Open CASCADE Technology 6.6.0
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This class is drawable unit of 2d scene
#include <Visual3d_LayerItem.hxx>
Public Member Functions | |
Visual3d_LayerItem () | |
Creates a layer item | |
virtual void | ComputeLayerPrs () |
virtual function for recompute 2D presentation (empty by default) | |
virtual void | RedrawLayerPrs () |
virtual function for recompute 2D presentation (empty by default) | |
Standard_Boolean | IsNeedToRecompute () const |
void | SetNeedToRecompute (const Standard_Boolean NeedToRecompute=Standard_True) |
Visual3d_LayerItem::Visual3d_LayerItem | ( | ) |
virtual void Visual3d_LayerItem::ComputeLayerPrs | ( | ) | [virtual] |
Reimplemented in V3d_ColorScaleLayerItem.
Standard_Boolean Visual3d_LayerItem::IsNeedToRecompute | ( | ) | const |
virtual void Visual3d_LayerItem::RedrawLayerPrs | ( | ) | [virtual] |
Reimplemented in V3d_ColorScaleLayerItem.
void Visual3d_LayerItem::SetNeedToRecompute | ( | const Standard_Boolean | NeedToRecompute = Standard_True | ) |