Open CASCADE Technology 6.6.0
|
qualifies the aspect properties for
the VRML conversation of points.
#include <VrmlConverter_PointAspect.hxx>
Public Member Functions | |
VrmlConverter_PointAspect () | |
create a default PointAspect. Default value: HasMaterial = False - a line hasn't own material (color) | |
VrmlConverter_PointAspect (const Handle< Vrml_Material > &aMaterial, const Standard_Boolean OnOff) | |
void | SetMaterial (const Handle< Vrml_Material > &aMaterial) |
Handle_Vrml_Material | Material () const |
void | SetHasMaterial (const Standard_Boolean OnOff) |
defines the necessary of writing own Material from Vrml into output OStream. By default False - the material is not writing into OStream, True - the material is writing. | |
Standard_Boolean | HasMaterial () const |
returns True if the materials is writing into OStream. |
VrmlConverter_PointAspect::VrmlConverter_PointAspect | ( | ) |
VrmlConverter_PointAspect::VrmlConverter_PointAspect | ( | const Handle< Vrml_Material > & | aMaterial, |
const Standard_Boolean | OnOff | ||
) |
Standard_Boolean VrmlConverter_PointAspect::HasMaterial | ( | ) | const |
Handle_Vrml_Material VrmlConverter_PointAspect::Material | ( | ) | const |
void VrmlConverter_PointAspect::SetHasMaterial | ( | const Standard_Boolean | OnOff | ) |
void VrmlConverter_PointAspect::SetMaterial | ( | const Handle< Vrml_Material > & | aMaterial | ) |