Open CASCADE Technology 6.6.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_IFSelect_Dispatch.hxx>
#include <Handle_TCollection_HAsciiString.hxx>
#include <Handle_IFSelect_Selection.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
Data Structures | |
class | IFSelect_Dispatch |
This class allows to describe how a set of Entities has to be dispatched into resulting Packets : a Packet is a sub-set of the initial set of entities. Thus, it can generate zero, one, or more Packets according input set and criterium of dispatching. And it can let apart some entities : it is the Remainder, which can be recovered by a specific Selection (RemainderFromDispatch). Depending of sub-classes, a Dispatch can potentially generate a limited or not count of packet, and a remainder or none. The input set is read from a specified Selection, attached to the Dispatch : the Final Selection of the Dispatch. The input is the Unique Root Entities list of the Final Selection More... |