The CHOOSE Tag

This file covers the glodal CHOOSE tag in its many different forms.

While the CHOOSE tag is extremely flexible, it should be noted that support for CHOOSE in class files is still in the works and will cause problems. This is a known issue, and all I can say is that, "We are working on it."

When using CHOOSE within an ability you must:

This page is organized into two sections:


Global CHOOSE Dictionary


*** New 5.15.6

Tag Name: CHOOSE:ABILITY|x|y,y

Variables Used (x): Text (Ability category)

Variables Used (y): Text (Ability name)

Variables Used (y): TYPE=Text (Ability type)

What it does:

Example:

CHOOSE:ABILITY|FEAT|TYPE=Rogue Abilities

A list of all "Rogue Abilities" type feats will be presented.

Where it is Used:

Global except for Equipmod Files. For the eqmod version see CHOOSE:ABILITY (Equipment Modifiers)


Tag Name: CHOOSE:ARMORPROF|x|y|y

Variables Used (x): Number (The maximum number of choices that can be selected)

Variables Used (y): Text (Armor name)

Variables Used (y): TYPE=Text (Armor type)

What it does:

This will produce a list of all armors matching the criteria.

Example:

CHOOSE:ARMORPROF|2|TYPE=Heavy

Allow the choice of up to two heavy armors.

CHOOSE:ARMORPROF|1|Scale Mail|Chainmail

Allow the choice of one of Scale Mail or Chainmail.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:ARMORTYPE

Variables Used: None

What it does:

Example:

CHOOSE:ARMORTYPE

This will produce a list of all the armor types with which the character is proficient. If the character in question was a Fighter the list produced would be Light, Medium, and Heavy.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:CSKILLS

Variables Used: None

What it does:

Example:

CHOOSE:CSKILLS

This will produce a list of all class skills for the character.

Where it is Used:

Global except for Equipmod Files


*** New 5.9.4

Tag Name: CHOOSE:DOMAIN|x|x

Variables Used (x): ANY

Variables Used (x): DIETY=Text (Deity name)

Variables Used (x): QUALIFY

Variables Used (x): PC

Variables Used (x): Text (Domain name)

What it does:

Example:

CHOOSE:DOMAIN|Air|Fire|Sun

Will allow selection Air, Fire or Sun Domains.

CHOOSE:DOMAIN|DIETY=Kong

Will allow selection any Domain granted by the deity "Kong".

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:EQUIPTYPE|x.x

Variables Used (x): Text (Equipment type)

What it does:

Example:

CHOOSE:EQUIPTYPE|Melee.Simple

Will allow selection from all simple melee weapons.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:FEAT=x

Variables Used (x): Text (Feat name)

What it does:

Example:

CHOOSE:FEAT=Weapon Focus

Will display a list of all the character's choices for the Weapon Focus feat.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:FEATADD|x|x

Variables Used (x): Text (Feat Name)

Variables Used (x): TYPE=Text (Feat type)

What it does:

Example:

CHOOSE:FEATADD|TYPE=Fighter

This will produce a list of all fighter feats. The selected feat will be added to the character's feats.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:FEATLIST|x|x

Variables Used (x): Text (Feat Name)

Variables Used (x): TYPE=Text (Feat type)

What it does:

Example:

CHOOSE:FEATLIST|TYPE=Fighter

This will produce a list of all the character's fighter feats.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:FEATSELECT|x|x

Variables Used (x): Text (Feat Name)

Variables Used (x): TYPE=Text (Feat type)

What it does:

Example:

CHOOSE:FEATSELECT|TYPE=Fighter

This will produce a list of all fighter feats.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:HP|x

Variables Used (x): Text (Display name)

What it does:

Example:

CHOOSE:HP|+3 hp

Will display a list with "+3 hp" .

Where it is Used:

Global except for Equipmod Files


*** New 5.9.4

Tag Name: CHOOSE:NOCHOICE

What it does:

Example:

CHOOSE:NOCHOICE

The feat is added without a chooser window.


Tag Name: CHOOSE:NONCLASSSKILLLIST|x

Variables Used (x): Text (Skill name) or LIST

What it does:

This will produce a list of skills specified or all cross class skills for the character.

Example:

CHOOSE:NONCLASSSKILLLIST|LIST

This will produce a list of cross class skills for the character.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:NUMBER|x|y|z

Variables Used (x): MIN=Number (Lowest value to choose from)

Variables Used (y): MAX=Number (Highest value to choose from)

Variables Used (z): TITLE=Text (Description to output to the chooser)

What it does:

Note: This will only bring up the chooser if invoked from the Temporary Bonus tab.

Example:

CHOOSE:NUMBER|MIN=2|MAX=5|TITLE=Roll 1d4+1 and pick a number

Will let you choose a number between 2 and 5. (Simulates rolling 1d4+1).

Where it is Used:

Global except for Equipmod Files


*** New 5.10

Tag Name: CHOOSE:PROFICIENCY|x|y|z|z

Variables Used (x): WEAPON (Choose Weapon Proficiencies)

Variables Used (y): PC (Choose from proficiencies already possessed by PC)

Variables Used (y): ALL (Choose from all proficiencies)

Variables Used (y): UNIQUE (Choose from all proficiencies not already possessed by PC)

Variables Used (z): Text (Proficiency to add to list)

Variables Used (z): TYPE= (Type of proficiency)

What it does:

Example:

CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE=Exotic

This will produce a list of all exotic weapon proficiencies the PC does not have.

Automatic Weapon Proficiency <tab> TYPE:General <tab> MULT:YES <tab> CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.Automatic <tab> AUTO:WEAPONPROF|%LIST

This will produce a list of all Automatic weapon proficiencies the PC does not have and may be selected multiple times.

Exotic Firearms Proficiency <tab> TYPE:General.Soldier <tab> PREFEAT:2,Personal Firearms Proficiency,Advanced Firearms Proficiency <tab> MULT:YES <tab> CHOOSE:PROFICIENCY|WEAPON|UNIQUE|TYPE.ExoticFirearms <tab> AUTO:WEAPONPROF|%LIST

This will produce a list of all ExoticFirearms weapon proficiencies the PC does not have, must have the two feats Personal Firearms Proficiency,Advanced Firearms Proficiency and may be selected multiple times.

Where this is used at:

Feat and Ability Files


*** New 5.9.5

Tag Name: CHOOSE:RACE|x|x

Variables Used (x): Text (Race name)

Variables Used (x): RACETYPE=x (Race type)

Variables Used (x): RACESUBTYPE=x (Race subtype)

Variables Used (x): TYPE=x (Race's type tag)

What it does:

Example:

CHOOSE:RACE|RACETYPE=Dragon

This will produce a list of all races that have the Dragon racial type.

Example:

CHOOSE:RACE|[RACETYPE=Humanoid,RACESUBTYPE=Aquatic]

This will produce a list of all Humanoid races that have the Aquatic subtype.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SALIST|x,x

Variables Used (x): Text (Start of SA name)

What it does:

Example:

CHOOSE:SALIST|Turn,Rebuke

This will produce a list of all Special Abilities that start with Turn or Rebuke possessed by the character.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SCHOOLS

Variables Used: None

What it does:

Example:

CHOOSE:SCHOOLS

This will produce a list of all schools of magic (abjuration, evocation, etc.).

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SHIELDPROF|x|y|y

Variables Used (x): Number (The maximum number of choices that can be selected)

Variables Used (y): Text (Shield name)

Variables Used (y): TYPE=Text (Shield type)

What it does:

Example:

CHOOSE:SHIELDPROF|TYPE=Wood

This will produce a list of all wooden shields.

CHOOSE:SHIELDPROF|TYPE=Buckler|TYPE=Light|TYPE=Heavy

This will produce a list of all shields of type "Buckler", "Light" and "Heavy".

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SKILLS

Variables Used: None

What it does:

Example:

CHOOSE:SKILLS

This will produce a list of all skills usable Untrained and any skills that have ranks for the character.

Where it is Used:

Global except for Equipmod Files


*** Updated 5.9.5

Tag Name: CHOOSE:SKILLSNAMED|x|x

Variables Used (x): Text (Skill name)

Variables Used (x): Text% (Start of skill name)

Variables Used (x): TYPE=Text (Skill type)

Variables Used (x): ALL (Displays all skills)

Variables Used (x): CLASS (Displays all class skills)

Variables Used (x): CROSSCLASS (Displays all cross class skills)

Variables Used (x): EXCLUSIVE (Displays all exclusive skills)

Variables Used (x): RANKS=Number (Displays all skills the PC has of the listed rank)

Variables Used (x): NORANK (Displays all skills the PC has no ranks in)

What it does:

Example:

CHOOSE:SKILLSNAMED|CLASS

This will produce a list of class skills from which the character can pick.

CHOOSE:SKILLSNAMED|Knowledge%

This will produce a list of skills starting with Knowledge from which the character can pick.

CHOOSE:SKILLSNAMED|CROSSCLASS|Craft%

This will produce a list of all cross class skills as well as all Craft skills even if they are not cross class.

CHOOSE:SKILLSNAMED|RANKS=20

This will produce a list of all skills the character has 20 ranks or more in.

CHOOSE:SKILLSNAMED|NORANK

This will produce a list of all skills the character has 0 ranks in.

STACK:NO <tab> MULT:YES <tab> CHOOSE:SKILLSNAMED|TYPE=Strength|TYPE=Dexterity|TYPE=Constitution|1 <tab> BONUS:SKILL|LIST|CL=Super Soldier|TYPE=Enhancement

This will produce a list of all skills that are TYPE "Strength", "Dexterity" and "Constitution" and add the ClassLevel of Super Soldier to the selection.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SPELLCLASSES

Variables Used: None

What it does:

Example:

CHOOSE:SPELLCLASSES

Will produce a list of the character's classes that can cast spells.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SPELLLEVEL|w|x|y|z|x|y|z

Variables Used (w): Number (Number of choices)

Variables Used (x): CLASS=Text (Spellcaster class)

Variables Used (x): TYPE=Text (Spell type)

Variables Used (y): Number (Minimum level)

Variables Used (z): Number (Maximum level)

Variables Used (z): MAXLEVEL

What it does:

Example:

CHOOSE:SPELLLEVEL|2|CLASS=Wizard|0|MAXLEVEL|TYPE=Divine|1|3

Would present a list of the character's castable Wizard levels of spells (e.g. Wizard 0 Wizard 1 Wizard 2 for a 5th level Wizard) and Cleric 1 Cleric 2 Cleric 3 if the character had Cleric as a class and allow two to be chosen.

CHOOSE:SPELLLEVEL|1|TYPE=Arcane|0|MAXLEVEL[BONUS:SPELLCAST|CLASS=%;LEVEL=%|1]

Would present a list of the character's castable Arcane spells and allow one to be chosen as a bonus spell per day.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:SPELLLIST|x

Variables Used (x): Boolean (Spellbook required. Y or N)

What it does:

Example:

CHOOSE:SPELLLIST|Y

Would produce a list of all known spells for each class that uses a spellbook for the character. If the character is a Wizard, for example, it would allow INT mod selections from the list.

Where it is Used:

Ability Files


*** New - 5.13.x

Tag Name: CHOOSE:SPELLS|x,y,y[z]|x|y|y[z;z]

Variables Used (x): Text (Spell name)

Variables Used (x): TYPE=Text (Spell type)

Variables Used (x): SCHOOL=Text (Spell school)

Variables Used (x): SUBSCHOOL=Text (Spell subschool)

Variables Used (x): DESCRIPTOR=Text (Spell descriptor)

Variables Used (x): PROHIBITED=Boolean (Optional)

Variables Used (x): SPELLBOOK=Text (Spellbook name)

Variables Used (y): CLASSLIST=Text (Class name)

Variables Used (y): DOMAINLIST=Text (Domain name)

Variables Used (y): SPELLTYPE=Text (Spell type)

Variables Used (y): ANY

Variables Used (z): KNOWN=Boolean (Optional)

Variables Used (z): LEVELMIN=Number, Variable, Formula, or MAXCASTABLE (Minimum spell level, Optional)

Variables Used (z): LEVELMAX=Number, Variable, Formula, or MAXCASTABLE (Maximum spell level. Optional)

What it does:

Example:

CHOOSE:SPELLS|Acid Arrow|Magic Missile|Ray of Frost

Choose between Acid Arrow, Magic Missile and Ray of Frost

CHOOSE:SPELLS|CLASSLIST=Psion[LEVELMIN=1;LEVELMAX=3]

Choose from Psion spells between first level and third level

CHOOSE:SPELLS|SPELLTYPE=Arcane,SCHOOL=Evocation

Choose from Arcane Evocation spells

CHOOSE:SPELLS|DESCRIPTOR=Good

Choose from spells with the Good descriptor

CHOOSE:SPELLS|ANY[KNOWN=YES]

Choose from spells known by the PC.

CHOOSE:SPELLS|ANY[LEVELMAX=MAXCASTABLE-1],SPELLTYPE=Arcane

Choose from spells that are both up to the maximum castable (of any spell) level minus 1 AND SPELLTYPE=Arcane.

CHOOSE:SPELLS|CLASSLIST=Sorcerer[LEVELMIN=1;LEVELMAX=MAXCASTABLE-1]

Choose from Sorcerer spells between first level and one less than your max castable level of spell taken from the Sorcerer list

CHOOSE:SPELLS|SPELLTYPE=Psionic[KNOWN=YES]|SPELLTYPE=Psionic[LEVELMAX=MAXCASTABLE-1]

Choose from any Psionic "Spell" known by the PC or available to any Psionic Caster at a level at least one less than the maximum level of Psionic "Spell" castable by the PC. Notice the independence of the KNOWN and LEVELMAX subtags forces the use of two sets of square brackets ([ ]).

CHOOSE:SPELLS|SPELLTYPE=Psionic[KNOWN=YES;LEVELMAX=MAXCASTABLE-1]

Choose from any Psionic "Spell" known by the PC at a level at least one less than the maximum level of Psionic "Spell" castable by the PC. Notice the common case between the KNOWN, LEVELMIN, and LEVELMAX subtags can be done with one set of square brackets ([ ]).

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:STAT|x|x

Variables Used (x): Text (Stat name. Optional)

What it does:

Example:

CHOOSE:STAT|CON

This will produce a list off all stats except CON.

Where it is Used:

Global except for Equipmod Files


*** New 5.13.4

Tag Name: CHOOSE:STRING|x|x

Variables Used (x): Text (Choice to be offered)

What it does:

Example:

CHOOSE:STRING|+1|+2

This will produce a list consisting of "+1" and "+2".

CHOOSE:STRING|Undead|Constructs|Monkeys

This will produce a list consisting of "Undead", "Constructs" and "Monkeys".


Tag Name: CHOOSE:TEMPLATE

What it does:

See TEMPLATE:CHOOSE instead.


*** New 5.11.9

Tag Name: CHOOSE:USERINPUT|x|y

Variables Used (x): Number (Number of inputs. Optional. Defaults to 1)

Variables Used (y): TITLE="Text" (Chooser dialog title)

What it does:

Produces a pop-up dialog box asking for the user's entry via keyboard input.

Example:

CHOOSE:USERINPUT|1|TITLE="Hobby Name"

This will produce a chooser for the user to enter a single hobby name.

Where it is Used:

Feat and Ability Files


Tag Name: CHOOSE:WEAPONFOCUS|x

Variables Used (x): TYPE.Text (Equipment type)

What it does:

Example:

CHOOSE:WEAPONFOCUS|TYPE.Sword

Present a list of weaponprofs associated with a characters Weapon Focus feats that match a given equipment type.

Where it is Used:

Global except for Equipmod Files


*** Updated 5.7.1

Tag Name: CHOOSE:WEAPONPROF|x|y|y

Variables Used (x): Number (Total Selections allowed)

Variables Used (y): Text (Weapon name)

Variables Used (y): DEITYWEAPON

Variables Used (y): FEAT=Text (Feat name)

Variables Used (y): WIELD.Text (Wield category)

What it does:

Special Case: CHOOSE:WEAPONPROF|1|DEITYWEAPON[WEAPONPROF][FEAT=Weapon Focus]

Example:

CHOOSE:WEAPONPROF|1|Dagger|Club

Choice of either a Dagger or Club proficiency.

CHOOSE:WEAPONPROF|3|DEITYWEAPON

Choice of three of those allowed by the Deity.

CHOOSE:WEAPONPROF|2|Dagger|Sword (Long)|Spear|Halberd

Choice of two of the Dagger, Long Sword, Spear and Halbard.

CHOOSE:WEAPONPROF|10|FEAT=Martial Weapon Proficiency

Choice of ten Martial Weapons.

CHOOSE:WEAPONPROF|1|WIELD.OneHanded|WIELD.Light

Choice of all weapons which have a WIELD tag of either OneHanded or Light.

CHOOSE:WEAPONPROF|1|WIELD.OneHanded|!TYPE.Exotic

Choice of all weapons which have a WIELD tag of OneHanded which are not Exotic.

Where it is Used:

Global except for Equipmod Files


Tag Name: CHOOSE:WEAPONPROFS|x|x.y

Variables Used (x): LIST

Variables Used (x): DEITYWEAPON

Variables Used (x): Text (SIZE.)

Variables Used (y): Text (F=Fine, D=Diminutive, T=Tiny, S=Small, M=Medium, L=Large, H=Huge, G=Gargantuan, C=Colossal)

Variables Used (x): Text (WSIZE.)

Variables Used (y): Text (Light, 1 handed, or 2 handed. Can have optional equipment types as well)

Variables Used (x): Spellcaster.Text (Weapon proficiency))

Variables Used (y): Text (Weapon prof name)

Variables Used (x): ADD.Text (Weapon proficiency)

Variables Used (y): Text (Weapon prof name)

Variables Used (x): TYPE.Text (Proficiency type)

Variables Used (x): TYPE=Text (Proficiency type)

Variables Used (y): Text (Equipment type or Light, 1 handed, or 2 handed)

Variables Used (y): Not.Text (Proficiency type)

What it does:

Example:

CHOOSE:WEAPONPROFS|LIST

Displays a list of all the character's weapon proficiencies.

CHOOSE:WEAPONPROFS|DEITYWEAPON

Displays a list of all the character's deity's favorite weapon proficiencies.

CHOOSE:WEAPONPROFS|Size.LGreatsword|Size.LClub|Size.SSling|Size.SDagger

Displays a list of Greatsword, Club, Sling, and Dagger if the character is at least Large size of Sling and Dagger if the character is at least Small size.

CHOOSE:WEAPONPROFS|WSize.Light.Wood

Displays a list of all the character's weapon profs for light weapons if there is a wood weapon of that type.

CHOOSE:WEAPONPROFS|Spellcaster.Longsword|Spellcaster.Longbow

Displays a list of Longsword and Longbow if the character is a spellcaster.

CHOOSE:WEAPONPROFS|ADD.Longsword|ADD.Longbow

Displays a list of Longsword and Longbow.

CHOOSE:WEAPONPROFS|TYPE.Melee

Displays a list of weapon proficiencies for melee weapons.

CHOOSE:WEAPONPROFS|LIST|TYPE.Not.2 handed

Displays a list of weapon proficiencies for all weapons that are not 2 handed.

CHOOSE:WEAPONPROFS|Longsword|Longbow

Displays a list of Longsword and Longbow.

CHOOSE:WEAPONPROFS|3 <tab> BONUS:COMBAT|TOHIT.%LIST|1|TYPE=Talent

Choice 3 weapons proficiencies which will be inserted in the %LIST giving you an additional +1 to-hit with them.

Where it is Used:

Global except for Equipmod Files


CHOOSE Tag Prefixes

The CHOOSE tag uses "Prefix" tags to modify the application of the CHOOSE tag. The prefix tags are inserted into the CHOOSE tags syntax immediately after the colon (:) and before the first argument, using a pipe (|) as a delimiter between itself and the first argument.

The valid prefix tags are detailed below.


Tag Name: NUMCHOICES=x

Variables Used (x): Number or Formula (Maximum number of total selections that can be taken)

What it does:

Example:

CHOOSE:NUMCHOICES=3|SKILLSNAMED|Spot|Listen|Search

The user can select the same choice more than once, but the user will never be allowed more than 3 choices total, each made one at a time.

CHOOSE:NUMCHOICES=6|SKILLSNAMED|Craft%|3

The user can select this chooser multiple times and will be allowed to select upto 3 Craft subskills each time the chooser is selected, but may only make 6 Craft subskill sellection total.

CHOOSE:NUMCHOICES=3|SKILLSNAMED|TYPE=Strength|TYPE=Dexterity|TYPE=Constitution|TYPE=Intelligence|TYPE=Wisdom

The user will be allowed to select one skill from "Strength" "Dexterity" "Constitution" "Intelligence" and "Wisdom" skills each time the chooser is takem but is limited to a maximum of three such selections through this chooser.

SELECT:3 <tab> CHOOSE:NUMCHOICES=6|SKILLSNAMED|TYPE=Knowledge

The user can select three (3) "Knowledge" type skills each time he takes the associated feat but may take no more than six (6) "Knowledge" type skills total no matter how many times the feat is taken.

CHOOSE:NUMCHOICES=3|NOCHOICE

A feat, or ability, containing this tag may be applied three times, with no CHOOSER window being displayed, as long as there is no SELECT tag included giving more than 1 choice per feat application.


Valid HTML 4.01 Strict