Open CASCADE Technology 6.6.0
Public Member Functions
Select3D_SensitiveEntitySequence Class Reference

#include <Select3D_SensitiveEntitySequence.hxx>

Inheritance diagram for Select3D_SensitiveEntitySequence:
Inheritance graph
[legend]

Public Member Functions

 Select3D_SensitiveEntitySequence ()
void Clear ()
 ~Select3D_SensitiveEntitySequence ()
const
Select3D_SensitiveEntitySequence
Assign (const Select3D_SensitiveEntitySequence &Other)
const
Select3D_SensitiveEntitySequence
operator= (const Select3D_SensitiveEntitySequence &Other)
void Append (const Handle< Select3D_SensitiveEntity > &T)
void Append (Select3D_SensitiveEntitySequence &S)
void Prepend (const Handle< Select3D_SensitiveEntity > &T)
void Prepend (Select3D_SensitiveEntitySequence &S)
void InsertBefore (const Standard_Integer Index, const Handle< Select3D_SensitiveEntity > &T)
void InsertBefore (const Standard_Integer Index, Select3D_SensitiveEntitySequence &S)
void InsertAfter (const Standard_Integer Index, const Handle< Select3D_SensitiveEntity > &T)
void InsertAfter (const Standard_Integer Index, Select3D_SensitiveEntitySequence &S)
const
Handle_Select3D_SensitiveEntity & 
First () const
const
Handle_Select3D_SensitiveEntity & 
Last () const
void Split (const Standard_Integer Index, Select3D_SensitiveEntitySequence &Sub)
const
Handle_Select3D_SensitiveEntity & 
Value (const Standard_Integer Index) const
const
Handle_Select3D_SensitiveEntity & 
operator() (const Standard_Integer Index) const
void SetValue (const Standard_Integer Index, const Handle< Select3D_SensitiveEntity > &I)
Handle_Select3D_SensitiveEntity & ChangeValue (const Standard_Integer Index)
Handle_Select3D_SensitiveEntity & operator() (const Standard_Integer Index)
void Remove (const Standard_Integer Index)
void Remove (const Standard_Integer FromIndex, const Standard_Integer ToIndex)

Constructor & Destructor Documentation

Select3D_SensitiveEntitySequence::Select3D_SensitiveEntitySequence ( )
Select3D_SensitiveEntitySequence::~Select3D_SensitiveEntitySequence ( ) [inline]

Member Function Documentation

void Select3D_SensitiveEntitySequence::Append ( const Handle< Select3D_SensitiveEntity > &  T)
void Select3D_SensitiveEntitySequence::Append ( Select3D_SensitiveEntitySequence S)
const Select3D_SensitiveEntitySequence& Select3D_SensitiveEntitySequence::Assign ( const Select3D_SensitiveEntitySequence Other)
Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::ChangeValue ( const Standard_Integer  Index)
void Select3D_SensitiveEntitySequence::Clear ( )
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::First ( ) const
void Select3D_SensitiveEntitySequence::InsertAfter ( const Standard_Integer  Index,
const Handle< Select3D_SensitiveEntity > &  T 
)
void Select3D_SensitiveEntitySequence::InsertAfter ( const Standard_Integer  Index,
Select3D_SensitiveEntitySequence S 
)
void Select3D_SensitiveEntitySequence::InsertBefore ( const Standard_Integer  Index,
const Handle< Select3D_SensitiveEntity > &  T 
)
void Select3D_SensitiveEntitySequence::InsertBefore ( const Standard_Integer  Index,
Select3D_SensitiveEntitySequence S 
)
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::Last ( ) const
Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::operator() ( const Standard_Integer  Index) [inline]
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::operator() ( const Standard_Integer  Index) const [inline]
const Select3D_SensitiveEntitySequence& Select3D_SensitiveEntitySequence::operator= ( const Select3D_SensitiveEntitySequence Other) [inline]
void Select3D_SensitiveEntitySequence::Prepend ( const Handle< Select3D_SensitiveEntity > &  T)
void Select3D_SensitiveEntitySequence::Prepend ( Select3D_SensitiveEntitySequence S)
void Select3D_SensitiveEntitySequence::Remove ( const Standard_Integer  FromIndex,
const Standard_Integer  ToIndex 
)
void Select3D_SensitiveEntitySequence::Remove ( const Standard_Integer  Index)
void Select3D_SensitiveEntitySequence::SetValue ( const Standard_Integer  Index,
const Handle< Select3D_SensitiveEntity > &  I 
)
void Select3D_SensitiveEntitySequence::Split ( const Standard_Integer  Index,
Select3D_SensitiveEntitySequence Sub 
)
const Handle_Select3D_SensitiveEntity& Select3D_SensitiveEntitySequence::Value ( const Standard_Integer  Index) const

The documentation for this class was generated from the following file:
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