Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|NAME| |PLAYERNAME| |POOL.COST| Click for Bio

CHARACTER NAME PLAYER POINTS
|CLASSLIST| |EXP.CURRENT| |RACE| |SIZE| |HEIGHT| |WEIGHT| |VISION|
CLASS EXPERIENCE RACE SIZE HEIGHT WEIGHT VISION
|TOTALLEVELS| |EXP.NEXT| |AGE| |GENDER| |COLOR.EYE| |COLOR.HAIR|, |LENGTH.HAIR|
LEVEL NEXT LEVEL AGE GENDER EYES HAIR
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT.%stat.NAME|
|STAT.%stat.LONGNAME|
|STAT.%stat.NOTEMP.NOEQUIP| |STAT.%stat.MOD.NOTEMP.NOEQUIP| |STAT.%stat| |STAT.%stat.MOD|

WOUNDS/CURRENT HP

SUBDUAL DAMAGE

DAMAGE
THRESHOLD

DAMAGE
REDUCTION

SPEED
HP
Hit Points
|HP|




 |VAR.DAMAGETHRESHOLD.INTVAL| 
 |DR| 
|MOVEMENT|
DEFENSE
 
|BONUS.COMBAT.AC.TOTAL| : |BONUS.COMBAT.AC.TOTAL.!Armor.!NaturalArmor.!EQUIPMENT| : |BONUS.COMBAT.AC.TOTAL.!Ability.PRESTAT:1,DEX=10.!PRESA:1,Uncanny Dodge.MIN=0| = |BONUS.COMBAT.AC.BASE| + |BONUS.COMBAT.AC.CLASSDEFENSE| + |BONUS.COMBAT.AC.EQUIPMENT| + |BONUS.COMBAT.AC.Ability| + |BONUS.COMBAT.AC.SIZE| + |BONUS.COMBAT.AC.TOTAL.!BASE.!Armor.!Ability.!SIZE.!NaturalArmor.!CLASSDEFENSE.!EQUIPMENT|
|SPELLFAILURE|
|ACCHECK|
|MAXDEX|
|SR|
TOTAL TOUCH FLAT BASE CLASS
BONUS
EQUIP
BONUS
DEX
MODIFIER
SIZE
MODIFIER
MISC
BONUS
MISS
CHANCE
ARCANE
FAILURE
ARMOR
CHECK
MAX
DEX
SPELL
RESIST.
INITIATIVE
Modifier
|INITIATIVEMOD| = |STAT.1.MOD| + |INITIATIVEBONUS|
TOTAL DEX
MODIFIER
MISC
MODIFIER
BASE ATTACK
Bonus
|ATTACK.MELEE|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
PSI POWER POINTS
 Base PP |VAR.BASEPOWERPOINTS.INTVAL|  Bonus PP |VAR.BONUSPOWERPOINTS.INTVAL|  Total PP |VAR.TOTALPOWERPOINTS.INTVAL|
 
|%| |FOR,%skill,0,COUNT[SKILLS]-1,1,0| |OIF(EVEN:%skill,,)| |ENDFOR|
SKILLS MAX
RANKS
|MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
|OIF(SKILL%skill.UNTRAINED,◆,)|   |SKILL.%skill| |SKILL.%skill.ABILITY| |SKILL.%skill.TOTAL| = |SKILL.%skill.ABMOD|
+ |SKILL.%skill.RANK|
+ |SKILL.%skill.MISC|
= Useable Untrained
SAVING THROWS TOTAL BASE
SAVE
ABILITY
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
Fortitude
Constitution
|CHECK.FORTITUDE.TOTAL| = |CHECK.FORTITUDE.BASE| + |CHECK.FORTITUDE.STATMOD| + |CHECK.FORTITUDE.MISC.NOSTAT|
+
Reputation
|VAR.REPUTATION.INTVAL|
Reflex
Dexterity
|CHECK.REFLEX.TOTAL| = |CHECK.REFLEX.BASE| + |CHECK.REFLEX.STATMOD| + |CHECK.REFLEX.MISC.NOSTAT|
+
Action Points
|VAR.ACTIONREMAIN.INTVAL|
Will
Wisdom
|CHECK.2.TOTAL| = |CHECK.2.BASE| + |CHECK.2.STATMOD| + |CHECK.2.MISC.NOSTAT|
+
Wealth
|VAR.WEALTH.INTVAL|
TOTAL BASE ATTACK BONUS STR
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |ATTACK.MELEE.STAT| + |ATTACK.MELEE.SIZE|
+ |ATTACK.MELEE.MISC|
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |ATTACK.RANGED.STAT| + |ATTACK.RANGED.SIZE|
+ |ATTACK.RANGED.MISC|
+
TOTAL BASE ATTACK BONUS DEX
MODIFIER
SIZE
MODIFIER
MISC
MODIFIER
TEMPORARY
MODIFIER
UNARMED TOTAL ATTACK BONUS DAMAGE CRITICAL
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|
20/x2

|FOR,%weap,0,2,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range1,0,4,1,0| |ENDFOR|
  Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE|
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|
 
|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range1,0,4,1,0| |ENDFOR|
  Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE|
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|
 
|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|  AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|   Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE| |ENDFOR|  Ammunition Used
|FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR| |ENDFOR|
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range1,0,4,1,0| |ENDFOR|
  Range -1H-P
-1H-O
-2H
-2W-P-(OH)
-2W-P-(OL)
-2W-OH
Damage
|WEAPON.%weap.RANGELIST.%range1| |WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.OHHIT|
|WEAPON.%weap.RANGELIST.%range1.BASEHIT|
|WEAPON.%weap.RANGELIST.%range1.TWPHITH|
|WEAPON.%weap.RANGELIST.%range1.TWPHITL|
|WEAPON.%weap.RANGELIST.%range1.TWOHIT|
|WEAPON.%weap.RANGELIST.%range1.DAMAGE|
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|
|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
|%ARMOR.1|
|ARMOR.EQUIPPED0.NAME|
TYPE ARMOR BONUS MAX DEX BONUS
|ARMOR.EQUIPPED0.TYPE|
|ARMOR.EQUIPPED0.TOTALAC|
|ARMOR.EQUIPPED0.MAXDEX|
CHECK PENALTY SPELL FAILURE SPECIAL PROPERTIES
|ARMOR.EQUIPPED0.ACCHECK|
|ARMOR.EQUIPPED0.SPELLFAIL|
|ARMOR.EQUIPPED0.SPROP|
|%|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR| |ENDFOR|
GEAR
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2,1,0| |OIF(EVEN:%equip1,,)| |ENDFOR|
  ITEM LOCATION QTY WT. COST
 |EQ.Not.Virtual.NOT.Gem.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Virtual.NOT.Gem.%equip1.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip1.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip1.CHARGES,1,0| |ENDFOR| |IIF(EQ.%equip1.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF|
|EQ.Not.Virtual.NOT.Gem.%equip1.LOCATION|
|EQ.Not.Virtual.NOT.Gem.%equip1.QTY|
|EQ.Not.Virtual.NOT.Gem.%equip1.WT|
|EQ.Not.Virtual.NOT.Gem.%equip1.COST|
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1)/2)+1,COUNT[EQUIPMENT.Not.Virtual.NOT.Gem]-1,1,0| |OIF(EVEN:%equip2,,)| |ENDFOR|
  ITEM LOCATION QTY WT. COST
 |EQ.Not.Virtual.NOT.Gem.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Virtual.NOT.Gem.%equip2.SPROP: )| (|EQ.Not.Virtual.NOT.Gem.%equip2.SPROP|) |ENDIF| |FOR,%charges,1,EQ.Not.Virtual.NOT.Gem.%equip2.CHARGES,1,0| |ENDFOR| |IIF(EQ.%equip2.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Potion)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| |ENDFOR| |ELSE| |ENDIF| |ENDIF| |ENDIF|
|EQ.Not.Virtual.NOT.Gem.%equip2.LOCATION|
|EQ.Not.Virtual.NOT.Gem.%equip2.QTY|
|EQ.Not.Virtual.NOT.Gem.%equip2.WT|
|EQ.Not.Virtual.NOT.Gem.%equip2.COST|
TOTAL WEIGHT CARRIED/VALUE   |TOTAL.WEIGHT| |TOTAL.VALUE|
WEIGHT ALLOWANCE
Light |WEIGHT.LIGHT| Medium |WEIGHT.MEDIUM| Heavy |WEIGHT.HEAVY|
|IIF(VAR.IF(var("COUNT[EQTYPE.LightSource]")>0;1;0):1)|
|FOR,%light,0,COUNT[EQTYPE.LightSource]-1,1,0| |OIF(EVEN:%light,,)| |ENDFOR|
ILLUMINATION
Light Source Illuminated Area Duration
|EQTYPE.LightSource.%light.NAME| |EQTYPE.LightSource.%light.QUALITY.Light| |EQTYPE.LightSource.%light.QUALITY.DURATION|
|ENDIF|
|%MISC.FUNDS|
OTHER ASSETS
|MISC.FUNDS|

|%| |%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|

|%| |%TEMPLATE|
TEMPLATES
|TEMPLATELIST|

|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|

|%|
PROFICIENCIES
|WEAPONPROFS|

|%PROHIBITEDLIST|
PROHIBITED
|PROHIBITEDLIST|

|%| |%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|
 AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|
 Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE|
 Ammunition Used
|FOR,%box,1,EQ.IS.WEAPON.%weap.CONTENTS.%ammo.QTY,1,0| ☐ |ENDFOR|
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4|
|FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐
 RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|  AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS%ammo.SPROP|) |ENDIF|  Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|  Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|  Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|  Ammunition Used
☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ ☐☐☐☐☐ |ENDFOR|  RoF
 |WEAPON.%weap.RATEOFFIRE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.BASEHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|
LANGUAGES
|LANGUAGES|

ALLEGIANCES


|FOR,%MutationTest,STRLEN[ABILITYLIST.Mutation],STRLEN[ABILITYLIST.Mutation],1,0| |IIF(%MutationTest:0)| |ELSE|
MUTATIONS
|ABILITYLIST.Mutation|

|ENDIF| |ENDFOR|
|%DOMAIN.1| |FOR.1,COUNT[DOMAINS]+1,1,, , ,2|
Cleric of |DEITY|
Domain
Granted Power
\DOMAIN%\
\DOMAIN%.POWER\

|%|
TALENTS/SPECIAL ABILITIES
|SPECIALLIST|

STARTING OCCUPATION
|FEATALL.HIDDEN.Occupation.0||ABILITYALL.Starting Occupation.0.TYPE=Occupation| |IIF(count("ABILITIES";"CATEGORY=Second Occupation")>0)| , |ABILITYALL.Second Occupation.0.TYPE=SecondOccupation| |ENDIF|

|FOR,%feat,0,COUNT[FEATSALL.VISIBLE]-1,1,0| |OIF(EVEN:%feat,,)| |ENDFOR|
FEATS
NAME DESCRIPTION
|FEATALL.VISIBLE.%feat.!TYPE=Occupation| |FEATALL.VISIBLE.%feat.!TYPE=Occupation.DESC|
|FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|FOR,%spellbook,1,1,1,1| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|
Innate Spell-like Abilities
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,,)| |OIF(EVEN:%spell,,)| |OIF(EVEN:%spell,,)| |ENDFOR|
|SPELLMEM.%class.%spellbook.%level.%spell.NAME|
DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|
Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|
Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|
Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|
Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|
Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|
SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|
School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|
Effect:  |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|
Source:  |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
Target Area:   |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0|
|FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|
|SPELLBOOKNAME.%spellbook| Spell-like Abilities
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,,)| |OIF(EVEN:%spell,,)| |OIF(EVEN:%spell,,)| |ENDFOR|
|SPELLMEM.%class.%spellbook.%level.%spell.NAME|
DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|
Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|
Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|
Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|
Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|
Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|
SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|
School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|
Effect:  |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|
Effect:  |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
Target Area:   |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|

|%| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |FOR,%spellbook,0,0,1,0|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR| |FOR,%level,0,9,1,1| |ENDFOR|
|SPELLLISTCLASS.%class| |IIF(SPELLLISTCLASS.%class:Psychic Warrior.OR.SPELLLISTCLASS.%class:Psion)| Powers |ELSE| Spells |ENDIF|
LEVEL%level
KNOWN|SPELLLISTKNOWN.%class.%level|
PER DAY|SPELLLISTCAST.%class.%level|
|FOR,%level,0,9,1,1| |FOR,%spellcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spellcount:0)| |ELSE| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |OIF(EVEN:%spell,,)| |ELSE| ☐☐☐ |ENDIF| |OIF(EVEN:%spell,,)| |OIF(EVEN:%spell,,)| |ENDFOR| |ENDIF| |ENDFOR| |ENDFOR|
LEVEL %level
|SPELLMEM.%class.%spellbook.%level.%spell.NAME|
DC: |SPELLMEM.%class.%spellbook.%level.%spell.DC|
Save: |SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO|
Time: |SPELLMEM.%class.%spellbook.%level.%spell.CASTINGTIME|
Duration: |SPELLMEM.%class.%spellbook.%level.%spell.DURATION|
Rng: |SPELLMEM.%class.%spellbook.%level.%spell.RANGE|
Comp: |SPELLMEM.%class.%spellbook.%level.%spell.COMPONENTS|
SR: |SPELLMEM.%class.%spellbook.%level.%spell.SR|
School: |SPELLMEM.%class.%spellbook.%level.%spell.SCHOOL|
|IIF(SPELLLISTCLASS.%class:Psychic Warrior.OR.SPELLLISTCLASS.%class:Psion)| |FOR,%ppcost,(%level*2)-1,(%level*2)-1,1,1| |IIF(%ppcost:-1)| PP: 0/1 |ELSE| PP: %ppcost |ENDIF| |ENDFOR|
Effect:  |SPELLMEM.%class.%spellbook.%level.%spell.EFFECT|
Source:  |SPELLMEM.%class.%spellbook.%level.%spell.SOURCEPAGE|
Target Area:   |SPELLMEM.%class.%spellbook.%level.%spell.TARGET|
* = Domain/Specialty Spell

|%| |ENDFOR| |ENDFOR| |FOR,%memorised,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,COUNT[SPELLRACE]+COUNT[SPELLBOOKS]-2,1,0| |IIF(%memorised:0)| |ELSE| |FOR,%spellrace,COUNT[SPELLRACE],COUNT[SPELLRACE],1,0| |IIF(%spellrace:0)| |ELSE| |FOR,%spellbook,1,1,1,0| |FOR,%class,0,0,1,0| |FOR,%level,0,0,1,0| |%SPELLLISTBOOK.%class.%level.%spellbook|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

Innate Spell-like Abilities
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR|
|IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)| at will |ELSE| |FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| |ENDIF| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO:None)| |ELSE| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|) |ENDIF|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%class,0,0,1,1| |FOR,%level,0,0,1,1| |%SPELLLISTBOOK.%class.%level.%spellbook|
|SPELLBOOKNAME.%spellbook| Spell-like Abilities
|FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR|
|IIF(SPELLMEM.%class.%spellbook.%level.%spell.TIMES:At Will)| at will |ELSE| |FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,2| |ENDIF| |SPELLMEM.%class.%spellbook.%level.%spell.NAME| |IIF(SPELLMEM.%class.%spellbook.%level.%spell.SAVEINFO:None)| |ELSE| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|) |ENDIF|

|%| |ENDFOR| |ENDFOR| |ENDFOR|
|ENDIF| |ENDFOR| |FOR,%spellbook,2,COUNT[SPELLBOOKS]-1,1,0| |FOR,%foo,COUNT[SPELLRACE],COUNT[SPELLRACE],1,1| |FOR,%bar,COUNT[SPELLSINBOOK0.%spellbook.0],COUNT[SPELLSINBOOK0.%spellbook.0],1,1| |IIF(%foo:0.OR.%bar:0)|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|FOR,%class,COUNT[SPELLRACE],COUNT[SPELLRACE]+COUNT[CLASSES]-1,1,1| |%SPELLLISTCLASS.%class| |FOR,%level,0,4,1,1| |ENDFOR| |FOR,%level,5,9,1,1| |ENDFOR| |%| |ENDFOR|
|SPELLBOOKNAME.%spellbook|
|SPELLLISTCLASS.%class|
|FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR|
Level %level
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDIF| |ENDFOR|
|FOR,%spelllevelcount,COUNT[SPELLSINBOOK.%class.%spellbook.%level],COUNT[SPELLSINBOOK.%class.%spellbook.%level],1,0| |IIF(%spelllevelcount:0)| |ELSE| |FOR,%spell,0,COUNT[SPELLSINBOOK.%class.%spellbook.%level]-1,1,0| |ENDFOR|
Level %level
|FOR.0,SPELLMEM.%class.%spellbook.%level.%spell.TIMES,1,☐,NONE,NONE,1| |SPELLMEM.%class.%spellbook.%level.%spell.BONUSSPELL||SPELLMEM.%class.%spellbook.%level.%spell.NAME| (DC:|SPELLMEM.%class.%spellbook.%level.%spell.DC|)
|ENDIF| |ENDFOR|
* = Domain/Specialty Spell
|ELSE| |ENDIF| |ENDFOR| |ENDFOR| |ENDFOR| |ENDIF| |ENDFOR| |%BIO|
Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|
Player: |PLAYERNAME|; Character Name: |NAME|

|%BIO|
|NAME|
|NAME|'s portrait
|RACE|
RACE
|AGE|
AGE
|HEIGHT|
HEIGHT
|WEIGHT|
WEIGHT
|COLOR.EYE|
EYE COLOR
|COLOR.SKIN|
SKIN COLOR
|COLOR.HAIR|
HAIR COLOR
|LENGTH.HAIR|
HAIR LENGTH
|PHOBIAS|
PHOBIAS
|PERSONALITY1| |PERSONALITY2|
PERSONALITY TRAITS
|INTERESTS|
INTERESTS
|SPEECHTENDENCY|, |CATCHPHRASE|
SPOKEN STYLE
Description
|DESC|
Home
|%REGION| From |REGION|. |%||RESIDENCE|, |LOCATION|
Biography
|BIO|
|%|