This section describes the tokens used to display information about Abilities, Feats and Skills on PCGen's output sheets.
*** Updated 5.15.2
Token Name: ABILITY.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in the outputsheets (default
option).HIDDEN
- Filter the abilities that are not visible in the outputsheets.ALL
- Shows all abilities.<Text>
(w), you MUST place the type before the
ability position (x).TYPE=<Text>
(y), you MUST place the type after
the ability position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
ability.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the ability.ASPECT.<text>
- Displays the value of the named aspect associated with
the ability.ASPECTCOUNT
- Returns the total number of aspects associated with the ability.HASASPECT
- Returns a boolean result on the named aspect in association with
the ability.DESC
- Displays the description of the ability.TYPE
- Displays the type of the ability.SOURCE
- Displays the source of the ability.Examples:
ABILITY.FEAT.0
Displays the name of the 1st chosen feat.
ABILITY.Fighter.0.DESC
Displays the description of the 1st chosen fighter ability.
ABILITY.FEAT.3.TYPE=General
Displays the name of the 4th chosen general feat.
ABILITY.Echidna.3.TYPE=General.TYPE
Displays the type of the 4th chosen "Echidna" category ability with a type of general.
ABILITY.FEAT.HIDDEN.0
Displays the name of the 1st chosen hidden feat.
ABILITY.Power.0.ASPECT
Displays the list of "aspects" for the 1st chosen "Power" category ability.
ABILITY.Power.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st chosen "Power" category ability.
ABILITY.Power.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st chosen "Power" category ability.
ABILITY.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st chosen "Power" category ability.
ABILITY.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st chosen "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
*** Updated 5.15.2
Token Name: ABILITYALL.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in the outputsheets (default
option).HIDDEN
- Filter the abilities that are not visible in the outputsheets.ALL
- Shows all abilities.<Text>
(w), you MUST place the type before the
ability position (x).TYPE=<Text>
(y), you MUST place the type after
the ability position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
ability.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the ability.ASPECT.<text>
- Displays the value of the named aspect associated with
the ability.ASPECTCOUNT
- Returns the total number of aspects associated with the ability.HASASPECT
- Returns a boolean result on the named aspect in association with
the ability.DESC
- Displays the description of the ability.TYPE
- Displays the type of the ability.SOURCE
- Displays the source of the ability.Examples:
ABILITYALL.FEAT.0
Displays the first feat name.
ABILITYALL.Fighter.0.DESC
Displays the description of the first category "Fighter" ability.
ABILITYALL.Wizard.1.TYPE=Metamagic
Displays the 2nd category "Wizard" ability description of type "Metamagic".
ABILITYALL.Fighter.2.!TYPE=General.DESC
Displays the 3rd category "Fighter" ability description of type "General".
ABILITYALL.Starting.3.TYPE=Occupation.TYPE
Displays the type of the 4th category "Starting" ability of type "Occupation".
ABILITYALL.Special Ability.HIDDEN.1.TYPE=Special
Displays the 2nd category "Special Ability" hidden ability name of type "Special".
ABILITYALL.Power.0.ASPECT
Displays the list of "aspects" for the 1st "Power" category ability.
ABILITYALL.Power.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st "Power" category ability.
ABILITYALL.Power.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st "Power" category ability.
ABILITYALL.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st "Power" category ability.
ABILITYALL.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: ABILITYALLLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Property).
What it does:
Examples:
ABILITYALLLIST.FEAT
Displays all of the character's feats (comma delimited).
ABILITYALLLIST.FEAT.TYPE=Fighter
Displays all of the character's fighter feats (comma delimited).
ABILITYALLLIST.WIZARD.!TYPE=Metamagic.!TYPE=ItemCreation
Displays all of the character's wizard abilities except metamagic and item creation type abilities (comma delimited).
*** Updated 5.15.2
Token Name: ABILITYAUTO.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in the outputsheets (default
option).HIDDEN
- Filter the abilities that are not visible in the outputsheets.ALL
- Shows all abilities.<Text>
(w), you MUST place the type before the
ability position (x).TYPE=<Text>
(y), you MUST place the type after
the ability position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
ability.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the ability.ASPECT.<text>
- Displays the value of the named aspect associated with
the ability.ASPECTCOUNT
- Returns the total number of aspects associated with the ability.HASASPECT
- Returns a boolean result on the named aspect in association with
the ability.DESC
- Displays the description of the ability.TYPE
- Displays the type of the ability.SOURCE
- Displays the source of the ability.Examples:
ABILITYAUTO.FEAT.0
Displays the name of the 1st automatic feat.
ABILITYAUTO.Rogue.0.DESC
Displays the description of the 1st automatic rogue ability.
ABILITYAUTO.Rogue.1.TYPE=General
Displays the name of the 2nd automatic rogue ability if it is a general type ability.
ABILITYAUTO.Racial.1.TYPE=General.TYPE
Displays the type of the 2nd automatic racial ability if it is a general type ability.
ABILITYAUTO.Power.0.ASPECT
Displays the list of "aspects" for the 1st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st automatic "Power" category ability.
ABILITYAUTO.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st automatic "Power" category ability.
ABILITYAUTO.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st automatic "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: ABILITYAUTOLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
ABILITYAUTOLIST.RACIAL
Displays all of the character's automatic racial abilities (comma delimited).
ABILITYAUTOLIST.RACIAL.!TYPE=General
Displays all of the character's automatic racial abilities except general type abilities (comma delimited).
Token Name: ABILITYLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
ABILITYLIST.ROGUE
Displays all of the character's chosen rogue abilities (comma delimited).
ABILITYLIST.WIZARD.TYPE=ItemCreation
Displays all of the character's chosen item creation type wizard abilities (comma delimited).
*** Updated 5.15.2
Token Name: FEAT.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the outputsheets (default
option).HIDDEN
- Filter the feats that are not visible in the outputsheets.ALL
- Shows all feats.<Text>
(w), you MUST place the type before the
feat position (x).TYPE=<Text>
(y), you MUST place the type after
the feat position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
feat.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the feat.ASPECT.<text>
- Displays the value of the named aspect associated with
the feat.ASPECTCOUNT
- Returns the total number of aspects associated with the feat.HASASPECT
- Returns a boolean result on the named aspect in association with
the feat.DESC
- Displays the description of the feat.TYPE
- Displays the type of the feat.SOURCE
- Displays the source of the feat.Examples:
FEAT.0
Displays the name of the 1st chosen feat.
FEAT.0.DESC
Displays the description of the 1st chosen feat.
FEAT.3.TYPE=General
Displays the name of the 4th chosen feat if it is a general type feat.
FEAT.3.TYPE=General.TYPE
Displays the type of the 4th chosen feat if it is a general type feat.
FEAT.0.ASPECT
Displays the list of "aspects" for the 1st chosen feat.
FEAT.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st chosen feat.
FEAT.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st chosen feat.
FEAT.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st chosen feat.
FEAT.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st chosen feat has an aspect named "Miss". Otherwise it returns an "N".
*** Updated 5.15.2
Token Name: FEATALL.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the outputsheets (default
option).HIDDEN
- Filter the feats that are not visible in the outputsheets.ALL
- Shows all feats.<Text>
(w), you MUST place the type before the
feat position (x).TYPE=<Text>
(y), you MUST place the type after
the feat position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
feat.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the feat.ASPECT.<text>
- Displays the value of the named aspect associated with
the feat.ASPECTCOUNT
- Returns the total number of aspects associated with the feat.HASASPECT
- Returns a boolean result on the named aspect in association with
the feat.DESC
- Displays the description of the feat.TYPE
- Displays the type of the feat.SOURCE
- Displays the source of the feat.Examples:
FEATALL.0
Displays the first feat name.
FEATALL.0.DESC
Displays the description of the first feat.
FEATALL.1.TYPE=Metamagic
Displays the 2nd feat name if it is a metamagic feat.
FEATALL.2.!TYPE=General.DESC
Displays the feat description of the 3rd non-general feat.
FEATALL.3.TYPE=Occupation.TYPE
Displays the type of the 4th feat if it is an Occupation feat.
FEATALL.0.ASPECT
Displays the list of "aspects" for the 1st feat.
FEATALL.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st feat.
FEATALL.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st feat.
FEATALL.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st feat.
FEATALL.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: FEATALLLIST.x
Variables Used (x): Text (Property).
What it does:
Examples:
FEATALLLIST
Displays all of the character's feats (comma delimited).
FEATALLLIST.TYPE=Fighter
Displays all of the character's fighter feats (comma delimited).
FEATALLLIST.!TYPE=Metamagic.!TYPE=ItemCreation
Displays all of the character's feats except metamagic and item creation type feats (comma delimited).
*** Updated 5.15.2
Token Name: FEATAUTO.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the outputsheets (default
option).HIDDEN
- Filter the feats that are not visible in the outputsheets.ALL
- Shows all feats.<Text>
(w), you MUST place the type before the
feat position (x).TYPE=<Text>
(y), you MUST place the type after
the feat position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
feat.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the feat.ASPECT.<text>
- Displays the value of the named aspect associated with
the feat.ASPECTCOUNT
- Returns the total number of aspects associated with the feat.HASASPECT
- Returns a boolean result on the named aspect in association with
the feat.DESC
- Displays the description of the feat.TYPE
- Displays the type of the feat.SOURCE
- Displays the source of the feat.Examples:
FEATAUTO.0
Displays the name of the 1st automatic feat.
FEATAUTO.0.DESC
Displays the description of the 1st automatic feat.
FEATAUTO.1.TYPE=General
Displays the name of the 2nd general type automatic feat.
FEATAUTO.1.!TYPE=General.TYPE
Displays the type of the 2nd non-general type automatic feat.
FEATAUTO.0.ASPECT
Displays the list of "aspects" for the 1st automatic feat.
FEATAUTO.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st automatic feat.
FEATAUTO.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st automatic feat.
FEATAUTO.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st automatic feat.
FEATAUTO.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st automatic feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: FEATAUTOLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
FEATAUTOLIST
Displays all of the character's automatic feats (comma delimited).
FEATAUTOLIST.!TYPE=General
Displays all of the character's automatic feats except general type feats (comma delimited).
Token Name: FEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
FEATLIST
Displays all of the character's chosen feats (comma delimited).
FEATLIST.TYPE=ItemCreation
Displays all of the character's chosen item creation type feats (comma delimited).
Token Name: FEATPOINTS
What it does:
Displays all the character's remaining un-spent feat points.
Examples:
FEATPOINTS
Displays all the character's remaining un-spent feat points.
Token Name: MAXCCSKILLLEVEL
What it does:
Displays the maximum Cross Class Skill level.
Examples:
MAXCCSKILLLEVEL
Displays the maximum Cross Class Skill level.
Token Name: MAXSKILLLEVEL
What it does:
Displays the maximum Class Skill Level.
Examples:
MAXSKILLLEVEL
Displays the maximum Class Skill Level.
*** Updated 5.7.3
Token Name: SKILL.x.y
Variables Used (x): Text (Skill Name).
Variables Used (x): Number (Skill Position)
Variables Used (y): Text (Skill Property. See below).
What it does:
Examples:
SKILL.Alchemy.TOTAL
Would display the total bonus on your Alchemy skill check.
SKILL.Jump.EXPLAIN_LONG
Displays the make-up of the misc modifier in the Jump skill.
Example: +2[skill TUMBLE gteq 5|TYPE=SYNERGY.STACK] -6.0[|TYPE=SPEED.STACK] +4.0[OTHER]
SKILL.2.RANK
Displays the number of ranks in the 3rd skill.
SKILL.1.MISC
Displays the bonus for the 2nd skill not from the key ability score or ranks (e.g. A synergy bonus).
SKILL.0.ABILITY
Displays the key ability name for the 1st skill.
SKILL.2.EXPLAIN
Displays the make-up of the misc modifier in the 3rd skill.
Example: +2[TUMBLE] -6.0[SPEED.STACK] +4.0[OTHER]
Token Name: SKILLLEVEL.x.TOTAL
What it does:
Displays skill points gained at level x.
Examples:
SKILLLEVEL.1.TOTAL
Displays skill points gained at level 1.
Token Name: SKILLLISTMODS
What it does:
Displays a list of all skills with a non-zero adjustment.
Examples:
SKILLLISTMODS
Displays a list of all skills with a non-zero adjustment.
Token Name: SKILLPOINTS.x.y
Variables Used (x): Text (Property).
Variables Used (y): (Optional) Number (The classes position in the character's complete class list - 0-based index)
What it does:
Displays skill point information for either a single class or the character.
Examples:
SKILLPOINTS.TOTAL
Displays the total skill points the character has.
SKILLPOINTS.TOTAL.0
Displays the total skill points the character received for its first class.
Token Name: SKILLSUBSET.x.y.z
Variables Used (x): Number (The skills position in the character's complete skill list - 0-based index).
Variables Used (y): Text (Subname - Anything that matches the start of a skill name).
Variables Used (z): Text (Property).
What it does:
Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subname to the beginning of the skill name, if they match (case insensitive) the skill is in the subset.
Examples:
SKILLSUBSET.2.KNOWLEDGE.RANK
Displays the number of skill ranks of the 3rd knowledge skill in the character's skill list.
SKILLSUBSET.2.KNOWLEDGE.MISC
Displays the miscelaneous bonus for the 3rd skill in the character's skill list. The micselaneous bonus does not include the bonus from the key ability score or skill ranks.
Token Name: SKILLTYPE.x.y.z
Variables Used (x): Number (The skill position in the character's complete skill list - 0-based index).
Variables Used (y): Text (Subtype - Anything that occurs in the TYPE tag in a lst file).
Variables Used (z): Text (Property).
What it does:
Displays the value of the Skill at position x in a subset of character's skill list.? The subset is generated by comparing subtype to the Type of the skill (as defined by the TYPE tag in the Skill.lst file), if the type contains (case insensitive) the subtype the skill is in the subset.
Examples:
SKILLTYPE.0.DEX.NAME
Displays the name of skill of the 1st skill in the character's skill list.
SKILLTYPE.1.DEX.TOTAL
Displays the total numbrer of skills from the key ability score or ranks.
Token Name: TEMPLATE.x.y
Variables Used (x): Number (The templates position in the character's complete template list - 0-based index).
Variables Used (y): Text (Property).
What it does:
Displays information about the templates applied to the character.
Examples:
TEMPLATE0.NAME
Displays the name of the 1st template in the characters list of templates.
TEMPLATE0.STRMOD
Displays the Strength Modifiaction granted by the 1st template in the characters list of templates.
Token Name: TEMPLATELIST
What it does:
Displays your templates in a comma delimited list.
Examples:
TEMPLATELIST
Displays your templates in a comma delimited list.
*** Updated 5.15.2
Token Name: VABILITY.u.v.w.x.y.z
Variables Used (u): Text (Ability Category)
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Ability Type, Optional)
Variables Used (x): Number (Ability's Position)
Variables Used (y): TYPE=Text (Ability Type. Optional)
Variables Used (z): Text (Ability Property. Optional)
What it does:
VISIBLE
- Filter the abilities that are visible in the outputsheets (default
option).HIDDEN
- Filter the abilities that are not visible in the outputsheets.ALL
- Shows all abilities.<Text>
(w), you MUST place the type before the
ability position (x).TYPE=<Text>
(y), you MUST place the type after
the ability position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
ability.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the ability.ASPECT.<text>
- Displays the value of the named aspect associated with
the ability.ASPECTCOUNT
- Returns the total number of aspects associated with the ability.HASASPECT
- Returns a boolean result on the named aspect in association with
the ability.DESC
- Displays the description of the ability.TYPE
- Displays the type of the ability.SOURCE
- Displays the source of the ability.Examples:
VABILITY.Fighter.0
Displays the name of the 1st virtual ability in the character's fighter ability list.
VABILITY.Fighter.0.DESC
Displays the description of the 1st virtual ability in the character's fighter ability list.
VABILITY.FEAT.2.TYPE=Fighter
Displays the name of the 3rd virtual ability in the character's fighter feat list.
VABILITY.FEAT.2.!TYPE=Fighter.TYPE
Displays the type of the 3rd virtual ability in the character's list of non-fighter feats.
VABILITY.Power.0.ASPECT
Displays the list of "aspects" for the 1st virtual "Power" category ability.
VABILITY.Power.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st virtual "Power" category ability.
VABILITY.Power.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st virtual "Power" category ability.
ABILITY.Power.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st virtual "Power" category ability.
ABILITY.Power.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st virtual "Power" category ability has an aspect named "Miss". Otherwise it returns an "N".
Token Name: VABILITYLIST.x.y
Variables Used (x): Text (Category of ability to be listed).
Variables Used (y): Text (Any Ability Type - default is ALL).
What it does:
Examples:
VABILITYLIST.RACIAL
Displays all of the character's virtual racial abilities (comma delimited).
VABILITYLIST.FEAT.TYPE=Fighter
Displays all of the character's virtual feats that are fighter type abilities (comma delimited).
*** Updated 5.15.2
Token Name: VFEAT.v.w.x.y.z
Variables Used (v): Text (Visibility, Optional)
Variables Used (w): Text (Feat Type, Optional)
Variables Used (x): Number (Feat Position)
Variables Used (y): TYPE=Text (Feat Type. Optional)
Variables Used (z): Text (Feat Property. Optional)
What it does:
VISIBLE
- Filter the feats that are visible in the outputsheets (default
option).HIDDEN
- Filter the feats that are not visible in the outputsheets.ALL
- Shows all feats.<Text>
(w), you MUST place the type before the
feat position (x).TYPE=<Text>
(y), you MUST place the type after
the feat position (x) and before the property (z).TYPE=<Text>
sub-tokens in this token.!TYPE=<Text>
to exclude the particular type from the list.ASPECT
- Displays the comma-delimited list of aspects associated with the
feat.ASPECT.<number>
- Displays the name/value of the numbered aspect, on
a zero-based index of aspects, associated with the feat.ASPECT.<text>
- Displays the value of the named aspect associated with
the feat.ASPECTCOUNT
- Returns the total number of aspects associated with the feat.HASASPECT
- Returns a boolean result on the named aspect in association with
the feat.DESC
- Displays the description of the feat.TYPE
- Displays the type of the feat.SOURCE
- Displays the source of the feat.Examples:
VFEAT.0
Displays the name of the 1st feat in the character's virtual feat list.
VFEAT.0.DESC
Displays the description of the 1st feat in the character's virtual feat list.
VFEAT.2.TYPE=Fighter
Displays the name of the 3rd fighter feat in the character's virtual feat list.
VFEAT.2.!TYPE=Fighter.TYPE
Displays the type of the 3rd non-fighter feat in the character's virtual feat list.
VFEAT.0.ASPECT
Displays the list of "aspects" for the 1st virtual feat.
VFEAT.0.ASPECT.0
Displays the name and value of the 1st aspect for the 1st virtual feat.
VFEAT.0.ASPECT.Attack Type
Displays the value of the "Attack Type" aspect for the 1st virtual feat.
VFEAT.0.ASPECTCOUNT
Returns the number of aspects associated with the 1st virtual feat.
VFEAT.0.HASASPECT.Miss
Returns a boolean result of "Y" if the 1st virtual feat has an aspect named "Miss". Otherwise it returns an "N".
Token Name: VFEATLIST.x
Variables Used (x): Text (Any Feat Type - default is ALL).
What it does:
Examples:
VFEATLIST
Displays all of the character's virtual feats (comma delimited).
VFEATLIST.TYPE=Fighter
Displays all of the character's virtual feats that are fighter type feats (comma delimited).