Open CASCADE Technology 6.6.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_GeomFill_LocationLaw.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Adaptor3d_HCurve.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Standard_Integer.hxx>
#include <GeomFill_PipeError.hxx>
#include <GeomAbs_Shape.hxx>
Data Structures | |
class | GeomFill_LocationLaw |
To define location law in Sweeping location is -- defined by an Matrix M and an Vector V, and transform an point P in MP+V. More... |