Open CASCADE Technology 6.6.0
Data Structures
Prs3d_Presentation.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Quantity_Length.hxx>

Data Structures

class  Prs3d_Presentation
 Defines a presentation object which can be displayed,
highlighted or erased.
The presentation object stores the results of the
presentation algorithms as defined in the StdPrs
classes and the Prs3d classes inheriting Prs3d_Root.
This presentation object is used to give display
attributes defined at this level to
ApplicationInteractiveServices classes at the level above.
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