Saves & Hit Points Output Sheet Tokens


*** Updated 5.15.x

Token Name: CHECK.x.y.y.z

Variables Used (x): Text (Save Type).

Variables Used (y): Text (Save Filter).


The following variables can be used on their own:

OR as adjustments to BASE, EPIC, MISC or TOTAL


The following variables are only applied to BASE, EPIC, MISC or TOTAL

Variables Used (z): Text (Output Restrictor).


The following variables modify the end result the y variables

What it does:

Example:

CHECK.REFLEX.FEATS

Would display only the bonuses from feats to the Reflex saving throw.

Example:

CHECK.REFLEX.BASE.NOSTAT.EPIC

Would display the Base Reflex, minus any bonuses from Stats, plus any bonuses from Epic.


Token Name: HP

What it does:

Displays the characters maximum hit points.

Example:

HP

Would display the characters maximum hit points.


Token Name: HPROLL.x.y

Variables Used (x): Text (The level of the HP award).

Variables Used (y): Text (Property).

What it does:

Displays the characters hit point information.

Example:

HPROLL.0

Displays the number entered by the player for the 1st level HP roll.

HPROLL.0.STAT

Displays the bonus due to stat modifier for the 1st level HP roll.

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