Open CASCADE Technology 6.6.0
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This class provides the implementation of a manual 1D texture.
you MUST provides texture coordinates on your facets if you want to see your texture.
#include <Graphic3d_Texture1Dmanual.hxx>
Public Member Functions | |
Graphic3d_Texture1Dmanual (const TCollection_AsciiString &theFileName) | |
Creates a texture from the file FileName. | |
Graphic3d_Texture1Dmanual (const Graphic3d_NameOfTexture1D theNOT) | |
Create a texture from a predefined texture name set. |
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual | ( | const TCollection_AsciiString & | theFileName | ) |
Graphic3d_Texture1Dmanual::Graphic3d_Texture1Dmanual | ( | const Graphic3d_NameOfTexture1D | theNOT | ) |