Open CASCADE Technology 6.6.0
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#include <Standard_PrimitiveTypes.hxx>
Enumerations | |
enum | Visual3d_TypeOfModel { Visual3d_TOM_NONE, Visual3d_TOM_INTERP_COLOR, Visual3d_TOM_FACET, Visual3d_TOM_VERTEX } |
Definition of the rendering (colour shading) model TOM_NONE No interpolation, constant shading (FLAT Shading) TOM_INTERP_COLOR Linear interpolation of color (Gouraud Shading) TOM_FACET Interpolation of color based on dot products (Quick Phong Shading) TOM_VERTEX Interpolation of color based on normals (Phong Shading) More... |
enum Visual3d_TypeOfModel |