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//
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// This file contains the declaration of the GetElementsByType() and the
// internal ElementFinder class.

#ifndef KML_ENGINE_FIND_H__
#define KML_ENGINE_FIND_H__

#include <stack>
#include <string>
#include "kml/dom.h"
#include "kml/engine/engine_types.h"

namespace kmlengine {

// Starting at the hierarchy rooted at element this finds all complex elements
// of the given type and appends an ElementPtr to each in the given array.
// The element is not cloned.  The array is simple a list into the DOM.
// Since ElementPtr is reference counted it is safe to release any references
// to any parent of any element in the array.
// TODO: decide const vs non-const semantics: modifications to an Element
// in one place might wreak havoc on usage elsewhere.
void GetElementsById(const kmldom::ElementPtr& element,
                     kmldom::KmlDomType type_id,
                     ElementVector* element_vector);

// Get all children of the given element.  If recurse is true find all children
// hierarchically.  If element_vector is non-NULL all children found are
// appended in depth-first order.  The return value is the number of children
// encountered.
int GetChildElements(const kmldom::ElementPtr& element, bool recurse,
                     ElementVector* element_vector);

}  // end namespace kmlengine

#endif  // KML_ENGINE_FIND_H__
