The Window class represents a visible on-screen object with an optional border and title text. It represents an area on the screen that can be accessed by the application for displaying graphics and receive and process user input.
The position to show the Window at is undefined by default, letting the operating system or window manager pick the best location. The behaviour can be adjusted through the DEFAULTPOS class variable.
Window.DEFAULTPOS = (10, 10)
The created Window is hidden by default, which can be overriden at the time of creation by providing other SDL window flags through the flags parameter. The default flags for creating Window instances can be adjusted through the DEFAULTFLAGS class variable.
Window.DEFAULTFLAGS = sdl2.SDL_WINDOW_SHOWN
The used sdl2.SDL_Window.
Refreshes the entire Window surface.
Note
This only needs to be called, if a SDL_Surface was acquired via get_surface() and is used to display contents.