Token Name: AGE
What it does:
Displays characters age.
Examples:
AGE
Displays characters age.
Token Name: ALIGNMENT
What it does:
Displays characters alignment as full words, Lawful Good, Chaotic Evil, etc.
Examples:
ALIGNMENT
Displays characters alignment as full words.
Token Name: ALIGNMENT.SHORT
What it does:
Displays characters alignment as 2 letters, LG, CE, etc.
Examples:
ALIGNMENT.SHORT
Displays characters alignment as 2 letters.
Token Name: ALTHP
What it does:
Displays characters Alternate Hit Points as defined by the BONUS:HP|ALTHP|x
tag.
This is used in gameModes which uses two separate categories of hit points
such as Spycraft which uses Wound Points and Vitality Points.
Examples:
ALTHP
Displays characters Alternate Hit Points.
Token Name: BIO
What it does:
Display characters biography.
If followed by a comma and text the text will be appended to the end of each new line.
Examples:
BIO
Display characters biography.
BIO,Text
Display characters biography and appends the word 'Text' at the end of each new line.
Token Name: BIRTHDAY
What it does:
Display characters birthday.
Examples:
BIRTHDAY
Display characters birthday.
Token Name: CATCHPHRASE
What it does:
Display characters catch phrase.
Examples:
CATCHPHRASE
Display characters catch phrase.
Token Name: CLASS.x.y
Variables Used (x): Number (The classes position in the character's class list - 0-based index).
Variables Used (y): Text (Property).
What it does:
Displays the xth class' name or level.
Examples:
CLASS.0
Displays the name of the 1st class.
CLASS.0.LEVEL
Displays the level of the 1st class.
Token Name: CLASSABB.x
Variables Used (x): Number (The classes position in the character's class list - 0-based index).
What it does:
Displays the abbreviated name of the xth class.
Examples:
CLASSABB0
Displays the abbreviated name of the 1st class.
Token Name: CLASSLIST
What it does:
Displays a comma delimited list of all your classes.
Examples:
CLASSLIST
Displays a comma delimited list of all your classes.
Token Name: COLOR.x
Variables Used (x): Text (Property).
What it does:
Displays the color of the selected item.
Examples:
COLOR.EYE
Display characters eye color.
COLOR.HAIR
Display characters hair color.
COLOR.SKIN
Display characters skin color.
Token Name: CR
What it does:
Displays characters Chalenge Rating.
Examples:
CR
Displays characters Chalenge Rating.
*** Updated
Token Name: DEITY.x
Variables Used (x): Text (Property).
What it does:
Displays the selected property of the Deity.
Examples:
DEITY.DESCRIPTION
Prints the deity description.
Token Name: DESC
What it does:
Display characters description.
If followed by a comma and text the text will be appended to the end of each new line.
Examples:
DESC
Display characters description.
DESC,Text
Display characters description and appends the word 'Text' at the end of each new line.
Token Name: DOMAIN.x.y
Variables Used (x): Number (The domain's position in the character's domain list - 0-based index).
Variables Used (y): Text (Property).
What it does:
Displays information about the character's selected domains.
Examples:
DOMAIN.1
Displays the name of the 2nd domain.
DOMAIN.1.POWER
Displays the domain powers of the 2nd domain.
Token Name: DR
What it does:
Displays characters damage reduction.
Examples:
DR
Displays characters damage reduction.
Token Name: ECL
What it does:
Displays characters Effective Character Level.
Examples:
ECL
Displays characters Effective Character Level.
Token Name: EXP.x
Variables Used (x): Text (Property).
What it does:
Displays various information about Experience Points.
Examples:
EXP.CURRENT
Displays current Experience Points.
Token Name: FACE.x
Variables Used (x): Text (Property).
What it does:
Displays the area you occupy.
Used for the Face statistic in 3.0 rules and the Space statistic in 3.5 rules.
The FACE tag from which the FACE token gets its data can be one or two integers (x,y).
Examples:
FACE.SHORT
Displays the characters Face or Space statistic.
Token Name: FAVOREDLIST
What it does:
Displays a comma delimited list of all your favored classes.
Examples:
FAVOREDLIST
Displays a comma delimited list of all your favored classes.
Token Name: FOLLOWER.x.y
Variables Used (x): Number (The follower's position in the character's follower list - 0-based index).
Variables Used (y): Text (Any valid csheet token).
What it does:
Prints out the result of the specified token on the specified follower.
Examples:
FOLLOWER0.RACE
Displays the 1st followers race.
FOLLOWER0.GENDER.LONG
Displays the 1st followers long version gender (e.g. Male/Female).
Token Name: FOLLOWERLIST
What it does:
Displays a comma delimited list of follower names.
Examples:
FOLLOWERLIST
Displays a comma delimited list of follower names.
Token Name: FOLLOWEROF
What it does:
Displays the type of follower the character is and the master's name (e.g. "Familiar of Jorge").
Examples:
FOLLOWEROF
Displays the type of follower the character is and the master's name.
Token Name: FOLLOWERTYPE.x.y.z
Variables Used (x): Text (Follower Type).
Variables Used (y): Number (The follower of the type specified's position in the character's follower list - 0-based index).
Variables Used (z): Text (Any valid csheet token).
What it does:
Examples:
FOLLOWERTYPE.FAMILIAR.0.NAME
The name of the 1st familiar is displayed.
Token Name: GAMEMODE
What it does:
Displays the current Game Mode.
Examples:
GAMEMODE
Displays the current Game Mode.
Token Name: GENDER.x
Variables Used (x): Text (Gender output type).
What it does:
Displays characters gender as a single letter, M for Male, F for Female.
Examples:
GENDER
Displays characters gender as a single letter, M for Male, F for Female.
Token Name: GOLD
What it does:
Displays the amount of gold displayed in the Items tab.
Examples:
GOLD
Displays the amount of gold displayed in the Items tab.
Token Name: HANDED
What it does:
Displays characters handedness, Left Handed, Right Handed.
Examples:
HANDED
Displays characters handedness, Left Handed, Right Handed.
Token Name: HEIGHT.x
Variables Used (x): Text (Height output type).
What it does:
Displays character height information.
Examples:
HEIGHT
Displays characters complete height.
Token Name: HITDICE
Variables Used (x): Modifier
What it does:
Displays characters total hit dice.
Examples:
HITDICE
Displays characters total hit dice.
Token Name: HP
What it does:
Displays characters Hit Points.
Examples:
HP
Displays characters Hit Points.
Token Name: INTERESTS
What it does:
Display characters interests.
Examples:
INTERESTS
Display characters interests.
Token Name: LANGUAGES.x
Variables Used (x): Text (Language output type).
What it does:
Displays character language information.
Examples:
LANGUAGES
Displays a comma delimited list of known languages.
LANGUAGES.3
the 3rd language known by the character.
Token Name: LENGTH.x
Variables Used (x): Text (Length output type).
What it does:
Displays character length information.
Examples:
LENGTH.HAIR
Display characters hair length.
Token Name: LOCATION
What it does:
Display characters location.
Examples:
LOCATION
Display characters location.
Token Name: MISC.x,y
Variables Used (x): Text (Length output type).
Variables Used (y): Text (HTML formating).
What it does:
Displays info from the Miscellaneous tab.
Examples:
MISC.MAGIC,<br/>
Displays the contents of the Magic the free-form entry in the Misc tab and is printed exactly as it appears in that text field after outputting a blank line.
Token Name: MOVE.x.y
Variables Used (x): Number?(The movement types position in the character's movement list - 0-based index).
Variables Used (y): Text (Property).
What it does:
Displays movement information.
Examples:
MOVE0.NAME
Displays the name only of the 1st movement type.
Token Name: MOVEMENT
What it does:
Displays characters movement rate.
Examples:
MOVEMENT
Displays characters movement rate.
Token Name: NAME
What it does:
Displays characters name.
Examples:
NAME
Displays characters name.
Token Name: NOTE.w.x.y.z
Variables Used (w): Number?(The note's position in the character's note list - 0-based index).
Variables Used (x): Text (Property).
Variables Used (y): Text (lineprefix - Optional).
Variables Used (z): Text (linesuffix - Optional).
What it does:
Export the note name/header and text/value.
Examples:
NOTE.0.NAME
Displays the 1st note name in the character's note list.
NOTE.0.NAME.<b>.</b>
Displays the 1st note name in the character's note list in bold font.
Token Name: NOTE.v.w.x.y.z
Variables Used (v): Text (Label).
Variables Used (w): Text (beforeHeader).
Variables Used (x): Text (afterHeader).
Variables Used (y): Text (beforeValue).
Variables Used (z): Text (afterValue).
What it does:
Examples:
NOTE.ALL.<b>.</b>.<br>
This would bold the header of the note (from the Notes tab) and put a new line before the value.
Token Name: PAPERINFO.x
Variables Used (x): Text (Property).
What it does:
Displays information about the paper defined in preferences for the Output Sheet.
Examples:
PAPERINFO.NAME
Displays the name of the Paper Type defined in the Output Preferences.
*** new 5.7.14
Token Name: PC.x
Variables Used (x): Text (Property).
What it does:
Display characters height or weight.
Examples:
PC.HEIGHT
Display characters height.
Token Name: PERSONALITY.1
What it does:
Display characters first personality trait.
Examples:
PERSONALITY.1
Display characters first personality trait.
Token Name: PERSONALITY.2
What it does:
Display characters second personality trait.
Examples:
PERSONALITY.2
Display characters second personality trait.
Token Name: PHOBIAS
What it does:
Display characters phobias.
Examples:
PHOBIAS
Display characters phobias.
Token Name: PLAYERNAME
What it does:
Displays Player's Name.
Examples:
PLAYERNAME
Displays Player's Name.
Token Name: POOL.x
Variables Used (x): Text (Property).
What it does:
Displays information about the stat pool.
Examples:
POOL.CURRENT
Displays the remaining stat pool.
Token Name: PORTRAIT
What it does:
Outputs the path and file name to the portrait selected on the DESCRIPTION tab.
Examples:
PORTRAIT
Outputs the path and file name to the portrait selected on the DESCRIPTION tab.
Token Name: RACE
What it does:
Displays characters race.
Examples:
RACE
Displays characters race.
*** New 5.9.4
Token Name: RACESUBTYPE.x
Variables Used (x): Number (The subtypes position in the character's subtypes list - 0-based index).
What it does:
Displays characters race subtype as set by the RACESUBTYPE race tag.
Examples:
RACESUBTYPE.0
Displays the characters first racial subtype.
*** New 5.9.4
Token Name: RACETYPE
What it does:
Displays characters race type as set by the RACETYPE race tag.
Examples:
RACETYPE
Displays characters race type.
Token Name: REACH
What it does:
Displays characters reach.
Examples:
REACH
Displays characters reach.
Token Name: REGION
What it does:
Displays the character's region as defined by their region template.
Examples:
REGION
Displays the character's region as defined by their region template.
Token Name: RESIDENCE
What it does:
Display characters residence.
Examples:
RESIDENCE
Display characters residence.
Token Name: SIZE
What it does:
Displays your size (based on your race) as a single letter.
Examples:
SIZE
Displays your size as a single letter.
Token Name: SIZELONG
What it does:
Displays the full name of your size (ie.? "Medium" instead of "M").
Examples:
SIZELONG
Displays your size as a single letter.
Token Name: SPEECHTENDENCY
What it does:
Display characters speechtendency.
Examples:
SPEECHTENDENCY
Display characters speechtendency.
Token Name: SR
What it does:
Displays characters spell resistance.
Examples:
SR
Displays characters spell resistance.
Token Name: SUBREGION
What it does:
Displays the character's subregion as defined by their region template.
Examples:
SUBREGION
Displays the character's subregion as defined by their region template.
Token Name: TOTAL.x
Variables Used (x): Text (Property).
What it does:
Displays load information about carried equipment.
Examples:
TOTAL.CAPACITY
Displays 'total' information about carried equipment.
Token Name: TOTALLEVELS
What it does:
Displays an integer of your total levels.
Examples:
TOTALLEVELS
Displays an integer of your total levels.
Token Name: TYPE
What it does:
Displays the type set by the TYPE race tag.
Examples:
TYPE
Displays the race type.
*** new 5.7.9
Token Name: UNITSET.x
Variables Used (x): Text (Property).
What it does:
Displays unit set information.
Examples:
UNITSET
Displays the name of the currently selected unit set.
UNITSET.WEIGHTUNIT
Displays the weight unit of the currently selected unit set.
*** updated 5.9.5
Token Name: VISION.x
Variables Used (x): Text (Vision output type).
What it does:
Displays character vision information.
Examples:
VISION
Displays a comma delimited list of the character's vision types.
VISION.3
the 3rd vision type of the character.
Token Name: WEIGHT.x
Variables Used (x): Text (Property).
What it does:
Displays characters weight information. The last six properties are defined in the Load.lst gameMode file with the ENCUMBRANCE tag
Examples:
WEIGHT
Displays characters weight in the currently selected weight unit.
WEIGHT.LIGHT
Displays max weight for the light load category.