Open CASCADE Technology 6.6.0
Data Structures
AIS_DimensionOwner.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_DimensionOwner.hxx>
#include <TopoDS_Shape.hxx>
#include <SelectMgr_EntityOwner.hxx>
#include <Handle_SelectMgr_SelectableObject.hxx>
#include <Standard_Integer.hxx>
#include <AIS_DimensionOwner.lxx>

Data Structures

class  AIS_DimensionOwner
 The owner is the entity which makes it possible to link
the sensitive primitives and the reference shapes that
you want to detect. It stocks the various pieces of
information which make it possible to find objects. An
owner has a priority which you can modulate, so as to
make one entity more selectable than another. You
might want to make edges more selectable than
faces, for example. In that case, you could attribute sa
higher priority to the one compared to the other. An
edge, could have priority 5, for example, and a face,
priority 4. The default priority is 5.
More...
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines