# BASIC 256 - Language Documentation

de:spriteslice

## Spriteslice

### Format

spriteslice spritenumber, x, y, width, height
spriteslice ( spritenumber, x, y, width, height )

### Description

Copy the rectangular region of the screen with it's top left corner represented by x and y of the specified height and width and create a sprite. The sprite will be active and movable but will not be visible until the Spriteshow statement is executed. It is recommended that you execute the Clg command before drawing and slicing the sprite. All unpainted pixels will be transparent when the sprite is drawn on the screen. Transparent pixels may also be set by drawing with the color CLEAR.

### See Also

Spritecollide, Spritedim, Spriteh, Spritehide, Spritemove, Spriteplace, Spriteshow, Spritev, Spritew, Spritex, Spritey

### New To Version

0.9.6o

de/spriteslice.txt · Last modified: 2011/03/29 11:56 (external edit)