Open CASCADE Technology 6.6.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_PrsMgr_PresentationManager.hxx>
#include <Standard_Boolean.hxx>
#include <TColStd_ListOfTransient.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_PrsMgr_PresentableObject.hxx>
#include <Standard_Integer.hxx>
#include <Handle_V3d_View.hxx>
#include <Handle_PrsMgr_Presentation.hxx>
#include <PrsMgr_PresentationManager.lxx>
Data Structures | |
class | PrsMgr_PresentationManager |
This class represents any kind of entity able to collect representations of an object, to show or erase them. Example: StructureManager from Graphic3d View from Graphic2d More... |