Open CASCADE Technology 6.6.0
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#include <Graphic3d_CStructure.hxx>
Data Fields | |
int | Id |
void * | ptrStructure |
int | Priority |
int | PreviousPriority |
CALL_DEF_CONTEXTLINE | ContextLine |
CALL_DEF_CONTEXTFILLAREA | ContextFillArea |
CALL_DEF_CONTEXTMARKER | ContextMarker |
CALL_DEF_CONTEXTTEXT | ContextText |
CALL_DEF_BOUNDBOX | BoundBox |
float | Transformation [4][4] |
int | Composition |
int | ContainsFacet |
unsigned | IsDeleted: 1 |
unsigned | IsOpen: 1 |
unsigned | IsInfinite: 1 |
unsigned | stick: 1 |
unsigned | highlight: 1 |
unsigned | visible: 1 |
unsigned | pick: 1 |
unsigned | HLRValidation: 1 |
CALL_DEF_TRANSFORM_PERSISTENCE | TransformPersistence |
unsigned Graphic3d_CStructure::highlight |
unsigned Graphic3d_CStructure::HLRValidation |
unsigned Graphic3d_CStructure::IsDeleted |
unsigned Graphic3d_CStructure::IsInfinite |
unsigned Graphic3d_CStructure::IsOpen |
unsigned Graphic3d_CStructure::pick |
unsigned Graphic3d_CStructure::stick |
float Graphic3d_CStructure::Transformation[4][4] |
unsigned Graphic3d_CStructure::visible |