Open CASCADE Technology 6.6.0
Public Member Functions
Graphic3d_ListOfShortReal Class Reference

#include <Graphic3d_ListOfShortReal.hxx>

Public Member Functions

 Graphic3d_ListOfShortReal ()
void Assign (const Graphic3d_ListOfShortReal &Other)
void operator= (const Graphic3d_ListOfShortReal &Other)
Standard_Integer Extent () const
void Clear ()
 ~Graphic3d_ListOfShortReal ()
Standard_Boolean IsEmpty () const
void Prepend (const Standard_ShortReal &I)
void Prepend (const Standard_ShortReal &I, Graphic3d_ListIteratorOfListOfShortReal &theIt)
void Prepend (Graphic3d_ListOfShortReal &Other)
void Append (const Standard_ShortReal &I)
void Append (const Standard_ShortReal &I, Graphic3d_ListIteratorOfListOfShortReal &theIt)
void Append (Graphic3d_ListOfShortReal &Other)
Standard_ShortRealFirst () const
Standard_ShortRealLast () const
void RemoveFirst ()
void Remove (Graphic3d_ListIteratorOfListOfShortReal &It)
void InsertBefore (const Standard_ShortReal &I, Graphic3d_ListIteratorOfListOfShortReal &It)
void InsertBefore (Graphic3d_ListOfShortReal &Other, Graphic3d_ListIteratorOfListOfShortReal &It)
void InsertAfter (const Standard_ShortReal &I, Graphic3d_ListIteratorOfListOfShortReal &It)
void InsertAfter (Graphic3d_ListOfShortReal &Other, Graphic3d_ListIteratorOfListOfShortReal &It)

Constructor & Destructor Documentation

Graphic3d_ListOfShortReal::Graphic3d_ListOfShortReal ( )
Graphic3d_ListOfShortReal::~Graphic3d_ListOfShortReal ( ) [inline]

Member Function Documentation

void Graphic3d_ListOfShortReal::Append ( const Standard_ShortReal I)
void Graphic3d_ListOfShortReal::Append ( const Standard_ShortReal I,
Graphic3d_ListIteratorOfListOfShortReal theIt 
)
void Graphic3d_ListOfShortReal::Append ( Graphic3d_ListOfShortReal Other)
void Graphic3d_ListOfShortReal::Assign ( const Graphic3d_ListOfShortReal Other)
void Graphic3d_ListOfShortReal::Clear ( )
Standard_Integer Graphic3d_ListOfShortReal::Extent ( ) const
Standard_ShortReal& Graphic3d_ListOfShortReal::First ( ) const
void Graphic3d_ListOfShortReal::InsertAfter ( const Standard_ShortReal I,
Graphic3d_ListIteratorOfListOfShortReal It 
)
void Graphic3d_ListOfShortReal::InsertAfter ( Graphic3d_ListOfShortReal Other,
Graphic3d_ListIteratorOfListOfShortReal It 
)
void Graphic3d_ListOfShortReal::InsertBefore ( const Standard_ShortReal I,
Graphic3d_ListIteratorOfListOfShortReal It 
)
void Graphic3d_ListOfShortReal::InsertBefore ( Graphic3d_ListOfShortReal Other,
Graphic3d_ListIteratorOfListOfShortReal It 
)
Standard_Boolean Graphic3d_ListOfShortReal::IsEmpty ( ) const
Standard_ShortReal& Graphic3d_ListOfShortReal::Last ( ) const
void Graphic3d_ListOfShortReal::operator= ( const Graphic3d_ListOfShortReal Other) [inline]
void Graphic3d_ListOfShortReal::Prepend ( const Standard_ShortReal I,
Graphic3d_ListIteratorOfListOfShortReal theIt 
)
void Graphic3d_ListOfShortReal::Prepend ( Graphic3d_ListOfShortReal Other)
void Graphic3d_ListOfShortReal::Prepend ( const Standard_ShortReal I)
void Graphic3d_ListOfShortReal::Remove ( Graphic3d_ListIteratorOfListOfShortReal It)
void Graphic3d_ListOfShortReal::RemoveFirst ( )

The documentation for this class was generated from the following file:
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