24 #ifndef _control_terrain_h_
25 #define _control_terrain_h_
51 void setObjectType(
int id)
56 void setTerrainSeed(
int v)
58 parameters_terrain->
seed=v;
60 void setTerrainSubdivisions(
int v)
64 void setCloudSubdivisions(
int v)
68 void setSubdivisionsUnperturbed(
int v)
72 void setVariationVertical(
int v)
76 void setVariationHorizontal(
int v)
81 void setNoiseTerms(
int v)
83 parameters_terrain->noise.
terms=v;
85 void setNoiseFrequency(
int v)
87 parameters_terrain->noise.
frequency=v/100.0;
89 void setNoiseAmplitude(
int v)
91 parameters_terrain->noise.
amplitude=v/100.0;
93 void setNoiseAmplitudeDecay(
int v)
97 void setBaseHeight(
int v)
101 void setPowerLaw(
int v)
105 void setSnowlineEquator(
int v)
109 void setSnowlinePole(
int v)
113 void setSnowlinePowerLaw(
int v)
117 void setSnowlineSlopeEffect(
int v)
121 void setSnowlineGlacierEffect(
int v)
125 void setRivers(
int v)
127 parameters_terrain->
rivers=v;
129 void setRiversSeed(
int v)
133 void setLakeBecomesSea(
int v)
137 void setOceansAndRiversEmissive(
int v)
141 void pickColourOcean()
145 void pickColourShoreline()
147 emit
pickColour(colour_shoreline_button,parameters_terrain->colour_shoreline);
151 emit
pickColour(colour_low_button,parameters_terrain->colour_low);
153 void pickColourRiver()
155 emit
pickColour(colour_river_button,parameters_terrain->colour_river);
157 void pickColourSnow()
159 emit
pickColour(colour_snow_button,parameters_terrain->colour_snow);
161 void pickColourHigh()
163 emit
pickColour(colour_high_button,parameters_terrain->colour_high);
165 void pickColourCloud()
169 void setCloudsSubdivisionsUnlocked(
bool f)
174 subdivisions_spinbox,SIGNAL(valueChanged(
int)),
175 clouds_subdivisions_spinbox,SLOT(setValue(
int))
180 clouds_subdivisions_spinbox->setValue(parameters_terrain->
subdivisions);
182 subdivisions_spinbox,SIGNAL(valueChanged(
int)),
183 clouds_subdivisions_spinbox,SLOT(setValue(
int))
189 void setCloudsEnabled(
bool f)
193 void setCloudbase(
int v)
197 void setWeatherSystems(
int v)
202 void regenerate_with_new_terrain_seed();
203 void regenerate_with_new_rivers_seed();
204 void regenerate_with_new_clouds_seed();
217 QComboBox* object_type_combo_box;
219 QLabel* base_height_label;
220 QSpinBox* base_height_spinbox;
222 QLabel* terrain_seed_label;
223 QSpinBox* terrain_seed_spinbox;
224 QLabel* subdivisions_label;
225 QSpinBox* subdivisions_spinbox;
226 QLabel* subdivisions_unperturbed_label;
227 QSpinBox* subdivisions_unperturbed_spinbox;
229 QLabel* variation_vertical_label;
230 QSpinBox* variation_vertical_spinbox;
231 QLabel* variation_horizontal_label;
232 QSpinBox* variation_horizontal_spinbox;
234 QLabel* noise_terms_label;
235 QSpinBox* noise_terms_spinbox;
236 QLabel* noise_frequency_label;
237 QSpinBox* noise_frequency_spinbox;
238 QLabel* noise_amplitude_label;
239 QSpinBox* noise_amplitude_spinbox;
240 QLabel* noise_amplitude_decay_label;
241 QSpinBox* noise_amplitude_decay_spinbox;
243 QLabel* power_law_label;
244 QSpinBox* power_law_spinbox;
246 QLabel* snowline_equator_label;
247 QSpinBox* snowline_equator_spinbox;
248 QLabel* snowline_pole_label;
249 QSpinBox* snowline_pole_spinbox;
250 QLabel* snowline_power_law_label;
251 QSpinBox* snowline_power_law_spinbox;
252 QLabel* snowline_slope_effect_label;
253 QSpinBox* snowline_slope_effect_spinbox;
254 QLabel* snowline_glacier_effect_label;
255 QSpinBox* snowline_glacier_effect_spinbox;
257 QLabel* rivers_label;
258 QSpinBox* rivers_spinbox;
259 QLabel* rivers_seed_label;
260 QSpinBox* rivers_seed_spinbox;
261 QLabel* lake_becomes_sea_label;
262 QSpinBox* lake_becomes_sea_spinbox;
264 QSpinBox* oceans_and_rivers_emissive_spinbox;
266 QLabel* clouds_seed_label;
267 QSpinBox* clouds_seed_spinbox;
269 QLabel* colour_label;
270 QPushButton* colour_ocean_button;
271 QPushButton* colour_shoreline_button;
272 QPushButton* colour_low_button;
273 QPushButton* colour_river_button;
274 QPushButton* colour_snow_button;
275 QPushButton* colour_high_button;
276 QPushButton* colour_cloud_button;
278 QCheckBox* clouds_subdivisions_unlock_checkbox;
279 QSpinBox* clouds_subdivisions_spinbox;
281 QPushButton* regenerate_button;
282 QPushButton* regenerate_with_new_terrain_seed_button;
283 QPushButton* regenerate_with_new_rivers_seed_button;
284 QPushButton* regenerate_with_new_clouds_seed_button;