Open CASCADE Technology 6.6.0
Data Structures
Vrml_PointLight.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Real.hxx>
#include <Quantity_Color.hxx>
#include <gp_Vec.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_PointLight
 defines a point light node of VRML specifying
properties of lights.
This node defines a point light source at a fixed 3D location
A point source illuminates equally in all directions;
that is omni-directional.
Color is written as an RGB triple.
Light intensity must be in the range 0.0 to 1.0, inclusive.
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