Open CASCADE Technology 6.6.0
Data Structures
VrmlConverter_Drawer.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_VrmlConverter_Drawer.hxx>
#include <Handle_VrmlConverter_IsoAspect.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_VrmlConverter_LineAspect.hxx>
#include <Handle_VrmlConverter_ShadingAspect.hxx>
#include <Quantity_Length.hxx>
#include <Aspect_TypeOfDeflection.hxx>
#include <Standard_Real.hxx>
#include <Handle_VrmlConverter_PointAspect.hxx>
#include <MMgt_TShared.hxx>

Data Structures

class  VrmlConverter_Drawer
 qualifies the aspect properties for
the VRML conversation of a specific kind of object.
This includes for example color, maximal chordial deviation, etc...
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