Open CASCADE Technology 6.6.0
Public Member Functions | Protected Member Functions | Protected Attributes
AIS_InteractiveObject Class Reference

Defines a class of objects with display and selection services.
Entities which are visualized and selected are
Interactive Objects. You can make use of classes of
standard Interactive Objects for which all necessary
methods have already been programmed, or you can
implement your own classes of Interactive Objects.
Specific attributes of entities such as arrow aspect for
dimensions must be loaded in a Drawer. This Drawer
is then applied to the Interactive Object in view.
There are four types of Interactive Object in AIS: the
construction element or Datum, the Relation, which
includes both dimensions and constraints, the Object,
and finally, when the object is of an unknown type, the None type.
Inside these categories, a signature, or index,
provides the possibility of additional characterization.
By default, the Interactive Object has a None type
and a signature of 0. If you want to give a particular
type and signature to your interactive object, you must
redefine the methods, Signature and Type.
Warning
In the case of attribute methods, methods for
standard attributes are virtual. They must be
redefined by the inheriting classes. Setcolor for a
point and Setcolor for a plane, for example, do not
affect the same attributes in the Drawer.

#include <AIS_InteractiveObject.hxx>

Inheritance diagram for AIS_InteractiveObject:
Inheritance graph
[legend]

Public Member Functions

virtual AIS_KindOfInteractive Type () const
 Returns the kind of Interactive Object:

virtual Standard_Integer Signature () const
 Specifies additional characteristics of Interactive
Objects. A signature is, in fact, an index with integer
values assigned different properties.
This method is frequently used in conjuction with
Type to give a particular type and signature to an
Interactive Object. By default, the Interactive Object
has a None type and a signature of 0. Among the
datums, this signature is attributed to the shape
The remaining datums have the following default signatures:

virtual Standard_Boolean AcceptShapeDecomposition () const
 Informs the graphic context that the interactive Object
may be decomposed into sub-shapes for dynamic selection.
The most used Interactive Object is AIS_Shape.
Activation methods for standard selection modes are
proposed in the Interactive Context. These include
selection by vertex or by edges. For datums with the
same behavior as AIS_Shape, such as vetices and
edges, we must redefine the virtual method so that
AcceptShapeDecomposition returns false.
Rule for selection :
Mode 0 : Selection of the interactive Object itself
Mode 1 : Selection of vertices
Mode 2 : Selection Of Edges
Mode 3 : Selection Of Wires
Mode 4 : Selection Of Faces ...

void SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE)
 change the current facing model apply on polygons for
SetColor(), SetTransparency(), SetMaterial() methods
default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is
applying both on the front and back face.

Aspect_TypeOfFacingModel CurrentFacingModel () const
 Returns the current facing model which is in effect.

virtual void SetColor (const Quantity_Color &aColor)
virtual void SetColor (const Quantity_NameOfColor aColor)
 only the interactive obj knowns which Drawer attribute
is affected by the color (ex: for a wire, it's the
wireaspect field of the drawer, but for a vertex, only
the point aspect field is affected by the color)
WARNING : Do not forget to set the corresponding fields
here (hasOwnColor and myOwnColor)

virtual void UnsetColor ()
 Removes color settings. Only the Interactive Object
knows which Drawer attribute is affected by the color
setting. For a wire, for example, wire aspect is the
attribute affected. For a vertex, however, only point
aspect is affected by the color setting.

virtual void SetWidth (const Standard_Real aValue)
 Allows you to provide the setting aValue for width.
Only the Interactive Object knows which Drawer
attribute is affected by the width setting.

virtual void UnsetWidth ()
virtual Standard_Boolean AcceptDisplayMode (const Standard_Integer aMode) const
 Returns true if the class of objects accepts the display mode aMode.
The interactive context can have a default mode of
representation for the set of Interactive Objects. This
mode may not be accepted by a given class of
objects. Consequently, this virtual method allowing us
to get information about the class in question must be implemented.

virtual Standard_Integer DefaultDisplayMode () const
 Returns the default display mode. This method is to
be implemented when the main mode is not mode 0.

void Redisplay (const Standard_Boolean AllModes=Standard_False)
 Updates the active presentation; if <AllModes> = Standard_True
all the presentations inside are recomputed.

void SetInfiniteState (const Standard_Boolean aFlag=Standard_True)
 Sets the infinite state flag aFlage.
if <aFlag> = True , the interactiveObject is
considered as infinite, i.e. its graphic presentations
are not taken in account for View FitAll...

Standard_Boolean IsInfinite () const
 Returns true if the interactive object is infinite. In this
case, its graphic presentations are not taken into
account in the fit-all view.

Standard_Boolean HasInteractiveContext () const
 Indicates whether the Interactive Object has a pointer
to an interactive context.

Handle_AIS_InteractiveContext GetContext () const
 Returns the context pointer to the interactive context.

virtual void SetContext (const Handle< AIS_InteractiveContext > &aCtx)
 Sets the interactive context aCtx and provides a link
to the default drawing tool or "Drawer" if there is none.

Standard_Boolean HasOwner () const
 Returns true if the object has an owner attributed to it.
The owner can be a shape for a set of sub-shapes or
a sub-shape for sub-shapes which it is composed of,
and takes the form of a transient.

const Handle_Standard_TransientGetOwner () const
 Returns the owner of the Interactive Object.
The owner can be a shape for a set of sub-shapes or
a sub-shape for sub-shapes which it is composed of,
and takes the form of a transient.
There are two types of owners:

void SetOwner (const Handle< Standard_Transient > &ApplicativeEntity)
 Allows you to attribute the owner ApplicativeEntity to
an Interactive Object. This can be a shape for a set of
sub-shapes or a sub-shape for sub-shapes which it
is composed of. The owner takes the form of a transient.

void ClearOwner ()
 Each Interactive Object has methods which allow us
to attribute an Owner to it in the form of a Transient.
This method removes the owner from the graphic entity.

Standard_Boolean HasUsers () const
const TColStd_ListOfTransientUsers () const
void AddUser (const Handle< Standard_Transient > &aUser)
void ClearUsers ()
Standard_Boolean HasDisplayMode () const
 Returns true if the Interactive Object has a display
mode setting. Otherwise, it is displayed in Neutral Point.

void SetDisplayMode (const Standard_Integer aMode)
 Sets the display mode aMode for the interactive object.
An object can have its own temporary display mode,
which is different from that proposed by the interactive context.
The range of possibilities currently proposed is the following:

void UnsetDisplayMode ()
 Removes display mode settings from the interactive object.

Standard_Integer DisplayMode () const
 Returns the display mode setting of the Interactive Object.
The range of possibilities is the following:

Standard_Boolean HasSelectionMode () const
 Allows you to change the selection mode of an
Interactive Object.
The default selection mode setting is 0.
For shapes, for example, the selection modes are as follows:

Standard_Integer SelectionMode () const
 Returns the selection mode of the interactive object.

void SetSelectionMode (const Standard_Integer aMode)
 You can change the default selection mode index
aMode of an Interactive Object.
This is only of interest if you decide that mode 0
adopted by convention will not do.

void UnsetSelectionMode ()
 You can change the default selection mode index of
an Interactive Object.
This is only of interest if you decide that the 0 mode
adopted by convention will not do.

Standard_Integer SelectionPriority () const
 Returns the selection priority setting. -1 indicates that there is none.
You can modify the selection priority of an owner to
make one entity more selectionable than another one.
The default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6 if both
objects are selected at the same time.
You could give vertices priority 8, edges priority 7,
faces priority 6, and shapes priority 5. If a vertex, an
edge and a face are simultaneously detected during
selection, only the vertex will then be highlighted.
For trihedra, for example, the default priorities are the following four:

void SetSelectionPriority (const Standard_Integer aPriority)
 Allows you to provide a setting aPriority for selection priority.
You can modify selection priority of an owner to make
one entity more selectionable than another one. The
default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6.

void UnsetSelectionPriority ()
 Removes the setting for selection priority. SelectionPriority then returns -1.

Standard_Boolean HasSelectionPriority () const
 Returns true if there is a setting for selection priority.
You can modify selection priority of an owner to make
one entity more selectionable than another one. The
default selection priority for an owner is 5, for
example. To increase selection priority, choose a
setting between 5 and 10. An entity with priority 7 will
take priority over one with a setting of 6.

Standard_Boolean HasHilightMode () const
 Returns true if the Interactive Object is in highlight mode.

Standard_Integer HilightMode () const
 Returns the setting for highlight mode.
At dynamic detection, the presentation echoed by the
Interactive Context, is by default the presentation
already on the screen. You can specify a Highlight
presentation mode which is valid no matter what the
active representation of the object. It makes no
difference whether this choice is temporary or
definitive. To do this, we use the following functions:

void SetHilightMode (const Standard_Integer anIndex)
 Sets the highlight mode anIndex for the interactive object.
If, for example, you want to systematically highlight
the wireframe presentation of a shape - whether
visualized in wireframe presentation or with shading -
you set the highlight mode to 0.

void UnsetHilightMode ()
 Allows the user to take a given Prs for hilight
ex : for a shape which would be displayed in shading mode
the hilight Prs is the wireframe mode.
if No specific hilight mode is defined, the displayed Prs
will be the hilighted one.

Standard_Boolean HasColor () const
 Returns true if the Interactive Object has color.

virtual Quantity_NameOfColor Color () const
 Returns the color setting of the Interactive Object.

virtual void Color (Quantity_Color &aColor) const
Standard_Boolean HasWidth () const
 Returns true if the Interactive Object has width.

Standard_Real Width () const
 Returns the width setting of the Interactive Object.

Standard_Boolean HasMaterial () const
 Returns true if the Interactive Object has a setting for material.

virtual Graphic3d_NameOfMaterial Material () const
 Returns the current material setting.
This will be on of the following materials:

virtual void SetMaterial (const Graphic3d_NameOfMaterial aName)
 Sets the name aName for material defining this
display attribute for the interactive object.
Material aspect determines shading aspect, color and
transparency of visible entities.

virtual void SetMaterial (const Graphic3d_MaterialAspect &aName)
 Sets the material aMat defining this display attribute
for the interactive object.
Material aspect determines shading aspect, color and
transparency of visible entities.

virtual void UnsetMaterial ()
 Removes the setting for material.

virtual void SetTransparency (const Standard_Real aValue=0.6)
 Attributes a setting aValue for transparency.
The transparency value should be between 0.0 and 1.0.
At 0.0 an object will be totally opaque, and at 1.0, fully transparent.
Warning At a value of 1.0, there may be nothing visible.

Standard_Boolean IsTransparent () const
 Returns true if there is a transparency setting.

virtual Standard_Real Transparency () const
 Returns the transparency setting.
This will be between 0.0 and 1.0.
At 0.0 an object will be totally opaque, and at 1.0, fully transparent.

virtual void UnsetTransparency ()
 Removes the transparency setting. The object is opaque by default.

virtual void SetAttributes (const Handle< AIS_Drawer > &aDrawer)
 Initializes the drawing tool aDrawer.

const Handle_AIS_Drawer & Attributes () const
 Returns the attributes settings.

virtual void UnsetAttributes ()
 Clears settings provided by the drawing tool aDrawer.

void State (const Standard_Integer theState)
Standard_Integer State () const
void SetTransformation (const Handle< Geom_Transformation > &aTranformation, const Standard_Boolean postConcatenate=Standard_False, const Standard_Boolean updateSelection=Standard_True)
 Transforms all presentations of the object
and replace the actual transformation matrix if <postConcatenate> is FALSE.
Note that the selection must be updated only at the end of
object animation when <updateSelection> is TRUE

void UnsetTransformation ()
 Deactivate the current transformation

Handle_Geom_Transformation Transformation ()
 Returns the current transformation associated
to the first available presentation of this object.

Standard_Boolean HasTransformation () const
 Returns TRUE when this object is transformed

Standard_Boolean HasPresentation () const
 Returns TRUE when this object has a presentation
in the current DisplayMode()

Handle_Prs3d_Presentation Presentation () const
 Returns the current presentation of this object
according to the current DisplayMode()

void SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True)
 Sets the graphic basic aspect to the current presentation.
When <globalChange> is TRUE , the full object presentation
is changed.
When <globalChange> is FALSE , only the current group
of the object presentation is changed.

virtual void SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0)
 Sets up polygon offsets for this object.
It modifies all existing presentations of <anObj> (if any),
so it is reasonable to call this method after <anObj> has been displayed.
Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d
aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work.

<aMode> parameter can contain various combinations of
Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means
that polygon offsets are not changed).
If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits>
arguments are used by graphic renderer to calculate a depth offset value:

offset = <aFactor> * m + <aUnits> * r, where
m - maximum depth slope for the polygon currently being displayed,
r - minimum window coordinates depth resolution (implementation-specific).

Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0.

Negative offset values move polygons closer to the viewport,
while positive values shift polygons away.
Consult OpenGL reference for details (glPolygonOffset function description).

NOTE: This method has a side effect - it creates own shading aspect
if not yet created, so it is better to set up object material,
color, etc. first.

virtual Standard_Boolean HasPolygonOffsets () const
 Returns Standard_True if <myDrawer> has non-null shading aspect

virtual void PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const
 Retrieves current polygon offsets settings from <myDrawer>.

Protected Member Functions

 AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView)
 The TypeOfPresention3d means that the interactive object
may have a presentation dependant of the view of Display

Protected Attributes

Handle_AIS_Drawer myDrawer
Standard_Real myTransparency
Quantity_Color myOwnColor
Graphic3d_NameOfMaterial myOwnMaterial
Standard_Integer myHilightMode
Standard_Real myOwnWidth
Standard_Boolean myInfiniteState
Standard_Boolean hasOwnColor
Standard_Boolean hasOwnMaterial
Aspect_TypeOfFacingModel myCurrentFacingModel
Standard_Boolean myRecomputeEveryPrs
TColStd_ListOfInteger myToRecomputeModes

Constructor & Destructor Documentation

AIS_InteractiveObject::AIS_InteractiveObject ( const PrsMgr_TypeOfPresentation3d  aTypeOfPresentation3d = PrsMgr_TOP_AllView) [protected]

Member Function Documentation

virtual Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode ( const Standard_Integer  aMode) const [virtual]
virtual Standard_Boolean AIS_InteractiveObject::AcceptShapeDecomposition ( ) const [virtual]
void AIS_InteractiveObject::AddUser ( const Handle< Standard_Transient > &  aUser)
const Handle_AIS_Drawer& AIS_InteractiveObject::Attributes ( ) const
void AIS_InteractiveObject::ClearOwner ( )
void AIS_InteractiveObject::ClearUsers ( )
virtual Quantity_NameOfColor AIS_InteractiveObject::Color ( ) const [virtual]

Reimplemented in AIS_Shape.

virtual void AIS_InteractiveObject::Color ( Quantity_Color aColor) const [virtual]

Reimplemented in AIS_Shape.

Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel ( ) const
virtual Standard_Integer AIS_InteractiveObject::DefaultDisplayMode ( ) const [virtual]
Standard_Integer AIS_InteractiveObject::DisplayMode ( ) const
  • AIS_WireFrame
  • AIS_Shaded
    This range can, however, be extended through the
    creation of new display modes.
Handle_AIS_InteractiveContext AIS_InteractiveObject::GetContext ( ) const
const Handle_Standard_Transient& AIS_InteractiveObject::GetOwner ( ) const
  • Direct owners, decomposition shapes such as
    edges, wires, and faces.
  • Users, presentable objects connecting to sensitive
    primitives, or a shape which has been decomposed.
Standard_Boolean AIS_InteractiveObject::HasColor ( ) const
Standard_Boolean AIS_InteractiveObject::HasDisplayMode ( ) const
Standard_Boolean AIS_InteractiveObject::HasHilightMode ( ) const
Standard_Boolean AIS_InteractiveObject::HasInteractiveContext ( ) const
Standard_Boolean AIS_InteractiveObject::HasMaterial ( ) const
Standard_Boolean AIS_InteractiveObject::HasOwner ( ) const
virtual Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets ( ) const [virtual]
Standard_Boolean AIS_InteractiveObject::HasPresentation ( ) const
Standard_Boolean AIS_InteractiveObject::HasSelectionMode ( ) const
  • mode 0 - selection of the shape itself
  • mode 1 - selection of vertices
  • mode 2 - selection of edges
  • mode 3 - selection of wires
  • mode 4 - selection of faces
  • mode 5 - selection of shells
  • mode 6 - selection of solids
  • mode 7 - selection of compounds
    For trihedra, on the other hand, the selection modes are the following four:
  • mode 0 - selection of a trihedron
  • mode 1 - selection of its origin
  • mode 2 - selection of its axes
  • mode 3 - selection of its planes
Standard_Boolean AIS_InteractiveObject::HasSelectionPriority ( ) const
Standard_Boolean AIS_InteractiveObject::HasTransformation ( ) const
Standard_Boolean AIS_InteractiveObject::HasUsers ( ) const
Standard_Boolean AIS_InteractiveObject::HasWidth ( ) const
Standard_Integer AIS_InteractiveObject::HilightMode ( ) const
  • SetHilightMode
  • UnSetHilightMode
    In the case of a shape, whether it is visualized in
    wireframe presentation or with shading, we want to
    systematically highlight the wireframe presentation.
    Consequently, we set the highlight mode to 0.
Standard_Boolean AIS_InteractiveObject::IsInfinite ( ) const
Standard_Boolean AIS_InteractiveObject::IsTransparent ( ) const
virtual Graphic3d_NameOfMaterial AIS_InteractiveObject::Material ( ) const [virtual]
  • Brass
  • Bronze
  • Gold
  • Pewter
  • Silver
  • Stone.

Reimplemented in AIS_Shape.

virtual void AIS_InteractiveObject::PolygonOffsets ( Standard_Integer aMode,
Standard_ShortReal aFactor,
Standard_ShortReal aUnits 
) const [virtual]
Handle_Prs3d_Presentation AIS_InteractiveObject::Presentation ( ) const
void AIS_InteractiveObject::Redisplay ( const Standard_Boolean  AllModes = Standard_False)
Standard_Integer AIS_InteractiveObject::SelectionMode ( ) const
Standard_Integer AIS_InteractiveObject::SelectionPriority ( ) const
  • priority 1 - a trihedron
  • priority 5 - its origin
  • priority 3 - its axes
  • priority 2 - its planes
void AIS_InteractiveObject::SetAspect ( const Handle< Prs3d_BasicAspect > &  anAspect,
const Standard_Boolean  globalChange = Standard_True 
)
virtual void AIS_InteractiveObject::SetAttributes ( const Handle< AIS_Drawer > &  aDrawer) [virtual]
virtual void AIS_InteractiveObject::SetColor ( const Quantity_Color aColor) [virtual]
virtual void AIS_InteractiveObject::SetColor ( const Quantity_NameOfColor  aColor) [virtual]
virtual void AIS_InteractiveObject::SetContext ( const Handle< AIS_InteractiveContext > &  aCtx) [virtual]

Reimplemented in AIS_Trihedron, and AIS_Plane.

void AIS_InteractiveObject::SetCurrentFacingModel ( const Aspect_TypeOfFacingModel  aModel = Aspect_TOFM_BOTH_SIDE)
void AIS_InteractiveObject::SetDisplayMode ( const Standard_Integer  aMode)
  • AIS_WireFrame
  • AIS_Shaded
    This range can, however, be extended through the creation of new display modes.
void AIS_InteractiveObject::SetHilightMode ( const Standard_Integer  anIndex)
void AIS_InteractiveObject::SetInfiniteState ( const Standard_Boolean  aFlag = Standard_True)
virtual void AIS_InteractiveObject::SetMaterial ( const Graphic3d_NameOfMaterial  aName) [virtual]

Reimplemented in AIS_Shape, and XCAFPrs_AISObject.

virtual void AIS_InteractiveObject::SetMaterial ( const Graphic3d_MaterialAspect aName) [virtual]

Reimplemented in AIS_Shape, and XCAFPrs_AISObject.

void AIS_InteractiveObject::SetOwner ( const Handle< Standard_Transient > &  ApplicativeEntity)
virtual void AIS_InteractiveObject::SetPolygonOffsets ( const Standard_Integer  aMode,
const Standard_ShortReal  aFactor = 1.0,
const Standard_ShortReal  aUnits = 0.0 
) [virtual]
void AIS_InteractiveObject::SetSelectionMode ( const Standard_Integer  aMode)
void AIS_InteractiveObject::SetSelectionPriority ( const Standard_Integer  aPriority)
void AIS_InteractiveObject::SetTransformation ( const Handle< Geom_Transformation > &  aTranformation,
const Standard_Boolean  postConcatenate = Standard_False,
const Standard_Boolean  updateSelection = Standard_True 
)
virtual void AIS_InteractiveObject::SetTransparency ( const Standard_Real  aValue = 0.6) [virtual]

Reimplemented in AIS_Shape, Voxel_Prs, and XCAFPrs_AISObject.

virtual void AIS_InteractiveObject::SetWidth ( const Standard_Real  aValue) [virtual]

Reimplemented in AIS_Axis, AIS_Line, AIS_Circle, and AIS_Shape.

virtual Standard_Integer AIS_InteractiveObject::Signature ( ) const [virtual]
  • Point signature 1
  • Axis signature 2
  • Trihedron signature 3
  • PlaneTrihedron signature 4
  • Line signature 5
  • Circle signature 6
  • Plane signature 7.

Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_ConnectedShape, AIS_MultipleConnectedShape, AIS_ConnectedInteractive, and AIS_MultipleConnectedInteractive.

void AIS_InteractiveObject::State ( const Standard_Integer  theState)
Standard_Integer AIS_InteractiveObject::State ( ) const
Handle_Geom_Transformation AIS_InteractiveObject::Transformation ( )
virtual Standard_Real AIS_InteractiveObject::Transparency ( ) const [virtual]

Reimplemented in AIS_Shape.

virtual AIS_KindOfInteractive AIS_InteractiveObject::Type ( ) const [virtual]
  • None
  • Datum
  • Relation
  • Object
    By default, the interactive object has a None type.
    Because specific shapes entail different behavior
    according to their sub-shapes, you may need to
    create a Local Context. This will allow you to
    specify the additional characteristics which you
    need to handle these shapes.

Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_ConnectedShape, AIS_MultipleConnectedShape, AIS_ConnectedInteractive, AIS_MultipleConnectedInteractive, and AIS_Relation.

virtual void AIS_InteractiveObject::UnsetAttributes ( ) [virtual]
virtual void AIS_InteractiveObject::UnsetColor ( ) [virtual]
void AIS_InteractiveObject::UnsetDisplayMode ( )
void AIS_InteractiveObject::UnsetHilightMode ( )
virtual void AIS_InteractiveObject::UnsetMaterial ( ) [virtual]

Reimplemented in AIS_Shape, and XCAFPrs_AISObject.

void AIS_InteractiveObject::UnsetSelectionMode ( )
void AIS_InteractiveObject::UnsetSelectionPriority ( )
void AIS_InteractiveObject::UnsetTransformation ( )
virtual void AIS_InteractiveObject::UnsetTransparency ( ) [virtual]

Reimplemented in AIS_Shape, and XCAFPrs_AISObject.

virtual void AIS_InteractiveObject::UnsetWidth ( ) [virtual]

Reimplemented in AIS_Axis, AIS_Trihedron, AIS_Line, AIS_Circle, and AIS_Shape.

const TColStd_ListOfTransient& AIS_InteractiveObject::Users ( ) const
Standard_Real AIS_InteractiveObject::Width ( ) const

Field Documentation

Handle_AIS_Drawer AIS_InteractiveObject::myDrawer [protected]

The documentation for this class was generated from the following file:
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