|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,0|
|IIF(WEAPON.%num.CATEGORY:Ranged)|
WEAPON |
RANGE |
HAND |
TYPE |
SIZE |
CRIT |
|WEAPON.%num.NAME| |
|WEAPON.%num.RANGE| |
|WEAPON.%num.HAND| |
|WEAPON.%num.TYPE| |
|WEAPON.%num.SIZE| |
|WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
|
|IIF(WEAPON.%num.AMMUNITION:0)|
RANGE |
|FOR,%range,0,5,1,0|
|WEAPON.%num.RANGELIST.%range|
|
|ENDFOR|
Attack Bonus |
|FOR,%range1,0,5,1,0|
|WEAPON.%num.RANGELIST.%range1.TOTALHIT|
|
|ENDFOR|
Damage |
|FOR,%range2,0,5,1,0|
|WEAPON.%num.RANGELIST.%range2.DAMAGE| |
|ENDFOR|
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
|ELSE|
|FOR,%ammo,0,WEAPON.%num.AMMUNITION-1,1,0|
AMMUNITION: |WEAPON.%num.AMMUNITION.%ammo|
|IIF(WEAPON.%num.AMMUNITION.%ammo.SPROP: )|
(|WEAPON.%num.AMMUNITION.%ammo.SPROP|)
|ENDIF|
|
RANGE |
|FOR,%range,0,5,1,0|
|WEAPON.%num.RANGELIST.%range|
|
|ENDFOR|
Attack Bonus |
|FOR,%range1,0,5,1,0|
|WEAPON.%num.RANGELIST.%range1.AMMUNITION.%ammo.TOTALHIT|
|
|ENDFOR|
Damage |
|FOR,%range2,0,5,1,0|
|WEAPON.%num.RANGELIST.%range2.AMMUNITION.%ammo.DAMAGE| |
|ENDFOR|
Ammunition Used
|
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |
|ENDFOR|
|ENDIF|
Weapon Special Properties
|
|WEAPON.%num.SPROP|
|
|ELSE|
|IIF(WEAPON.%num.CATEGORY:Exotic)|
WEAPON |
RANGE |
HAND |
TYPE |
SIZE |
CRIT |
|WEAPON.%num.NAME| |
|WEAPON.%num.RANGE| |
|WEAPON.%num.HAND| |
|WEAPON.%num.TYPE| |
|WEAPON.%num.SIZE| |
|WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
|
ATTACK BONUS |
DAMAGE |
SPECIAL PROPERTIES |
|WEAPON.%num.TOTALHIT|
|
|WEAPON.%num.DAMAGE|
|
|WEAPON.%num.SPROP|
|
|ELSE|
WEAPON |
RANGE |
HAND |
TYPE |
SIZE |
CRIT |
|WEAPON.%num.NAME| |
|WEAPON.%num.RANGE| |
|WEAPON.%num.HAND| |
|WEAPON.%num.TYPE| |
|WEAPON.%num.SIZE| |
|WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
|
|
PRIMARY |
OFF |
TWO HAND |
TWO/PRIM. (H) |
TWO/PRIM. (L) |
TWO/OFF |
Attack Bonus |
|WEAPON.%num.BASEHIT|
|
|WEAPON.%num.OHHIT|
|
|WEAPON.%num.THHIT|
|
|WEAPON.%num.TWPHITH|
|
|WEAPON.%num.TWPHITL|
|
|WEAPON.%num.TWOHIT|
|
Damage |
|WEAPON.%num.BASICDAMAGE|
|
|WEAPON.%num.OHDAMAGE|
|
|WEAPON.%num.THDAMAGE|
|
|WEAPON.%num.BASICDAMAGE|
|
|WEAPON.%num.BASICDAMAGE|
|
|WEAPON.%num.OHDAMAGE|
|
Special Prop. |
|WEAPON.%num.SPROP|
|
|ENDIF|
|ENDIF|
|ENDFOR|
|%ARMOR1|
ARMOR |
AC BONUS |
MAX DEX |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1|
|ARMOR.Armor.EQUIPPED.%num.NAME| |
|ARMOR.Armor.EQUIPPED.%num.TOTALAC| |
|ARMOR.Armor.EQUIPPED.%num.MAXDEX| |
|ARMOR.Armor.EQUIPPED.%num.ACCHECK| |
|ARMOR.Armor.EQUIPPED.%num.SPELLFAIL|% |
|ARMOR.Armor.EQUIPPED.%num.TYPE| |
|ENDFOR|
|%|
|%ARMOR.SHIELD1|
SHIELD |
AC BONUS |
SKILL CHECK |
SPELL FAILURE |
TYPE |
|FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1|
|ARMOR.SHIELD.EQUIPPED.%num.NAME| |
|ARMOR.SHIELD.EQUIPPED.%num.TOTALAC| |
|ARMOR.SHIELD.EQUIPPED.%num.ACCHECK| |
|ARMOR.SHIELD.EQUIPPED.%num.SPELLFAIL|% |
|ARMOR.SHIELD.EQUIPPED.%num.TYPE| |
|ENDFOR|
|%|
|%ARMOR.ITEM1|
PROTECTIVE ITEMS |
AC BONUS |
Special Properties |
|FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0|
|ARMOR.ACITEM.EQUIPPED.%num.NAME| |
|ARMOR.ACITEM.EQUIPPED.%num.TOTALAC| |
|ARMOR.ACITEM.EQUIPPED.%num.SPROP| |
|ENDFOR|
|%|
|
EQUIPMENT |
item |
quantity |
weight |
cost |
|FOR,%num,0,COUNT[EQUIPMENT]-1,1,0|
|IIF(EVEN:%num)|
|ELSE|
|ENDIF|
|EQ.%num.NAME.MAGIC~~|
(|EQ.%num.LOCATION|)
|EQ.%num.SPROP||EQ.%num.NOTE||EQ.%num.CONTENTS|
|
|EQ.%num.QTY| |
|EQ.%num.WT| |
|EQ.%num.COST| |
|ENDFOR|
TOTAL WEIGHT CARRIED |
|TOTAL.WEIGHT| |
|
|