Type | Result
--- | ---
Undefined | An invalid QVariant.
Null | An invalid QVariant.
Boolean | A QVariant containing the value of the boolean.
Number | A QVariant containing the value of the number.
String | A QVariant containing the value of the string.
QVariant Object | The result is the QVariant value of the object (no conversion).
QObject Object | A QVariant containing a pointer to the QObject.
Date Object | A QVariant containing the date value (toDateTime()).
RegExp Object | A QVariant containing the regular expression value (toRegExp()).
Array Object | The array is converted to a QVariantList. Each element is converted to a QVariant, recursively; cyclic references are not followed.
Object | The object is converted to a QVariantMap. Each property is converted to a QVariant, recursively; cyclic references are not followed.

See also isVariant().