Open CASCADE Technology 6.6.0
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Gives D.E. Level Number under two possible forms :
* for counter : "LEVEL nnnnnnn", " NO LEVEL", " LEVEL LIST"
* for selection : "/nnn/", "/0/", "/1/2/nnn/"
For matching, giving /nn/ gets any entity attached to level nn
whatever simple or in a level list
#include <IGESSelect_SignLevelNumber.hxx>
Public Member Functions | |
IGESSelect_SignLevelNumber (const Standard_Boolean countmode) | |
Creates a SignLevelNumber <countmode> True : values are naturally displayed <countmode> False: values are separated by slashes in order to allow selection by signature by Draw or C++ | |
Standard_CString | Value (const Handle< Standard_Transient > &ent, const Handle< Interface_InterfaceModel > &model) const |
Returns the value (see above) |
IGESSelect_SignLevelNumber::IGESSelect_SignLevelNumber | ( | const Standard_Boolean | countmode | ) |
Standard_CString IGESSelect_SignLevelNumber::Value | ( | const Handle< Standard_Transient > & | ent, |
const Handle< Interface_InterfaceModel > & | model | ||
) | const [virtual] |
Implements Interface_SignType.