## Package robocode.control.snapshot

Snapshots of the battle turns, robots, bullets, scores etc.

See:
Description

Interface Summary
IBulletSnapshot: Interface of a bullet snapshot at a specific time in a battle.
IDebugProperty: Interface of a debug property, which is a key-value pair.
IRobotSnapshot: Interface of a robot snapshot at a specific time in a battle.
IScoreSnapshot: Interface of a score snapshot at a specific time in a battle.
ITurnSnapshot: Interface of a battle turn snapshot at a specific time in a battle.

Enum Summary
BulletState: Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim, hitting another bullet, hitting the wall, exploded, or inactive.
RobotState: Defines a robot state, which can be: active on the battlefield, hitting a wall or robot this turn, or dead.

## Package robocode.control.snapshot Description

Snapshots of the battle turns, robots, bullets, scores etc.

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