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parameters_save.h
Go to the documentation of this file.
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/**************************************************************************/
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/* Copyright 2009 Tim Day */
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/* */
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/* This file is part of Fracplanet */
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/* */
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/* Fracplanet is free software: you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation, either version 3 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* Fracplanet is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
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/**************************************************************************/
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#ifndef _parameters_save_h_
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#define _parameters_save_h_
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class
ParametersRender
;
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class
ParametersSave
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{
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public
:
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ParametersSave
(
const
ParametersRender
*);
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~ParametersSave
();
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bool
pov_atmosphere
;
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bool
pov_sea_object
;
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bool
blender_per_vertex_alpha
;
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bool
texture_shaded
;
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uint
texture_height
;
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const
ParametersRender
*
const
parameters_render
;
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};
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#endif
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