Open CASCADE Technology 6.6.0
Public Member Functions
IGESSelect_SignColor Class Reference

Gives Color attached to an entity
Several forms are possible, according to <mode>
1 : number : "Dnn" for entity, "Snn" for standard, "(none)" for 0
2 : name : Of standard color, or of the color entity, or "(none)"
(if the color entity has no name, its label is taken)
3 : RGB values, form R:nn,G:nn,B:nn
4 : RED value : an integer
5 : GREEN value : an integer
6 : BLUE value : an integer
Other computable values can be added if needed :
CMY values, Percentages for Hue, Lightness, Saturation

#include <IGESSelect_SignColor.hxx>

Inheritance diagram for IGESSelect_SignColor:
Inheritance graph
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Public Member Functions

 IGESSelect_SignColor (const Standard_Integer mode)
 Creates a SignColor
mode : see above for the meaning
modes 4,5,6 give a numeric integer value
Name is initialised according to the mode

Standard_CString Value (const Handle< Standard_Transient > &ent, const Handle< Interface_InterfaceModel > &model) const
 Returns the value (see above)


Constructor & Destructor Documentation

IGESSelect_SignColor::IGESSelect_SignColor ( const Standard_Integer  mode)

Member Function Documentation

Standard_CString IGESSelect_SignColor::Value ( const Handle< Standard_Transient > &  ent,
const Handle< Interface_InterfaceModel > &  model 
) const [virtual]

Implements Interface_SignType.


The documentation for this class was generated from the following file:
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