|NAME| |PLAYERNAME| |DEITY| |ALIGNMENT|
Name Player Name Deity Alignment
|FOR,%class,0,COUNT[CLASSES]-1,1,1| |IIF(CLASS.%class.TYPE:Monster)| |ELSE| |IIF(TEXT.LENGTH.CLASS.%class.LEVEL:0)| |ELSE| |MANUALWHITESPACE| |CLASSABB.%class||CLASS.%class.LEVEL| |ENDMANUALWHITESPACE| |ENDIF| |ENDIF| |ENDFOR| |EXP.CURRENT| |RACE| |SIZELONG| |HEIGHT| |WEIGHT| |VISION|
Class Experience Race Size Height Weight Vision
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR| |POOL.COST|
TCL Next Level Age Gender Eyes Hair Points
|IIF(AC.Armor:0)| |ELSE| |ENDIF| |IIF(AC.Shield:0)| |ELSE| |ENDIF|
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
Ability
Name
Base
Score
Mod Curr
Score
Mod Temp
Score
Mod
|STAT.%stat.NAME| |STAT.%stat.NOTEMP.NOEQUIP| |STAT.%stat.MOD.NOTEMP.NOEQUIP| |STAT.%stat| |STAT.%stat.MOD| |STAT.%stat.NOTEMP| |STAT.%stat.MOD.NOTEMP|
          Wounds/Current HP   Subdual Damage Damage Reduction Speed
HP   |HP|       |DR|
  |MOVEMENT|
AC   |AC.Total|  :  |AC.Touch|  :  |AC.Flatfooted|  =  |AC.Base|  +  |AC.Armor|  +  |AC.Shield|  +  |AC.Ability|  +  |AC.Size|  +  |AC.NaturalArmor|  +  |AC.Dodge|  +  |AC.Deflection|  +  |AC.Misc|     |SPELLFAILURE|   |ACCHECK|   |SR|
    Total   Touch   Flat   Base   Armor   Shield   Stat   Size   Natural   Dodge   Deflection   Misc   Misc   Miss Chance   Arcane
Spell
Failure
  Armor
Check
Penalty
  Spell
Resist
Initiative |INITIATIVEMOD| = |STAT.1.MOD| + |INITIATIVEBONUS|
Total Dex Misc
Base Attack |ATTACK.MELEE|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
Power Points
Base PP |VAR.BASEPOWERPOINTS.INTVAL| Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL| Total PP |VAR.TOTALPOWERPOINTS.INTVAL|
 
|%| |FOR,%skill,0,COUNT[SKILLS]-1,1,0| |OIF(EVEN:%skill,,)| |ENDFOR|
SKILLS Max Ranks |MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME Key
Ability
Skill
Mod
  Ability
Mod
  Ranks   Misc
Mod
|OIF(SKILL%skill.UNTRAINED,◆,)|   |SKILL.%skill| |SKILL.%skill.ABILITY| |SKILL.%skill.TOTAL| = |SKILL.%skill.ABMOD|
+ |SKILL.%skill.RANK|
+ |SKILL.%skill.MISC|
|%COUNT[FEATTYPE.Turning.ALL]| |IIF(TEXT.LENGTH.FEATALLLIST.TYPE=Turning:0)| |IIF(HASFEAT:Turn Undead.OR.HASFEAT:Rebuke Undead)| |IIF(HASFEAT:Turn Undead)| |ELSE| |ENDIF| |ENDIF| |IIF(HASFEAT:Turn Earth.OR.HASFEAT:Rebuke Earth)| |IIF(HASFEAT:Turn Earth)| |ELSE| |ENDIF| |ENDIF| |IIF(HASFEAT:Turn Air.OR.HASFEAT:Rebuke Air)| |IIF(HASFEAT:Turn Air)| |ELSE| |ENDIF| |ENDIF| |IIF(HASFEAT:Turn Water.OR.HASFEAT:Rebuke Water)| |IIF(HASFEAT:Turn Water)| |ELSE| |ENDIF| |ENDIF| |IIF(HASFEAT:Turn Fire.OR.HASFEAT:Rebuke Fire)| |IIF(HASFEAT:Turn Fire)| |ELSE| |ENDIF| |ENDIF| |IIF(HASFEAT:Turn Plant.OR.HASFEAT:Rebuke Plant)| |IIF(HASFEAT:Turn Plant)| |ELSE| |ENDIF| |ENDIF|
TURNING
Type Check Dmg Lvl Times
Turn UndeadRebuke Undead1d20|VAR.TurnCheckUndead.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDiceUndead.INTVAL|d|VAR.TurnDieSizeUndead.INTVAL||VAR.TurnDamagePlusUndead.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelUndead.INTVAL| |FOR,%turntimes,0,TurnTimesUndead-1,1,0| |ENDFOR|
Turn EarthRebuke Earth1d20|VAR.TurnCheckEarth.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDiceEarth.INTVAL|d|VAR.TurnDieSizeEarth.INTVAL||VAR.TurnDamagePlusEarth.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelEarth.INTVAL| |FOR,%turntimes,0,TurnTimesEarth-1,1,0| |ENDFOR|
Turn AirRebuke Air1d20|VAR.TurnCheckAir.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDiceAir.INTVAL|d|VAR.TurnDieSizeAir.INTVAL||VAR.TurnDamagePlusAir.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelAir.INTVAL| |FOR,%turntimes,0,TurnTimesAir-1,1,0| |ENDFOR|
Turn WaterRebuke Water1d20|VAR.TurnCheckWater.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDiceWater.INTVAL|d|VAR.TurnDieSizeWater.INTVAL||VAR.TurnDamagePlusWater.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelWater.INTVAL| |FOR,%turntimes,0,TurnTimesWater-1,1,0| |ENDFOR|
Turn FireRebuke Fire1d20|VAR.TurnCheckFire.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDiceFire.INTVAL|d|VAR.TurnDieSizeFire.INTVAL||VAR.TurnDamagePlusFire.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelFire.INTVAL| |FOR,%turntimes,0,TurnTimesFire-1,1,0| |ENDFOR|
Turn PlantRebuke Plant1d20|VAR.TurnCheckPlant.INTVAL.SIGN.NOZERO| |MANUALWHITESPACE||VAR.TurnDicePlant.INTVAL|d|VAR.TurnDieSizePlant.INTVAL||VAR.TurnDamagePlusPlant.INTVAL.SIGN.NOZERO||ENDMANUALWHITESPACE| |VAR.TurnLevelPlant.INTVAL| |FOR,%turntimes,0,TurnTimesPlant-1,1,0| |ENDFOR|
|ENDIF| |%|
|FOR,%checks,0,COUNT[CHECKS]-1,1,0| |ENDFOR|
Saving Throws Total Base Ability Magic Misc Epic Temp Temporary Modifiers
|CHECK.%checks.NAME| |IIF(CHECK.%checks.NAME:Fortitude)| (con) |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Reflex)| (dex) |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Will)| (wis) |ELSE| |ENDIF| |CHECK.%checks.TOTAL| = |CHECK.%checks.BASE| + |CHECK.%checks.STATMOD| + |CHECK.%checks.MAGIC| + |CHECK.%checks.MISC.NOMAGIC.NOSTAT| + |CHECK.%checks.EPIC| +
|IIF(VAR.UseCombatManueverBonus:1)|
Total Base Attack Bonus Stat Size Misc Epic Temp
MELEE |ATTACK.MELEE.TOTAL| = |ATTACK.MELEE| + |ATTACK.MELEE.STAT| + |ATTACK.MELEE.SIZE| + |ATTACK.MELEE.MISC| + |ATTACK.MELEE.EPIC| +
RANGED |ATTACK.RANGED.TOTAL| = |ATTACK.RANGED| + |ATTACK.RANGED.STAT| + |ATTACK.RANGED.SIZE| + |ATTACK.RANGED.MISC| + |ATTACK.RANGED.EPIC| +
CMB |VAR.CMB.INTVAL.SIGN| = |VAR.CMB_BAB.INTVAL.SIGN| + |VAR.CMB_STAT.INTVAL.SIGN| + |VAR.CMB_SizeMod.INTVAL.SIGN| + |VAR.CMB-ATTACK.MELEE.BASE-VAR.CMB_STAT-VAR.CMB_SizeMod.INTVAL.SIGN| + +0 +
|IIF(VAR.IF(VAR("CMD")>0;1;0):1)| |ELSE| |ENDIF|
Combat Maneuver Bonus |VAR.CMB_Grapple.INTVAL.SIGN| |VAR.CMB_Trip.INTVAL.SIGN| |VAR.CMB_Disarm.INTVAL.SIGN| |VAR.CMB_Sunder.INTVAL.SIGN| |VAR.CMB_BullRush.INTVAL.SIGN| |VAR.CMB_Overrun.INTVAL.SIGN|
Combat Maneuver Defense |VAR.CMD_Grapple.INTVAL| |IIF(VAR.IF(var("CantBeTripped")!=0;1;0):1)| Immune |ELSE| |VAR.CMD_Trip.INTVAL| |ENDIF| |VAR.CMD_Disarm.INTVAL| |VAR.CMD_Sunder.INTVAL| |VAR.CMD_BullRush.INTVAL| |VAR.CMD_Overrun.INTVAL|
OFFENSE |VAR.CMB_Grapple.INTVAL.SIGN| |VAR.CMB_Trip.INTVAL.SIGN| |VAR.CMB_Disarm.INTVAL.SIGN| |VAR.CMB_Sunder.INTVAL.SIGN| |VAR.CMB_Bull.INTVAL.SIGN| |VAR.CMB_Overrun.INTVAL.SIGN|
DEFENSE |VAR.CMB_Grapple_DEF.INTVAL| |VAR.CMB_Trip_DEF.INTVAL| |VAR.CMB_Disarm_DEF.INTVAL| |VAR.CMB_Sunder_DEF.INTVAL| |VAR.CMB_Bull_DEF.INTVAL| |VAR.CMB_Overrun_DEF.INTVAL|
GRAPPLE TRIP DISARM SUNDER BULL RUSH OVERRUN
|ELSE|
GRAPPLE |ATTACK.GRAPPLE.TOTAL.SHORT| = |ATTACK.GRAPPLE.BASE| + |ATTACK.GRAPPLE.STAT| + |ATTACK.GRAPPLE.SIZE| + |ATTACK.GRAPPLE.EPIC| + |ATTACK.GRAPPLE.MISC| +
|ENDIF|
Unarmed Total Attack Bonus Damage Critical
|WEAPONH.TOTALHIT| |WEAPONH.DAMAGE| |WEAPONH.CRIT|/x|WEAPONH.MULT|

|FOR,%weap,0,2,1,0| |%WEAPON.%weap.NAME| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |IIF(WEAPON.%weap.CONTENTS:0)| |ELSE| |ENDIF| |ENDIF|
|WEAPON.%weap.NAME| Current Hand Type Size Critical
|WEAPON.%weap.HAND| |WEAPON.%weap.TYPE| |WEAPON.%weap.SIZE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
Ammunition |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0| |IIF(%ammo:0)| |ELSE| , |ENDIF| |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF| |ENDFOR|
|IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR| |ELSE| |IIF(WEAPON.%weap.BASEHIT:N/A)| |ELSE| |ENDIF| |IIF(WEAPON.%weap.TWPHITH:N/A)| |ELSE| |ENDIF| |IIF(WEAPON.%weap.OHHIT:N/A)| |ELSE| |ENDIF| |IIF(WEAPON.%weap.TWPHITL:N/A)| |ELSE| |ENDIF| |IIF(WEAPON.%weap.THHIT:N/A)| |ELSE| |ENDIF| |IIF(WEAPON.%weap.TWOHIT:N/A)| |ELSE| |ENDIF| |ENDIF| |IIF(TEXT.LENGTH.WEAPON.%weap.SPROP:0)| |ELSE| |ENDIF|
  |WEAPON.%weap.RANGELIST.%range|
To Hit |WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
Dam |WEAPON.%weap.RANGELIST.%range2.DAMAGE|
To Hit Dam   To Hit Dam
1H-P |WEAPON.%weap.BASEHIT| |WEAPON.%weap.BASEHIT| |WEAPON.%weap.BASICDAMAGE| 2W-p-(OH) |WEAPON.%weap.TWPHITH| |WEAPON.%weap.TWPHITH| |WEAPON.%weap.BASICDAMAGE|
1H-O |WEAPON.%weap.OHHIT| |WEAPON.%weap.OHHIT| |WEAPON.%weap.OHDAMAGE| 2W-P-(OL) |WEAPON.%weap.TWPHITL| |WEAPON.%weap.TWPHITL| |WEAPON.%weap.BASICDAMAGE|
2H |WEAPON.%weap.THHIT| |WEAPON.%weap.THHIT| |WEAPON.%weap.THDAMAGE| 2W-OH |WEAPON.%weap.TWOHIT| |WEAPON.%weap.TWOHIT| |WEAPON.%weap.OHDAMAGE|
Special Properties |WEAPON.%weap.SPROP|
|%| |ENDFOR|
|IIF(TEXT.LENGTH.ARMOR.EQUIPPED.0.SPROP:0)| |ELSE| |ENDIF|
ARMOR Type AC Max Dex Check Spell Failure
|ARMOR.EQUIPPED.0.NAME| |ARMOR.EQUIPPED.0.TYPE| |ARMOR.EQUIPPED.0.TOTALAC| |ARMOR.EQUIPPED.0.MAXDEX| |ARMOR.EQUIPPED.0.ACCHECK| |ARMOR.EQUIPPED.0.SPELLFAIL|
|ARMOR.EQUIPPED.0.SPROP|

SHIELD Type AC Max Dex Check Spell Failure
|ARMOR.SHIELD.EQUIPPED.0.NAME| |ARMOR.SHIELD.EQUIPPED.0.TYPE| |ARMOR.SHIELD.EQUIPPED.0.TOTALAC| |ARMOR.SHIELD.EQUIPPED.0.MAXDEX| |ARMOR.SHIELD.EQUIPPED.0.ACCHECK| |ARMOR.SHIELD.EQUIPPED.0.SPELLFAIL|



|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Coin.NOT.Gem]-1),1,0| |OIF(EVEN:%equip1, |OIF(EVEN:%equip1, |OIF(EVEN:%equip1, |OIF(EVEN:%equip1, |OIF(EVEN:%equip1, |IIF(EQ.Not.Coin.NOT.Gem.%equip1.SPROP: )| |OIF(EVEN:%equip1, |ENDIF| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.NOTE: )| |OIF(EVEN:%equip1, |ENDIF| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.CHARGES:0)| |ELSE| |OIF(EVEN:%equip1, |ENDIF| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Consumable)| |OIF(EVEN:%equip1, |ELSE| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Potion)| |OIF(EVEN:%equip1, |ELSE| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.TYPE:Ammunition)| |OIF(EVEN:%equip1, |ELSE| |ENDIF| |ENDIF| |ENDIF| |ENDFOR|
Equipment
ITEM LOCATION QTY WT COST
,)| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.LOCATION:Equipped)| |ENDIF| |EQ.Not.Coin.NOT.Gem.%equip1.NAME.MAGIC~~| |IIF(EQ.Not.Coin.NOT.Gem.%equip1.LOCATION:Equipped)| |ENDIF| ,)| |EQ.Not.Coin.NOT.Gem.%equip1.LOCATION|
,)| |EQ.Not.Coin.NOT.Gem.%equip1.QTY|
,)| |EQ.Not.Coin.NOT.Gem.%equip1.WT|
,)| |EQ.Not.Coin.NOT.Gem.%equip1.COST|
,)| (|EQ.Not.Coin.NOT.Gem.%equip1.SPROP|)
,)| (|EQ.Not.Coin.NOT.Gem.%equip1.NOTE|)
,)| |FOR,%charges,1,EQ.Not.Coin.NOT.Gem.%equip1.CHARGES,1,0| |ENDFOR|
,)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR|
,)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR|
,)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR|
|%COUNT[EQTYPE.Coin.ADD.Gem]| |%| |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| |ENDIF| |%COUNT[SA]| |%| |IIF(HASVAR:DivineRank)| |ELSE| |%DOMAIN.1| |%| |%WEAPONPROF| |%| |%COUNT[LANGUAGES]| |%|
WEIGHT ALLOWANCE
Light |WEIGHT.LIGHT| Medium |WEIGHT.MEDIUM| Heavy |WEIGHT.HEAVY|
Lift Over Head |WEIGHT.OVERHEAD| Lift Off Ground |WEIGHT.OFFGROUND| Push/Drag |WEIGHT.PUSHDRAG|
MONEY
|FOR.0,COUNT[EQTYPE.Coin],1,\EQTYPE.Coin.%.NAME\: \EQTYPE.Coin.%.QTY\, ,
,1| |FOR.0,COUNT[EQTYPE.Gem],1,\EQTYPE.Gem.%.QTY\x\EQTYPE.Gem.%.NAME\ (\EQTYPE.Gem.%.COST\) , ,
,1| |MISC.FUNDS|
|FOR,%specialAttack,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialAttack","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| |OIF(EVEN:%specialAttack, |OIF(EVEN:%specialAttack, |ENDFOR|
SPECIAL ATTACKS
,)| |ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:Extraordinary)| (Ex) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:Supernatural)| (Su) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:SpellLike)| (Sp) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.TYPE:PsiLike)| (Ps) |ENDIF|
,)| |ABILITYALL.Special Ability.VISIBLE.%specialAttack.TYPE=SpecialAttack.DESC|
|FOR,%specialQuality,0,count("ABILITIES","CATEGORY=Special Ability","TYPE=SpecialQuality","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| |OIF(EVEN:%specialQuality, |OIF(EVEN:%specialQuality, |ENDFOR|
SPECIAL QUALITIES
,)| |ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:Extraordinary)| (Ex) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:Supernatural)| (Su) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:SpellLike)| (Sp) |ENDIF| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.TYPE:PsiLike)| (Ps) |ENDIF|
,)| |ABILITYALL.Special Ability.VISIBLE.%specialQuality.TYPE=SpecialQuality.DESC|
|FOR,%sa,0,COUNT[SA]-1,1,0| |OIF(EVEN:%sa, |ENDFOR|
SPECIAL ABILITIES
,)| |SPECIALABILITY.%sa|
|FOR,%feat,0,COUNT[FEATSALL.VISIBLE]-1,1,0| |OIF(EVEN:%feat, |OIF(EVEN:%feat, |ENDFOR|
FEATS
,)| |FEATALL.VISIBLE.%feat|
,)| |FEATALL.VISIBLE.%feat.DESC|
SALIENT DIVINE ABILITIES
|ABILITYLIST.Salient Divine Ability|
|FOR,%domain,1,COUNT[DOMAINS],1,0| |OIF(EVEN:%domain, |ENDFOR|
DOMAINS
,)| |DOMAIN.%domain|
|DOMAIN.%domain.POWER|
PROFICIENCIES
|WEAPONPROFS|
LANGUAGES
|LANGUAGES|


|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class| |IIF(SPELLLISTMEMORIZE.%class)| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |IIF(SPELLBOOK.%spellbook.TYPE:Prepared Spell List)| |FOR,%level,0,9,1,1| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,1| |OIF(EVEN:%spell, |OIF(EVEN:%spell, |ENDFOR| |ENDFOR|
|SPELLLISTCLASS.%class| |SPELLBOOK.%spellbook|
Level |VAR.%level.INTVAL|
,)| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| ,)| |FOR,%spelltimes,1,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,0| |ENDFOR|
|ENDIF| |ENDFOR| |ENDIF| |%| |ENDFOR|
|%BIO|
|NAME| |%FOLLOWEROF|- |FOLLOWEROF| |%| |%BIO|
|NAME|'s portrait
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| / |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
|%|