////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2007 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package mx.events
{

import flash.events.Event;

/**
 *  The AIREvent class represents the event object passed to
 *  the event listener for several AIR-specific events dispatched by the Window
 *  and WindowedApplication components.
 *
 *  @see mx.core.Window
 *  @see mx.core.WindowedApplication
 * 
 *  
 *  @langversion 3.0
 *  @playerversion AIR 1.1
 *  @productversion Flex 3
 */
public class AIREvent extends Event
{
    include "../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Class constants
    //
    //--------------------------------------------------------------------------

    /**
     *  The AIREvent.APPLICATION_ACTIVATE constant defines the value of the
     *  <code>type</code> property of the event object for an
     *  <code>applicationActivate</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the
     *       event listener that handles the event. For example, if you use
     *       <code>myButton.addEventListener()</code> to register an event listener,
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>file</code></td><td>The File object associated with this event.</td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event;
     *       it is not always the Object listening for the event.
     *       Use the <code>currentTarget</code> property to always access the
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>type</code></td><td>AIREvent.APPLICATION_ACTIVATE</td></tr>
     *  </table>
     *
     *  @eventType applicationActivate
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const APPLICATION_ACTIVATE:String = "applicationActivate";

    /**
     *  The AIREvent.APPLICATION_DEACTIVATE constant defines the value of the
     *  <code>type</code> property of the event object for an
     *  <code>applicationDeactivate</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the
     *       event listener that handles the event. For example, if you use
     *       <code>myButton.addEventListener()</code> to register an event listener,
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>file</code></td><td>The File object associated with this event.</td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event;
     *       it is not always the Object listening for the event.
     *       Use the <code>currentTarget</code> property to always access the
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>type</code></td><td>AIREvent.APPLICATION_DEACTIVATE</td></tr>
     *  </table>
     *
     *  @eventType applicationDeactivate
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const APPLICATION_DEACTIVATE:String = "applicationDeactivate";

    /**
     *  The AIREvent.WINDOW_ACTIVATE constant defines the value of the
     *  <code>type</code> property of the event object for a
     *  <code>windowActivate</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the
     *       event listener that handles the event. For example, if you use
     *       <code>myButton.addEventListener()</code> to register an event listener,
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>file</code></td><td>The File object associated with this event.</td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event;
     *       it is not always the Object listening for the event.
     *       Use the <code>currentTarget</code> property to always access the
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>type</code></td><td>AIREvent.WINDOW_ACTIVATE</td></tr>
     *  </table>
     *
     *  @eventType windowActivate
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const WINDOW_ACTIVATE:String = "windowActivate";

    /**
     *  The AIREvent.WINDOW_DEACTIVATE constant defines the value of the
     *  <code>type</code> property of the event object for a
     *  <code>windowDeactivate</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the
     *       event listener that handles the event. For example, if you use
     *       <code>myButton.addEventListener()</code> to register an event listener,
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>file</code></td><td>The File object associated with this event.</td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event;
     *       it is not always the Object listening for the event.
     *       Use the <code>currentTarget</code> property to always access the
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>type</code></td><td>AIREvent.WINDOW_DEACTIVATE</td></tr>
     *  </table>
     *
     *  @eventType windowDeactivate
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const WINDOW_DEACTIVATE:String = "windowDeactivate";
    
    /**
     *  The AIREvent.WINDOW_COMPLETE constant defines the value of the
     *  <code>type</code> property of the event object for an
     *  <code>windowComplete</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the
     *       event listener that handles the event. For example, if you use
     *       <code>myButton.addEventListener()</code> to register an event listener,
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>file</code></td><td>The File object associated with this event.</td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event;
     *       it is not always the Object listening for the event.
     *       Use the <code>currentTarget</code> property to always access the
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>type</code></td><td>AIREvent.WINDOW_COMPLETE</td></tr>
     *  </table>
     *
     *  @eventType windowComplete
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public static const WINDOW_COMPLETE:String = "windowComplete";

    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------

    /**
     *  Constructor.
     *
     *  @param type The event type; indicates the action that caused the event.
     *
     *  @param bubbles Specifies whether the event can bubble up
     *  the display list hierarchy.
     *
     *  @param cancelable Specifies whether the behavior
     *  associated with the event can be prevented.
     *  
     *  @langversion 3.0
     *  @playerversion AIR 1.1
     *  @productversion Flex 3
     */
    public function AIREvent(type:String, bubbles:Boolean = false,
                             cancelable:Boolean = false)
    {
        super(type, bubbles, cancelable);
    }

    //--------------------------------------------------------------------------
    //
    //  Overridden methods: Event
    //
    //--------------------------------------------------------------------------

    /**
     *  @private
     */
    override public function clone():Event
    {
        return new AIREvent(type, bubbles, cancelable);
    }
}

}
