Skill Files

*** Updated 5.13.6

The "Name" of the skill must be the first field on each line, the remaining tags may be of any order.

Craft (Structural)

The skill named "Craft (Structural)" is to be created.

Forgery.MOD

The skill named "Forgery" is to be modified.

Computer Use.FORGET

The skill named "Computer Use" is to be forgotten.

When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab Will display total points/points remaining (i.e. Development Points 160/135) on the same line as the stat total and stat mod total

Skills Tab - Instead of skill points by class/level requirement to spend skill points, it's just a pool this is also populated by the classes STARTSKILLPTS and miscinfo SKILLMULTIPLIER

Feats Tab - Will show total point pool as reported on the skills tab

The name of the skill must be the first entry on each line.


Tag Name: ACHECK:x

Variables Used (x): Text (YES, NO, PROFICIENT, DOUBLE, WEIGHT)

What it does:

Example:

ACHECK:YES

Armor check penalty applies to this skill.


*** New 5.13.5

Tag Name: CHOOSE:LANGUAGE|x.x

Variables Used (x): Text (Language type)

What it does:

Example:

CHOOSE:LANGUAGE|Spoken

Choose between "Spoken" type languages.

CHOOSE:LANGUAGE|Spoken.Written

Choose between languages which have both "Spoken" and "Written" types.


*** New 5.3.3

Tag Name: CLASSES:x

Variables Used (x): Text (Class Name)

Variables Used (x): ALL

What it does:

Makes the given skill a class skill for the listed classes.

Example:

CLASSES:Cleric|Paladin

The listed skill is class skill for "Cleric" or "Paladin" characters.

CLASSES:ALL

The listed skill is class skill for all classes.

CLASSES:ALL|!Wizard

The listed skill is a class skill for all classes except for "Wizard" characters.


Tag Name: EXCLUSIVE:x

Variables Used (x): Boolean (YES or NO)

What it does:

Example:

EXCLUSIVE:YES

This skill may only be taken if it is a class skill.


Tag Name: KEYSTAT:x

Variables Used (x): Text (Abbreviated name of stat from statsandchecks.lst)

What it does:

Example:

KEYSTAT:INT

Sets the Key stat for the skill to Intelligence.


Tag Name: USEUNTRAINED:x

Variables Used (x): Boolean (YES or NO)

What it does:

Example:

USEUNTRAINED:NO

This skill may not be used if untrained.


*** New 5.7.7

Tag Name: VISIBLE:x|y

Variables Used (x): YES (Default)

Variables Used (x): ALWAYS

Variables Used (x): DISPLAY

Variables Used (x): GUI

Variables Used (x): EXPORT

Variables Used (x): CSHEET

Variables Used (y): READONLY (Optional)

What it does:

Example:

VISIBLE:YES

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:ALWAYS

Shows the skill name in PCGen and on the Output sheet.

VISIBLE:DISPLAY

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:GUI

Shows the skill name in PCGen but not on the Output sheet.

VISIBLE:CSHEET

Shows the skill name on the Output sheet but not in PCGen.

VISIBLE:ALWAYS|READONLY

Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.


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