Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |PLAYERNAME| |ALIGNMENT| |DEITY| |POOL.COST| Click for Bio
CHARACTER NAME PLAYER ALIGNMENT DEITY POINTS
|CLASSLIST| |EXP.CURRENT| |RACE| |SIZE| |HEIGHT| |WEIGHT| |VISION|
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
Str
Strength
|STAT.0| |STAT.0.MOD|

Dex
Dexterity
|STAT.1| |STAT.1.MOD|

Con
Constitution
|STAT.2| |STAT.2.MOD|

Int
Intelligence
|STAT.3| |STAT.3.MOD|

Wis
Wisdom
|STAT.4| |STAT.4.MOD|

Cha
Charisma
|STAT.5| |STAT.5.MOD|


WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|






|MOVEMENT|
AC
Armour Class
|BONUS.COMBAT.AC.TOTAL| : |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor| : |BONUS.COMBAT.AC.TOTAL.!Ability.!PRESA:1,Uncanny Dodge.MIN=0| = |BONUS.COMBAT.AC.BASE| + |BONUS.COMBAT.AC.Armor| + |BONUS.COMBAT.AC.Ability| + |BONUS.COMBAT.AC.SIZE| + |BONUS.COMBAT.AC.NaturalArmor| + |BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor|
|SPELLFAILURE| |ACCHECK| |MAXDEX|
TOTAL TOUCH FLAT BASE ARMOR
BONUS
STAT
BONUS
SIZE
BONUS
NATURAL
ARMOR
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT.1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|
|FOR.0,COUNT[SKILLS],1,,,,1|
SKILLS
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
\SKILL%\\SKILL%.ABILITY\\SKILL%.TOTAL\=\SKILL%.ABMOD\
+\SKILL%.RANK\
+\SKILL%.MISC\
|FOR,%checks,0,COUNT[CHECKS]-1,1,0| |ENDFOR|
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MAGIC
MODIFIER
RACE
MODIFIER
TEMPORARY
MODIFIER
CONDITIONAL
MODIFIERS
|CHECK.%checks.NAME|
|IIF(CHECK.%checks.NAME:Fortitude)| Constitution |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Reflex)| Dexterity |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Will)| Wisdom |ELSE| |ENDIF|
|CHECK.%checks.TOTAL| = |CHECK.%checks.BASE| + |CHECK.%checks.STATMOD| + |CHECK.%checks.MAGIC|
+ |CHECK.%checks.RACE|
+
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |ATTACK.MELEE.STAT| + |ATTACK.MELEE.SIZE|
+ |ATTACK.MELEE.MISC|
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |ATTACK.RANGED.STAT| + |ATTACK.RANGED.SIZE|
+ |ATTACK.RANGED.MISC|
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMEDTOTAL ATTACK BONUSDAMAGECRITICAL
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2
|FOR.0,3,1,
\WEAPON.%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON.%.TOTALHIT\
\WEAPON.%.DAMAGE\
\WEAPON.%.CRIT\/x\WEAPON.%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON.%.HAND\
\WEAPON.%.RANGE\
\WEAPON.%.TYPE\
\WEAPON.%.SIZE\
\WEAPON.%.SPROP\
,
,1| |FOR.0,2,1,\ARMOR%.NAME\
TYPEARMOR BONUSMAX DEX BONUS\ARMOR%.TYPE\
\ARMOR%.TOTALAC\
\ARMOR%.MAXDEX\
,
CHECK PENALTYSPELL FAILURESPECIAL PROPERTIES
\ARMOR%.ACCHECK\
\ARMOR%.SPELLFAIL\
\ARMOR%.SPROP\
,
,1|
AMMUNITION
|EQTYPE.Ammunition.0.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.1.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.2.NAME|
ooooo ooooo
ooooo ooooo
|EQTYPE.Ammunition.3.NAME|
ooooo ooooo
ooooo ooooo


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com

Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|DFOR.0,(COUNT[EQUIPMENT]+1)/2,1,COUNT[EQUIPMENT],(COUNT[EQUIPMENT]+1)/2,,,,0|
EQUIPMENT
ITEM EQUIPPED QTY WT. GP COST ITEM EQUIPPED QTY WT. GP COST
\EQ.%.LONGNAME\
\EQ.%.SPROP\
\EQ.%.EQUIPPED\
\EQ.%.QTY\
\EQ.%.WT\
\EQ.%.COST\
TOTAL WEIGHT CARRIED/VALUE |TOTAL.WEIGHT| |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light |WEIGHT.LIGHT| Medium |WEIGHT.MEDIUM| Heavy |WEIGHT.HEAVY|
DINERO
|MISC.FUNDS|
COMPANIONS
|MISC.COMPANIONS|
SPELLPOINTS
|SPELLPOINTS|
PROFICIENCIES
|WEAPONPROFS|
PROHIBITED
|PROHIBITEDLIST|
LANGUAGES
|LANGUAGES|
|%DOMAIN1| |FOR.1,COUNT[DOMAINS]+1,1,, , ,2|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\
|%|
SPECIAL ABILITIES
|SPECIALLIST|
|FOR.0,100,1,,,,2|
FEATS
NAME DESCRIPTION
\FEATALL%\\FEATALL%.DESC\
|FOR.3,100,1,
\WEAPON.%.NAME\
TOTAL ATTACK BONUSDAMAGECRITICAL
\WEAPON.%.TOTALHIT\
\WEAPON.%.DAMAGE\
\WEAPON.%.CRIT\/x\WEAPON.%.MULT\
,
HANDRANGETYPESIZESPECIAL PROPERTIES
\WEAPON.%.HAND\
\WEAPON.%.RANGE\
\WEAPON.%.TYPE\
\WEAPON.%.SIZE\
\WEAPON.%.SPROP\
,
,1|

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|FOR,%class,0,9,1,1| |%SPELLLISTCLASS.%class|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR|
|SPELLLISTCLASS.%class| Spells
LEVEL%level
KNOWN|SPELLLISTKNOWN.%class.%level|
PER DAY|SPELLLISTCAST.%class.%level|
SPELL DC|SPELLLISTDC.%class.%level|
|%| |FOR,%level,0,9,1,1| |%SPELLLISTBOOK.%class.%level| |FOR.0,100,1,,,,2| |%| |ENDFOR| |%SPELLLISTCLASS.%class|
NAME SCHOOL EFFECT RANGE CASTING TIME DURATION COMPs SAVE SR
LEVEL %level
\SPELLMEM.%class.-1.%level.%.BONUSSPELL\\SPELLMEM.%class.-1.%level.%.NAME\
\SPELLMEM.%class.-1.%level.%.SCHOOL\
\SPELLMEM.%class.-1.%level.%.EFFECT\
\SPELLMEM.%class.-1.%level.%.RANGE\
\SPELLMEM.%class.-1.%level.%.CASTINGTIME\
\SPELLMEM.%class.-1.%level.%.DURATION\
\SPELLMEM.%class.-1.%level.%.COMPONENTS\
\SPELLMEM.%class.-1.%level.%.SAVEINFO\
\SPELLMEM.%class.-1.%level.%.SR\
 

PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com
|%| |ENDFOR|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME|
|NAME|'s portrait
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
Description
|DESC|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
Biography
|BIO|


PCGen (pcgen.sf.net) template by Richard O'Doherty-Gregg with help from Arcady. If you have any suggestions please send them to OdGregg@bigpond.com