Open CASCADE Technology 6.6.0
Public Member Functions
Graphic3d_ListOfPArray Class Reference

#include <Graphic3d_ListOfPArray.hxx>

Public Member Functions

 Graphic3d_ListOfPArray ()
void Assign (const Graphic3d_ListOfPArray &Other)
void operator= (const Graphic3d_ListOfPArray &Other)
Standard_Integer Extent () const
void Clear ()
 ~Graphic3d_ListOfPArray ()
Standard_Boolean IsEmpty () const
void Prepend (const Handle< Graphic3d_ArrayOfPrimitives > &I)
void Prepend (const Handle< Graphic3d_ArrayOfPrimitives > &I, Graphic3d_ListIteratorOfListOfPArray &theIt)
void Prepend (Graphic3d_ListOfPArray &Other)
void Append (const Handle< Graphic3d_ArrayOfPrimitives > &I)
void Append (const Handle< Graphic3d_ArrayOfPrimitives > &I, Graphic3d_ListIteratorOfListOfPArray &theIt)
void Append (Graphic3d_ListOfPArray &Other)
Handle_Graphic3d_ArrayOfPrimitives & First () const
Handle_Graphic3d_ArrayOfPrimitives & Last () const
void RemoveFirst ()
void Remove (Graphic3d_ListIteratorOfListOfPArray &It)
void InsertBefore (const Handle< Graphic3d_ArrayOfPrimitives > &I, Graphic3d_ListIteratorOfListOfPArray &It)
void InsertBefore (Graphic3d_ListOfPArray &Other, Graphic3d_ListIteratorOfListOfPArray &It)
void InsertAfter (const Handle< Graphic3d_ArrayOfPrimitives > &I, Graphic3d_ListIteratorOfListOfPArray &It)
void InsertAfter (Graphic3d_ListOfPArray &Other, Graphic3d_ListIteratorOfListOfPArray &It)

Constructor & Destructor Documentation

Graphic3d_ListOfPArray::Graphic3d_ListOfPArray ( )
Graphic3d_ListOfPArray::~Graphic3d_ListOfPArray ( ) [inline]

Member Function Documentation

void Graphic3d_ListOfPArray::Append ( const Handle< Graphic3d_ArrayOfPrimitives > &  I)
void Graphic3d_ListOfPArray::Append ( const Handle< Graphic3d_ArrayOfPrimitives > &  I,
Graphic3d_ListIteratorOfListOfPArray theIt 
)
void Graphic3d_ListOfPArray::Append ( Graphic3d_ListOfPArray Other)
void Graphic3d_ListOfPArray::Assign ( const Graphic3d_ListOfPArray Other)
void Graphic3d_ListOfPArray::Clear ( )
Standard_Integer Graphic3d_ListOfPArray::Extent ( ) const
Handle_Graphic3d_ArrayOfPrimitives& Graphic3d_ListOfPArray::First ( ) const
void Graphic3d_ListOfPArray::InsertAfter ( const Handle< Graphic3d_ArrayOfPrimitives > &  I,
Graphic3d_ListIteratorOfListOfPArray It 
)
void Graphic3d_ListOfPArray::InsertAfter ( Graphic3d_ListOfPArray Other,
Graphic3d_ListIteratorOfListOfPArray It 
)
void Graphic3d_ListOfPArray::InsertBefore ( const Handle< Graphic3d_ArrayOfPrimitives > &  I,
Graphic3d_ListIteratorOfListOfPArray It 
)
void Graphic3d_ListOfPArray::InsertBefore ( Graphic3d_ListOfPArray Other,
Graphic3d_ListIteratorOfListOfPArray It 
)
Standard_Boolean Graphic3d_ListOfPArray::IsEmpty ( ) const
Handle_Graphic3d_ArrayOfPrimitives& Graphic3d_ListOfPArray::Last ( ) const
void Graphic3d_ListOfPArray::operator= ( const Graphic3d_ListOfPArray Other) [inline]
void Graphic3d_ListOfPArray::Prepend ( const Handle< Graphic3d_ArrayOfPrimitives > &  I,
Graphic3d_ListIteratorOfListOfPArray theIt 
)
void Graphic3d_ListOfPArray::Prepend ( Graphic3d_ListOfPArray Other)
void Graphic3d_ListOfPArray::Prepend ( const Handle< Graphic3d_ArrayOfPrimitives > &  I)
void Graphic3d_ListOfPArray::Remove ( Graphic3d_ListIteratorOfListOfPArray It)
void Graphic3d_ListOfPArray::RemoveFirst ( )

The documentation for this class was generated from the following file:
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