## robocode.control.snapshot
Enum BulletState

    java.lang.Object
      java.lang.Enum<BulletState>
          robocode.control.snapshot.BulletState

All Implemented Interfaces:
  Serializable, Comparable<BulletState>

    public enum BulletState

extends Enum<BulletState>

Defines a bullet state, which can be: just fired, moving somewhere, hitting a victim, hitting another bullet, hitting the wall, exploded, or inactive.

Since:
  1.6.2
Author:
  Flemming N. Larsen (original)

Enum Constant Summary
`EXPLODED` The bullet currently represents a robot explosion, i.e. a robot death.
`FIRED` The bullet has just been fired this turn and hence just been created.
`HIT_BULLET` The bullet has hit another bullet.
`HIT_VICTIM` The bullet has hit a robot victim.
`HIT_WALL` The bullet has hit the wall, i.e. one of the four borders of the battlefield.
`INACTIVE` The bullet is currently inactive.
`MOVING` The bullet is now moving across the battlefield, but has not hit anything yet.

Method Summary
`int` `getValue()` Returns the state as an integer value.
`boolean` `isActive()`
`static BulletState` `toState(int value)` Returns a BulletState based on an integer value that represents a BulletState.
`static BulletState` `valueOf(String name)` Returns the enum constant of this type with the specified name.
`static BulletState[]` `values()` Returns an array containing the constants of this enum type, in the order they are declared.

Methods inherited from class java.lang.Enum
`clone, compareTo, equals, finalize, getDeclaringClass, hashCode, name, ordinal, toString, valueOf`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Enum Constant Detail

### FIRED

    public static final BulletState FIRED

  The bullet has just been fired this turn and hence just been created. This state only last one turn.

### MOVING

    public static final BulletState MOVING

  The bullet is now moving across the battlefield, but has not hit anything yet.

### HIT_VICTIM

    public static final BulletState HIT_VICTIM

  The bullet has hit a robot victim.

### HIT_BULLET

    public static final BulletState HIT_BULLET

  The bullet has hit another bullet.

### HIT_WALL

    public static final BulletState HIT_WALL

  The bullet has hit the wall, i.e. one of the four borders of the battlefield.

### EXPLODED

    public static final BulletState EXPLODED

  The bullet currently represents a robot explosion, i.e. a robot death.

### INACTIVE

    public static final BulletState INACTIVE

  The bullet is currently inactive. Hence, it is not active or visible on the battlefield.

Method Detail

### values

    public static BulletState[] values()

  Returns an array containing the constants of this enum type, in the order they are declared. This method may be used to iterate over the constants as follows:

      for (BulletState c : BulletState.values())
          System.out.println(c);

  Returns:
    an array containing the constants of this enum type, in the order they are declared

### valueOf

    public static BulletState valueOf(String name)

  Returns the enum constant of this type with the specified name. The string must match exactly an identifier used to declare an enum constant in this type. (Extraneous whitespace characters are not permitted.)

  Parameters:
    `name` - the name of the enum constant to be returned.
  Returns:
    the enum constant with the specified name
  Throws:
    `IllegalArgumentException` - if this enum type has no constant with the specified name
    `NullPointerException` - if the argument is null

### getValue

    public int getValue()

  Returns the state as an integer value.

  Returns:
    an integer value representing this state.
  See Also:
    `toState(int)`

### toState

    public static BulletState toState(int value)

  Returns a BulletState based on an integer value that represents a BulletState.

  Parameters:
    `value` - the integer value that represents a specific BulletState.
  Returns:
    a BulletState that corresponds to the specific integer value.
  Throws:
    `IllegalArgumentException` - if the specified value does not correspond to a BulletState and hence is invalid.
  See Also:
    `getValue()`

### isActive

    public boolean isActive()

Copyright © 2013 Robocode. All Rights Reserved.