The below Tokens control how attack unarmed damage and initiative information is presented in Output Sheets (OS).
Token Name: ATTACK.x.y.z
Variables Used (x): Text (Attack Type)
Variables Used (y): Text (Attack Property)
Variables Used (z): Optional Text (Formatting
What it does:
Displays appropriate attack information.
Examples:
ATTACK.GRAPPLE
Displays the Grapple Attack Bonus with no modifiers.
ATTACK.GRAPPLE.TOTAL.SHORT
Displays a single Grapple Attack Bonus with all modifiers but no iteratives shown. e.g. +16
ATTACK.MELEE.BASE
Displays the Melee Base Attack Bonus
ATTACK.RANGED.STAT
Displays the Ranged bonus/penalty due to the corresponding ability score.
ATTACK.UNARMED.TOTAL
Displays the total Unarmed Attack Bonus.
Token Name: DAMAGE.UNARMED
What it does:
Displays unarmed damage value (includes STR mod). It applies any DAMAGE Modifiers applied to Melee attacks to the Unarmed damage.
Example:
DAMAGE.UNARMED
Displays unarmed damage value.
Token Name: INITIATIVEMISC
What it does:
Displays your adjustment to initiative (excludes dexterity modifier). This will contain +4 if you have the improved initiative feat).
Example:
INITIATIVEMISC
Displays your adjustment to initiative excluding any dexterity modifer.
Token Name: INITIATIVEMOD
What it does:
Displays your adjustment to initiative (including dexterity modifier and +4 if you have the Improved Initiative feat).
Example:
INITIATIVEMOD
Displays your adjustment to initiative.