Open CASCADE Technology 6.6.0
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This class furnish services to defined and fill an
array of primitives compatible with the use of
the OPENGl glDrawArrays() or glDrawElements() functions.
NOTE that the main goal of this kind of primitive
is to avoid multiple copies of datas between
each layer of the software.
So the array datas exist only one time and the use
of SetXxxxxx() methods enable to change dynamically
the aspect of this primitive.
Advantages are :
1) Decrease strongly the loading time.
2) Decrease strongly the display time using optimized Opengl
primitives.
3) Enable to change dynamically the components of the primitive
(vertice,normal,color,texture coordinates).
4) Add true triangle and quadrangle strips or fans capabilities.
#include <Graphic3d_ArrayOfPrimitives.hxx>
Public Member Functions | |
void | Destroy () |
~Graphic3d_ArrayOfPrimitives () | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice) |
Adds a vertice in the array. returns the actual vertex number. | |
Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
Adds a vertice in the array. returns the actual vertex number. | |
Standard_Integer | AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) |
Adds a vertice in the array. returns the actual vertex number. | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const Quantity_Color &aColor) |
Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const Standard_Integer aColor) |
Adds a vertice and vertex color in the vertex array. returns the actual vertex number. Warning: <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal) |
Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) |
Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ) |
Adds a vertice and vertex normal in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const Quantity_Color &aColor) |
Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const Standard_Integer aColor) |
Adds a vertice,vertex normal and color in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aColor> is ignored when the <hasVColors> constructor parameter is FALSE aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Pnt2d &aTexel) |
Adds a vertice and vertex texture in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real TX, const Standard_Real TY) |
Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal TX, const Standard_ShortReal TY) |
Adds a vertice and vertex texture coordinates in the vertex array. returns the actual vertex number. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const gp_Pnt &aVertice, const gp_Dir &aNormal, const gp_Pnt2d &aTexel) |
Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ, const Standard_Real TX, const Standard_Real TY) |
Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddVertex (const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z, const Standard_ShortReal NX, const Standard_ShortReal NY, const Standard_ShortReal NZ, const Standard_ShortReal TX, const Standard_ShortReal TY) |
Adds a vertice,vertex normal and texture in the vertex array. returns the actual vertex number. Warning: <aNormal> is ignored when the <hasVNormals> constructor parameter is FALSE. <aTexel> is ignored when the <hasVTexels> constructor parameter is FALSE. | |
Standard_Integer | AddBound (const Standard_Integer edgeNumber) |
Adds a bound of length <edgeNumber> in the bound array returns the actual bounds number. | |
Standard_Integer | AddBound (const Standard_Integer edgeNumber, const Quantity_Color &aBColor) |
Adds a bound of length <edgeNumber> and bound color <aBColor> in the bound array. returns the actual bounds number. Warning: <aBColor> is ignored when the <hasBColors> constructor parameter is FALSE | |
Standard_Integer | AddBound (const Standard_Integer edgeNumber, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Adds a bound of length <edgeNumber> and bound color coordinates in the bound array. returns the actual bounds number. Warning: <R,G,B> are ignored when the <hasBColors> constructor parameter is FALSE | |
Standard_Integer | AddEdge (const Standard_Integer vertexIndex, const Standard_Boolean isVisible=Standard_True) |
Adds an edge in the range [1,VertexNumber()] in the array, if <isVisible> is FALSE the edge between <vertexIndex> and the next edge will not be visible even if the SetEdgeOn() method is activated in Graphic3d_AspectFillArea3d class. returns the actual edges number. Warning: <isVisible> is ignored when the <hasEdgeInfos> constructor parameter is FALSE. | |
Standard_Boolean | Orientate (const gp_Dir &aNormal) |
Orientate correctly all vertexs & normals of this array according to the <aNormal> parameter and returns TRUE when something has change in the array. Warning: When the array has edges this method is apply on edge sub array instead on vertex sub array. | |
Standard_Boolean | Orientate (const Standard_Integer aBoundIndex, const gp_Dir &aNormal) |
Orientate correctly all vertexs & normal of the bound <aBound> according to the <aNormal> parameter and returns TRUE when something has change in the array. Warning: When the array has edges this method is apply on edge sub array instead on vertex sub array. When this array has no bound, <aBoundIndex> design the item number | |
void | SetVertice (const Standard_Integer anIndex, const gp_Pnt &aVertice) |
Change the vertice of rank <anIndex> in the array. | |
void | SetVertice (const Standard_Integer anIndex, const Standard_ShortReal X, const Standard_ShortReal Y, const Standard_ShortReal Z) |
Change the vertice of rank <anIndex> in the array. | |
void | SetVertexColor (const Standard_Integer anIndex, const Quantity_Color &aColor) |
Change the vertex color of rank <anIndex> in the array. | |
void | SetVertexColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Change the vertex color of rank <anIndex> in the array. | |
void | SetVertexColor (const Standard_Integer anIndex, const Standard_Integer aColor) |
Change the vertex color of rank <anIndex> in the array. aColor = Alpha << 24 + Blue << 16 + Green << 8 + Red On all architecture proccers type (x86 or SPARC) you can use this byte order. | |
void | SetVertexNormal (const Standard_Integer anIndex, const gp_Dir &aNormal) |
Change the vertex normal of rank <anIndex> in the array. | |
void | SetVertexNormal (const Standard_Integer anIndex, const Standard_Real NX, const Standard_Real NY, const Standard_Real NZ) |
Change the vertex normal of rank <anIndex> in the array. | |
void | SetVertexTexel (const Standard_Integer anIndex, const gp_Pnt2d &aTexel) |
Change the vertex texel of rank <anIndex> in the array. | |
void | SetVertexTexel (const Standard_Integer anIndex, const Standard_Real TX, const Standard_Real TY) |
Change the vertex texel of rank <anIndex> in the array. | |
void | SetBoundColor (const Standard_Integer anIndex, const Quantity_Color &aColor) |
Change the bound color of rank <anIndex> in the array. | |
void | SetBoundColor (const Standard_Integer anIndex, const Standard_Real R, const Standard_Real G, const Standard_Real B) |
Change the bound color of rank <anIndex> in the array. | |
Graphic3d_PrimitiveArray | Array () const |
Returns the array address. | |
Graphic3d_TypeOfPrimitiveArray | Type () const |
Returns the type of this primitive | |
Standard_CString | StringType () const |
Returns the string type of this primitive | |
Standard_Boolean | HasVertexNormals () const |
Returns TRUE when vertex normals array is defined. | |
Standard_Boolean | HasVertexColors () const |
Returns TRUE when vertex colors array is defined. | |
Standard_Boolean | HasVertexTexels () const |
Returns TRUE when vertex texels array is defined. | |
Standard_Integer | VertexNumber () const |
Returns the number of defined vertex | |
gp_Pnt | Vertice (const Standard_Integer aRank) const |
Returns the vertice at rank <aRank> from the vertex table if defined. | |
void | Vertice (const Standard_Integer aRank, Standard_Real &X, Standard_Real &Y, Standard_Real &Z) const |
Returns the vertice coordinates at rank <aRank> from the vertex table if defined. | |
Quantity_Color | VertexColor (const Standard_Integer aRank) const |
Returns the vertex color at rank <aRank> from the vertex table if defined. | |
void | VertexColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const |
Returns the vertex color values at rank <aRank> from the vertex table if defined. | |
void | VertexColor (const Standard_Integer aRank, Standard_Integer &aColor) const |
Returns the vertex color values at rank <aRank> from the vertex table if defined. | |
gp_Dir | VertexNormal (const Standard_Integer aRank) const |
Returns the vertex normal at rank <aRank> from the vertex table if defined. | |
void | VertexNormal (const Standard_Integer aRank, Standard_Real &NX, Standard_Real &NY, Standard_Real &NZ) const |
Returns the vertex normal coordinates at rank <aRank> from the vertex table if defined. | |
gp_Pnt2d | VertexTexel (const Standard_Integer aRank) const |
Returns the vertex texture at rank <aRank> from the vertex table if defined. | |
void | VertexTexel (const Standard_Integer aRank, Standard_Real &TX, Standard_Real &TY) const |
Returns the vertex texture coordinates at rank <aRank> from the vertex table if defined. | |
Standard_Boolean | HasEdgeInfos () const |
Returns TRUE when edge visibillity array is defined. | |
Standard_Integer | EdgeNumber () const |
Returns the number of defined edges | |
Standard_Integer | Edge (const Standard_Integer aRank) const |
Returns the vertex index at rank <aRank> in the range [1,VertexNumber()] | |
Standard_Boolean | EdgeIsVisible (const Standard_Integer aRank) const |
Returns TRUE when the edge at rank <aRank> is visible. | |
Standard_Boolean | HasBoundColors () const |
Returns TRUE when bound colors array is defined. | |
Standard_Integer | BoundNumber () const |
Returns the number of defined bounds | |
Standard_Integer | Bound (const Standard_Integer aRank) const |
Returns the edge number at rank <aRank>. | |
Quantity_Color | BoundColor (const Standard_Integer aRank) const |
Returns the bound color at rank <aRank> from the bound table if defined. | |
void | BoundColor (const Standard_Integer aRank, Standard_Real &R, Standard_Real &G, Standard_Real &B) const |
Returns the bound color values at rank <aRank> from the bound table if defined. | |
Standard_Integer | ItemNumber () const |
Returns the number of total items according to the array type. | |
Standard_Boolean | IsValid () |
Returns TRUE only when the contains of this array is available. | |
Protected Member Functions | |
Graphic3d_ArrayOfPrimitives (const Graphic3d_TypeOfPrimitiveArray aType, const Standard_Integer maxVertexs, const Standard_Integer maxBounds, const Standard_Integer maxEdges, const Standard_Boolean hasVNormals, const Standard_Boolean hasVColors, const Standard_Boolean hasBColors, const Standard_Boolean hasTexels, const Standard_Boolean hasEdgeInfos) | |
Warning You must use a coherent set of AddVertex() methods according to the <hasVNormals>,<hasVColors>,<hasVTexels>,<hasBColors> User is responsible of confuse vertex and bad normal orientation. You must use AddBound() method only if the <maxBounds> constructor parameter is > 0. You must use AddEdge() method only if the <maxEdges> constructor parameter is > 0. You must use a coherent set of AddEdge() methods according to the <hasEdgeInfos> constructor parameter. |
Graphic3d_ArrayOfPrimitives::~Graphic3d_ArrayOfPrimitives | ( | ) | [inline] |
Graphic3d_ArrayOfPrimitives::Graphic3d_ArrayOfPrimitives | ( | const Graphic3d_TypeOfPrimitiveArray | aType, |
const Standard_Integer | maxVertexs, | ||
const Standard_Integer | maxBounds, | ||
const Standard_Integer | maxEdges, | ||
const Standard_Boolean | hasVNormals, | ||
const Standard_Boolean | hasVColors, | ||
const Standard_Boolean | hasBColors, | ||
const Standard_Boolean | hasTexels, | ||
const Standard_Boolean | hasEdgeInfos | ||
) | [protected] |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound | ( | const Standard_Integer | edgeNumber | ) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound | ( | const Standard_Integer | edgeNumber, |
const Quantity_Color & | aBColor | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddBound | ( | const Standard_Integer | edgeNumber, |
const Standard_Real | R, | ||
const Standard_Real | G, | ||
const Standard_Real | B | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddEdge | ( | const Standard_Integer | vertexIndex, |
const Standard_Boolean | isVisible = Standard_True |
||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice | ) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | NX, | ||
const Standard_Real | NY, | ||
const Standard_Real | NZ, | ||
const Standard_Real | TX, | ||
const Standard_Real | TY | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_ShortReal | X, |
const Standard_ShortReal | Y, | ||
const Standard_ShortReal | Z, | ||
const Standard_ShortReal | NX, | ||
const Standard_ShortReal | NY, | ||
const Standard_ShortReal | NZ, | ||
const Standard_ShortReal | TX, | ||
const Standard_ShortReal | TY | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_ShortReal | X, |
const Standard_ShortReal | Y, | ||
const Standard_ShortReal | Z | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_ShortReal | X, |
const Standard_ShortReal | Y, | ||
const Standard_ShortReal | Z, | ||
const Standard_ShortReal | NX, | ||
const Standard_ShortReal | NY, | ||
const Standard_ShortReal | NZ | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | NX, | ||
const Standard_Real | NY, | ||
const Standard_Real | NZ | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const gp_Dir & | aNormal, | ||
const Quantity_Color & | aColor | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const Quantity_Color & | aColor | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const gp_Dir & | aNormal, | ||
const Standard_Integer | aColor | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const Standard_Integer | aColor | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const gp_Pnt2d & | aTexel | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
const Standard_Real | TX, | ||
const Standard_Real | TY | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const gp_Dir & | aNormal | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const Standard_ShortReal | X, |
const Standard_ShortReal | Y, | ||
const Standard_ShortReal | Z, | ||
const Standard_ShortReal | TX, | ||
const Standard_ShortReal | TY | ||
) |
Standard_Integer Graphic3d_ArrayOfPrimitives::AddVertex | ( | const gp_Pnt & | aVertice, |
const gp_Dir & | aNormal, | ||
const gp_Pnt2d & | aTexel | ||
) |
Graphic3d_PrimitiveArray Graphic3d_ArrayOfPrimitives::Array | ( | ) | const |
Standard_Integer Graphic3d_ArrayOfPrimitives::Bound | ( | const Standard_Integer | aRank | ) | const |
void Graphic3d_ArrayOfPrimitives::BoundColor | ( | const Standard_Integer | aRank, |
Standard_Real & | R, | ||
Standard_Real & | G, | ||
Standard_Real & | B | ||
) | const |
Quantity_Color Graphic3d_ArrayOfPrimitives::BoundColor | ( | const Standard_Integer | aRank | ) | const |
Standard_Integer Graphic3d_ArrayOfPrimitives::BoundNumber | ( | ) | const |
void Graphic3d_ArrayOfPrimitives::Destroy | ( | ) |
Standard_Integer Graphic3d_ArrayOfPrimitives::Edge | ( | const Standard_Integer | aRank | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::EdgeIsVisible | ( | const Standard_Integer | aRank | ) | const |
Standard_Integer Graphic3d_ArrayOfPrimitives::EdgeNumber | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::HasBoundColors | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::HasEdgeInfos | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexColors | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexNormals | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::HasVertexTexels | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::IsValid | ( | ) |
Standard_Integer Graphic3d_ArrayOfPrimitives::ItemNumber | ( | ) | const |
Standard_Boolean Graphic3d_ArrayOfPrimitives::Orientate | ( | const gp_Dir & | aNormal | ) |
Standard_Boolean Graphic3d_ArrayOfPrimitives::Orientate | ( | const Standard_Integer | aBoundIndex, |
const gp_Dir & | aNormal | ||
) |
void Graphic3d_ArrayOfPrimitives::SetBoundColor | ( | const Standard_Integer | anIndex, |
const Quantity_Color & | aColor | ||
) |
void Graphic3d_ArrayOfPrimitives::SetBoundColor | ( | const Standard_Integer | anIndex, |
const Standard_Real | R, | ||
const Standard_Real | G, | ||
const Standard_Real | B | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexColor | ( | const Standard_Integer | anIndex, |
const Standard_Real | R, | ||
const Standard_Real | G, | ||
const Standard_Real | B | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexColor | ( | const Standard_Integer | anIndex, |
const Quantity_Color & | aColor | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexColor | ( | const Standard_Integer | anIndex, |
const Standard_Integer | aColor | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexNormal | ( | const Standard_Integer | anIndex, |
const Standard_Real | NX, | ||
const Standard_Real | NY, | ||
const Standard_Real | NZ | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexNormal | ( | const Standard_Integer | anIndex, |
const gp_Dir & | aNormal | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexTexel | ( | const Standard_Integer | anIndex, |
const Standard_Real | TX, | ||
const Standard_Real | TY | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertexTexel | ( | const Standard_Integer | anIndex, |
const gp_Pnt2d & | aTexel | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertice | ( | const Standard_Integer | anIndex, |
const gp_Pnt & | aVertice | ||
) |
void Graphic3d_ArrayOfPrimitives::SetVertice | ( | const Standard_Integer | anIndex, |
const Standard_ShortReal | X, | ||
const Standard_ShortReal | Y, | ||
const Standard_ShortReal | Z | ||
) |
Standard_CString Graphic3d_ArrayOfPrimitives::StringType | ( | ) | const |
Graphic3d_TypeOfPrimitiveArray Graphic3d_ArrayOfPrimitives::Type | ( | ) | const |
void Graphic3d_ArrayOfPrimitives::VertexColor | ( | const Standard_Integer | aRank, |
Standard_Real & | R, | ||
Standard_Real & | G, | ||
Standard_Real & | B | ||
) | const |
Quantity_Color Graphic3d_ArrayOfPrimitives::VertexColor | ( | const Standard_Integer | aRank | ) | const |
void Graphic3d_ArrayOfPrimitives::VertexColor | ( | const Standard_Integer | aRank, |
Standard_Integer & | aColor | ||
) | const |
gp_Dir Graphic3d_ArrayOfPrimitives::VertexNormal | ( | const Standard_Integer | aRank | ) | const |
void Graphic3d_ArrayOfPrimitives::VertexNormal | ( | const Standard_Integer | aRank, |
Standard_Real & | NX, | ||
Standard_Real & | NY, | ||
Standard_Real & | NZ | ||
) | const |
Standard_Integer Graphic3d_ArrayOfPrimitives::VertexNumber | ( | ) | const |
gp_Pnt2d Graphic3d_ArrayOfPrimitives::VertexTexel | ( | const Standard_Integer | aRank | ) | const |
void Graphic3d_ArrayOfPrimitives::VertexTexel | ( | const Standard_Integer | aRank, |
Standard_Real & | TX, | ||
Standard_Real & | TY | ||
) | const |
void Graphic3d_ArrayOfPrimitives::Vertice | ( | const Standard_Integer | aRank, |
Standard_Real & | X, | ||
Standard_Real & | Y, | ||
Standard_Real & | Z | ||
) | const |
gp_Pnt Graphic3d_ArrayOfPrimitives::Vertice | ( | const Standard_Integer | aRank | ) | const |