Open CASCADE Technology 6.6.0
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ShadedShape - computes the shading presentation of shapes
by triangulation algorithms, converts this one into VRML objects
and writes (adds) into anOStream.
All requested properties of the representation including
the maximal chordial deviation are specify in aDrawer.
This kind of the presentation is converted into
IndexedFaceSet ( VRML ).
#include <VrmlConverter_ShadedShape.hxx>
Static Public Member Functions | |
static void | Add (Standard_OStream &anOStream, const TopoDS_Shape &aShape, const Handle< VrmlConverter_Drawer > &aDrawer) |
static void | ComputeNormal (const TopoDS_Face &aFace, Poly_Connect &pc, TColgp_Array1OfDir &Nor) |
static void VrmlConverter_ShadedShape::Add | ( | Standard_OStream & | anOStream, |
const TopoDS_Shape & | aShape, | ||
const Handle< VrmlConverter_Drawer > & | aDrawer | ||
) | [static] |
static void VrmlConverter_ShadedShape::ComputeNormal | ( | const TopoDS_Face & | aFace, |
Poly_Connect & | pc, | ||
TColgp_Array1OfDir & | Nor | ||
) | [static] |