*** Updated 5.13.6
The "Name" of the skill must be the first field on each line, the remaining tags may be of any order.
Craft (Structural)
The skill named "Craft (Structural)" is to be created.
Forgery.MOD
The skill named "Forgery" is to be modified.
Computer Use.FORGET
The skill named "Computer Use" is to be forgotten.
When POINTPOOLNAME trigger tag is present in miscinfo file Summary Tab Will display total points/points remaining (i.e. Development Points 160/135) on the same line as the stat total and stat mod total
Skills Tab - Instead of skill points by class/level requirement to spend skill points, it's just a pool this is also populated by the classes STARTSKILLPTS and miscinfo SKILLMULTIPLIER
Feats Tab - Will show total point pool as reported on the skills tab
The name of the skill must be the first entry on each line.
Variables Used (x): Text (YES, NO, PROFICIENT, DOUBLE, WEIGHT)
What it does:
Example:
ACHECK:YES
Armor check penalty applies to this skill.
*** New 5.13.5
Tag Name: CHOOSE:LANGUAGE|x.x
Variables Used (x): Text (Language type)
What it does:
Example:
CHOOSE:LANGUAGE|Spoken
Choose between "Spoken" type languages.
CHOOSE:LANGUAGE|Spoken.Written
Choose between languages which have both "Spoken" and "Written" types.
*** New 5.3.3
Tag Name: CLASSES:x
Variables Used (x): Text (Class Name)
Variables Used (x): ALL
What it does:
Makes the given skill a class skill for the listed classes.
Example:
CLASSES:Cleric|Paladin
The listed skill is class skill for "Cleric" or "Paladin" characters.
CLASSES:ALL
The listed skill is class skill for all classes.
CLASSES:ALL|!Wizard
The listed skill is a class skill for all classes except for "Wizard" characters.
Tag Name: EXCLUSIVE:x
Variables Used (x): Boolean (YES or NO)
What it does:
Example:
EXCLUSIVE:YES
This skill may only be taken if it is a class skill.
Tag Name: KEYSTAT:x
Variables Used (x): Text (Abbreviated name of stat from statsandchecks.lst)
What it does:
Example:
KEYSTAT:INT
Sets the Key stat for the skill to Intelligence.
Tag Name: USEUNTRAINED:x
Variables Used (x): Boolean (YES or NO)
What it does:
Example:
USEUNTRAINED:NO
This skill may not be used if untrained.
*** New 5.7.7
Tag Name: VISIBLE:x|y
Variables Used (x): YES (Default)
Variables Used (x): ALWAYS
Variables Used (x): DISPLAY
Variables Used (x): GUI
Variables Used (x): EXPORT
Variables Used (x): CSHEET
Variables Used (y): READONLY (Optional)
What it does:
YES
, ALWAYS
- Shows the skill name in PCGen and on export to a character sheet.DISPLAY
, GUI
- Displays the skill name in PCGen but not on the character sheet.EXPORT
, CSHEET
- Hides the skill name from PCGen but displays it on the character sheet.READONLY
- This will block the user from adding Ranks to the skill in the Skill Tab.READONLY
is not valid when VISIBLE
is set to EXPORT
or CSHEET
.Example:
VISIBLE:YES
Shows the skill name in PCGen and on the Output sheet.
VISIBLE:ALWAYS
Shows the skill name in PCGen and on the Output sheet.
VISIBLE:DISPLAY
Shows the skill name in PCGen but not on the Output sheet.
VISIBLE:GUI
Shows the skill name in PCGen but not on the Output sheet.
VISIBLE:CSHEET
Shows the skill name on the Output sheet but not in PCGen.
VISIBLE:ALWAYS|READONLY
Shows the skill name in PCGen and on the Output sheet but prohibits the user from adding ranks to it.