Open CASCADE Technology 6.6.0
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Definition of Zone of Proximity of a BasicElt :
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#include <MAT_Zone.hxx>
Public Member Functions | |
MAT_Zone () | |
MAT_Zone (const Handle< MAT_BasicElt > &aBasicElt) | |
Compute the frontier of the Zone of proximity. | |
void | Perform (const Handle< MAT_BasicElt > &aBasicElt) |
Compute the frontier of the Zone of proximity. | |
Standard_Integer | NumberOfArcs () const |
Return the number Of Arcs On the frontier of <me>. | |
Handle_MAT_Arc | ArcOnFrontier (const Standard_Integer Index) const |
Return the Arc number <Index> on the frontier. of <me>. | |
Standard_Boolean | NoEmptyZone () const |
Return TRUE if <me> is not empty . | |
Standard_Boolean | Limited () const |
Return TRUE if <me> is Limited. |
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A Zone of proximity is the set of the points which are
more near from the BasicElt than any other.
MAT_Zone::MAT_Zone | ( | ) |
MAT_Zone::MAT_Zone | ( | const Handle< MAT_BasicElt > & | aBasicElt | ) |
Handle_MAT_Arc MAT_Zone::ArcOnFrontier | ( | const Standard_Integer | Index | ) | const |
Standard_Boolean MAT_Zone::Limited | ( | ) | const |
Standard_Boolean MAT_Zone::NoEmptyZone | ( | ) | const |
Standard_Integer MAT_Zone::NumberOfArcs | ( | ) | const |
void MAT_Zone::Perform | ( | const Handle< MAT_BasicElt > & | aBasicElt | ) |