Open CASCADE Technology 6.6.0
Data Structures
AIS_MultipleConnectedInteractive.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_AIS_MultipleConnectedInteractive.hxx>
#include <AIS_SequenceOfInteractive.hxx>
#include <AIS_InteractiveObject.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <Handle_AIS_InteractiveObject.hxx>
#include <AIS_KindOfInteractive.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_SelectMgr_Selection.hxx>
#include <AIS_MultipleConnectedInteractive.lxx>

Data Structures

class  AIS_MultipleConnectedInteractive
 Defines an Interactive Object by gathering together
several object presentations. This is done through a
list of interactive objects. These can also be
Connected objects. That way memory-costly
calculations of presentation are avoided.
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