defines a Texture2Transform node of VRML specifying properties of geometry
and its appearance.
This node defines a 2D transformation applied to texture coordinates.
This affect the way textures are applied to the surfaces of subsequent
shapes.
Transformation consisits of(in order) a non-uniform scale about an
arbitrary center point, a rotation about that same point, and
a translation. This allows a user to change the size and position of
the textures on the shape.
By default :
myTranslation (0 0)
myRotation (0)
myScaleFactor (1 1)
myCenter (0 0)
#include <Vrml_Texture2Transform.hxx>
Constructor & Destructor Documentation
Vrml_Texture2Transform::Vrml_Texture2Transform |
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Member Function Documentation
gp_Vec2d Vrml_Texture2Transform::Center |
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const |
gp_Vec2d Vrml_Texture2Transform::ScaleFactor |
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const |
void Vrml_Texture2Transform::SetCenter |
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const gp_Vec2d & |
aCenter | ) |
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void Vrml_Texture2Transform::SetRotation |
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const Standard_Real |
aRotation | ) |
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void Vrml_Texture2Transform::SetScaleFactor |
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const gp_Vec2d & |
aScaleFactor | ) |
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void Vrml_Texture2Transform::SetTranslation |
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const gp_Vec2d & |
aTranslation | ) |
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gp_Vec2d Vrml_Texture2Transform::Translation |
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const |
The documentation for this class was generated from the following file: