|EQSET.START| Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|
Equipment Set: |EQSET.NAME|
WEAPONS
|FOR,%num,0,COUNT[EQTYPE.Weapon]-1,1,0| |IIF(WEAPON.%num.CATEGORY:Ranged)| |IIF(WEAPON.%num.AMMUNITION:0)| |FOR,%range,0,5,1,0| |ENDFOR| |FOR,%range1,0,5,1,0| |ENDFOR| |FOR,%range2,0,5,1,0| |ENDFOR| |ELSE| |FOR,%ammo,0,WEAPON.%num.AMMUNITION-1,1,0| |FOR,%range,0,5,1,0| |ENDFOR| |FOR,%range1,0,5,1,0| |ENDFOR| |FOR,%range2,0,5,1,0| |ENDFOR| |ENDFOR| |ENDIF|
WEAPON RANGE HAND TYPE SIZE CRIT
|WEAPON.%num.NAME| |WEAPON.%num.RANGE| |WEAPON.%num.HAND| |WEAPON.%num.TYPE| |WEAPON.%num.SIZE| |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
RANGE|WEAPON.%num.RANGELIST.%range|
Attack Bonus|WEAPON.%num.RANGELIST.%range1.TOTALHIT|
Damage|WEAPON.%num.RANGELIST.%range2.DAMAGE|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
  AMMUNITION: |WEAPON.%num.AMMUNITION.%ammo| |IIF(WEAPON.%num.AMMUNITION.%ammo.SPROP: )| (|WEAPON.%num.AMMUNITION.%ammo.SPROP|) |ENDIF|
RANGE|WEAPON.%num.RANGELIST.%range|
Attack Bonus|WEAPON.%num.RANGELIST.%range1.AMMUNITION.%ammo.TOTALHIT|
Damage|WEAPON.%num.RANGELIST.%range2.AMMUNITION.%ammo.DAMAGE|
Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
Weapon Special Properties
|WEAPON.%num.SPROP|

|ELSE| |IIF(WEAPON.%num.CATEGORY:Exotic)|
WEAPON RANGE HAND TYPE SIZE CRIT
|WEAPON.%num.NAME| |WEAPON.%num.RANGE| |WEAPON.%num.HAND| |WEAPON.%num.TYPE| |WEAPON.%num.SIZE| |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
ATTACK BONUS DAMAGE SPECIAL PROPERTIES
|WEAPON.%num.TOTALHIT|
|WEAPON.%num.DAMAGE|
|WEAPON.%num.SPROP|
|ELSE|
WEAPON RANGE HAND TYPE SIZE CRIT
|WEAPON.%num.NAME| |WEAPON.%num.RANGE| |WEAPON.%num.HAND| |WEAPON.%num.TYPE| |WEAPON.%num.SIZE| |WEAPON.%num.CRIT|/x|WEAPON.%num.MULT|
PRIMARY OFF TWO HAND TWO/PRIM. (H) TWO/PRIM. (L) TWO/OFF
Attack Bonus |WEAPON.%num.BASEHIT|
|WEAPON.%num.OHHIT|
|WEAPON.%num.THHIT|
|WEAPON.%num.TWPHITH|
|WEAPON.%num.TWPHITL|
|WEAPON.%num.TWOHIT|
Damage |WEAPON.%num.BASICDAMAGE|
|WEAPON.%num.OHDAMAGE|
|WEAPON.%num.THDAMAGE|
|WEAPON.%num.BASICDAMAGE|
|WEAPON.%num.BASICDAMAGE|
|WEAPON.%num.OHDAMAGE|
Special Prop. |WEAPON.%num.SPROP|

|ENDIF| |ENDIF| |ENDFOR|
ARMOR
|%ARMOR1| |FOR,%num,0,COUNT[EQTYPE.ARMOR]-1,1,1| |ENDFOR|
ARMOR AC BONUS MAX DEX SKILL CHECK SPELL FAILURE TYPE
|ARMOR.Armor.EQUIPPED.%num.NAME| |ARMOR.Armor.EQUIPPED.%num.TOTALAC| |ARMOR.Armor.EQUIPPED.%num.MAXDEX| |ARMOR.Armor.EQUIPPED.%num.ACCHECK| |ARMOR.Armor.EQUIPPED.%num.SPELLFAIL|% |ARMOR.Armor.EQUIPPED.%num.TYPE|
|%| |%ARMOR.SHIELD1| |FOR,%num,0,COUNT[EQTYPE.SHIELD]-1,1,1| |ENDFOR|
SHIELD AC BONUS SKILL CHECK SPELL FAILURE TYPE
|ARMOR.SHIELD.EQUIPPED.%num.NAME| |ARMOR.SHIELD.EQUIPPED.%num.TOTALAC| |ARMOR.SHIELD.EQUIPPED.%num.ACCHECK| |ARMOR.SHIELD.EQUIPPED.%num.SPELLFAIL|% |ARMOR.SHIELD.EQUIPPED.%num.TYPE|
|%| |%ARMOR.ITEM1| |FOR,%num,0,COUNT[EQTYPE.ACITEM]-1,1,0| |ENDFOR|
PROTECTIVE ITEMS AC BONUS Special Properties
|ARMOR.ACITEM.EQUIPPED.%num.NAME| |ARMOR.ACITEM.EQUIPPED.%num.TOTALAC| |ARMOR.ACITEM.EQUIPPED.%num.SPROP|
|%|
|FOR,%num,0,COUNT[EQUIPMENT]-1,1,0| |IIF(EVEN:%num)| |ELSE| |ENDIF| |ENDFOR|
EQUIPMENT
item quantity weight cost
|EQ.%num.NAME.MAGIC~~| (|EQ.%num.LOCATION|)
|EQ.%num.SPROP||EQ.%num.NOTE||EQ.%num.CONTENTS|
|EQ.%num.QTY| |EQ.%num.WT| |EQ.%num.COST|
TOTAL WEIGHT CARRIED |TOTAL.WEIGHT|  
|EQSET.END|