Spycraft
Agent Record Sheet Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
|NAME| |
|RACE| |
|TOTALLEVELS| |
|EXP.CURRENT| |
|COLOR.EYE| |
Chatacter Name |
Department |
Agent Level |
Experience Points |
Eye Color |
|TABNAME| |
|CLASS.0| |
|CLASS.0.LEVEL| |
|REGION| |
|COLOR.HAIR|, |LENGTH.HAIR| |
Code Name |
First Class |
Level |
Nationality |
Hair |
|PLAYERNAME| |
|CLASS.1| |
|CLASS.1.LEVEL| |
|LOCATION| |
|HEIGHT| |
|WEIGHT| |
Player |
Second Class |
Level |
Location |
Height |
Weight |
|
|CLASS.2| |
|CLASS.2.LEVEL| |
|VAR.PSIONLEVEL.INTVAL| |
|AGE| |
|GENDER| |
Campaign |
Third Class |
Level |
Psion Level |
Age |
Gender |
ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| |
|STAT.%stat.NOTEMP.NOEQUIP| |
|STAT.%stat.MOD.NOTEMP.NOEQUIP| |
|STAT.%stat| |
|STAT.%stat.MOD| |
|ENDFOR|
|
|
|
TOTAL |
|
CURRENT |
|
|
|
|
|
|
VITALITY |
|HP| |
|
|
|
|
|
|
|
|
WOUNDS |
|ALTHP| |
|
|
|
|
|
|
|
|
DEFENSE |
|AC.Total| |
=10+ |
|AC.ClassDefense| / |AC.Armor| |
+ |
|STAT.1.MOD.INTVAL| |
+ |
|AC.Size| |
+ |
|AC.Misc| |
|
TOTAL |
|
CLASS/ARMOR |
|
DEX |
|
SIZE |
|
MISC |
|
TOTAL |
|
DEX |
|
MISC |
INITIATIVE |
|INITIATIVEMOD.INTVAL| |
= |
|STAT.1.MOD.INTVAL| |
+ |
|INITIATIVEBONUS.INTVAL| |
BUDGETS |
|
|
PERSONAL
BUDGET |
|VAR.BUDGETPOINTS.INTVAL| |
MISSION
BUDGET |
|VAR.MISSIONBUDGET.INTVAL| |
GADGET
POINTS |
|VAR.GADGETPOINTS.INTVAL| |
|
|
TOTAL |
|
DIE TYPE |
|
SPENT |
ACTION
DICE |
|VAR.ACTIONDICE.INTVAL| |
|
d|VAR.ACTIONDIETYPE.INTVAL| |
|
|
BASE
SPEED |
|MOVEMENT| |
DAMAGE
REDUCTION |
|DR| |
|
TOTAL |
|
WIS MOD |
|
MISC |
INSPIRATION |
|VAR.INSPIRATION.INTVAL| |
= |
|STAT.4.MOD.INTVAL| |
+ |
|VAR.INSPIRATIONMISC.INTVAL| |
EDUCATION |
|VAR.EDUCATION.INTVAL| |
= |
|STAT.3.MOD.INTVAL| |
+ |
|VAR.EDUCATIONMISC.INTVAL| |
|
TOTAL |
|
INT MOD |
|
MISC |
|
SAVING THROWS |
TOTAL |
|
BASE |
|
ABILITY |
|
MISC |
|
TEMPORARY |
CONDITIONAL
MODIFIERS |
|FOR,%checks,0,COUNT[CHECKS]-1,1,0|
|CHECK.%checks.NAME|
|IIF(CHECK.%checks.NAME:Fortitude)|
Constitution
|ELSE|
|ENDIF|
|IIF(CHECK.%checks.NAME:Reflex)|
Dexterity
|ELSE|
|ENDIF|
|IIF(CHECK.%checks.NAME:Will)|
Wisdom
|ELSE|
|ENDIF|
|
|CHECK.%checks.TOTAL| |
= |
|CHECK.%checks.BASE| |
+ |
|CHECK.%checks.STATMOD| |
+ |
|CHECK.%checks.MISC.NOMAGIC.NOSTAT|
|
+ |
|
|ENDFOR|
ATTACKS |
TOTAL |
|
BASE ATTACK |
|
STAT |
|
SIZE |
|
MISC |
|
TEMP |
MELEE
ATTACK BONUS |
|ATTACK.MELEE.TOTAL| |
= |
|ATTACK.MELEE|
|
+ |
|ATTACK.MELEE.STAT| |
+ |
|ATTACK.MELEE.SIZE|
|
+ |
|ATTACK.MELEE.MISC|
|
+ |
|
RANGED
ATTACK BONUS |
|ATTACK.RANGED.TOTAL| |
= |
|ATTACK.RANGED|
|
+ |
|ATTACK.RANGED.STAT| |
+ |
|ATTACK.RANGED.SIZE|
|
+ |
|ATTACK.RANGED.MISC|
|
+ |
|
GRAPPLE
CHECK |
|VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN| |
= |
|VAR.BAB.SIGN|
|
+ |
|ATTACK.GRAPPLE.STAT| |
+ |
|ATTACK.GRAPPLE.SIZE|
|
+ |
|ATTACK.GRAPPLE.MISC|
|
+ |
|
|
UNARMED |
TOTAL
ATTACK BONUS |
DAMAGE |
|ATTACK.UNARMED.TOTAL|
|
|DAMAGE.UNARMED|
|
|FOR,%weap,0,2,1,1|
|IIF(WEAPON.%weap.CATEGORY:BOTH)|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|IIF(WEAPON.%weap.CONTENTS:0)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo|
|IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )|
(|WEAPON.%weap.CONTENTS.%ammo.SPROP|)
|ENDIF|
|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
|ENDFOR|
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
|
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
ERROR |
|WEAPON.%weap.TOTALHIT|
|
|WEAPON.%weap.DAMAGE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
HAND |
RANGE |
TYPE |
SIZE |
SPECIAL PROPERTIES |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.RANGE|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
Special Properties |
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ENDIF|
|ENDIF|
|ENDFOR|
|%WEAPON.3|
|FOR,%weap,3,3,1,1|
|IIF(WEAPON.%weap.CATEGORY:BOTH)|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|ENDIF|
|ENDIF|
|ENDFOR|
|%|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand. |
|ARMOR.EQUIPPED0.NAME|
|
TYPE |
DEFENSE BONUS |
MAX DEX BONUS |
|ARMOR.EQUIPPED0.TYPE|
|
|ARMOR.EQUIPPED0.TOTALAC|
|
|ARMOR.EQUIPPED0.MAXDEX|
|
ARMOR CHECK PENALTY |
DAMAGE REDUCTION |
SPECIAL PROPERTIES |
|ARMOR.EQUIPPED0.ACCHECK|
|
|ARMOR.EQUIPPED0.EDR|
|
|ARMOR.EQUIPPED0.SPROP|
|
|
SKILLS |
|
|
MAX RANKS |
|MAXSKILLLEVEL|/|MAXCCSKILLLEVEL| |
SKILL NAME |
ABILITY |
SKILL MODIFIER |
ABILITY MODIFIER |
RANKS |
MISC MODIFIER |
|FOR,%skill,0,COUNT[SKILLS]-1,1,0|
|OIF(EVEN:%skill,, )|
|OIF(SKILL%skill.UNTRAINED,u,)| |
|SKILL.%skill| |
|SKILL.%skill.ABILITY| |
|SKILL.%skill.TOTAL| |
= |
|SKILL.%skill.ABMOD|
|
+ |
|SKILL.%skill.RANK|
|
+ |
|SKILL.%skill.MISC|
|
|ENDFOR|
u= Useable Untrained
|
FEATS |
NAME |
DESCRIPTION |
|FOR,%feat,0,COUNT[FEATSALL]-1,1,0|
|OIF(EVEN:%feat,, )|
|FEATALL.VISIBLE.%feat| |
|FEATALL.VISIBLE.%feat.DESC| |
|ENDFOR|
SPECIAL ABILITIES |
|SPECIALLIST| |
|%TEMPLATE|
|%|
BUDGETS |
PERSONAL BUDGET |
MISSION BUDGET |
GADGET POINTS |
|VAR.BUDGETPOINTS.INTVAL| |
|VAR.MISSIONBUDGET.INTVAL| |
|VAR.GADGETPOINTS.INTVAL| |
|%MISC.FUNDS|
OTHER ASSETS |
|MISC.FUNDS| |
|%|
|%COMPANIONS|
COMPANIONS |
|MISC.COMPANIONS| |
|%|
|%MISC.MAGIC|
|%|
|
COMBAT ACTIONS |
INITIATIVE ACTIONS | TYPE | EFFECT |
Delay | Free | You may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time you must act or lose your turn. |
Ready | Full | Choose an action and a trigger that will prompt it; if it doesn't happen, you lose your turn. |
Regroup | Half | +5 to your initiative total. |
ATTACK ACTIONS | TYPE | EFFECT |
Standard Attack | Half | None, uses 1 shot. |
Autofire | Full | Fire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack with a -1 penalty per volley. If you hit, one volleyhits the target. For every 4 over the targets Defense, another volley hits; uses 3 shots per volley. |
Burst (narrow) | Half | -3 attack; +2 damage; uses 3 shots. |
Burst (wide) | Half | +1 attack; uses 3 shots. |
Coup de grace | Full | Helpless target must make a Fortitude save (DC 10 + damage done) or die. |
Cover fire | Full | Offer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for one round; uses 5 shots. |
Disarm | Half | Make an opposed attack roll; if you win, your target is disarmed. |
Feint | Half | Make a Bluff check opposed by your opponents Sense Motive; if you succeed, your target may not add his dexterity modifier to Defense whenyou attack him next. |
Grapple | Half | Special (see Spycraft Espionage Handbook, page 172). |
Refresh | Full | If you are the target of no attacks this round, you may spend one action die at the end of the round to recover the result in vitality points, or 2 wounds. |
Strafe attack | Half | Target a number of adjacent squares up to half the ammo in your firearm and make an attack with a –2 penalty per square beyond the first; all targets hit suffers the same damage; uses 2 shots per targeted square. |
Strafe object | Half | Special (see Spycraft Espionage Handbook, page 168). |
Supressive fire | Full | One target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round; uses 5 shots. |
Taunt | Half | Make a Bluff check opposed by your target's Sense Motive; if you succeed, your target must attack you with his next action. |
Trip | Half | Make a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity; if you succeed, your target is prone. |
MOVEMENT ACTIONS | TYPE | EFFECT |
Standard move | Half | Move your Speed in feet. |
Charge | Full | +2 attack, -2 Defense for 1 round. |
Run | Full | Move 4x your Speed in feet. |
Total Defense | Full | +4 dodge bonus to Defense for 1 round. |
Withdraw | Full | Move 2x your Speed in feet away from combat. |
OTHER ACTIONS | TYPE | EFFECT |
Aim Ranged Weapon | Half | +1 bonus to next attack. |
Brace Firearm | Half | +2 bonus to next attack. |
|
STANDARD ISSUE GEAR |
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2,1,0|
|OIF(EVEN:%equip1,, )|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )|
(|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0|
o
|ENDFOR|
|IIF(EQ.%equip1.TYPE:Consumable)|
|FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0|
☐
|ENDFOR|
|ELSE|
|IIF(EQ.%equip1.TYPE:Ammunition)|
|FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0|
☐
|ENDFOR|
|ELSE|
|ENDIF|
|ENDIF|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.QTY|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.WT|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.COST|
|
|ENDFOR|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1,1,0|
|OIF(EVEN:%equip2,, )|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )|
(|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0|
o
|ENDFOR|
|IIF(EQ.%equip2.TYPE:Consumable)|
|FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0|
☐
|ENDFOR|
|ELSE|
|IIF(EQ.%equip2.TYPE:Ammunition)|
|FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0|
☐
|ENDFOR|
|ELSE|
|ENDIF|
|ENDIF|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.QTY|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.WT|
|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.COST|
|
|ENDFOR|
TOTAL WEIGHT CARRIED/VALUE |
|TOTAL.WEIGHT| |
|TOTAL.VALUE| |
|
|%WEAPON.3|
|FOR,%weap,3,3,1,1|
|IIF(WEAPON.%weap.CATEGORY:BOTH)|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
|ELSE|
|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|IIF(WEAPON.%weap.CONTENTS:0)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo|
|IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )|
(|WEAPON.%weap.CONTENTS.%ammo.SPROP|)
|ENDIF|
|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
|ENDFOR|
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)|
|WEAPON.%weap.NAME|
|
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
ERROR |
|WEAPON.%weap.TOTALHIT|
|
|WEAPON.%weap.DAMAGE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
HAND |
RANGE |
TYPE |
SIZE |
SPECIAL PROPERTIES |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.RANGE|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
Special Properties |
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ENDIF|
|ENDIF|
|ENDFOR|
|%|
|%WEAPON.4|
|FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0|
|IIF(WEAPON.%weap.CATEGORY:BOTH)|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.CATEGORY:Ranged)|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|IIF(WEAPON.%weap.CONTENTS:0)|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo|
|IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )|
(|WEAPON.%weap.CONTENTS.%ammo.SPROP|)
|ENDIF|
|
Range |
|FOR,%range,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range|'
|
|ENDFOR|
Hit |
|FOR,%range1,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|
|ENDFOR|
Dam |
|FOR,%range2,0,4,1,0|
|WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |
|ENDFOR|
Ammunition Used
|
ooooo ooooo ooooo ooooo |
|ENDFOR|
Special Properties
|
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ELSE|
|IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)|
|WEAPON.%weap.NAME|
|
TOTAL ATTACK BONUS |
DAMAGE |
CRITICAL |
ERROR |
|WEAPON.%weap.TOTALHIT|
|
|WEAPON.%weap.DAMAGE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
HAND |
RANGE |
TYPE |
SIZE |
SPECIAL PROPERTIES |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.RANGE|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.SPROP|
|
|ELSE|
|WEAPON.%weap.NAME|
|
HAND |
TYPE |
SIZE |
CRITICAL |
ERROR |
|WEAPON.%weap.HAND|
|
|WEAPON.%weap.TYPE|
|
|WEAPON.%weap.SIZE|
|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|
|
1H-P |
1H-O |
2H |
2W-P-(OH) |
2W-P-(OL) |
2W-OH |
Hit |
|WEAPON.%weap.BASEHIT|
|
|WEAPON.%weap.OHHIT|
|
|WEAPON.%weap.THHIT|
|
|WEAPON.%weap.TWPHITH|
|
|WEAPON.%weap.TWPHITL|
|
|WEAPON.%weap.TWOHIT|
|
Dam |
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
|WEAPON.%weap.THDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.BASICDAMAGE|
|
|WEAPON.%weap.OHDAMAGE|
|
Special Properties |
|WEAPON.%weap.SPROP|
|
|ENDIF|
|ENDIF|
|ENDIF|
|ENDFOR|
|%|
GADGETS |
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1)/2,1,0|
|OIF(EVEN:%equip1,, )|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )|
(|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0|
o
|ENDFOR|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.QTY|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.WT|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.COST|
|
|ENDFOR|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1,1,0|
|OIF(EVEN:%equip2,, )|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )|
(|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0|
o
|ENDFOR|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.QTY|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.WT|
|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.COST|
|
|ENDFOR|
|
|
|
|
VEHICLES |
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1)/2,1,0|
|OIF(EVEN:%equip1,, )|
|EQ.Not.Gear.NOT.Gadget.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )|
(|EQ.Not.Gear.NOT.Gadget.%equip1.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0|
o
|ENDFOR|
|
|EQ.Not.Gear.NOT.Gadget.%equip1.LOCATION|
|
|EQ.Not.Gear.NOT.Gadget.%equip1.QTY|
|
|EQ.Not.Gear.NOT.Gadget.%equip1.WT|
|
|EQ.Not.Gear.NOT.Gadget.%equip1.COST|
|
|ENDFOR|
|
ITEM |
LOCATION |
QTY |
WT. |
COST |
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Gadget]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1,1,0|
|OIF(EVEN:%equip2,, )|
|EQ.Not.Gadget.NOT.Gadget.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Gadget.%equip2.SPROP: )|
(|EQ.Not.Gear.NOT.Gadget.%equip2.SPROP|)
|ENDIF|
|FOR,%charges,1,EQ.Not.Gear.NOT.Gadget.%equip2.CHARGES,1,0|
o
|ENDFOR|
|
|EQ.Not.Gear.NOT.Gadget.%equip2.LOCATION|
|
|EQ.Not.Gear.NOT.Gadget.%equip2.QTY|
|
|EQ.Not.Gear.NOT.Gadget.%equip2.WT|
|
|EQ.Not.Gear.NOT.Gadget.%equip2.COST|
|
|ENDFOR|
|
|
|
|
|
|FOR,%vehicle,1,COUNT[EQTYPE.VEHICLE],1,1|)
|IIF(%vehicle:1)|
|IIF(EQ.EQTYPE.VEHICLE.%vehicle.QTY:1)|
|ELSE|
|ENDIF|
VEHICLE |
NAME |
|EQ.IS.Vehicle.0.NAME| |
SIZE |
|EQ.IS.Vehicle.0.SIZE| |
The Usual Refinements |
TYPE |
|EQ.IS.Vehicle.0.TYPE.1| |
|EQ.IS.Vehicle.0.SPROP| |
GADGETS |
|VAR.CURRENTVEHICLEMODS.INTVAL| |
MAXIMUM NUMBER OF GADGETS |
|VAR.MAXVEHICLEMODS.INTVAL| |
Vehicle Contents |
SPEED (In rounds) |
|VAR.VEHICLESPEED.INTVAL| ft. |
|EQ.IS.Vehicle.0.CONTENTS.0| |
|EQ.IS.Vehicle.0.CONTENTS.1| |
CRUISING SPEED (MPH) |
|VAR.VEHICLECRUISINGMPH.INTVAL|
mph |
|EQ.IS.Vehicle.0.CONTENTS.2| |
|EQ.IS.Vehicle.0.CONTENTS.3| |
TOP SPEED (MPH) |
|VAR.VEHICLETOPMPH.INTVAL|
mph |
|EQ.IS.Vehicle.0.CONTENTS.4| |
|EQ.IS.Vehicle.0.CONTENTS.5| |
CURRENT SPEED (MPH) |
|
|EQ.IS.Vehicle.0.CONTENTS.6| |
|EQ.IS.Vehicle.0.CONTENTS.7| |
HANDLING |
|VAR.VEHICLEHANDLING| |
|EQ.IS.Vehicle.0.CONTENTS.8| |
|EQ.IS.Vehicle.0.CONTENTS.9| |
Blown tires:oooo
-2 per tire |
|
|EQ.IS.Vehicle.0.CONTENTS.10| |
|EQ.IS.Vehicle.0.CONTENTS.11| |
DEFENSE |
|VAR.VEHICLEDEFENSE.INTVAL| |
|EQ.IS.Vehicle.0.CONTENTS.12| |
|EQ.IS.Vehicle.0.CONTENTS.13| |
HARDNESS |
|VAR.VEHICLEHARDNESS.INTVAL| |
|EQ.IS.Vehicle.0.CONTENTS.14| |
|EQ.IS.Vehicle.0.CONTENTS.15| |
TOTAL WOUND POINTS |
|VAR.VEHICLEWOUNDPOINTS.INTVAL| |
|EQ.IS.Vehicle.0.CONTENTS.16| |
|EQ.IS.Vehicle.0.CONTENTS.17| |
CURRENT WOUND POINTS |
|
|EQ.IS.Vehicle.0.CONTENTS.18| |
|EQ.IS.Vehicle.0.CONTENTS.19| |
o
Crippled (1/2 WP) -5 to Handling and crash check (DC +5) o
Disabled (0 WP) Can't run and crash check (DC +10) o
Destroyed (2x WP) Damage as failed crash check |
|
|
|ELSE|
WARNING: The Vehicle block will only output correctly if you have equipped one (and only one) vehicle in your EqSet.
Also note that you must equip the vehicle to the character, setting the vehicle to not carried or carried will not activate the stats. |
|ENDIF|
|ENDFOR|