Open CASCADE Technology 6.6.0
Public Member Functions
SelectMgr_Selection Class Reference

Represents the state of a given selection mode for a
Selectable Object. Contains all the sensitive entities available for this mode.
An interactive object can have an indefinite number of
modes of selection, each representing a
"decomposition" into sensitive primitives; each
primitive has an Owner (SelectMgr_EntityOwner)
which allows us to identify the exact entity which has
been detected. Each Selection mode is identified by
an index. The set of sensitive primitives which
correspond to a given mode is stocked in a
SelectMgr_Selection object. By Convention, the
default selection mode which allows us to grasp the
Interactive object in its entirety will be mode 0.
AIS_Trihedron : 4 selection modes
More...

#include <SelectMgr_Selection.hxx>

Inheritance diagram for SelectMgr_Selection:
Inheritance graph
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Public Member Functions

 SelectMgr_Selection (const Standard_Integer IdMode=0)
 Constructs a selection object defined by the selection mode IdMode.
The default setting 0 is the selection mode for a shape in its entirety.

void Add (const Handle< SelectBasics_SensitiveEntity > &aprimitive)
 Adds the sensitive primitive aprimitive to the list of
stored entities in this object.
Raises NullObject if the primitive is a null handle.

void Clear ()
 empties the selection from all the stored entities

Standard_Boolean IsEmpty () const
 returns true if no sensitive entity is stored.

Standard_Integer Mode () const
 returns the selection mode represented by this selection

void Init ()
 Begins an iteration scanning for sensitive primitives.

Standard_Boolean More () const
 Continues the iteration scanning for sensitive
primitives with the mode defined in this framework.

void Next ()
 Returns the next sensitive primitive found in the
iteration. This is a scan for entities with the mode
defined in this framework.

const
Handle_SelectBasics_SensitiveEntity & 
Sensitive () const
 Returns any sensitive primitive in this framework.

SelectMgr_TypeOfUpdate UpdateStatus () const
 Returns the flag UpdateFlag.
This flage gives the update status of this framework
in a ViewerSelector object:

void UpdateStatus (const SelectMgr_TypeOfUpdate UpdateFlag)

Detailed Description


Constructor & Destructor Documentation

SelectMgr_Selection::SelectMgr_Selection ( const Standard_Integer  IdMode = 0)

Member Function Documentation

void SelectMgr_Selection::Add ( const Handle< SelectBasics_SensitiveEntity > &  aprimitive)
void SelectMgr_Selection::Clear ( )
void SelectMgr_Selection::Init ( )
Standard_Boolean SelectMgr_Selection::IsEmpty ( ) const
Standard_Integer SelectMgr_Selection::Mode ( ) const
Standard_Boolean SelectMgr_Selection::More ( ) const
void SelectMgr_Selection::Next ( )
const Handle_SelectBasics_SensitiveEntity& SelectMgr_Selection::Sensitive ( ) const
SelectMgr_TypeOfUpdate SelectMgr_Selection::UpdateStatus ( ) const
  • full
  • partial, or
  • none.
void SelectMgr_Selection::UpdateStatus ( const SelectMgr_TypeOfUpdate  UpdateFlag)

The documentation for this class was generated from the following file:
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