Open CASCADE Technology 6.6.0
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Defines a class of objects with display and selection services.
Entities which are visualized and selected are
Interactive Objects. You can make use of classes of
standard Interactive Objects for which all necessary
methods have already been programmed, or you can
implement your own classes of Interactive Objects.
Specific attributes of entities such as arrow aspect for
dimensions must be loaded in a Drawer. This Drawer
is then applied to the Interactive Object in view.
There are four types of Interactive Object in AIS: the
construction element or Datum, the Relation, which
includes both dimensions and constraints, the Object,
and finally, when the object is of an unknown type, the None type.
Inside these categories, a signature, or index,
provides the possibility of additional characterization.
By default, the Interactive Object has a None type
and a signature of 0. If you want to give a particular
type and signature to your interactive object, you must
redefine the methods, Signature and Type.
Warning
In the case of attribute methods, methods for
standard attributes are virtual. They must be
redefined by the inheriting classes. Setcolor for a
point and Setcolor for a plane, for example, do not
affect the same attributes in the Drawer.
#include <AIS_InteractiveObject.hxx>
Public Member Functions | |
virtual AIS_KindOfInteractive | Type () const |
Returns the kind of Interactive Object: | |
virtual Standard_Integer | Signature () const |
Specifies additional characteristics of Interactive Objects. A signature is, in fact, an index with integer values assigned different properties. This method is frequently used in conjuction with Type to give a particular type and signature to an Interactive Object. By default, the Interactive Object has a None type and a signature of 0. Among the datums, this signature is attributed to the shape The remaining datums have the following default signatures: | |
virtual Standard_Boolean | AcceptShapeDecomposition () const |
Informs the graphic context that the interactive Object may be decomposed into sub-shapes for dynamic selection. The most used Interactive Object is AIS_Shape. Activation methods for standard selection modes are proposed in the Interactive Context. These include selection by vertex or by edges. For datums with the same behavior as AIS_Shape, such as vetices and edges, we must redefine the virtual method so that AcceptShapeDecomposition returns false. Rule for selection : Mode 0 : Selection of the interactive Object itself Mode 1 : Selection of vertices Mode 2 : Selection Of Edges Mode 3 : Selection Of Wires Mode 4 : Selection Of Faces ... | |
void | SetCurrentFacingModel (const Aspect_TypeOfFacingModel aModel=Aspect_TOFM_BOTH_SIDE) |
change the current facing model apply on polygons for SetColor(), SetTransparency(), SetMaterial() methods default facing model is Aspect_TOFM_TWO_SIDE. This mean that attributes is applying both on the front and back face. | |
Aspect_TypeOfFacingModel | CurrentFacingModel () const |
Returns the current facing model which is in effect. | |
virtual void | SetColor (const Quantity_Color &aColor) |
virtual void | SetColor (const Quantity_NameOfColor aColor) |
only the interactive obj knowns which Drawer attribute is affected by the color (ex: for a wire, it's the wireaspect field of the drawer, but for a vertex, only the point aspect field is affected by the color) WARNING : Do not forget to set the corresponding fields here (hasOwnColor and myOwnColor) | |
virtual void | UnsetColor () |
Removes color settings. Only the Interactive Object knows which Drawer attribute is affected by the color setting. For a wire, for example, wire aspect is the attribute affected. For a vertex, however, only point aspect is affected by the color setting. | |
virtual void | SetWidth (const Standard_Real aValue) |
Allows you to provide the setting aValue for width. Only the Interactive Object knows which Drawer attribute is affected by the width setting. | |
virtual void | UnsetWidth () |
virtual Standard_Boolean | AcceptDisplayMode (const Standard_Integer aMode) const |
Returns true if the class of objects accepts the display mode aMode. The interactive context can have a default mode of representation for the set of Interactive Objects. This mode may not be accepted by a given class of objects. Consequently, this virtual method allowing us to get information about the class in question must be implemented. | |
virtual Standard_Integer | DefaultDisplayMode () const |
Returns the default display mode. This method is to be implemented when the main mode is not mode 0. | |
void | Redisplay (const Standard_Boolean AllModes=Standard_False) |
Updates the active presentation; if <AllModes> = Standard_True all the presentations inside are recomputed. | |
void | SetInfiniteState (const Standard_Boolean aFlag=Standard_True) |
Sets the infinite state flag aFlage. if <aFlag> = True , the interactiveObject is considered as infinite, i.e. its graphic presentations are not taken in account for View FitAll... | |
Standard_Boolean | IsInfinite () const |
Returns true if the interactive object is infinite. In this case, its graphic presentations are not taken into account in the fit-all view. | |
Standard_Boolean | HasInteractiveContext () const |
Indicates whether the Interactive Object has a pointer to an interactive context. | |
Handle_AIS_InteractiveContext | GetContext () const |
Returns the context pointer to the interactive context. | |
virtual void | SetContext (const Handle< AIS_InteractiveContext > &aCtx) |
Sets the interactive context aCtx and provides a link to the default drawing tool or "Drawer" if there is none. | |
Standard_Boolean | HasOwner () const |
Returns true if the object has an owner attributed to it. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. | |
const Handle_Standard_Transient & | GetOwner () const |
Returns the owner of the Interactive Object. The owner can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of, and takes the form of a transient. There are two types of owners: | |
void | SetOwner (const Handle< Standard_Transient > &ApplicativeEntity) |
Allows you to attribute the owner ApplicativeEntity to an Interactive Object. This can be a shape for a set of sub-shapes or a sub-shape for sub-shapes which it is composed of. The owner takes the form of a transient. | |
void | ClearOwner () |
Each Interactive Object has methods which allow us to attribute an Owner to it in the form of a Transient. This method removes the owner from the graphic entity. | |
Standard_Boolean | HasUsers () const |
const TColStd_ListOfTransient & | Users () const |
void | AddUser (const Handle< Standard_Transient > &aUser) |
void | ClearUsers () |
Standard_Boolean | HasDisplayMode () const |
Returns true if the Interactive Object has a display mode setting. Otherwise, it is displayed in Neutral Point. | |
void | SetDisplayMode (const Standard_Integer aMode) |
Sets the display mode aMode for the interactive object. An object can have its own temporary display mode, which is different from that proposed by the interactive context. The range of possibilities currently proposed is the following: | |
void | UnsetDisplayMode () |
Removes display mode settings from the interactive object. | |
Standard_Integer | DisplayMode () const |
Returns the display mode setting of the Interactive Object. The range of possibilities is the following: | |
Standard_Boolean | HasSelectionMode () const |
Allows you to change the selection mode of an Interactive Object. The default selection mode setting is 0. For shapes, for example, the selection modes are as follows: | |
Standard_Integer | SelectionMode () const |
Returns the selection mode of the interactive object. | |
void | SetSelectionMode (const Standard_Integer aMode) |
You can change the default selection mode index aMode of an Interactive Object. This is only of interest if you decide that mode 0 adopted by convention will not do. | |
void | UnsetSelectionMode () |
You can change the default selection mode index of an Interactive Object. This is only of interest if you decide that the 0 mode adopted by convention will not do. | |
Standard_Integer | SelectionPriority () const |
Returns the selection priority setting. -1 indicates that there is none. You can modify the selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6 if both objects are selected at the same time. You could give vertices priority 8, edges priority 7, faces priority 6, and shapes priority 5. If a vertex, an edge and a face are simultaneously detected during selection, only the vertex will then be highlighted. For trihedra, for example, the default priorities are the following four: | |
void | SetSelectionPriority (const Standard_Integer aPriority) |
Allows you to provide a setting aPriority for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. | |
void | UnsetSelectionPriority () |
Removes the setting for selection priority. SelectionPriority then returns -1. | |
Standard_Boolean | HasSelectionPriority () const |
Returns true if there is a setting for selection priority. You can modify selection priority of an owner to make one entity more selectionable than another one. The default selection priority for an owner is 5, for example. To increase selection priority, choose a setting between 5 and 10. An entity with priority 7 will take priority over one with a setting of 6. | |
Standard_Boolean | HasHilightMode () const |
Returns true if the Interactive Object is in highlight mode. | |
Standard_Integer | HilightMode () const |
Returns the setting for highlight mode. At dynamic detection, the presentation echoed by the Interactive Context, is by default the presentation already on the screen. You can specify a Highlight presentation mode which is valid no matter what the active representation of the object. It makes no difference whether this choice is temporary or definitive. To do this, we use the following functions: | |
void | SetHilightMode (const Standard_Integer anIndex) |
Sets the highlight mode anIndex for the interactive object. If, for example, you want to systematically highlight the wireframe presentation of a shape - whether visualized in wireframe presentation or with shading - you set the highlight mode to 0. | |
void | UnsetHilightMode () |
Allows the user to take a given Prs for hilight ex : for a shape which would be displayed in shading mode the hilight Prs is the wireframe mode. if No specific hilight mode is defined, the displayed Prs will be the hilighted one. | |
Standard_Boolean | HasColor () const |
Returns true if the Interactive Object has color. | |
virtual Quantity_NameOfColor | Color () const |
Returns the color setting of the Interactive Object. | |
virtual void | Color (Quantity_Color &aColor) const |
Standard_Boolean | HasWidth () const |
Returns true if the Interactive Object has width. | |
Standard_Real | Width () const |
Returns the width setting of the Interactive Object. | |
Standard_Boolean | HasMaterial () const |
Returns true if the Interactive Object has a setting for material. | |
virtual Graphic3d_NameOfMaterial | Material () const |
Returns the current material setting. This will be on of the following materials: | |
virtual void | SetMaterial (const Graphic3d_NameOfMaterial aName) |
Sets the name aName for material defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. | |
virtual void | SetMaterial (const Graphic3d_MaterialAspect &aName) |
Sets the material aMat defining this display attribute for the interactive object. Material aspect determines shading aspect, color and transparency of visible entities. | |
virtual void | UnsetMaterial () |
Removes the setting for material. | |
virtual void | SetTransparency (const Standard_Real aValue=0.6) |
Attributes a setting aValue for transparency. The transparency value should be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. Warning At a value of 1.0, there may be nothing visible. | |
Standard_Boolean | IsTransparent () const |
Returns true if there is a transparency setting. | |
virtual Standard_Real | Transparency () const |
Returns the transparency setting. This will be between 0.0 and 1.0. At 0.0 an object will be totally opaque, and at 1.0, fully transparent. | |
virtual void | UnsetTransparency () |
Removes the transparency setting. The object is opaque by default. | |
virtual void | SetAttributes (const Handle< AIS_Drawer > &aDrawer) |
Initializes the drawing tool aDrawer. | |
const Handle_AIS_Drawer & | Attributes () const |
Returns the attributes settings. | |
virtual void | UnsetAttributes () |
Clears settings provided by the drawing tool aDrawer. | |
void | State (const Standard_Integer theState) |
Standard_Integer | State () const |
void | SetTransformation (const Handle< Geom_Transformation > &aTranformation, const Standard_Boolean postConcatenate=Standard_False, const Standard_Boolean updateSelection=Standard_True) |
Transforms all presentations of the object and replace the actual transformation matrix if <postConcatenate> is FALSE. Note that the selection must be updated only at the end of object animation when <updateSelection> is TRUE | |
void | UnsetTransformation () |
Deactivate the current transformation | |
Handle_Geom_Transformation | Transformation () |
Returns the current transformation associated to the first available presentation of this object. | |
Standard_Boolean | HasTransformation () const |
Returns TRUE when this object is transformed | |
Standard_Boolean | HasPresentation () const |
Returns TRUE when this object has a presentation in the current DisplayMode() | |
Handle_Prs3d_Presentation | Presentation () const |
Returns the current presentation of this object according to the current DisplayMode() | |
void | SetAspect (const Handle< Prs3d_BasicAspect > &anAspect, const Standard_Boolean globalChange=Standard_True) |
Sets the graphic basic aspect to the current presentation. When <globalChange> is TRUE , the full object presentation is changed. When <globalChange> is FALSE , only the current group of the object presentation is changed. | |
virtual void | SetPolygonOffsets (const Standard_Integer aMode, const Standard_ShortReal aFactor=1.0, const Standard_ShortReal aUnits=0.0) |
Sets up polygon offsets for this object. It modifies all existing presentations of <anObj> (if any), so it is reasonable to call this method after <anObj> has been displayed. Otherwise, Compute() method should pass Graphic3d_AspectFillArea3d aspect from <myDrawer> to Graphic3d_Group to make polygon offsets work. <aMode> parameter can contain various combinations of Aspect_PolygonOffsetMode enumeration elements (Aspect_POM_None means that polygon offsets are not changed). If <aMode> is different from Aspect_POM_Off and Aspect_POM_None, then <aFactor> and <aUnits> arguments are used by graphic renderer to calculate a depth offset value: offset = <aFactor> * m + <aUnits> * r, where m - maximum depth slope for the polygon currently being displayed, r - minimum window coordinates depth resolution (implementation-specific). Deafult settings for OCC 3D viewer: mode = Aspect_POM_Fill, factor = 1., units = 0. Negative offset values move polygons closer to the viewport, while positive values shift polygons away. Consult OpenGL reference for details (glPolygonOffset function description). NOTE: This method has a side effect - it creates own shading aspect if not yet created, so it is better to set up object material, color, etc. first. | |
virtual Standard_Boolean | HasPolygonOffsets () const |
Returns Standard_True if <myDrawer> has non-null shading aspect | |
virtual void | PolygonOffsets (Standard_Integer &aMode, Standard_ShortReal &aFactor, Standard_ShortReal &aUnits) const |
Retrieves current polygon offsets settings from <myDrawer>. | |
Protected Member Functions | |
AIS_InteractiveObject (const PrsMgr_TypeOfPresentation3d aTypeOfPresentation3d=PrsMgr_TOP_AllView) | |
The TypeOfPresention3d means that the interactive object may have a presentation dependant of the view of Display | |
Protected Attributes | |
Handle_AIS_Drawer | myDrawer |
Standard_Real | myTransparency |
Quantity_Color | myOwnColor |
Graphic3d_NameOfMaterial | myOwnMaterial |
Standard_Integer | myHilightMode |
Standard_Real | myOwnWidth |
Standard_Boolean | myInfiniteState |
Standard_Boolean | hasOwnColor |
Standard_Boolean | hasOwnMaterial |
Aspect_TypeOfFacingModel | myCurrentFacingModel |
Standard_Boolean | myRecomputeEveryPrs |
TColStd_ListOfInteger | myToRecomputeModes |
AIS_InteractiveObject::AIS_InteractiveObject | ( | const PrsMgr_TypeOfPresentation3d | aTypeOfPresentation3d = PrsMgr_TOP_AllView | ) | [protected] |
virtual Standard_Boolean AIS_InteractiveObject::AcceptDisplayMode | ( | const Standard_Integer | aMode | ) | const [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Plane, and AIS_Relation.
virtual Standard_Boolean AIS_InteractiveObject::AcceptShapeDecomposition | ( | ) | const [virtual] |
Reimplemented in AIS_Shape, AIS_ConnectedShape, AIS_MultipleConnectedShape, and AIS_ConnectedInteractive.
void AIS_InteractiveObject::AddUser | ( | const Handle< Standard_Transient > & | aUser | ) |
const Handle_AIS_Drawer& AIS_InteractiveObject::Attributes | ( | ) | const |
void AIS_InteractiveObject::ClearOwner | ( | ) |
void AIS_InteractiveObject::ClearUsers | ( | ) |
virtual Quantity_NameOfColor AIS_InteractiveObject::Color | ( | ) | const [virtual] |
Reimplemented in AIS_Shape.
virtual void AIS_InteractiveObject::Color | ( | Quantity_Color & | aColor | ) | const [virtual] |
Reimplemented in AIS_Shape.
Aspect_TypeOfFacingModel AIS_InteractiveObject::CurrentFacingModel | ( | ) | const |
virtual Standard_Integer AIS_InteractiveObject::DefaultDisplayMode | ( | ) | const [virtual] |
Standard_Integer AIS_InteractiveObject::DisplayMode | ( | ) | const |
Handle_AIS_InteractiveContext AIS_InteractiveObject::GetContext | ( | ) | const |
const Handle_Standard_Transient& AIS_InteractiveObject::GetOwner | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasColor | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasDisplayMode | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasHilightMode | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasInteractiveContext | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasMaterial | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasOwner | ( | ) | const |
virtual Standard_Boolean AIS_InteractiveObject::HasPolygonOffsets | ( | ) | const [virtual] |
Standard_Boolean AIS_InteractiveObject::HasPresentation | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasSelectionMode | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasSelectionPriority | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasTransformation | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasUsers | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::HasWidth | ( | ) | const |
Standard_Integer AIS_InteractiveObject::HilightMode | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::IsInfinite | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::IsTransparent | ( | ) | const |
virtual Graphic3d_NameOfMaterial AIS_InteractiveObject::Material | ( | ) | const [virtual] |
Reimplemented in AIS_Shape.
virtual void AIS_InteractiveObject::PolygonOffsets | ( | Standard_Integer & | aMode, |
Standard_ShortReal & | aFactor, | ||
Standard_ShortReal & | aUnits | ||
) | const [virtual] |
Handle_Prs3d_Presentation AIS_InteractiveObject::Presentation | ( | ) | const |
void AIS_InteractiveObject::Redisplay | ( | const Standard_Boolean | AllModes = Standard_False | ) |
Standard_Integer AIS_InteractiveObject::SelectionMode | ( | ) | const |
Standard_Integer AIS_InteractiveObject::SelectionPriority | ( | ) | const |
void AIS_InteractiveObject::SetAspect | ( | const Handle< Prs3d_BasicAspect > & | anAspect, |
const Standard_Boolean | globalChange = Standard_True |
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) |
virtual void AIS_InteractiveObject::SetAttributes | ( | const Handle< AIS_Drawer > & | aDrawer | ) | [virtual] |
virtual void AIS_InteractiveObject::SetColor | ( | const Quantity_Color & | aColor | ) | [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_Relation, Voxel_Prs, and XCAFPrs_AISObject.
virtual void AIS_InteractiveObject::SetColor | ( | const Quantity_NameOfColor | aColor | ) | [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, and AIS_Relation.
virtual void AIS_InteractiveObject::SetContext | ( | const Handle< AIS_InteractiveContext > & | aCtx | ) | [virtual] |
Reimplemented in AIS_Trihedron, and AIS_Plane.
void AIS_InteractiveObject::SetCurrentFacingModel | ( | const Aspect_TypeOfFacingModel | aModel = Aspect_TOFM_BOTH_SIDE | ) |
void AIS_InteractiveObject::SetDisplayMode | ( | const Standard_Integer | aMode | ) |
void AIS_InteractiveObject::SetHilightMode | ( | const Standard_Integer | anIndex | ) |
void AIS_InteractiveObject::SetInfiniteState | ( | const Standard_Boolean | aFlag = Standard_True | ) |
virtual void AIS_InteractiveObject::SetMaterial | ( | const Graphic3d_NameOfMaterial | aName | ) | [virtual] |
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
virtual void AIS_InteractiveObject::SetMaterial | ( | const Graphic3d_MaterialAspect & | aName | ) | [virtual] |
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
void AIS_InteractiveObject::SetOwner | ( | const Handle< Standard_Transient > & | ApplicativeEntity | ) |
virtual void AIS_InteractiveObject::SetPolygonOffsets | ( | const Standard_Integer | aMode, |
const Standard_ShortReal | aFactor = 1.0 , |
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const Standard_ShortReal | aUnits = 0.0 |
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) | [virtual] |
void AIS_InteractiveObject::SetSelectionMode | ( | const Standard_Integer | aMode | ) |
void AIS_InteractiveObject::SetSelectionPriority | ( | const Standard_Integer | aPriority | ) |
void AIS_InteractiveObject::SetTransformation | ( | const Handle< Geom_Transformation > & | aTranformation, |
const Standard_Boolean | postConcatenate = Standard_False , |
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const Standard_Boolean | updateSelection = Standard_True |
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) |
virtual void AIS_InteractiveObject::SetTransparency | ( | const Standard_Real | aValue = 0.6 | ) | [virtual] |
Reimplemented in AIS_Shape, Voxel_Prs, and XCAFPrs_AISObject.
virtual void AIS_InteractiveObject::SetWidth | ( | const Standard_Real | aValue | ) | [virtual] |
Reimplemented in AIS_Axis, AIS_Line, AIS_Circle, and AIS_Shape.
virtual Standard_Integer AIS_InteractiveObject::Signature | ( | ) | const [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_ConnectedShape, AIS_MultipleConnectedShape, AIS_ConnectedInteractive, and AIS_MultipleConnectedInteractive.
void AIS_InteractiveObject::State | ( | const Standard_Integer | theState | ) |
Standard_Integer AIS_InteractiveObject::State | ( | ) | const |
Handle_Geom_Transformation AIS_InteractiveObject::Transformation | ( | ) |
virtual Standard_Real AIS_InteractiveObject::Transparency | ( | ) | const [virtual] |
Reimplemented in AIS_Shape.
virtual AIS_KindOfInteractive AIS_InteractiveObject::Type | ( | ) | const [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_PlaneTrihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_ConnectedShape, AIS_MultipleConnectedShape, AIS_ConnectedInteractive, AIS_MultipleConnectedInteractive, and AIS_Relation.
virtual void AIS_InteractiveObject::UnsetAttributes | ( | ) | [virtual] |
virtual void AIS_InteractiveObject::UnsetColor | ( | ) | [virtual] |
Reimplemented in AIS_Point, AIS_Axis, AIS_Trihedron, AIS_Line, AIS_Circle, AIS_Plane, AIS_Shape, AIS_Relation, and XCAFPrs_AISObject.
void AIS_InteractiveObject::UnsetDisplayMode | ( | ) |
void AIS_InteractiveObject::UnsetHilightMode | ( | ) |
virtual void AIS_InteractiveObject::UnsetMaterial | ( | ) | [virtual] |
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
void AIS_InteractiveObject::UnsetSelectionMode | ( | ) |
void AIS_InteractiveObject::UnsetSelectionPriority | ( | ) |
void AIS_InteractiveObject::UnsetTransformation | ( | ) |
virtual void AIS_InteractiveObject::UnsetTransparency | ( | ) | [virtual] |
Reimplemented in AIS_Shape, and XCAFPrs_AISObject.
virtual void AIS_InteractiveObject::UnsetWidth | ( | ) | [virtual] |
Reimplemented in AIS_Axis, AIS_Trihedron, AIS_Line, AIS_Circle, and AIS_Shape.
const TColStd_ListOfTransient& AIS_InteractiveObject::Users | ( | ) | const |
Standard_Real AIS_InteractiveObject::Width | ( | ) | const |
Standard_Boolean AIS_InteractiveObject::hasOwnColor [protected] |
Handle_AIS_Drawer AIS_InteractiveObject::myDrawer [protected] |
Standard_Integer AIS_InteractiveObject::myHilightMode [protected] |
Quantity_Color AIS_InteractiveObject::myOwnColor [protected] |
Standard_Real AIS_InteractiveObject::myOwnWidth [protected] |
Standard_Real AIS_InteractiveObject::myTransparency [protected] |