Open CASCADE Technology 6.6.0
Data Structures
Vrml_Normal.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_Normal.hxx>
#include <Handle_TColgp_HArray1OfVec.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Normal
 defines a Normal node of VRML specifying properties of geometry
and its appearance.
This node defines a set of 3D surface normal vectors to be used by vertex-based shape
nodes (IndexedFaceSet, IndexedLineSet, PointSet) that follow it in the scene graph. This
node does not produce a visible result during rendering; it simply replaces the current
normals in the rendering state for subsequent nodes to use. This node contains one
multiple-valued field that contains the normal vectors.
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