Open CASCADE Technology 6.6.0
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#include <Select3D_SensitiveEntitySequence.hxx>
Select3D_SensitiveEntitySequence::Select3D_SensitiveEntitySequence | ( | ) |
Select3D_SensitiveEntitySequence::~Select3D_SensitiveEntitySequence | ( | ) | [inline] |
void Select3D_SensitiveEntitySequence::Append | ( | const Handle< Select3D_SensitiveEntity > & | T | ) |
void Select3D_SensitiveEntitySequence::Append | ( | Select3D_SensitiveEntitySequence & | S | ) |
const Select3D_SensitiveEntitySequence& Select3D_SensitiveEntitySequence::Assign | ( | const Select3D_SensitiveEntitySequence & | Other | ) |
Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::ChangeValue | ( | const Standard_Integer | Index | ) |
void Select3D_SensitiveEntitySequence::Clear | ( | ) |
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::First | ( | ) | const |
void Select3D_SensitiveEntitySequence::InsertAfter | ( | const Standard_Integer | Index, |
const Handle< Select3D_SensitiveEntity > & | T | ||
) |
void Select3D_SensitiveEntitySequence::InsertAfter | ( | const Standard_Integer | Index, |
Select3D_SensitiveEntitySequence & | S | ||
) |
void Select3D_SensitiveEntitySequence::InsertBefore | ( | const Standard_Integer | Index, |
const Handle< Select3D_SensitiveEntity > & | T | ||
) |
void Select3D_SensitiveEntitySequence::InsertBefore | ( | const Standard_Integer | Index, |
Select3D_SensitiveEntitySequence & | S | ||
) |
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::Last | ( | ) | const |
Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::operator() | ( | const Standard_Integer | Index | ) | [inline] |
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::operator() | ( | const Standard_Integer | Index | ) | const [inline] |
const Select3D_SensitiveEntitySequence& Select3D_SensitiveEntitySequence::operator= | ( | const Select3D_SensitiveEntitySequence & | Other | ) | [inline] |
void Select3D_SensitiveEntitySequence::Prepend | ( | const Handle< Select3D_SensitiveEntity > & | T | ) |
void Select3D_SensitiveEntitySequence::Prepend | ( | Select3D_SensitiveEntitySequence & | S | ) |
void Select3D_SensitiveEntitySequence::Remove | ( | const Standard_Integer | FromIndex, |
const Standard_Integer | ToIndex | ||
) |
void Select3D_SensitiveEntitySequence::Remove | ( | const Standard_Integer | Index | ) |
void Select3D_SensitiveEntitySequence::SetValue | ( | const Standard_Integer | Index, |
const Handle< Select3D_SensitiveEntity > & | I | ||
) |
void Select3D_SensitiveEntitySequence::Split | ( | const Standard_Integer | Index, |
Select3D_SensitiveEntitySequence & | Sub | ||
) |
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::Value | ( | const Standard_Integer | Index | ) | const |