Open CASCADE Technology 6.6.0
Data Structures
Graphic3d_TextureRoot.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_TextureRoot.hxx>
#include <Handle_Graphic3d_TextureParams.hxx>
#include <TCollection_AsciiString.hxx>
#include <OSD_Path.hxx>
#include <Graphic3d_TypeOfTexture.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Image_PixMap_Handle.hxx>

Data Structures

class  Graphic3d_TextureRoot
 This is the texture root class enable the dialog with the GraphicDriver allows the loading of texture.
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