Open CASCADE Technology 6.6.0
Public Member Functions
VrmlData_Cylinder Class Reference

#include <VrmlData_Cylinder.hxx>

Inheritance diagram for VrmlData_Cylinder:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_Cylinder ()
 VrmlData_Cylinder (const VrmlData_Scene &theScene, const char *theName, const Standard_Real theRadius=1., const Standard_Real theHeight=2.)
Standard_Real Radius () const
Standard_Real Height () const
Standard_Boolean HasBottom () const
Standard_Boolean HasSide () const
Standard_Boolean HasTop () const
void SetRadius (const Standard_Real theRadius)
void SetHeight (const Standard_Real theHeight)
void SetFaces (const Standard_Boolean hasBottom, const Standard_Boolean hasSide, const Standard_Boolean hasTop)
virtual const Handle
< TopoDS_TShape > & 
TShape ()
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const

Detailed Description

Implementation of the Cylinder node


Constructor & Destructor Documentation

VrmlData_Cylinder::VrmlData_Cylinder ( ) [inline]

Empty constructor

VrmlData_Cylinder::VrmlData_Cylinder ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Real  theRadius = 1.,
const Standard_Real  theHeight = 2. 
) [inline]

Constructor


Member Function Documentation

virtual Handle< VrmlData_Node > VrmlData_Cylinder::Clone ( const Handle< VrmlData_Node > &  theOther) const [virtual]

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

Standard_Boolean VrmlData_Cylinder::HasBottom ( ) const [inline]

Query if the bottom circle is included

Standard_Boolean VrmlData_Cylinder::HasSide ( ) const [inline]

Query if the side surface is included

Standard_Boolean VrmlData_Cylinder::HasTop ( ) const [inline]

Query if the top surface is included

Standard_Real VrmlData_Cylinder::Height ( ) const [inline]

Query the Height

Standard_Real VrmlData_Cylinder::Radius ( ) const [inline]

Query the Radius

virtual VrmlData_ErrorStatus VrmlData_Cylinder::Read ( VrmlData_InBuffer theBuffer) [virtual]

Fill the Node internal data from the given input stream.

Implements VrmlData_Node.

void VrmlData_Cylinder::SetFaces ( const Standard_Boolean  hasBottom,
const Standard_Boolean  hasSide,
const Standard_Boolean  hasTop 
) [inline]

Set which faces are included

void VrmlData_Cylinder::SetHeight ( const Standard_Real  theHeight) [inline]

Set the Height

void VrmlData_Cylinder::SetRadius ( const Standard_Real  theRadius) [inline]

Set the Radius

virtual const Handle< TopoDS_TShape >& VrmlData_Cylinder::TShape ( ) [virtual]

Query the primitive topology. This method returns a Null shape if there is an internal error during the primitive creation (zero radius, etc.)

Implements VrmlData_Geometry.

virtual VrmlData_ErrorStatus VrmlData_Cylinder::Write ( const char *  thePrefix) const [virtual]

Write the Node to output stream.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file:
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