This page is broken down ito four sections: Defining Statistics, Defining Checks, Defining Bonus Spells, and Defining Alignments.
Tag Name: STATNAME:x
Variables Used (x): Text (The full name of the stat).
What it does:
Used to create stats in the program for the character to build upon.
Example:
STATNAME:Awareness
Creates a Stat named "Awareness".
Where it is used:
STATNAME Line.
Tag Name: ABB:x
Variables Used (x): Text (The abbreviation for the stat - usually three letters, capitalized).
What it does:
Defines the three letter Abbreviation for a statistic.
Example:
ABB:AWR
Example abbreviation of above example of "Awareness" stat.
Where it is used:
STATNAME Line.
Tag Name: STATRANGE:x|y
Variables Used (x): Number (Defines the bottom of the stat range).
Variables Used (y): Number (Defines the top of the stat range).
What it does:
Defines the available range for a particular stat.
Example:
STATRANGE:-100|100
Would allow a valid range for a stat of between negative 100 and positive 100.
Where it is used:
STATNAME Line.
*** Updated 5.10.1 RC1
Tag Name: STATMOD:x or if(x,y,z)
Variables Used (x): Formula (Any valid formula).
Variables Used (y): Formula (Any valid formula).
Variables Used (z): Formula (Any valid formula).
What it does:
Defines the formula used to determine a stats modifiers.
Example:
STATMOD:floor(SCORE/2)-5
Would calculate a stat modification as STAT divided by 2, round down, minus 5 (SCORE is the variable name for the stat value). Note: the formula can only contain 1 SCORE variable.
STATMOD:if(CL<10,1,2)
Would compare CL to 10 and return 1 or 2 as required.
STATMOD:if((CL>5)||(TL>5),2,-4)
Asks if Class Level or Total Level is greater than 5 then returns 2 or else returns -4.
STATMOD:if(STR>DEX,STR,DEX)
Asks if STR is greater than DEX then returns STR or else returns DEX
Where it is used:
STATNAME Line.
Tag Name: DEFINE:MAXLEVELSTAT:x|y
Variables Used (x): Text (stat abbreviation).
Variables Used (y): formula (formula that gives the desired maximum).
What it does:
Determines the maximum level of spell/ability you can use based on the referenced stat.
The only known hardcode VAR with a = in it.
Example:
DEFINE:MAXLEVELSTAT:WIS|WISSCORE-10
Maximum spell level is Wisdom -10 (<ABB>SCORE is the variable name for the stat value).
Where it is used:
STATNAME Line.
Tag Name: BONUS:x
Variables Used (x): Text (as per global bonus tags).
What it does:
Bonuses may be applied to stats as would be appropriate.
Example:
BONUS:COMBAT|AC|1|TYPE=NaturalArmor
Bonus of +1 to Natural Armor.
Where it is used:
STATNAME Line.
Tag Name: BONUS:HP|x|y
Variables Used (x): Text (A defined HP type).
Variables Used (y): Formula (Amount to add to the HP type).
What it does:
Sets a bonus to the HP type specified.
Example:
BONUS:HP|WOUNDPOINTS|CON
Adds a characters CON bonus to the WOUNDPOINTS total at each level.
BONUS:HP|ALTHP|CONSCORE
Adds a characters CONSCORE to the ALTHP total as defined in miscinfo.lst.
BONUS:HP|BONUS|CON
Adds a characters CON bonus to the Primary HP total as defined in miscinfo.lst.
BONUS:HP|CON
Adds a characters CON bonus to the Primary HP total as defined in miscinfo.lst.
Where it is used:
STATNAME Line.
Complete Line Example:
STATNAME:Charisma ABB:CHA STATRANGE:-100|100 STATMOD:floor(SCORE/2)-5
DEFINE:MAXLEVELSTAT=CHA|CHASCORE-10
*** New 5.10.1 RC1
Tag Name: BONUS:LANG|x|y
Variables Used (x): defined variable
Variables Used (y): Number, variable or formula
What it does:
Adds to defined varaibles
Example:
BONUS:LANG|BONUS|INT
Adds the value of INT modifier to total the defined variable and language skill, as defined in miscinfo.lst and else where.
Where it is used:
STATNAME Line.
Tag Name: CHECKNAME:x
Variables Used (x): Text (The name for the check you wish to use).
What it does:
Defines checks to later be used for saving throws.
Example:
CHECKNAME:Fortitude
Defines "Fortitude" as a valid check.
Where it is used:
CHECKNAME Line.
Tag Name: BONUS:CHECKS|x|y
Variables Used (x): Text (The name to be used for display on the character sheet - should be all caps).
Variables Used (y): Text (The three letter abbreviation of the stat that this save is based on - should be all caps).
What it does:
Defines what stat gives a bonus to what check (BONUS:CHECKS is the ONLY statement that will work on CHECKNAME lines, besides the CHECKNAME tag itself).
Example:
BONUS:CHECKS|FORTITUDE|CON
Defines that "Constitution" gives a bonus to "Fortitude" checks.
Where it is used:
CHECKNAME Line.
Complete Line Example:
CHECKNAME:Fortitude BONUS:CHECKS|FORTITUDE|CON
This section is used to implement Bonus Spells by ability or level.
*** New 5.11.13
Tag Name: ABILITY:ADDSPELLLEVEL|x
Variables Used (x): Number (with + or -)
What it does:
Set the increase in spell level that this metamagic feat costs to apply.
Example:
ABILITY:ADDSPELLLEVEL|1
Adds 1 to the spell level.
ABILITY:ADDSPELLLEVEL|+2
Adds 2 to the spell level.
Where it is used:
STATNAME Line.
Tag Name: BASESTATSCORE:x
Variables Used (x): Number (The necessary minimum spellcasting ability score to receive the bonus).
What it does:
Set's the minimum spellcasting ability score necessary to receive this bonus spell slot. (Spellcasting ability score is WIS for Sorcerers, INT for Wizards, etc.).
Example:
BASESTATSCORE:12
Defines that a base stat of 12 is required for bonus spells.
Where it is used:
BONUSSPELLLEVEL Line.
Tag Name: BONUSSPELLLEVEL:x
Variables Used (x): Number (The level you are defining bonus spells for).
What it does:
Defines the level of bonus spells.
Example:
BONUSSPELLLEVEL:1
Defines that bonus spells are for level 1.
Where it is used:
BONUSSPELLLEVEL Line.
Tag Name: STATRANGE:x
Variables Used (x): Number (The increment in the score necessary to get another bonus spell slot of the indicated level).
What it does:
Indicates the increment in the spellcasting ability score necessary for the bonus spell granted on this line to be given again.
Example:
STATRANGE:8
Base stat score +8 is required before another spell is given.
Where it is used:
BONUSSPELLLEVEL Line.
Complete Line Example:
BONUSSPELLLEVEL:1 BASESTATSCORE:12 STATRANGE:8
Tag Name: ALIGNMENTNAME:x
Variables Used (x): Text (The name of the alignment).
What it does:
Used to define the various alignments the program understands. New custom alignments, or changes to existing alignments are all possible.
Example:
ALIGNMENTNAME: Lawful Good
Defines the alignment "Lawful Good".
Where it is used:
ALIGNMENTNAME Line.
Tag Name: ABB:x
Variables Used (x): Text (The abbreviation for the alignment - usually 2 letters, capitalized).
What it does:
Used to define the abbreviation displayed for each of the various defined alignments. The abbreviation does not necessarily have to be 2 letters, it can be longer.
Example:
ABB:LG
Defines the abbreviated alignment as "LG".
Where it is used:
ALIGNMENTNAME Line.
Complete Line Example:
ALIGNMENTNAME: Lawful Good ABB:LG