Spycraft
Agent Record Sheet Created using PCGen |EXPORT.VERSION| on |EXPORT.DATE|

|NAME| |RACE| |TOTALLEVELS| |EXP.CURRENT| |COLOR.EYE|
Chatacter Name Department Agent Level Experience Points Eye Color
|TABNAME| |CLASS.0| |CLASS.0.LEVEL| |REGION| |COLOR.HAIR|, |LENGTH.HAIR|
Code Name First Class Level Nationality Hair
|PLAYERNAME| |CLASS.1| |CLASS.1.LEVEL| |LOCATION| |HEIGHT| |WEIGHT|
Player Second Class Level Location Height Weight
  |CLASS.2| |CLASS.2.LEVEL| |VAR.PSIONLEVEL.INTVAL| |AGE| |GENDER|
Campaign Third Class Level Psion Level Age Gender
|FOR,%stat,0,COUNT[STATS]-1,1,1| |ENDFOR|
ABILITY
NAME
ABILITY
SCORE
ABILITY
MODIFIER
TEMPORARY
SCORE
TEMPORARY
MODIFIER
|STAT.%stat.NAME|
|STAT.%stat.LONGNAME|
|STAT.%stat.NOTEMP.NOEQUIP| |STAT.%stat.MOD.NOTEMP.NOEQUIP| |STAT.%stat| |STAT.%stat.MOD|
  TOTAL
CURRENT
           
VITALITY |HP|              
WOUNDS |ALTHP|              
DEFENSE |AC.Total|
=10+
|AC.ClassDefense| / |AC.Armor|
+
|STAT.1.MOD.INTVAL|
+
|AC.Size|
+
|AC.Misc|
  TOTAL CLASS/ARMOR DEX SIZE MISC
TOTAL DEX MISC
INITIATIVE |INITIATIVEMOD.INTVAL| = |STAT.1.MOD.INTVAL| + |INITIATIVEBONUS.INTVAL|
BUDGETS
PERSONAL BUDGET |VAR.BUDGETPOINTS.INTVAL| MISSION BUDGET |VAR.MISSIONBUDGET.INTVAL| GADGET POINTS |VAR.GADGETPOINTS.INTVAL|
  TOTAL   DIE TYPE   SPENT
ACTION DICE
|VAR.ACTIONDICE.INTVAL|   d|VAR.ACTIONDIETYPE.INTVAL|  
BASE SPEED
|MOVEMENT|
DAMAGE REDUCTION
|DR|
  TOTAL   WIS MOD   MISC
INSPIRATION |VAR.INSPIRATION.INTVAL| = |STAT.4.MOD.INTVAL| + |VAR.INSPIRATIONMISC.INTVAL|
EDUCATION |VAR.EDUCATION.INTVAL| = |STAT.3.MOD.INTVAL| + |VAR.EDUCATIONMISC.INTVAL|
  TOTAL   INT MOD   MISC
|FOR,%checks,0,COUNT[CHECKS]-1,1,0| |ENDFOR|
SAVING THROWS TOTAL BASE ABILITY MISC TEMPORARY CONDITIONAL
MODIFIERS
|CHECK.%checks.NAME|
|IIF(CHECK.%checks.NAME:Fortitude)| Constitution |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Reflex)| Dexterity |ELSE| |ENDIF| |IIF(CHECK.%checks.NAME:Will)| Wisdom |ELSE| |ENDIF|
|CHECK.%checks.TOTAL| = |CHECK.%checks.BASE| + |CHECK.%checks.STATMOD| + |CHECK.%checks.MISC.NOMAGIC.NOSTAT|
+
ATTACKS TOTAL BASE ATTACK STAT SIZE MISC TEMP
MELEE
ATTACK BONUS
|ATTACK.MELEE.TOTAL| = |ATTACK.MELEE|
+ |ATTACK.MELEE.STAT| + |ATTACK.MELEE.SIZE|
+ |ATTACK.MELEE.MISC|
+
RANGED
ATTACK BONUS
|ATTACK.RANGED.TOTAL| = |ATTACK.RANGED|
+ |ATTACK.RANGED.STAT| + |ATTACK.RANGED.SIZE|
+ |ATTACK.RANGED.MISC|
+
GRAPPLE
CHECK
|VAR.(STR+BAB+(SIZE-4)+(SIZE-4)+(SIZE-4)+(SIZE-4)+(ATTACK.GRAPPLE.MISC)).INTVAL.SIGN| = |VAR.BAB.SIGN|
+ |ATTACK.GRAPPLE.STAT| + |ATTACK.GRAPPLE.SIZE|
+ |ATTACK.GRAPPLE.MISC|
+
UNARMED TOTAL ATTACK BONUS DAMAGE
|ATTACK.UNARMED.TOTAL|
|DAMAGE.UNARMED|

|FOR,%weap,0,2,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|  AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|  Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|  Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|  Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|  Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|  Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties  |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|
|ELSE| |ENDIF| |ENDIF| |ENDFOR| |%|
1H-P: One handed, primary hand. 1H-O: One handed, off hand. 2H: Two handed. 2W-P-(OH): 2 weapons, primary hand (off hand weapon is heavy). 2W-P-(OL): 2 weapons, primary hand (off hand weapon is light). 2W-OH:2 weapons, off hand.
|ARMOR.EQUIPPED0.NAME|
TYPE DEFENSE BONUS MAX DEX BONUS
|ARMOR.EQUIPPED0.TYPE|
|ARMOR.EQUIPPED0.TOTALAC|
|ARMOR.EQUIPPED0.MAXDEX|
ARMOR CHECK PENALTY DAMAGE REDUCTION SPECIAL PROPERTIES
|ARMOR.EQUIPPED0.ACCHECK|
|ARMOR.EQUIPPED0.EDR|
|ARMOR.EQUIPPED0.SPROP|
|FOR,%skill,0,COUNT[SKILLS]-1,1,0| |OIF(EVEN:%skill,,)| |ENDFOR|
SKILLS MAX
RANKS
|MAXSKILLLEVEL|/|MAXCCSKILLLEVEL|
SKILL NAME ABILITY SKILL
MODIFIER
ABILITY
MODIFIER
RANKS MISC
MODIFIER
|OIF(SKILL%skill.UNTRAINED,u,)|   |SKILL.%skill| |SKILL.%skill.ABILITY| |SKILL.%skill.TOTAL| = |SKILL.%skill.ABMOD|
+ |SKILL.%skill.RANK|
+ |SKILL.%skill.MISC|
u= Useable Untrained
|FOR,%feat,0,COUNT[FEATSALL]-1,1,0| |OIF(EVEN:%feat,,)| |ENDFOR|
FEATS
NAME DESCRIPTION
|FEATALL.VISIBLE.%feat| |FEATALL.VISIBLE.%feat.DESC|
SPECIAL ABILITIES
|SPECIALLIST|
|%TEMPLATE|
TEMPLATES
|TEMPLATELIST|

|%|
LANGUAGES
|LANGUAGES|
BUDGETS PERSONAL BUDGET MISSION BUDGET GADGET POINTS
|VAR.BUDGETPOINTS.INTVAL| |VAR.MISSIONBUDGET.INTVAL| |VAR.GADGETPOINTS.INTVAL|
|%MISC.FUNDS|
OTHER ASSETS
|MISC.FUNDS|

|%| |%COMPANIONS|
COMPANIONS
|MISC.COMPANIONS|

|%| |%MISC.MAGIC|
MAGIC
|MISC.MAGIC|

|%|
COMBAT ACTIONS
INITIATIVE ACTIONSTYPEEFFECT
DelayFreeYou may voluntarily reduce your initiative by up to 10 + your initiative bonus, at which time you must act or lose your turn.
ReadyFullChoose an action and a trigger that will prompt it; if it doesn't happen, you lose your turn.
RegroupHalf+5 to your initiative total.
ATTACK ACTIONSTYPEEFFECT
Standard AttackHalfNone, uses 1 shot.
AutofireFullFire a number of 3-shot volleys up to one-third the ammo in your firearm and make an attack with a -1 penalty per volley. If you hit, one volleyhits the target. For every 4 over the targets Defense, another volley hits; uses 3 shots per volley.
Burst (narrow)Half-3 attack; +2 damage; uses 3 shots.
Burst (wide)Half+1 attack; uses 3 shots.
Coup de graceFullHelpless target must make a Fortitude save (DC 10 + damage done) or die.
Cover fireFullOffer +4 dodge bonus to Defense of a single ally against enemies within your line of sight for one round; uses 5 shots.
DisarmHalfMake an opposed attack roll; if you win, your target is disarmed.
FeintHalfMake a Bluff check opposed by your opponents Sense Motive; if you succeed, your target may not add his dexterity modifier to Defense whenyou attack him next.
GrappleHalfSpecial (see Spycraft Espionage Handbook, page 172).
RefreshFullIf you are the target of no attacks this round, you may spend one action die at the end of the round to recover the result in vitality points, or 2 wounds.
Strafe attackHalfTarget a number of adjacent squares up to half the ammo in your firearm and make an attack with a –2 penalty per square beyond the first; all targets hit suffers the same damage; uses 2 shots per targeted square.
Strafe objectHalfSpecial (see Spycraft Espionage Handbook, page 168).
Supressive fireFullOne target within your line of sight suffers a –4 penalty to attack and skill rolls for 1 round; uses 5 shots.
TauntHalfMake a Bluff check opposed by your target's Sense Motive; if you succeed, your target must attack you with his next action.
TripHalfMake a melee touch attack; if you hit, make a Strength check opposed by Strength or Dexterity; if you succeed, your target is prone.
MOVEMENT ACTIONSTYPEEFFECT
Standard moveHalfMove your Speed in feet.
ChargeFull+2 attack, -2 Defense for 1 round.
RunFullMove 4x your Speed in feet.
Total DefenseFull+4 dodge bonus to Defense for 1 round.
WithdrawFullMove 2x your Speed in feet away from combat.
OTHER ACTIONSTYPEEFFECT
Aim Ranged WeaponHalf+1 bonus to next attack.
Brace FirearmHalf+2 bonus to next attack.
STANDARD ISSUE GEAR
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2,1,0| |OIF(EVEN:%equip1,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR| |IIF(EQ.%equip1.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip1.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip1.CHECKBOXES,1,0| |ENDFOR| |ELSE| |ENDIF| |ENDIF|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.QTY|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.WT|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip1.COST|
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1,1,0| |OIF(EVEN:%equip2,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )| (|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0| o |ENDFOR| |IIF(EQ.%equip2.TYPE:Consumable)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| |ENDFOR| |ELSE| |IIF(EQ.%equip2.TYPE:Ammunition)| |FOR,%consumable,1,EQ.%equip2.CHECKBOXES,1,0| |ENDFOR| |ELSE| |ENDIF| |ENDIF|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.QTY|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.WT|
|EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.COST|
TOTAL WEIGHT CARRIED/VALUE   |TOTAL.WEIGHT| |TOTAL.VALUE|
|%WEAPON.3| |FOR,%weap,3,3,1,1| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)|
|ELSE|
|WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR
|WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|  AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|  Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|  Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|  Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|  Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|  Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee.OR.WEAPON.%weap.CATEGORY:NATURAL)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties  |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%| |%WEAPON.4| |FOR,%weap,4,COUNT[EQTYPE.WEAPON]-1,1,0| |IIF(WEAPON.%weap.CATEGORY:BOTH)| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|ENDIF| |ELSE| |IIF(WEAPON.%weap.CATEGORY:Ranged)| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
|IIF(WEAPON.%weap.CONTENTS:0)| |FOR,%range,0,4,1,0| |ENDFOR| |FOR,%range1,0,4,1,0| |ENDFOR| |FOR,%range2,0,4,1,0| |ENDFOR|
  Range|WEAPON.%weap.RANGELIST.%range|'
 Hit|WEAPON.%weap.RANGELIST.%range1.TOTALHIT|
 Dam|WEAPON.%weap.RANGELIST.%range2.DAMAGE|
 Ammunition Used
ooooo ooooo ooooo ooooo
 Special Properties
 |WEAPON.%weap.SPROP|

|ELSE| |FOR,%ammo,0,WEAPON.%weap.CONTENTS-1,1,0|  AMMUNITION: |WEAPON.%weap.CONTENTS.%ammo| |IIF(WEAPON.%weap.CONTENTS.%ammo.SPROP: )| (|WEAPON.%weap.CONTENTS.%ammo.SPROP|) |ENDIF|  Range |FOR,%range,0,4,1,0| |WEAPON.%weap.RANGELIST.%range|'
|ENDFOR|  Hit |FOR,%range1,0,4,1,0| |WEAPON.%weap.RANGELIST.%range1.CONTENTS.%ammo.TOTALHIT|
|ENDFOR|  Dam |FOR,%range2,0,4,1,0| |WEAPON.%weap.RANGELIST.%range2.CONTENTS.%ammo.DAMAGE| |ENDFOR|  Ammunition Used
ooooo ooooo ooooo ooooo |ENDFOR|  Special Properties
 |WEAPON.%weap.SPROP|

|ENDIF| |ELSE| |IIF(WEAPON.%weap.ISTYPE.Double.OR.WEAPON.%weap.CATEGORY:Non-Standard-Melee)| |WEAPON.%weap.NAME|
TOTAL ATTACK BONUS DAMAGE CRITICAL ERROR |WEAPON.%weap.TOTALHIT|
|WEAPON.%weap.DAMAGE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
HAND RANGE TYPE SIZE SPECIAL PROPERTIES
|WEAPON.%weap.HAND|
|WEAPON.%weap.RANGE|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
 |WEAPON.%weap.SPROP|

|ELSE| |WEAPON.%weap.NAME|
HAND TYPE SIZE CRITICAL ERROR |WEAPON.%weap.HAND|
|WEAPON.%weap.TYPE|
|WEAPON.%weap.SIZE|
|WEAPON.%weap.CRIT|/x|WEAPON.%weap.MULT|
|EQ.IS.WEAPON.%weap.FUMBLERANGE|
1H-P 1H-O 2H 2W-P-(OH) 2W-P-(OL) 2W-OH
 Hit |WEAPON.%weap.BASEHIT|
|WEAPON.%weap.OHHIT|
|WEAPON.%weap.THHIT|
|WEAPON.%weap.TWPHITH|
|WEAPON.%weap.TWPHITL|
|WEAPON.%weap.TWOHIT|
 Dam |WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
|WEAPON.%weap.THDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.BASICDAMAGE|
|WEAPON.%weap.OHDAMAGE|
 Special Properties  |WEAPON.%weap.SPROP|

|ENDIF| |ENDIF| |ENDIF| |ENDFOR| |%|
GADGETS
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1)/2,1,0| |OIF(EVEN:%equip1,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.LOCATION|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.QTY|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.WT|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.COST|
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Vehicle.NOT.Mount]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Vehicle.NOT.Mount]-1,1,0| |OIF(EVEN:%equip2,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gadget.NOT.Vehicle.NOT.Mount.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP: )| (|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.CHARGES,1,0| o |ENDFOR|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.LOCATION|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.QTY|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.WT|
|EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip2.COST|
   
VEHICLES
|FOR,%equip1,0,(COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1)/2,1,0| |OIF(EVEN:%equip1,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gear.NOT.Gadget.%equip1.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.SPROP: )| (|EQ.Not.Gear.NOT.Gadget.%equip1.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Vehicle.NOT.Mount.%equip1.CHARGES,1,0| o |ENDFOR|
|EQ.Not.Gear.NOT.Gadget.%equip1.LOCATION|
|EQ.Not.Gear.NOT.Gadget.%equip1.QTY|
|EQ.Not.Gear.NOT.Gadget.%equip1.WT|
|EQ.Not.Gear.NOT.Gadget.%equip1.COST|
|FOR,%equip2,((COUNT[EQUIPMENT.Not.Gadget.NOT.Gadget]-1)/2)+1,COUNT[EQUIPMENT.Not.Gear.NOT.Gadget]-1,1,0| |OIF(EVEN:%equip2,,)| |ENDFOR|
ITEM LOCATION QTY WT. COST
 |EQ.Not.Gadget.NOT.Gadget.%equip2.NAME.MAGIC~~|
|IIF(EQ.Not.Gear.NOT.Gadget.%equip2.SPROP: )| (|EQ.Not.Gear.NOT.Gadget.%equip2.SPROP|)
|ENDIF| |FOR,%charges,1,EQ.Not.Gear.NOT.Gadget.%equip2.CHARGES,1,0| o |ENDFOR|
|EQ.Not.Gear.NOT.Gadget.%equip2.LOCATION|
|EQ.Not.Gear.NOT.Gadget.%equip2.QTY|
|EQ.Not.Gear.NOT.Gadget.%equip2.WT|
|EQ.Not.Gear.NOT.Gadget.%equip2.COST|
   
|FOR,%vehicle,1,COUNT[EQTYPE.VEHICLE],1,1|) |IIF(%vehicle:1)| |IIF(EQ.EQTYPE.VEHICLE.%vehicle.QTY:1)| |ELSE| |ENDIF|
VEHICLE
NAME |EQ.IS.Vehicle.0.NAME|
SIZE |EQ.IS.Vehicle.0.SIZE| The Usual Refinements
TYPE |EQ.IS.Vehicle.0.TYPE.1| |EQ.IS.Vehicle.0.SPROP|
GADGETS |VAR.CURRENTVEHICLEMODS.INTVAL|
MAXIMUM NUMBER OF GADGETS |VAR.MAXVEHICLEMODS.INTVAL| Vehicle Contents
SPEED (In rounds) |VAR.VEHICLESPEED.INTVAL| ft. |EQ.IS.Vehicle.0.CONTENTS.0| |EQ.IS.Vehicle.0.CONTENTS.1|
CRUISING SPEED (MPH) |VAR.VEHICLECRUISINGMPH.INTVAL| mph |EQ.IS.Vehicle.0.CONTENTS.2| |EQ.IS.Vehicle.0.CONTENTS.3|
TOP SPEED (MPH) |VAR.VEHICLETOPMPH.INTVAL| mph |EQ.IS.Vehicle.0.CONTENTS.4| |EQ.IS.Vehicle.0.CONTENTS.5|
CURRENT SPEED (MPH)   |EQ.IS.Vehicle.0.CONTENTS.6| |EQ.IS.Vehicle.0.CONTENTS.7|
HANDLING |VAR.VEHICLEHANDLING| |EQ.IS.Vehicle.0.CONTENTS.8| |EQ.IS.Vehicle.0.CONTENTS.9|
Blown tires:oooo -2 per tire   |EQ.IS.Vehicle.0.CONTENTS.10| |EQ.IS.Vehicle.0.CONTENTS.11|
DEFENSE |VAR.VEHICLEDEFENSE.INTVAL| |EQ.IS.Vehicle.0.CONTENTS.12| |EQ.IS.Vehicle.0.CONTENTS.13|
HARDNESS |VAR.VEHICLEHARDNESS.INTVAL| |EQ.IS.Vehicle.0.CONTENTS.14| |EQ.IS.Vehicle.0.CONTENTS.15|
TOTAL WOUND POINTS |VAR.VEHICLEWOUNDPOINTS.INTVAL| |EQ.IS.Vehicle.0.CONTENTS.16| |EQ.IS.Vehicle.0.CONTENTS.17|
CURRENT WOUND POINTS   |EQ.IS.Vehicle.0.CONTENTS.18| |EQ.IS.Vehicle.0.CONTENTS.19|
o Crippled (1/2 WP) -5 to Handling and crash check (DC +5)
o Disabled (0 WP) Can't run and crash check (DC +10)
o Destroyed (2x WP) Damage as failed crash check
   
|ELSE|
WARNING: The Vehicle block will only output correctly if you have equipped one (and only one) vehicle in your EqSet.
Also note that you must equip the vehicle to the character, setting the vehicle to not carried or carried will not activate the stats.
|ENDIF| |ENDFOR|