Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME|
|SIZELONG|-size |GENDER.LONG| |TEMPLATELIST| |RACE|
|CLASSLIST|

|%VAR.ACTIONREMAIN.GT.0| |%| |IIF(VAR.IF(VAR("COUNT[VISION]")>0;1;0):1)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Mutation")>0)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Defect")>0)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Background")>0)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Occupation")>0)| |ENDIF|
Action Points: |VAR.ACTIONREMAIN.INTVAL|
Hit Dice: |HITDICE|
Hit Points: |HP|
Initiative: |INITIATIVEMOD|
Speed: |MOVEMENT|
Defense: |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|)
Attacks: |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THHIT|; |ELSE| |WEAPON.%weap.TOTALHIT|; |ENDIF| |ENDFOR|
Damage: |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THDAMAGE|; |ELSE| |WEAPON.%weap.DAMAGE|; |ENDIF| |ENDFOR|
Vision: |VISION|
Face / Reach: |FACE| / |REACH|
Special Qualities & Talents: |SPECIALLIST|
Mutations: |ABILITYLIST.Mutation|
Defects: |ABILITYLIST.Defect|
Saves: |FOR,%checks,0,COUNT[CHECKS]-2,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL|, |ENDFOR| |FOR,%checks,COUNT[CHECKS]-1,COUNT[CHECKS]-1,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL| |ENDFOR|
Abilities: |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|), |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|) |ENDFOR|
Skills: |FOR.0,COUNT[SKILLS]-1,100,\SKILL.%.NAME\ \SKILL.%.TOTAL\; , , ,0|
Feats: |FEATALLLIST|
Challenge Rating: |CR|
   
Background: |FEATALL.HIDDEN.0.TYPE=Background||ABILITYALL.Background.0.TYPE=Background|
Starting Occupation: |FEATALL.HIDDEN.0.TYPE=Occupation||ABILITYALL.Occupation.0.TYPE=Occupation| |IIF(count("ABILITIES";"CATEGORY=Second Occupation")>0)| , |ABILITYALL.Second Occupation.0.TYPE=SecondOccupation| |ENDIF|
Reputation: |VAR.REPUTATION.INTVAL|

Possessions: |FOR,%equip,0,COUNT[EQUIPMENT]-2,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME|, |ENDIF| |ENDFOR| |FOR,%equip,COUNT[EQUIPMENT]-1,COUNT[EQUIPMENT]-1,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME| |ENDIF| ; |ENDFOR|