Open CASCADE Technology 6.6.0
Public Member Functions
Graphic3d_ArrayOfPolylines Class Reference

#include <Graphic3d_ArrayOfPolylines.hxx>

Inheritance diagram for Graphic3d_ArrayOfPolylines:
Inheritance graph
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Public Member Functions

 Graphic3d_ArrayOfPolylines (const Standard_Integer maxVertexs, const Standard_Integer maxBounds=0, const Standard_Integer maxEdges=0, const Standard_Boolean hasVColors=Standard_False, const Standard_Boolean hasBColors=Standard_False, const Standard_Boolean hasEdgeInfos=Standard_False)
 Creates an array of polylines,
a polyline can be filled as:
1) creating a single polyline defined with his vertexs.
i.e:
myArray = Graphic3d_ArrayOfPolylines(7)
myArray->AddVertex(x1,y1,z1)
....
myArray->AddVertex(x7,y7,z7)
2) creating separate polylines defined with a predefined
number of bounds and the number of vertex per bound.
i.e:
myArray = Graphic3d_ArrayOfPolylines(7,2)
myArray->AddBound(4)
myArray->AddVertex(x1,y1,z1)
....
myArray->AddVertex(x4,y4,z4)
myArray->AddBound(3)
myArray->AddVertex(x5,y5,z5)
....
myArray->AddVertex(x7,y7,z7)
3) creating a single indexed polyline defined with his vertex
ans edges.
i.e:
myArray = Graphic3d_ArrayOfPolylines(4,0,6)
myArray->AddVertex(x1,y1,z1)
....
myArray->AddVertex(x4,y4,z4)
myArray->AddEdge(1)
myArray->AddEdge(2)
myArray->AddEdge(3)
myArray->AddEdge(1)
myArray->AddEdge(2)
myArray->AddEdge(4)
4) creating separate polylines defined with a predefined
number of bounds and the number of edges per bound.
i.e:
myArray = Graphic3d_ArrayOfPolylines(6,4,14)
myArray->AddBound(3)
myArray->AddVertex(x1,y1,z1)
myArray->AddVertex(x2,y2,z2)
myArray->AddVertex(x3,y3,z3)
myArray->AddEdge(1)
myArray->AddEdge(2)
myArray->AddEdge(3)
myArray->AddBound(3)
myArray->AddVertex(x4,y4,z4)
myArray->AddVertex(x5,y5,z5)
myArray->AddVertex(x6,y6,z6)
myArray->AddEdge(4)
myArray->AddEdge(5)
myArray->AddEdge(6)
myArray->AddBound(4)
myArray->AddEdge(2)
myArray->AddEdge(3)
myArray->AddEdge(5)
myArray->AddEdge(6)
myArray->AddBound(4)
myArray->AddEdge(1)
myArray->AddEdge(3)
myArray->AddEdge(5)
myArray->AddEdge(4)

<maxVertexs> defined the maximun allowed vertex number in the array.
<maxBounds> defined the maximun allowed bound number in the array.
<maxEdges> defined the maximun allowed edge number in the array.
Warning:
When <hasVColors> is TRUE , you must use one of
AddVertex(Point,Color)
or AddVertex(Point,Normal,Color) methods.
When <hasBColors> is TRUE , <maxBounds> must be > 0 and
you must use the
AddBound(number,Color) method.
When <hasEdgeInfos> is TRUE , <maxEdges> must be > 0 and
you must use the
AddEdge(number,visibillity) method.


Constructor & Destructor Documentation

Graphic3d_ArrayOfPolylines::Graphic3d_ArrayOfPolylines ( const Standard_Integer  maxVertexs,
const Standard_Integer  maxBounds = 0,
const Standard_Integer  maxEdges = 0,
const Standard_Boolean  hasVColors = Standard_False,
const Standard_Boolean  hasBColors = Standard_False,
const Standard_Boolean  hasEdgeInfos = Standard_False 
)

The documentation for this class was generated from the following file:
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