Open CASCADE Technology 6.6.0
Data Structures
Graphic3d_StructureManager.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Integer.hxx>
#include <Aspect_TypeOfUpdate.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Graphic3d_MapOfStructure.hxx>
#include <Aspect_GenId.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>

Data Structures

class  Graphic3d_StructureManager
 This class allows the definition of a manager to
which the graphic objects are associated.
It allows them to be globally manipulated.
It defines the global attributes.
Keywords: Structure, Structure Manager, Update Mode,
Destroy, Highlight, Visible, Detectable
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