|NAME|, |GENDER| |RACE||%REGION| From |REGION|.|%| |CLASSLIST| CR |CR|; Size: |SIZE| Face: |FACE.SHORT| Type |IIF(RACETYPE:None)| |TEXT.TITLE.TYPE| |ELSE| |RACETYPE| |ENDIF| |MANUALWHITESPACE| |IIF(VAR.IF(var("COUNT[RACESUBTYPES]")==0;1;0):1)| ; |ELSE| ( |FOR,%subtype,0,COUNT[RACESUBTYPES]-2,1,1| |RACESUBTYPE.%subtype|, |ENDFOR| |FOR,%subtype,COUNT[RACESUBTYPES]-1,COUNT[RACESUBTYPES]-1,1,1| |RACESUBTYPE.%subtype| |ENDFOR| ); |ENDIF| |ENDMANUALWHITESPACE| HD |HITDICE|; |IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)| hp |HP|; |ELSE| vp |HP|; wp |ALTHP|; |ENDIF| Init |INITIATIVEMOD| (|STAT.1.MOD| Dex, |INITIATIVEBONUS| Misc); Spd |MOVEMENT|; AC |AC.Total| (flatfooted |AC.Flatfooted|, touch |AC.Touch|), |FOR,%weap,0,COUNT[EQTYPE.WEAPON]-2,1,0| |IIF(WEAPON.%weap.BASEHIT:N/A)| |WEAPON.%weap.NAME| |WEAPON.%weap.THHIT| |WEAPON.%weap.TYPE| (|WEAPON.%weap.THDAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|) or |ELSE| |WEAPON.%weap.NAME| |WEAPON.%weap.BASEHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|) or |ENDIF| |ENDFOR| |IIF(VAR.IF(var("COUNT[EQTYPE.WEAPON]")>0;1;0):1)| |FOR,%weap,COUNT[EQTYPE.WEAPON]-1,COUNT[EQTYPE.WEAPON]-1,1,0| |IIF(WEAPON.%weap.BASEHIT:N/A)| |WEAPON.%weap.NAME| |WEAPON.%weap.THHIT| |WEAPON.%weap.TYPE| (|WEAPON.%weap.THDAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|); |ELSE| |WEAPON.%weap.NAME| |WEAPON.%weap.BASEHIT| |WEAPON.%weap.RANGE|/|WEAPON.%weap.TYPE| (|WEAPON.%weap.DAMAGE| |WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT| |WEAPON.%weap.HAND| |WEAPON.%weap.SIZE| |WEAPON.%weap.SPROP| |WEAPON.%weap.NOTE|); |ENDIF| |ENDFOR| |ENDIF| SA: |IIF(count("ABILITIES";"CATEGORY=Special Ability";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| |FOR,%specialAbilities,0,count("ABILITIES","CATEGORY=Special Ability","VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")-1,1,0| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAbilities.TYPE:Extraordinary)| |ABILITYALL.Special Ability.VISIBLE.%specialAbilities| (Ex), |ELSE| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAbilities.TYPE:Supernatural)| |ABILITYALL.Special Ability.VISIBLE.%specialAbilities| (Su), |ELSE| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAbilities.TYPE:SpellLike)| |ABILITYALL.Special Ability.VISIBLE.%specialAbilities| (Sp), |ELSE| |IIF(ABILITYALL.Special Ability.VISIBLE.%specialAbilities.TYPE:PsiLike)| |ABILITYALL.Special Ability.VISIBLE.%specialAbilities| (Ps), |ELSE| |ABILITYALL.Special Ability.VISIBLE.%specialAbilities|, |ENDIF| |ENDIF| |ENDIF| |ENDIF| |ENDFOR| |ENDIF| |IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=AnimalTrick";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)| TRICKS:|ABILITYALLLIST.Special Ability.VISIBLE.TYPE=AnimalTrick| |ENDIF| |FOR,%DRtest,STRLEN[DR],STRLEN[DR],1,0| |IIF(%DRtest:0)| |ELSE| Damage Reduction |DR|, |ENDIF| |ENDFOR| |IIF(SR:0)| |ELSE| Spell Resistance |SR|, |ENDIF| |SPECIALLIST|; Vision: |VISION| AL: |ALIGNMENT.SHORT|; Sv: |FOR,%checks,0,COUNT[CHECKS]-2,1,0| |IIF(CHECK.%checks.NAME:Fortitude)| Fort |ELSE| |IIF(CHECK.%checks.NAME:Reflex)| Ref |ELSE| |IIF(CHECK.%checks.NAME:Will)| Will |ELSE| |CHECK.%checks.NAME| |ENDIF| |ENDIF| |ENDIF| |CHECK.%checks.TOTAL|, |ENDFOR| |FOR,%checks,COUNT[CHECKS]-1,COUNT[CHECKS]-1,1,0| |IIF(CHECK.%checks.NAME:Fortitude)| Fort |ELSE| |IIF(CHECK.%checks.NAME:Reflex)| Ref |ELSE| |IIF(CHECK.%checks.NAME:Will)| Will |ELSE| |CHECK.%checks.NAME| |ENDIF| |ENDIF| |ENDIF| |CHECK.%checks.TOTAL|; |ENDFOR| |FOR,%stat,0,COUNT[STATS]-2,1,1| |STAT.%stat.NAME| |STAT.%stat|, |ENDFOR| |FOR,%stat,COUNT[STATS]-1,COUNT[STATS]-1,1,1| |STAT.%stat.NAME| |STAT.%stat| |ENDFOR|