Open CASCADE Technology 6.6.0
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#include <VrmlData_Texture.hxx>
Public Member Functions | |
VrmlData_Texture () | |
VrmlData_Texture (const VrmlData_Scene &theScene, const char *theName, const Standard_Boolean theRepeatS=Standard_False, const Standard_Boolean theRepeatT=Standard_False) | |
Standard_Boolean | RepeatS () const |
Standard_Boolean | RepeatT () const |
void | SetRepeatS (const Standard_Boolean theFlag) |
void | SetRepeatT (const Standard_Boolean theFlag) |
Implementation of the Texture node
VrmlData_Texture::VrmlData_Texture | ( | ) | [inline] |
Empty constructor
VrmlData_Texture::VrmlData_Texture | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const Standard_Boolean | theRepeatS = Standard_False , |
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const Standard_Boolean | theRepeatT = Standard_False |
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) | [inline] |
Constructor
Standard_Boolean VrmlData_Texture::RepeatS | ( | ) | const [inline] |
Query the RepeatS value
Standard_Boolean VrmlData_Texture::RepeatT | ( | ) | const [inline] |
Query the RepeatT value
void VrmlData_Texture::SetRepeatS | ( | const Standard_Boolean | theFlag | ) | [inline] |
Set the RepeatS flag
void VrmlData_Texture::SetRepeatT | ( | const Standard_Boolean | theFlag | ) | [inline] |
Set the RepeatT flag