Notes on Tag Usage:
ADD:FEAT|TYPE=Foo
and the character does not qualify for any TYPE=Foo feat, there will be no pop-up or
choice.*** Updated 5.11.11
Tag Name:ADD:.CLEAR
Tag Name:ADD:.CLEAR.LEVELx
Variables Used (x): Number (Class level)
What it does:
Example:
ADD:.CLEAR.LEVEL2
If this were used in a CLASS:Rogue.MOD line it would clear the ADD:FEAT(Evasion,
Improved Evasion)
tag normally found there and allow you to add a new one, perhaps: ADD:FEAT
(Evasion,Improved Evasion,Shadow)
.
ADD:.CLEAR
If this were used in a Zombie.MOD line it would clear the ADD:FEAT
(TYPE=SlamWeapons)
tag normally found in that template.
CLASS:Gunslinger.MOD <tab> ADD:.CLEAR.LEVEL2 <tab> ADD:.CLEAR.LEVEL3
<tab> ADD:.CLEAR.LEVEL6 <tab> ADD:.CLEAR.LEVEL8 <tab> ADD:.CLEAR.LEVEL9
This modification of the Gunslinger Class removes the benefits of level 2,3,6,8, and 9, replacing them with nothing.
*** New 5.11.11
Tag Name: ADD:ABILITY|w|x|y|z,z..
Variables Used (w): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (x): Text (Ability category to which this ability will be added.)
Variables Used (y): Text (Nature of the added ability)
Variables Used (z): Text (Ability name or KEY)
Variables Used (z): TYPE=Text (Ability type)
What it does:
Example:
ADD:ABILITY|2|FEAT|NORMAL|Alertness,TYPE=Fighter,Electric Boogalo
Add two feats from "Alertness", any "Fighter" type feats or "Electric Boogalo".
ADD:ABILITY|FEAT|VIRTUAL|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
Add one virtual feat from "General", any "Metamagic", any "ItemCreation" type feats .
*** New 5.11.11
Tag Name: ADD:EQUIP|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of item)
Variables Used (y): TYPE=Text (Equiment type)
What it does:
Example:
ADD:EQUIP|1|Torch,Lantern
Add one of either a "Torch" or a "Lantern" to the character.
ADD:EQUIP|Blastpowder (10)
Add one of "Blastpowder (10)" to the character.
ADD:EQUIP|2|Synchronicity Watch,Secret Pockets,Daylight Flares
Add two of "Synchronicity Watch", "Secret Pockets" or "Daylight Flares" to the character.
ADD:EQUIP|Dagger (Sarishan Steel)
Add one of "Sarishan Steel Dagger" to the character.
ADD:EQUIP|TYPE=Thrown
Add one piece of equipment of type "Thrown" to the character.
*** New 5.11.11
Tag Name: ADD:FEAT|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Feat name)
Variables Used (y): ALL (List of all feats.)
Variables Used (y): TYPE=Text (Feat type)
What it does:
Example:
ADD:FEAT|2|Alertness,TYPE=Fighter,Electric Boogalo
Add two feats from a list of feats consisting of "Alertness", any "Fighter" type feats oad "Electric Boogalo".
ADD:FEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
Add one feat from the list of feats consisting of "General", any "Metamagic", or any "ItemCreation" type feats.
ADD:FEAT|2|ALL
Add two feats from all feats available.
ADD:FEAT|Skill Focus(Craft%)
Add the skill focus feat and choose only from the Skills with the name that begins with 'Craft'.
*** New 5.11.11
Tag Name: ADD:LANGUAGE|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Language name)
Variables Used (y): TYPE=Text (Language type)
Variables Used (y): ALL
What it does:
Example:
ADD:Language|Draconic,Elven,Undercommon
Add "Draconic", "Elven" or "Undercommon" to the list of languages known.
ADD:Language|2|TYPE=Spoken
Adds two of any spoken type languages to the list of languages known.
ADD:Language|2|TYPE=Imperial,TYPE=Infernal
Adds two of any Imperial or Infernal type languages to the list of languages known.
ADD:Language|2|ALL
Adds two of any language to the list of languages known.
*** New 5.13.7
Tag Name: ADD:SAB|x|y|z,z
Variables Used (x): Text (Name displayed on the chooser dialog.)
Variables Used (y): Number, Variable or Formula (Optional - Number of choices granted)
Variables Used (z): Text (Special ability name or description.)
What it does:
Example:
ADD:SAB|Brick Wall|3|Damage Reduction,Concussion Resistance,Remain Concious,
Melee Smash,Extreme Effort
Add three of special abilities listed.
ADD:SAB|Shadow Slayer|1|Detect Shadow,Shadow Immunity
Add one of the two special abilities.
*** New 5.11.11
Tag Name: ADD:SKILL|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of skill)
What it does:
Example:
ADD:SKILL|1|Read/Write Language
Add one of either a "Read/Write Language".
ADD:SKILL|5|Balance,Craft (Structural),Demolitions
Add five skill levels of "Balance" or "Craft (Structural)" or "Demolitions".
ADD:SKILL|2|Speak Language
Add two of "Speak Language".
*** New 5.11.11
Tag Name: ADD:SPELLCASTER|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Class name)
Variables Used (y): Text (Spellcasting class type, i.e. Arcane, Divine, Psionic)
Variables Used (y): ANY
What it does:
Examples:
ADD:SPELLCASTER|ANY
Adds a bonus level of spellcasting to any spellcasting class the character has levels in.
ADD:SPELLCASTER|Divine
Adds a bonus level of spellcasting to any Divine spellcasting class the character has levels in.
ADD:SPELLCASTER|Arcane
Adds a bonus level of spellcasting to any Arcane spellcasting class the character has levels in.
ADD:SPELLCASTER|Bard,Sorcerer
Adds a bonus level of spellcasting of either Bard or Sorcerer.
*** New 5.11.11
Tag Name: ADD:TEMPLATE|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Name of template)
What it does:
Example:
ADD:TEMPLATE|1|Scholar,Soldier
Add one of either a "Scholar" or a "Soldier".
ADD:TEMPLATE|Robot
Add one of "Robot".
ADD:TEMPLATE|2|Suite of St. Daris,Suite of St. Feldin,Suite of Lothian
Add two of "Suite of St. Daris", "Suite of St. Feldin" or "Suite of Lothian".
*** New 5.11.11
Tag Name: ADD:VFEAT|x|y,y
Variables Used (x): Number, Variable or Formula (Number of choices granted. Optional)
Variables Used (y): Text (Feat name)
Variables Used (y): TYPE=Text (Type of feat)
Variables Used (y): ALL
What it does:
Example:
ADD:VFEAT|Weapon Master(TYPE=Weapon)
Add Weapon Master feat, for any "Weapon" type, as a virtual feat.
ADD:VFEAT|TYPE=General,TYPE=Metamagic,TYPE=ItemCreation
Add one virtual feat from types "General", "Metamagic", and "ItemCreation" type feats.
ADD:VFEAT|2|ALL
Add two virtual feats selected from among all feats.