Public Member Functions |
| AIS_LocalContext () |
| AIS_LocalContext (const Handle< AIS_InteractiveContext > &aCtx, const Standard_Integer anIndex, const Standard_Boolean LoadDisplayed=Standard_True, const Standard_Boolean AcceptStandardModes=Standard_True, const Standard_Boolean AcceptErase=Standard_False, const Standard_Boolean UseBothViewers=Standard_False) |
| Constructor By Default, the displayed objects are
automatically loaded.
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void | AcceptErase (const Standard_Boolean aStatus) |
| authorize or not others contexts to erase
temporary displayed objects here;
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Standard_Boolean | AcceptErase () const |
void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
const TCollection_AsciiString & | SelectionName () const |
void | Terminate (const Standard_Boolean updateviewer=Standard_True) |
Standard_Boolean | HasSameProjector (const Handle< Select3D_Projector > &aPrj) const |
| compares the current projector of the localContext
with <aPrj>
returns True if the projectors are identical.
(no need to update projection of selection primitives
when closing the local context)....
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void | Reactivate () |
| to be called when a upper local context was closed...
useful to put pack the right projector...
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Standard_Boolean | Display (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Integer DisplayMode=0, const Standard_Boolean AllowShapeDecomposition=Standard_True, const Standard_Integer ActivationMode=0) |
| returns true if done...
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Standard_Boolean | Load (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Boolean AllowShapeDecomposition=Standard_True, const Standard_Integer ActivationMode=0) |
| loads <anInteractive> with nodisplay...
returns true if done
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Standard_Boolean | Erase (const Handle< AIS_InteractiveObject > &anInteractive) |
| returns true if done...
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Standard_Boolean | Remove (const Handle< AIS_InteractiveObject > &aSelectable) |
Standard_Boolean | ClearPrs (const Handle< AIS_InteractiveObject > &anInteractive, const Standard_Integer aMode) |
void | SetShapeDecomposition (const Handle< AIS_InteractiveObject > &aStoredObject, const Standard_Boolean aStatus) |
| allows or forbids the shape decomposition into
Activated Standard Mode for <aStoredObject>
does nothing if the object doesn't inherits
BasicShape from AIS
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void | Clear (const AIS_ClearMode atype=AIS_CM_All) |
| according to <atype> , clears the different parts of
the selector (filters, modeof activation, objects...)
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void | ActivateMode (const Handle< AIS_InteractiveObject > &aSelectable, const Standard_Integer aMode) |
| optional : activation of a mode which is not 0 for a selectable...
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void | DeactivateMode (const Handle< AIS_InteractiveObject > &aSelectable, const Standard_Integer aMode) |
void | Deactivate (const Handle< AIS_InteractiveObject > &aSelectable) |
void | ActivateStandardMode (const TopAbs_ShapeEnum aType) |
| decomposition of shapes into <aType>
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void | DeactivateStandardMode (const TopAbs_ShapeEnum aType) |
const TColStd_ListOfInteger & | StandardModes () const |
void | AddFilter (const Handle< SelectMgr_Filter > &aFilter) |
void | RemoveFilter (const Handle< SelectMgr_Filter > &aFilter) |
const SelectMgr_ListOfFilter & | ListOfFilter () const |
const Handle_SelectMgr_OrFilter & | Filter () const |
void | SetAutomaticHilight (const Standard_Boolean aStatus) |
| if <aStatus> = True , the shapes or subshapes detected
by the selector will be automatically hilighted in the
main viewer.
Else the user has to manage the detected shape outside the
Shape Selector....
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Standard_Boolean | AutomaticHilight () const |
AIS_StatusOfDetection | MoveTo (const Standard_Integer Xpix, const Standard_Integer Ypix, const Handle< V3d_View > &aview) |
Standard_Boolean | HasNextDetected () const |
| returns True if more than one entity
was detected at the last Mouse position.
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Standard_Integer | HilightNextDetected (const Handle< V3d_View > &aView) |
| returns True if last detected. the next detected will
be first one (endless loop)
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Standard_Integer | HilightPreviousDetected (const Handle< V3d_View > &aView) |
Standard_Boolean | UnhilightLastDetected (const Handle< V3d_View > &aView) |
| returns True if something was done...
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AIS_StatusOfPick | Select (const Standard_Boolean updateviewer=Standard_True) |
| returns the number of selected
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AIS_StatusOfPick | ShiftSelect (const Standard_Boolean updateviewer=Standard_True) |
AIS_StatusOfPick | Select (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
AIS_StatusOfPick | ShiftSelect (const Standard_Integer XPMin, const Standard_Integer YPMin, const Standard_Integer XPMax, const Standard_Integer YPMax, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
AIS_StatusOfPick | Select (const TColgp_Array1OfPnt2d &Polyline, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
AIS_StatusOfPick | ShiftSelect (const TColgp_Array1OfPnt2d &Polyline, const Handle< V3d_View > &aView, const Standard_Boolean updateviewer=Standard_True) |
void | HilightPicked (const Standard_Boolean updateviewer=Standard_True) |
void | UnhilightPicked (const Standard_Boolean updateviewer=Standard_True) |
void | UpdateSelected (const Standard_Boolean updateviewer=Standard_True) |
void | UpdateSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| Part of advanced selection highlighting mechanism.
If no owners belonging to anobj are selected, calls anobj->ClearSelected(),
otherwise calls anobj->HilightSelected(). This method can be used to avoid
redrawing the whole selection belonging to several Selectable Objects.
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void | SetSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| useful to update selection with objects coming from
Collector or stack
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void | AddOrRemoveSelected (const Handle< AIS_InteractiveObject > &anobj, const Standard_Boolean updateviewer=Standard_True) |
| useful to update selection with objects coming from
Collector or stack
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void | AddOrRemoveSelected (const TopoDS_Shape &aShape, const Standard_Boolean updateviewer=Standard_True) |
void | AddOrRemoveSelected (const Handle< SelectMgr_EntityOwner > &Ownr, const Standard_Boolean updateviewer=Standard_True) |
void | ClearSelected (const Standard_Boolean updateviewer=Standard_True) |
Standard_Boolean | HasDetected () const |
void | InitDetected () |
Standard_Boolean | MoreDetected () const |
void | NextDetected () |
const TopoDS_Shape & | DetectedCurrentShape () const |
Handle_AIS_InteractiveObject | DetectedCurrentObject () const |
Standard_Boolean | HasDetectedShape () const |
const TopoDS_Shape & | DetectedShape () const |
Handle_AIS_InteractiveObject | DetectedInteractive () const |
Handle_SelectMgr_EntityOwner | DetectedOwner () const |
void | InitSelected () |
Standard_Boolean | MoreSelected () const |
void | NextSelected () |
Standard_Boolean | HasShape () const |
| returns TRUE if the detected entity is a shape
coming from a Decomposition of an element.
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const TopoDS_Shape & | SelectedShape () const |
Handle_SelectMgr_EntityOwner | SelectedOwner () const |
Standard_Boolean | IsSelected (const Handle< AIS_InteractiveObject > &aniobj) const |
Standard_Boolean | IsSelected (const Handle< SelectMgr_EntityOwner > &anOwner) const |
Handle_AIS_InteractiveObject | SelectedInteractive () const |
Standard_Boolean | HasApplicative () const |
| returns TRUE if an interactive element
was associated with the current picked entity.
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const Handle_Standard_Transient & | SelectedApplicative () const |
void | SetDisplayPriority (const Handle< AIS_InteractiveObject > &anObject, const Standard_Integer Prior) |
void | SetZLayer (const Handle< AIS_InteractiveObject > &theIObj, const Standard_Integer theLayerId) |
| Set Z layer id for interactive object. The layer can be
specified for displayed object only. The Z layers can be used to display
temporarily presentations of some object in front of the other objects
in the scene. The ids for Z layers are generated by V3d_Viewer.
Note that Z layers differ from under-/overlayer in V3d_View:
under-/overlayer are intended for specific 2D drawings that appear
behind/in front of all 3D presentations, while SetZLayer() method
applies to regular 3D presentations and does not imply any specific
drawing methods.
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Standard_Integer | GetZLayer (const Handle< AIS_InteractiveObject > &theIObj) const |
| Get Z layer id set for displayed interactive object.
If the object doesn't exists in context or has no computed presentations,
the method returns -1.
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Standard_Integer | DisplayedObjects (TColStd_MapOfTransient &theMapToFill) const |
Standard_Boolean | IsIn (const Handle< AIS_InteractiveObject > &anObject) const |
Standard_Boolean | IsDisplayed (const Handle< AIS_InteractiveObject > &anObject) const |
Standard_Boolean | IsDisplayed (const Handle< AIS_InteractiveObject > &anObject, const Standard_Integer aMode) const |
const TColStd_ListOfInteger & | SelectionModes (const Handle< AIS_InteractiveObject > &anObject) const |
void | SubIntensityOn (const Handle< AIS_InteractiveObject > &anObject) |
void | SubIntensityOff (const Handle< AIS_InteractiveObject > &anObject) |
void | Hilight (const Handle< AIS_InteractiveObject > &anObject) |
void | Hilight (const Handle< AIS_InteractiveObject > &anObject, const Quantity_NameOfColor aCol) |
void | Unhilight (const Handle< AIS_InteractiveObject > &anObject) |
Standard_Boolean | IsHilighted (const Handle< AIS_InteractiveObject > &anObject) const |
Standard_Boolean | IsHilighted (const Handle< AIS_InteractiveObject > &anObject, Standard_Boolean &WithColor, Quantity_NameOfColor &HiCol) const |
void | SetSensitivityMode (const StdSelect_SensitivityMode aMode) |
| Sets the selection sensitivity mode. SM_WINDOW mode
uses the specified pixel tolerance to compute the sensitivity
value, SM_VIEW mode allows to define the sensitivity manually.
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StdSelect_SensitivityMode | SensitivityMode () const |
| Returns the selection sensitivity mode.
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void | SetSensitivity (const Standard_Real aPrecision) |
| Define the current selection sensitivity for
this local context according to the view size.
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Standard_Real | Sensitivity () const |
| Returns the selection sensitivity value.
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void | SetPixelTolerance (const Standard_Integer aPrecision=2) |
| Define the current selection sensitivity for
this local context according to the view size.
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Standard_Integer | PixelTolerance () const |
| Returns the pixel tolerance.
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Standard_Boolean | BeginImmediateDraw () |
| initializes the list of presentations to be displayed
returns False if No Local COnte
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Standard_Boolean | ImmediateAdd (const Handle< AIS_InteractiveObject > &anIObj, const Standard_Integer aMode=0) |
| returns True if <anIObj> has been stored in the list.
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Standard_Boolean | ImmediateRemove (const Handle< AIS_InteractiveObject > &anIObj, const Standard_Integer aMode=0) |
| returns True if <anIObj> has been removed from the list.
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Standard_Boolean | EndImmediateDraw (const Handle< V3d_View > &aView, const Standard_Boolean DoubleBuf=Standard_False) |
| returns True if the immediate display has been done.
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Standard_Boolean | IsImmediateModeOn () const |
void | UpdateConversion () |
void | UpdateSort () |
void | LoadContextObjects () |
void | UnloadContextObjects () |
void | DisplayAreas (const Handle< V3d_View > &aviou) |
void | ClearAreas (const Handle< V3d_View > &aView) |
void | DisplaySensitive (const Handle< V3d_View > &aView) |
void | ClearSensitive (const Handle< V3d_View > &aView) |
const
Handle_StdSelect_ViewerSelector3d & | MainSelector () const |
Handle_SelectMgr_EntityOwner | FindSelectedOwnerFromIO (const Handle< AIS_InteractiveObject > &anIObj) const |
Handle_SelectMgr_EntityOwner | FindSelectedOwnerFromShape (const TopoDS_Shape &aShape) const |
Friends |
Standard_Boolean | AIS_InteractiveContext::KeepTemporary (const Handle< AIS_InteractiveObject > &anIObj, const Standard_Integer InWhichLocal) |
| Changes the status of a temporary object. It will be
kept at the neutral point, i.e. put in the list of
displayed objects along withwith its temporary
attributes. These include display mode and
selection mode, for example.
Returns true if done.
inWhichLocal gives the local context in which anIObj
is displayed. By default, the index -1 refers to the last
Local Context opened.
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