
This directory is for data referenced in the s-include-*.cs files in the server script directories.
Please do not put anything else here.

If a shell needs a custom variant of this data, put that variant in its data directory and replace
the inclusion of the relevant s-include-*.cs file with in-line data in the s-<faction>-<shell>.cs file.


base.lmale.png is a "reflection" texture for debris_player.dts.  The texture name is hardcoded in the DTS
file, and as of this writing we don't have a 3dsMax source for it, so we can't change the texture file's
name.  (The texture file apparently has to be a grayscale transparency, and is used to create a reflective surface.
White portions are mirror-like reflections and darker portions are less shiny.)

debris_player.cs is a throw-down load script that suppresses an error message in the console log.  As of this
writing it doesn't seem to need anything else in the contents, but FYI it is a clone of journeyman.cs with all
the animation references removed.
