; Level created by Storch 2.20
; Written by Tobias Johansson (d97tj@efd.lth.se)
; Co-writer Tor Andrę (d97tan@efd.lth.se)
; http://storch.sourceforge.net/

; XBlast TNT level

[info]
name=Shrink and Expand
author=Peter Riede
hint=Run ot the central grail!
gameMode=R234--STDL

[shrink]
type=earlySpiral

[scrambleDraw]
time=0.5
numBlocks=18
pos000=1 5
pos001=1 7
pos002=2 3
pos003=2 9
pos004=3 2
pos005=3 10
pos006=6 2
pos007=6 10
pos008=7 2
pos009=7 10
pos010=8 2
pos011=8 10
pos012=11 2
pos013=11 10
pos014=12 3
pos015=12 9
pos016=13 5
pos017=13 7

[scrambleDel]
time=0.49
numBlocks=84
pos000=1 1
pos001=1 2
pos002=1 3
pos003=1 4
pos004=1 5
pos005=1 6
pos006=1 7
pos007=1 8
pos008=1 9
pos009=1 10
pos010=1 11
pos011=2 1
pos012=2 2
pos013=2 3
pos014=2 4
pos015=2 5
pos016=2 6
pos017=2 7
pos018=2 8
pos019=2 9
pos020=2 10
pos021=2 11
pos022=3 1
pos023=3 2
pos024=3 10
pos025=3 11
pos026=4 1
pos027=4 2
pos028=4 10
pos029=4 11
pos030=5 1
pos031=5 2
pos032=5 6
pos033=5 10
pos034=5 11
pos035=6 1
pos036=6 2
pos037=6 10
pos038=6 11
pos039=7 1
pos040=7 2
pos041=7 4
pos042=7 8
pos043=7 10
pos044=7 11
pos045=8 1
pos046=8 2
pos047=8 10
pos048=8 11
pos049=9 1
pos050=9 2
pos051=9 6
pos052=9 10
pos053=9 11
pos054=10 1
pos055=10 2
pos056=10 10
pos057=10 11
pos058=11 1
pos059=11 2
pos060=11 10
pos061=11 11
pos062=12 1
pos063=12 2
pos064=12 3
pos065=12 4
pos066=12 5
pos067=12 6
pos068=12 7
pos069=12 8
pos070=12 9
pos071=12 10
pos072=12 11
pos073=13 1
pos074=13 2
pos075=13 3
pos076=13 4
pos077=13 5
pos078=13 6
pos079=13 7
pos080=13 8
pos081=13 9
pos082=13 10
pos083=13 11

[func]
extra=holyGrail

[player]
bombs=1
range=1
pos1=1 1
pos2=13 11
pos3=13 1
pos4=1 11
pos5=7 1
pos6=7 11
initExtra=kick
reviveExtra=kick

[bombs]
wallClick=contact
playerClick=contact

[graphics]
block00=iron_floor		#000000 #8A2BE2 #00FF7F
block01=iron_floor_X		#000000 #8A2BE2 #00FF7F
block02=dark_block		#000000 #00FF7F #7FFFD4
block03=dark_block_R		#000000 #00FF7F #7FFFD4
block04=extra		#000000 #FFD700 #FF4500
block05=extra_O		#000000 #FFD700 #FF4500
block06=bomb
block07=range
block08=trap
block09=holygrail
block10=score_floor		#000000 #FFFFFF #808080

[map]
probBomb=25
probRange=25
probVirus=25
row00=BBBBBBBBBBBBBBB
row01=B__XsXrXrXsX__B
row02=B_XXXXXXXXXXX_B
row03=BXXXbXXsXXbXXXB
row04=BXXbXXXBXXXbXXB
row05=BrXXXXBXBXXXXrB
row06=BXXXsBXqXBsXXXB
row07=BrXXXXBXBXXXXrB
row08=BXXbXXXBXXXbXXB
row09=BXXXbXXsXXbXXXB
row10=B_XXXXXXXXXXX_B
row11=B__XsXrXrXsX__B
row12=BBBBBBBBBBBBBBB
