Open CASCADE Technology 6.6.0
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Implementation of the TextureTransform node.
#include <VrmlData_TextureTransform.hxx>
Public Member Functions | |
VrmlData_TextureTransform () | |
VrmlData_TextureTransform (const VrmlData_Scene &theScene, const char *theName) | |
const gp_XY & | Center () const |
Standard_Real | Rotation () const |
const gp_XY & | Scale () const |
const gp_XY & | Translation () const |
void | SetCenter (const gp_XY &V) |
void | SetRotation (const Standard_Real V) |
void | SetScale (const gp_XY &V) |
void | SetTranslation (const gp_XY &V) |
VrmlData_TextureTransform::VrmlData_TextureTransform | ( | ) | [inline] |
Empty constructor
VrmlData_TextureTransform::VrmlData_TextureTransform | ( | const VrmlData_Scene & | theScene, |
const char * | theName | ||
) | [inline] |
Constructor
const gp_XY& VrmlData_TextureTransform::Center | ( | ) | const [inline] |
Query the Center
Standard_Real VrmlData_TextureTransform::Rotation | ( | ) | const [inline] |
Query the Rotation
const gp_XY& VrmlData_TextureTransform::Scale | ( | ) | const [inline] |
Query the Scale
void VrmlData_TextureTransform::SetCenter | ( | const gp_XY & | V | ) | [inline] |
Set the Center
void VrmlData_TextureTransform::SetRotation | ( | const Standard_Real | V | ) | [inline] |
Set the Rotation
void VrmlData_TextureTransform::SetScale | ( | const gp_XY & | V | ) | [inline] |
Set the Scale
void VrmlData_TextureTransform::SetTranslation | ( | const gp_XY & | V | ) | [inline] |
Set the Translation
const gp_XY& VrmlData_TextureTransform::Translation | ( | ) | const [inline] |
Query the Translation