typedef struct { int mode; int colour; int material; int texture; } MAV_surfaceParams;
Every default object contains a field of type MAV_surfaceParams, which determines ``what colour'' is used to render the object. mode can take one of the following values:
The other fields, colour, material and texture, respectively specify which colour, material and/or texture index to use from the palette associated with the window in which the object is being drawn. Only for the case of MAV_LIT_TEXTURE and MAV_BLENDED_TEXTURE does more than one index need to be given.