Open CASCADE Technology 6.6.0
Data Structures
V3d_View.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_V3d_View.hxx>
#include <V3d_TypeOfView.hxx>
#include <V3d_ViewerPointer.hxx>
#include <V3d_ListOfTransient.hxx>
#include <Handle_Visual3d_View.hxx>
#include <Visual3d_ViewMapping.hxx>
#include <Visual3d_ViewOrientation.hxx>
#include <Visual3d_ContextView.hxx>
#include <Aspect_Background.hxx>
#include <Aspect_GradientBackground.hxx>
#include <Graphic3d_Vector.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Handle_Aspect_Window.hxx>
#include <Handle_Graphic3d_Plotter.hxx>
#include <TColStd_ListIteratorOfListOfTransient.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Aspect_Grid.hxx>
#include <gp_Ax3.hxx>
#include <Handle_V3d_LayerMgr.hxx>
#include <TColStd_Array2OfReal.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <V3d_TypeOfProjectionModel.hxx>
#include <MMgt_TShared.hxx>
#include <V3d_Viewer.hxx>
#include <Handle_V3d_Viewer.hxx>
#include <Aspect_RenderingContext.hxx>
#include <Aspect_GraphicCallbackProc.hxx>
#include <Standard_Address.hxx>
#include <Quantity_TypeOfColor.hxx>
#include <Quantity_Parameter.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Aspect_GradientFillMethod.hxx>
#include <Standard_CString.hxx>
#include <Aspect_FillMethod.hxx>
#include <V3d_Coordinate.hxx>
#include <V3d_TypeOfShadingModel.hxx>
#include <V3d_TypeOfSurfaceDetail.hxx>
#include <Handle_Graphic3d_TextureEnv.hxx>
#include <V3d_TypeOfVisualization.hxx>
#include <Quantity_Length.hxx>
#include <V3d_TypeOfZclipping.hxx>
#include <Handle_V3d_Light.hxx>
#include <Handle_V3d_Plane.hxx>
#include <Aspect_TypeOfTriedronPosition.hxx>
#include <Aspect_TypeOfTriedronEcho.hxx>
#include <Font_FontAspect.hxx>
#include <TCollection_ExtendedString.hxx>
#include <Quantity_Color.hxx>
#include <TCollection_AsciiString.hxx>
#include <Handle_Aspect_ColorScale.hxx>
#include <Quantity_PlaneAngle.hxx>
#include <V3d_TypeOfAxe.hxx>
#include <Quantity_Factor.hxx>
#include <V3d_TypeOfOrientation.hxx>
#include <Quantity_Coefficient.hxx>
#include <Quantity_Ratio.hxx>
#include <Graphic3d_BufferType.hxx>
#include <Aspect_Handle.hxx>
#include <Aspect_PrintAlgo.hxx>
#include <Image_PixMap.hxx>
#include <V3d_TypeOfBackfacingModel.hxx>

Data Structures

class  V3d_View
 Defines the application object VIEW for the
VIEWER application.
The methods of this class allow the editing
and inquiring the parameters linked to the view.
(Projection,Mapping,Zclipping,DepthCueing,AntiAliasing
et Conversions) .
Warning: The default parameters are defined by the class
Viewer (Example : SetDefaultViewSize()).
Certain methods are mouse oriented, and it is
necessary to know the difference between the start and
the continuation of this gesture in putting the method
into operation.
Example : Shifting the eye-view along the screen axes.

View->Move(10.,20.,0.,True) (Starting motion)
View->Move(15.,-5.,0.,False) (Next motion)
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