Open CASCADE Technology 6.6.0
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A framework to define selection of a sensitive group
by a sensitive entity which is a set of 3D sensitive entities.
Remark: 2 modes are possible for rectangle selection
the group is considered selected
1) when all the entities inside are selected in the rectangle
2) only one entity inside is selected by the rectangle
By default the "Match All entities" mode is set.
#include <Select3D_SensitiveGroup.hxx>
Public Member Functions | |
Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &OwnerId, const Standard_Boolean MatchAll=Standard_True) | |
Constructs an empty sensitive group object. This is a set of sensitive 3D entities. The sensitive entities will be defined using the function Add to fill the entity owner OwnerId. If MatchAll is false, nothing can be added. | |
Select3D_SensitiveGroup (const Handle< SelectBasics_EntityOwner > &OwnerId, Select3D_ListOfSensitive &TheList, const Standard_Boolean MatchAll=Standard_True) | |
Constructs a sensitive group object defined by the list TheList and the entity owner OwnerId. If MatchAll is false, nothing is done. | |
void | Add (Select3D_ListOfSensitive &LL) |
Adds the list of sensitive entities LL to the empty sensitive group object created at construction time. | |
void | Add (const Handle< Select3D_SensitiveEntity > &aSensitive) |
Adds the sensitive entity aSensitive to the non-empty sensitive group object created at construction time. | |
void | Remove (const Handle< Select3D_SensitiveEntity > &aSensitive) |
void | Clear () |
Removes all sensitive entities from the list used at the time of construction, or added using the function Add. | |
Standard_Boolean | IsIn (const Handle< Select3D_SensitiveEntity > &aSensitive) const |
Returns true if the sensitive entity aSensitive is in the list used at the time of construction, or added using the function Add. | |
void | Set (const Standard_Boolean MustMatchAllEntities) |
Sets the requirement that all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. | |
Standard_Boolean | MustMatchAll () const |
Returns true if all sensitive entities in the list used at the time of construction, or added using the function Add must be matched. | |
void | Project (const Handle< Select3D_Projector > &aProjector) |
projection of the sensitive primitive in order to get 2D boxes for the Sort Algorithm | |
void | Areas (SelectBasics_ListOfBox2d &boxes) |
gives the 2D boxes which represent the segment in the selection process... | |
Standard_Integer | MaxBoxes () const |
Returns the max number of sensitive areas returned by this class is 1 by default. Else on must redefine this method. | |
Handle_Select3D_SensitiveEntity | GetConnected (const TopLoc_Location &aLocation) |
Originally this method intended to return sensitive entity with new location aLocation, but currently sensitive entities do not hold a location, instead HasLocation() and Location() methods call corresponding entity owner's methods. Thus all entities returned by GetConnected() share the same location propagated from corresponding selectable object. You must redefine this function for any type of sensitive entity which can accept another connected sensitive entity.//can be connected to another sensitive entity. | |
void | SetLocation (const TopLoc_Location &aLoc) |
propagation of location on all the sensitive inside... | |
void | ResetLocation () |
propagation of location on all the sensitive inside... | |
Standard_Boolean | Matches (const Standard_Real X, const Standard_Real Y, const Standard_Real aTol, Standard_Real &DMin) |
projection of the sensitive primitive in order to get 2D boxes for the Sort Algorithm | |
Standard_Boolean | Matches (const Standard_Real XMin, const Standard_Real YMin, const Standard_Real XMax, const Standard_Real YMax, const Standard_Real aTol) |
Matches the box defined by the coordinates Xmin, Ymin, Xmax, Ymax with the entity found at that point within the tolerance aTol. Xmin, YMin define the minimum point in the lower left hand corner of the box, and XMax, YMax define the maximum point in the upper right hand corner of the box. You must redefine this function for every inheriting entity. You will have to call this framework inside the redefined function. | |
virtual Standard_Boolean | Matches (const TColgp_Array1OfPnt2d &Polyline, const Bnd_Box2d &aBox, const Standard_Real aTol) |
prevents from hiding virtual methods... | |
Standard_Real | ComputeDepth (const gp_Lin &EyeLine) const |
returns the depth of the touched entity | |
virtual void | SetLastPrj (const Handle< Select3D_Projector > &aPrj) |
void | Set (const Handle< SelectBasics_EntityOwner > &TheOwnerId) |
Sets the owner for all entities in group | |
const Select3D_ListOfSensitive & | GetEntities () const |
Gets group content |
Select3D_SensitiveGroup::Select3D_SensitiveGroup | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
const Standard_Boolean | MatchAll = Standard_True |
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Select3D_SensitiveGroup::Select3D_SensitiveGroup | ( | const Handle< SelectBasics_EntityOwner > & | OwnerId, |
Select3D_ListOfSensitive & | TheList, | ||
const Standard_Boolean | MatchAll = Standard_True |
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) |
void Select3D_SensitiveGroup::Add | ( | Select3D_ListOfSensitive & | LL | ) |
void Select3D_SensitiveGroup::Add | ( | const Handle< Select3D_SensitiveEntity > & | aSensitive | ) |
void Select3D_SensitiveGroup::Areas | ( | SelectBasics_ListOfBox2d & | boxes | ) | [virtual] |
Implements SelectBasics_SensitiveEntity.
void Select3D_SensitiveGroup::Clear | ( | ) |
Standard_Real Select3D_SensitiveGroup::ComputeDepth | ( | const gp_Lin & | EyeLine | ) | const [virtual] |
Implements Select3D_SensitiveEntity.
Handle_Select3D_SensitiveEntity Select3D_SensitiveGroup::GetConnected | ( | const TopLoc_Location & | aLocation | ) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
const Select3D_ListOfSensitive& Select3D_SensitiveGroup::GetEntities | ( | ) | const |
Standard_Boolean Select3D_SensitiveGroup::IsIn | ( | const Handle< Select3D_SensitiveEntity > & | aSensitive | ) | const |
virtual Standard_Boolean Select3D_SensitiveGroup::Matches | ( | const TColgp_Array1OfPnt2d & | Polyline, |
const Bnd_Box2d & | aBox, | ||
const Standard_Real | aTol | ||
) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
Standard_Boolean Select3D_SensitiveGroup::Matches | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | aTol, | ||
Standard_Real & | DMin | ||
) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
Standard_Boolean Select3D_SensitiveGroup::Matches | ( | const Standard_Real | XMin, |
const Standard_Real | YMin, | ||
const Standard_Real | XMax, | ||
const Standard_Real | YMax, | ||
const Standard_Real | aTol | ||
) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
Standard_Integer Select3D_SensitiveGroup::MaxBoxes | ( | ) | const [virtual] |
Reimplemented from Select3D_SensitiveEntity.
Standard_Boolean Select3D_SensitiveGroup::MustMatchAll | ( | ) | const |
void Select3D_SensitiveGroup::Project | ( | const Handle< Select3D_Projector > & | aProjector | ) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
void Select3D_SensitiveGroup::Remove | ( | const Handle< Select3D_SensitiveEntity > & | aSensitive | ) |
void Select3D_SensitiveGroup::ResetLocation | ( | ) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
void Select3D_SensitiveGroup::Set | ( | const Handle< SelectBasics_EntityOwner > & | TheOwnerId | ) | [virtual] |
Reimplemented from SelectBasics_SensitiveEntity.
void Select3D_SensitiveGroup::Set | ( | const Standard_Boolean | MustMatchAllEntities | ) |
virtual void Select3D_SensitiveGroup::SetLastPrj | ( | const Handle< Select3D_Projector > & | aPrj | ) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.
void Select3D_SensitiveGroup::SetLocation | ( | const TopLoc_Location & | aLoc | ) | [virtual] |
Reimplemented from Select3D_SensitiveEntity.