ABILITY NAME |
ABILITY SCORE |
ABILITY MODIFIER |
TEMPORARY SCORE |
TEMPORARY MODIFIER |
|FOR,%stat,0,COUNT[STATS]-1,1,1|
|STAT.%stat.NAME| |STAT.%stat.LONGNAME| |
|STAT.%stat.NOTEMP.NOEQUIP| |
|STAT.%stat.MOD.NOTEMP.NOEQUIP| |
|STAT.%stat| |
|STAT.%stat.MOD| |
|ENDFOR|
|
|IIF(VAR.IF(var("UseAlternateDamage")==0;1;0):1)|
|
|
|
WOUNDS/CURRENT HP |
|
SUBDUAL DAMAGE |
|
DAMAGE REDUCTION |
|
SPEED |
HP Hit Points |
|HP| |
|
|
|
|
|
|DR| |
|
|MOVEMENT|
|
|ELSE|
|
|
|
CURRENT VITALITY |
|
SUBDUAL DAMAGE |
|
|
|
|
CURRENT WOUND POINTS |
|
DAMAGE REDUCTION |
|
SPEED |
VP Vitality |
|HP| |
|
|
|
|
|
WP Wound Points |
|ALTHP| |
|
|
|
|DR| |
|
|MOVEMENT|
|
|ENDIF|
AC Armour Class |
|AC.Total| |
: |
|AC.Touch| |
: |
|AC.Flatfooted| |
= |
|AC.Base| |
+ |
|AC.Armor| |
+ |
|AC.Shield| |
+ |
|AC.Ability| |
+ |
|AC.Size| |
+ |
|AC.NaturalArmor| |
+ |
|AC.Dodge| |
+ |
|AC.Deflection| |
+ |
|AC.Misc| |
|
|
|
|SPELLFAILURE| |
|
|ACCHECK| |
|
|MAXDEX| |
|
|SR| |
|
|
|
TOTAL |
|
TOUCH |
|
FLAT |
|
BASE |
|
ARMOR BONUS |
|
SHIELD BONUS |
|
STAT BONUS |
|
SIZE BONUS |
|
NATURAL ARMOR |
|
DODGE BONUS |
|
DEFLECTION BONUS |
|
MISC BONUS |
|
MISS CHANCE |
|
ARCANE FAILURE |
|
ARMOR CHECK |
|
MAX DEX |
|
SPELL RESIST. |
|
TEMP |
|
INITIATIVE Modifier |
|INITIATIVEMOD| |
= |
|STAT.1.MOD| |
+ |
|INITIATIVEBONUS| |
|
|
TOTAL |
|
DEX MODIFIER |
|
MISC MODIFIER |
BASE ATTACK Bonus |
|ATTACK.MELEE|
|
|
|
|%VAR.TOTALPOWERPOINTS.GTEQ.1|
PSI POWER POINTS |
Base PP |
|VAR.BASEPOWERPOINTS.INTVAL| |
Bonus PP |
|VAR.BONUSPOWERPOINTS.INTVAL| |
Total PP |
|VAR.TOTALPOWERPOINTS.INTVAL| |
|
|%|
SKILLS
|
Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot | Name | Abb | Rnk | Tot |
|DFOR.0,(COUNT[SKILLS]+2)/3,1,COUNT[SKILLS],(COUNT[SKILLS]+2)/3, \SKILL.%.NAME\ | \SKILL.%.ABILITY\ | \SKILL.%.RANK\ | \SKILL.%.TOTAL\ | ,, ,0|
|
|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialAttack";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
SPECIAL ATTACKS |
|ABILITYALLLIST.Special Ability.TYPE=SpecialAttack| |
|ENDIF|
|IIF(count("ABILITIES";"CATEGORY=Special Ability";"TYPE=SpecialQuality";"VISIBILITY=DEFAULT[or]VISIBILITY=OUTPUT_ONLY")>0)|
SPECIAL QUALITIES |
|ABILITYALLLIST.Special Ability.TYPE=SpecialQuality| |
|ENDIF|
|%COUNT[SA]|
SPECIAL ABILITIES |
|SPECIALLIST| |
|%|
|%COMPANIONS|
COMPANIONS |
|MISC.COMPANIONS| |
|%|
|%MISC.MAGIC|
|%|
|%WEAPONPROF|
PROFICIENCIES |
|WEAPONPROFS|
|
|%|
|%SPELLLISTCLASS.0|
|%|
|%SPELLLISTBOOK.0.0.1|
|
|
| | | | | |
|FOR,%spellbook,0,COUNT[SPELLBOOKS]-1,1,0|
|FOR.0,100,3,\SPELLMEM.0.%spellbook.0.%.BONUSSPELL\\SPELLMEM.0.%spellbook.0.%.NAME\ (DC: \SPELLMEM.0.%spellbook.0.%.DC\) | | ,, ,2|
|ENDFOR|
|
|%|
|FOR,%class,COUNT[SPELLRACE],COUNT[CLASSES],1,1|
|%SPELLLISTCLASS.%class|
|SPELLLISTCLASS.%class| |
0
|
1
|
2
|
3
|
4
|
5
|
6
|
7
|
8
|
9
|
|
|FOR.0,10,1,\SPELLLISTCAST.%class.%\
| , , ,1|
|
|%|
|FOR,%sbook,0,1,1,1|
|FOR,%level,0,MAXSPELLLEVEL.%class,1,1|
|%SPELLLISTBOOK.%class.%level.%sbook|
%level: |
| |
|
|
|
|
|FOR.0,100,3,\SPELLMEM.%class.%sbook.%level.%.BONUSSPELL\\SPELLMEM.%class.%sbook.%level.%.NAME\ (DC: \SPELLMEM.%class.%sbook.%level.%.DC\) | ooo | ,, ,2|
|
|%|
|ENDFOR|
|ENDFOR|
|%SPELLLISTCLASS.%class|
* = Domain/Specialty Spell | |
|%|
|ENDFOR|
|