Open CASCADE Technology 6.6.0
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#include <AIS_C0RegularityFilter.hxx>
Public Member Functions | |
AIS_C0RegularityFilter (const TopoDS_Shape &aShape) | |
virtual Standard_Boolean | ActsOn (const TopAbs_ShapeEnum aType) const |
Returns true in an AIS local context, if this filter operates on a type of subshape defined in a filter class inheriting this framework. This function completes IsOk in an AIS local context. | |
virtual Standard_Boolean | IsOk (const Handle< SelectMgr_EntityOwner > &EO) const |
Indicates that the selected Interactive Object passes the filter. The owner, anObj, can be either direct or user. A direct owner is the corresponding construction element, whereas a user is the compound shape of which the entity forms a part. When an object is detected by the mouse - in AIS, this is done through a context selector - its owner is passed to the filter as an argument. If the object returns Standard_True, it is kept; if not, it is rejected. If you are creating a filter class inheriting this framework, and the daughter class is to be used in an AIS local context, you will need to implement the virtual function ActsOn. |
AIS_C0RegularityFilter::AIS_C0RegularityFilter | ( | const TopoDS_Shape & | aShape | ) |
virtual Standard_Boolean AIS_C0RegularityFilter::ActsOn | ( | const TopAbs_ShapeEnum | aStandardMode | ) | const [virtual] |
Reimplemented from SelectMgr_Filter.
virtual Standard_Boolean AIS_C0RegularityFilter::IsOk | ( | const Handle< SelectMgr_EntityOwner > & | anObj | ) | const [virtual] |
Implements SelectMgr_Filter.