defines a Normal node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 3D surface normal vectors to be used by vertex-based shape
nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This
node does not produce a visible result during rendering; it simply replaces the current
normals in the rendering state for subsequent nodes to use. This node contains one
multiple-valued field that contains the normal vectors.
#include <Vrml_Normal.hxx>
Constructor & Destructor Documentation
Vrml_Normal::Vrml_Normal |
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Member Function Documentation
Handle_TColgp_HArray1OfVec Vrml_Normal::Vector |
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The documentation for this class was generated from the following file: