# BASIC 256 - Language Documentation

en:spritedim

## Spritedim

### Format

spritedim n
spritedim ( n )

### Description

Create n sprite placeholders in memory. Sprites are accessed in your program by a sprite number from 0 to n-1.

### Example

    # creates a sprite with number 0
    clg
    fastgraphics
    spritedim 1
    a$="Basic 256"
    Text 0,0,a$
    spriteslice 0,0,0,textwidth (a$),20
    spriteshow 0

    # rotates and enlarges sprite
    for n=0 to 2*pi step .002
    clg
    spriteplace 0,150,150,n,n
    refresh
    next n

### See Also

Spritecollide, Spriteh, Spritehide, Spriteload, Spritemove, Spriteplace, Spriteshow, Spriteslice, Spritev, Spritew, Spritex, Spritey

### New To Version

0.9.6n

en/spritedim.txt · Last modified: 2012/12/20 09:24 by m_santos