Open CASCADE Technology 6.6.0
Public Member Functions
Vrml_MatrixTransform Class Reference

defines a MatrixTransform node of VRML specifying matrix and transform
properties.
This node defines 3D transformation with a 4 by 4 matrix.
By default :
a11=1 a12=0 a13=0 a14=0
a21=0 a22=1 a23=0 a24=0
a31=0 a32=0 a33=1 a34=0
a41=0 a42=0 a43=0 a44=1
It is written to the file in row-major order as 16 Real numbers
separated by whitespace. For example , matrix expressing a translation
of 7.3 units along the X axis is written as:
1 0 0 0 0 1 0 0 0 0 1 0 7.3 0 0 1

#include <Vrml_MatrixTransform.hxx>

Public Member Functions

 Vrml_MatrixTransform ()
 Vrml_MatrixTransform (const gp_Trsf &aMatrix)
void SetMatrix (const gp_Trsf &aMatrix)
gp_Trsf Matrix () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_MatrixTransform::Vrml_MatrixTransform ( )
Vrml_MatrixTransform::Vrml_MatrixTransform ( const gp_Trsf aMatrix)

Member Function Documentation

gp_Trsf Vrml_MatrixTransform::Matrix ( ) const
Standard_OStream& Vrml_MatrixTransform::Print ( Standard_OStream anOStream) const
void Vrml_MatrixTransform::SetMatrix ( const gp_Trsf aMatrix)

The documentation for this class was generated from the following file:
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