Open CASCADE Technology 6.6.0
Public Member Functions
VrmlData_Texture Class Reference

#include <VrmlData_Texture.hxx>

Inheritance diagram for VrmlData_Texture:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_Texture ()
 VrmlData_Texture (const VrmlData_Scene &theScene, const char *theName, const Standard_Boolean theRepeatS=Standard_False, const Standard_Boolean theRepeatT=Standard_False)
Standard_Boolean RepeatS () const
Standard_Boolean RepeatT () const
void SetRepeatS (const Standard_Boolean theFlag)
void SetRepeatT (const Standard_Boolean theFlag)

Detailed Description

Implementation of the Texture node


Constructor & Destructor Documentation

VrmlData_Texture::VrmlData_Texture ( ) [inline]

Empty constructor

VrmlData_Texture::VrmlData_Texture ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Boolean  theRepeatS = Standard_False,
const Standard_Boolean  theRepeatT = Standard_False 
) [inline]

Constructor


Member Function Documentation

Standard_Boolean VrmlData_Texture::RepeatS ( ) const [inline]

Query the RepeatS value

Standard_Boolean VrmlData_Texture::RepeatT ( ) const [inline]

Query the RepeatT value

void VrmlData_Texture::SetRepeatS ( const Standard_Boolean  theFlag) [inline]

Set the RepeatS flag

void VrmlData_Texture::SetRepeatT ( const Standard_Boolean  theFlag) [inline]

Set the RepeatT flag


The documentation for this class was generated from the following file:
 All Data Structures Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Defines