////////////////////////////////////////////////////////////////////////////////
//
//  ADOBE SYSTEMS INCORPORATED
//  Copyright 2005-2006 Adobe Systems Incorporated
//  All Rights Reserved.
//
//  NOTICE: Adobe permits you to use, modify, and distribute this file
//  in accordance with the terms of the license agreement accompanying it.
//
////////////////////////////////////////////////////////////////////////////////

package spark.events
{

import flash.events.Event

/**
 *  The DropDownEvent class represents the event object passed to 
 *  the event listener for the <code>open</code> and <code>close</code> events.
 *  
 *  @langversion 3.0
 *  @playerversion Flash 10
 *  @playerversion AIR 1.5
 *  @productversion Flex 4
 */
public class DropDownEvent extends Event
{
    include "../core/Version.as";

    //--------------------------------------------------------------------------
    //
    //  Class constants
    //
    //--------------------------------------------------------------------------

    /**
     *  The <code>DropDownEvent.CLOSE</code> constant defines the value of the 
     *  <code>type</code> property of the event object for a <code>close</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the 
     *       event listener that handles the event. For example, if you use 
     *       <code>myButton.addEventListener()</code> to register an event listener, 
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event; 
     *       it is not always the Object listening for the event. 
     *       Use the <code>currentTarget</code> property to always access the 
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>triggerEvent</code></td><td>A value indicating the 
     *       type of input action that triggered the event.</td></tr>
     *  </table>
     *
     *  @eventType close
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public static const CLOSE:String = "close";
    
    /**
     *  The <code>DropDownEvent.OPEN</code> constant defines the value of the 
     *  <code>type</code> property of the event object for a <code>open</code> event.
     *
     *  <p>The properties of the event object have the following values:</p>
     *  <table class="innertable">
     *     <tr><th>Property</th><th>Value</th></tr>
     *     <tr><td><code>bubbles</code></td><td>false</td></tr>
     *     <tr><td><code>cancelable</code></td><td>false</td></tr>
     *     <tr><td><code>currentTarget</code></td><td>The Object that defines the 
     *       event listener that handles the event. For example, if you use 
     *       <code>myButton.addEventListener()</code> to register an event listener, 
     *       myButton is the value of the <code>currentTarget</code>. </td></tr>
     *     <tr><td><code>target</code></td><td>The Object that dispatched the event; 
     *       it is not always the Object listening for the event. 
     *       Use the <code>currentTarget</code> property to always access the 
     *       Object listening for the event.</td></tr>
     *     <tr><td><code>triggerEvent</code></td><td>A value indicating the 
     *       type of input action that triggered the event.</td></tr>
     *  </table>
     *
     *  @eventType open
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public static const OPEN:String = "open";
    
    //--------------------------------------------------------------------------
    //
    //  Constructor
    //
    //--------------------------------------------------------------------------

    /**
     *  Constructor.
     *
     *  @param type The event type; indicates the action that caused the event.
     *
     *  @param bubbles Specifies whether the event can bubble
     *  up the display list hierarchy.
     *
     *  @param cancelable Specifies whether the behavior
     *  associated with the event can be prevented.
     *
     *  @param triggerEvent A value indicating the 
     *  type of input action that triggered the event
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public function DropDownEvent(type:String, bubbles:Boolean = false,
                                  cancelable:Boolean = false,
                                  triggerEvent:Event = null)
    {
        super(type, bubbles, cancelable);
        this.triggerEvent = triggerEvent;
    }
    
    //--------------------------------------------------------------------------
    //
    //  Properties
    //
    //--------------------------------------------------------------------------

    //----------------------------------
    //  triggerEvent
    //----------------------------------

    /**
     *  If the control is opened or closed in response to a user action, 
     *  this property contains a value indicating the type of input action. 
     *  The value is either <code>InteractionInputType.MOUSE</code> 
     *  or <code>InteractionInputType.KEYBOARD</code>.
     *  
     *  @langversion 3.0
     *  @playerversion Flash 10
     *  @playerversion AIR 1.5
     *  @productversion Flex 4
     */
    public var triggerEvent:Event;
    
    //--------------------------------------------------------------------------
    //
    //  Overridden methods: Event
    //
    //--------------------------------------------------------------------------

    /**
     *  @private
     */
    override public function clone():Event
    {
        return new DropDownEvent(type, bubbles, cancelable, triggerEvent);
    }
}

}
