|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Coin.NOT.Gem]-1),1,0|
|OIF(EVEN:%equip1,, | )|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.LOCATION:Equipped)|
|ENDIF|
|EQ.Not.Coin.NOT.Gem.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.LOCATION:Equipped)|
|ENDIF|
|
|OIF(EVEN:%equip1,, | )|
|EQ.Not.Coin.NOT.Gem.%equip1.LOCATION|
|
|OIF(EVEN:%equip1,, | )|
|EQ.Not.Coin.NOT.Gem.%equip1.QTY|
|
|OIF(EVEN:%equip1,, | )|
|EQ.Not.Coin.NOT.Gem.%equip1.WT|
|
|OIF(EVEN:%equip1,, | )|
|EQ.Not.Coin.NOT.Gem.%equip1.COST|
|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.SPROP: )|
|OIF(EVEN:%equip1,, | )|
(|EQ.Not.Coin.NOT.Gem.%equip1.SPROP|)
|
|ENDIF|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.NOTE: )|
|OIF(EVEN:%equip1,, | )|
(|EQ.Not.Coin.NOT.Gem.%equip1.NOTE|)
|
|ENDIF|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.CHARGES:0)|
|ELSE|
|OIF(EVEN:%equip1,, | )|
|FOR,%charges,1,EQ.Not.Coin.NOT.Gem.%equip1.CHARGES,1,0|
|ENDFOR|
|
|ENDIF|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Consumable)|
|OIF(EVEN:%equip1,, | )|
|FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0|
|ENDFOR|
|
|ELSE|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Potion)|
|OIF(EVEN:%equip1,, | )|
|FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0|
|ENDFOR|
|
|ELSE|
|IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Ammunition)|
|OIF(EVEN:%equip1,, | )|
|FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0|
|ENDFOR|
|
|ELSE|
|ENDIF|
|ENDIF|
|ENDIF|
|ENDFOR|
|
|
Light |
|WEIGHT.LIGHT| |
Medium |
|WEIGHT.MEDIUM| |
Heavy |
|WEIGHT.HEAVY| |
Lift Over Head |
|WEIGHT.OVERHEAD| |
Lift Off Ground |
|WEIGHT.OFFGROUND| |
Push/Drag |
|WEIGHT.PUSHDRAG| |
|
|%COUNT[EQTYPE.Coin.ADD.Gem]|
|FOR.0,COUNT[EQTYPE.Coin],1,\EQTYPE.Coin.%.NAME\: \EQTYPE.Coin.%.QTY\, , ,1|
|FOR.0,COUNT[EQTYPE.Gem],1,\EQTYPE.Gem.%.QTY\x\EQTYPE.Gem.%.NAME\ (\EQTYPE.Gem.%.COST\) , , ,1|
|MISC.FUNDS|
|
|
|%|
|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
|FOR,%specialAttack,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialAttack","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0|
|OIF(EVEN:%specialAttack,, | )|
|ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:Extraordinary)|
(Ex)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:Supernatural)|
(Su)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:SpellLike)|
(Sp)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:PsiLike)|
(Ps)
|ENDIF|
|
|OIF(EVEN:%specialAttack,, | )|
|ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.DESC|
|
|ENDFOR|
|
|ENDIF|
|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
|FOR,%specialQuality,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialQuality","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0|
|OIF(EVEN:%specialQuality,, | )|
|ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:Extraordinary)|
(Ex)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:Supernatural)|
(Su)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:SpellLike)|
(Sp)
|ENDIF|
|IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:PsiLike)|
(Ps)
|ENDIF|
|
|OIF(EVEN:%specialQuality,, | )|
|ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.DESC|
|
|ENDFOR|
|
|ENDIF|
|%COUNT[SA]|
|FOR,%sa,0,COUNT[SA]-1,1,0|
|OIF(EVEN:%sa,, | )|
|SPECIALABILITY.%sa|
|
|ENDFOR|
|
|%|
|FOR,%feat,0,COUNT[FEATSALL.VISIBLE]-1,1,0|
|OIF(EVEN:%feat,, | )|
|FEATALL.VISIBLE.%feat|
|
|OIF(EVEN:%feat,, | )|
|FEATALL.VISIBLE.%feat.DESC|
|
|ENDFOR|
|
|IIF(HASVAR:DivineRank)|
|ABILITYLIST.Salient Divine Ability|
|
|
|ELSE|
|%DOMAIN.1|
|FOR,%domain,1,COUNT[DOMAINS],1,0|
|OIF(EVEN:%domain,, | )|
|DOMAIN.%domain|
|DOMAIN.%domain.POWER|
|
|ENDFOR|
|
|%|
|%WEAPONPROF|
|
|%|
|%COUNT[LANGUAGES]|
|
|%|
|