|NAME|
|SIZELONG|-size |GENDER.LONG| |TEMPLATELIST| |RACE|
|CLASSLIST|
Action Points: | |VAR.ACTIONREMAIN.INTVAL| |
Hit Dice: | |HITDICE| |
Hit Points: | |HP| |
Initiative: | |INITIATIVEMOD| |
Speed: | |MOVEMENT| |
Defense: | |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|) |
Attacks: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THHIT|; |ELSE| |WEAPON.%weap.TOTALHIT|; |ENDIF| |ENDFOR| |
Damage: | |FOR,%weap,0,COUNT[EQTYPE.Weapon],1,0| |WEAPON.%weap.NAME| |IIF(WEAPON.%weap.TOTALHIT:N/A)| (two handed) |WEAPON.%weap.THDAMAGE|; |ELSE| |WEAPON.%weap.DAMAGE|; |ENDIF| |ENDFOR| |
Vision: | |VISION| |
Face / Reach: | |FACE| / |REACH| |
Special Qualities & Talents: | |SPECIALLIST| |
Mutations: | |ABILITYLIST.Mutation| |
Defects: | |ABILITYLIST.Defect| |
Saves: | |FOR,%checks,0,COUNT[CHECKS]-2,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL|, |ENDFOR| |FOR,%checks,COUNT[CHECKS]-1,COUNT[CHECKS]-1,1,0| |CHECK.%checks.NAME|: |CHECK.%checks.TOTAL| |ENDFOR| |
Abilities: | |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|), |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| (|STAT.%stat.MOD|) |ENDFOR| |
Skills: | |FOR.0,COUNT[SKILLS]-1,100,\SKILL.%.NAME\ \SKILL.%.TOTAL\; , , ,0| |
Feats: | |FEATALLLIST| |
Challenge Rating: | |CR| |
Background: | |FEATALL.HIDDEN.0.TYPE=Background||ABILITYALL.Background.0.TYPE=Background| |
Starting Occupation: | |FEATALL.HIDDEN.0.TYPE=Occupation||ABILITYALL.Occupation.0.TYPE=Occupation| |IIF(count("ABILITIES";"CATEGORY=Second Occupation")>0)| , |ABILITYALL.Second Occupation.0.TYPE=SecondOccupation| |ENDIF| |
Reputation: | |VAR.REPUTATION.INTVAL| |
Possessions: |FOR,%equip,0,COUNT[EQUIPMENT]-2,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME|, |ENDIF| |ENDFOR| |FOR,%equip,COUNT[EQUIPMENT]-1,COUNT[EQUIPMENT]-1,1,1| |IIF(EQ.%equip.TYPE:VIRTUAL)| |ELSE| |EQ.%equip.NAME| |ENDIF| ; |ENDFOR|