Open CASCADE Technology 6.6.0
Static Public Member Functions
VrmlConverter_ShadedShape Class Reference

ShadedShape - computes the shading presentation of shapes
by triangulation algorithms, converts this one into VRML objects
and writes (adds) into anOStream.
All requested properties of the representation including
the maximal chordial deviation are specify in aDrawer.
This kind of the presentation is converted into
IndexedFaceSet ( VRML ).

#include <VrmlConverter_ShadedShape.hxx>

Static Public Member Functions

static void Add (Standard_OStream &anOStream, const TopoDS_Shape &aShape, const Handle< VrmlConverter_Drawer > &aDrawer)
static void ComputeNormal (const TopoDS_Face &aFace, Poly_Connect &pc, TColgp_Array1OfDir &Nor)

Member Function Documentation

static void VrmlConverter_ShadedShape::Add ( Standard_OStream anOStream,
const TopoDS_Shape aShape,
const Handle< VrmlConverter_Drawer > &  aDrawer 
) [static]
static void VrmlConverter_ShadedShape::ComputeNormal ( const TopoDS_Face aFace,
Poly_Connect pc,
TColgp_Array1OfDir Nor 
) [static]

The documentation for this class was generated from the following file:
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