Open CASCADE Technology 6.6.0
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A 3D voxel model keeping a foating-point
value for each voxel.
#include <Voxel_FloatDS.hxx>
Public Member Functions | |
Voxel_FloatDS () | |
An empty constructor. | |
Voxel_FloatDS (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) | |
A constructor initializing the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. | |
virtual void | Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z) |
Initialization of the voxel model. (x, y, z) - the start point of the box. (x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system. (nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions. | |
void | Destroy () |
A destructor of the voxel model. | |
~Voxel_FloatDS () | |
void | SetZero () |
The method sets all values equal to 0 (false) and releases the memory. | |
void | Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_ShortReal data) |
Defines a value for voxel with co-ordinates (ix, iy, iz). Initial state of the model is so that all voxels have value 0.0f, and this data doesn't occupy memory. Memory for data is allocating during setting non-zero values. | |
Standard_ShortReal | Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const |
Returns the value of voxel with co-ordinates (ix, iy, iz). |
Voxel_FloatDS::Voxel_FloatDS | ( | ) |
Voxel_FloatDS::Voxel_FloatDS | ( | const Standard_Real | x, |
const Standard_Real | y, | ||
const Standard_Real | z, | ||
const Standard_Real | x_len, | ||
const Standard_Real | y_len, | ||
const Standard_Real | z_len, | ||
const Standard_Integer | nb_x, | ||
const Standard_Integer | nb_y, | ||
const Standard_Integer | nb_z | ||
) |
Voxel_FloatDS::~Voxel_FloatDS | ( | ) | [inline] |
void Voxel_FloatDS::Destroy | ( | ) |
Standard_ShortReal Voxel_FloatDS::Get | ( | const Standard_Integer | ix, |
const Standard_Integer | iy, | ||
const Standard_Integer | iz | ||
) | const |
virtual void Voxel_FloatDS::Init | ( | const Standard_Real | x, |
const Standard_Real | y, | ||
const Standard_Real | z, | ||
const Standard_Real | x_len, | ||
const Standard_Real | y_len, | ||
const Standard_Real | z_len, | ||
const Standard_Integer | nb_x, | ||
const Standard_Integer | nb_y, | ||
const Standard_Integer | nb_z | ||
) | [virtual] |
Reimplemented from Voxel_DS.
void Voxel_FloatDS::Set | ( | const Standard_Integer | ix, |
const Standard_Integer | iy, | ||
const Standard_Integer | iz, | ||
const Standard_ShortReal | data | ||
) |
void Voxel_FloatDS::SetZero | ( | ) |