Open CASCADE Technology 6.6.0
Data Structures
PrsMgr_PresentationManager3d.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <PrsMgr_PresentationManager.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <Quantity_NameOfColor.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Handle_V3d_View.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Quantity_Length.hxx>
#include <Graphic3d_NameOfMaterial.hxx>
#include <Handle_Prs3d_ShadingAspect.hxx>
#include <Handle_PrsMgr_Presentation3d.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
#include <PrsMgr_PresentationManager3d.lxx>

Data Structures

class  PrsMgr_PresentationManager3d
 A framework to manage 3D displays, graphic entities
and their updates.
Used in the AIS package (Application Interactive
Services), to enable the advanced user to define the
default display mode of a new interactive object which
extends the list of signatures and types.
Definition of new display types is handled by calling
the presentation algorithms provided by the StdPrs package.
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