Open CASCADE Technology 6.6.0
Public Member Functions
AIS_C0RegularityFilter Class Reference

#include <AIS_C0RegularityFilter.hxx>

Inheritance diagram for AIS_C0RegularityFilter:
Inheritance graph
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Public Member Functions

 AIS_C0RegularityFilter (const TopoDS_Shape &aShape)
virtual Standard_Boolean ActsOn (const TopAbs_ShapeEnum aType) const
 Returns true in an AIS local context, if this filter
operates on a type of subshape defined in a filter
class inheriting this framework.
This function completes IsOk in an AIS local context.

virtual Standard_Boolean IsOk (const Handle< SelectMgr_EntityOwner > &EO) const
 Indicates that the selected Interactive Object
passes the filter. The owner, anObj, can be either
direct or user. A direct owner is the corresponding
construction element, whereas a user is the
compound shape of which the entity forms a part.
When an object is detected by the mouse - in AIS,
this is done through a context selector - its owner
is passed to the filter as an argument.
If the object returns Standard_True, it is kept; if
not, it is rejected.
If you are creating a filter class inheriting this
framework, and the daughter class is to be used in
an AIS local context, you will need to implement the
virtual function ActsOn.


Constructor & Destructor Documentation

AIS_C0RegularityFilter::AIS_C0RegularityFilter ( const TopoDS_Shape aShape)

Member Function Documentation

virtual Standard_Boolean AIS_C0RegularityFilter::ActsOn ( const TopAbs_ShapeEnum  aStandardMode) const [virtual]

Reimplemented from SelectMgr_Filter.

virtual Standard_Boolean AIS_C0RegularityFilter::IsOk ( const Handle< SelectMgr_EntityOwner > &  anObj) const [virtual]

Implements SelectMgr_Filter.


The documentation for this class was generated from the following file:
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