Open CASCADE Technology 6.6.0
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#include <InterfaceGraphic_Visual3d.hxx>
Data Fields | |
int | Projection |
CALL_DEF_VERTEX | ProjectionReferencePoint |
float | ViewPlaneDistance |
float | BackPlaneDistance |
float | FrontPlaneDistance |
struct { | |
float um | |
float vm | |
float uM | |
float vM | |
} | WindowLimit |
int | IsCustomMatrix |
float | ProjectionMatrix [4][4] |
float CALL_DEF_VIEWMAPPING::ProjectionMatrix[4][4] |
float CALL_DEF_VIEWMAPPING::uM |
float CALL_DEF_VIEWMAPPING::um |
float CALL_DEF_VIEWMAPPING::vm |
float CALL_DEF_VIEWMAPPING::vM |
struct { ... } CALL_DEF_VIEWMAPPING::WindowLimit |