Open CASCADE Technology 6.6.0
Data Structures
PrsMgr_PresentableObject.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <PrsMgr_Presentations.hxx>
#include <PrsMgr_TypeOfPresentation3d.hxx>
#include <TopLoc_Location.hxx>
#include <Graphic3d_CTransPersStruct.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <PrsMgr_Presentation3d.hxx>
#include <Handle_Geom_Transformation.hxx>
#include <Handle_PrsMgr_PresentationManager3d.hxx>
#include <Handle_Prs3d_Presentation.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Prs3d_Projector.hxx>
#include <Standard_Boolean.hxx>
#include <Handle_PrsMgr_PresentationManager.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <PrsMgr_PresentableObject.lxx>

Data Structures

class  PrsMgr_PresentableObject
 A framework to supply the Graphic3d
structure of the object to be presented. On the first
display request, this structure is created by calling the
appropriate algorithm and retaining this frameworkfor
further display.
This abstract framework is inherited in Application
Interactive Services (AIS), notably in:
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