Open CASCADE Technology 6.6.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Standard_Integer.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <SelectBasics_EntityOwner.lxx>
Data Structures | |
class | SelectBasics_EntityOwner |
defines an abstract owner of sensitive primitives. Owners are typically used to establish a connection between sensitive entities and high-level objects (e.g. presentations). Priority : It's possible to give a priority: the scale : [0-9] ; the default priority is 0 it allows the predominance of one selected object upon another one if many objects are selected at the same time example : Selection of shapes : the owners are selectable objects (presentations) a user can give vertex priority [3], edges [2] faces [1] shape [0], so that if during selection one vertex one edge and one face are simultaneously detected, the vertex will only be hilighted. More... |