Open CASCADE Technology 6.6.0
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A mesh domain is a set of triangles defined with
three geometric vertices. The mesh domain has its
own deflection.
#include <StlMesh_MeshDomain.hxx>
Public Member Functions | |
StlMesh_MeshDomain () | |
The mesh deflection is defaulted to Confusion from package Precision. | |
StlMesh_MeshDomain (const Standard_Real Deflection) | |
Raised if the deflection is lower than zero //! Raised if the deflection is lower than Confusion from package Precision | |
virtual Standard_Integer | AddTriangle (const Standard_Integer V1, const Standard_Integer V2, const Standard_Integer V3, const Standard_Real Xn, const Standard_Real Yn, const Standard_Real Zn) |
Build a triangle with the triplet of vertices (V1, V2, V3). This triplet defines the indexes of the vertex in the current domain The coordinates Xn, Yn, Zn defines the normal direction to the triangle. Returns the range of the triangle in the current domain. | |
virtual Standard_Integer | AddVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z) |
Returns the range of the vertex in the current domain. | |
virtual Standard_Integer | AddOnlyNewVertex (const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Boolean &IsNew) |
Returns the range of the vertex in the current domain. The current vertex is not inserted in the mesh if it already exist. | |
virtual Standard_Real | Deflection () const |
virtual Standard_Integer | NbTriangles () const |
Number of triangles in the mesh. | |
virtual Standard_Integer | NbVertices () const |
Number of vertices in the mesh. | |
virtual const StlMesh_SequenceOfMeshTriangle & | Triangles () const |
Returns the set of triangles of the current mesh domain | |
virtual const TColgp_SequenceOfXYZ & | Vertices () const |
Returns the coordinates of the vertices of the mesh domain of range <DomainIndex>. {XV1, YV1, ZV1, XV2, YV2, ZV2, XV3,.....} |
StlMesh_MeshDomain::StlMesh_MeshDomain | ( | ) |
StlMesh_MeshDomain::StlMesh_MeshDomain | ( | const Standard_Real | Deflection | ) |
virtual Standard_Integer StlMesh_MeshDomain::AddOnlyNewVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
Standard_Boolean & | IsNew | ||
) | [virtual] |
virtual Standard_Integer StlMesh_MeshDomain::AddTriangle | ( | const Standard_Integer | V1, |
const Standard_Integer | V2, | ||
const Standard_Integer | V3, | ||
const Standard_Real | Xn, | ||
const Standard_Real | Yn, | ||
const Standard_Real | Zn | ||
) | [virtual] |
virtual Standard_Integer StlMesh_MeshDomain::AddVertex | ( | const Standard_Real | X, |
const Standard_Real | Y, | ||
const Standard_Real | Z | ||
) | [virtual] |
virtual Standard_Real StlMesh_MeshDomain::Deflection | ( | ) | const [virtual] |
virtual Standard_Integer StlMesh_MeshDomain::NbTriangles | ( | ) | const [virtual] |
virtual Standard_Integer StlMesh_MeshDomain::NbVertices | ( | ) | const [virtual] |
virtual const StlMesh_SequenceOfMeshTriangle& StlMesh_MeshDomain::Triangles | ( | ) | const [virtual] |
virtual const TColgp_SequenceOfXYZ& StlMesh_MeshDomain::Vertices | ( | ) | const [virtual] |