<lmargin%:5><rmargin%:95><font:Arial Bold:20>Mission Editor...

Mission Editor Overview<font:Arial:16>
This description covers the basics of using the World Editor.  For detailed documentation and tutorials see the <a:www.garagegames.com/mg/projects/tge/>Torque Home Page</a>

The Mission Editor is the in-game tool for creating and editing landscapes and placing objects in the 3D world.

Press the F11 key while in the game to toggle the Mission Editor on and off.  The mission editor will start editing the currently loaded mission.

The Mission Editor is composed of the following tools, selectable from the Window menu:
<font:Arial Bold:16>World Editor<font:Arial:16> - Full screen object movement and selection.
<font:Arial Bold:16>World Editor Inspector<font:Arial:16> - Used to inspect the properties of mission objects
<font:Arial Bold:16>World Editor Creator<font:Arial:16> - Used to create new mission objects
<font:Arial Bold:16>Mission Area Editor<font:Arial:16> - Used to adjust the bounds of the mission area, as well as mirror terrain data
<font:Arial Bold:16>Terrain Editor<font:Arial:16> - Tool for manually adjusting the terrain heightfield and square properties
<font:Arial Bold:16>Terrain Terraform Editor<font:Arial:16> - Tool for procedurally generating the terrain heightfield from fractal operations
<font:Arial Bold:16>Terrain Texture Editor<font:Arial:16> - Tool for procedurally generating the terrain textures based on rules
<font:Arial Bold:16>Terrain Texture Painter<font:Arial:16> - Tool for manually painting terrain textures on the terrain

There are several editor functions and menus that are available in all mission editor modes:

<font:Arial Bold:20>Basic Movement<font:Arial:16>
The normal movement keys can be used to control both the player and the camera.  The right mouse button is used to rotate the camera or adjust the player's view.

<font:Arial Bold:20>File Menu<font:Arial:16>
<font:Arial Bold:16>New Mission...<font:Arial:16> - Creates a new empty mission with a default terrain and sky
<font:Arial Bold:16>Open Mission...<font:Arial:16> - Opens an existing mission for editing
<font:Arial Bold:16>Save Mission<font:Arial:16> - Saves changes to the current mission to disk
<font:Arial Bold:16>Save Mission As...<font:Arial:16> - Saves the current mission under a new name
<font:Arial Bold:16>Import Terraform Data...<font:Arial:16> - Imports terraform rules from an existing terrain file
<font:Arial Bold:16>Import Texture Data...<font:Arial:16> - Imports terrain texture rules from an existing terrain file
<font:Arial Bold:16>Export Terraform Bitmap...<font:Arial:16> - Only active from the Terrain Terraform Editor - exports the current terraform map to a bitmap

<font:Arial Bold:20>Edit Menu<font:Arial:16>
<font:Arial Bold:16>Undo<font:Arial:16> - Undoes the last action in terrain or world editing.  Not all actions can be undone
<font:Arial Bold:16>Redo<font:Arial:16> - Redoes the last undone action
<font:Arial Bold:16>Cut<font:Arial:16> - Cuts the selected objects in the world editor from the mission to the clipboard
<font:Arial Bold:16>Copy<font:Arial:16> - Copys the selected objects in the world editor to the clipboard
<font:Arial Bold:16>Paste<font:Arial:16> - Pastes the current clipboard contents into the mission
<font:Arial Bold:16>Select All<font:Arial:16> - Selects all mission objects in the world editor
<font:Arial Bold:16>Select None<font:Arial:16> - Clears the current selection in the world and terrain editors
<font:Arial Bold:16>Relight Scene<font:Arial:16> - Recomputes mission static lighting
<font:Arial Bold:16>World Editor Settings...<font:Arial:16> - Accesses the settings dialog for the World Editor
<font:Arial Bold:16>Terrain Editor Settings...<font:Arial:16> - Accesses the settings dialog for the Terrain Editor

<font:Arial Bold:20>Camera Menu<font:Arial:16>
<font:Arial Bold:16>Drop Camera At Player<font:Arial:16> - Moves the camera object to the location of the player, and sets the mode to camera movement mode
<font:Arial Bold:16>Drop Player At Camera<font:Arial:16> - Moves the player object to the location of the movable camera, and sets the mode to player movement mode
<font:Arial Bold:16>Toggle Camera<font:Arial:16> - Toggles between player and camera movement mode
<font:Arial Bold:16>Slowest...Fastest<font:Arial:16> - Adjusts the speed of the camera
