Open CASCADE Technology 6.6.0
|
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_BRepMesh_FastDiscretFace.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <BRepMesh_DataMapOfVertexInteger.hxx>
#include <BRepMesh_DataMapOfShapePairOfPolygon.hxx>
#include <Standard_Integer.hxx>
#include <BRepMesh_DataMapOfIntegerPnt.hxx>
#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_ListOfVertex.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <BRepMesh_DataMapOfIntegerListOfXY.hxx>
#include <Handle_BRepMesh_FaceAttribute.hxx>
#include <TColStd_IndexedMapOfReal.hxx>
#include <BRepMesh_BaseAllocator.hxx>
#include <MMgt_TShared.hxx>
#include <TopTools_MutexForShapeProvider.hxx>
#include <Handle_BRepAdaptor_HSurface.hxx>
#include <Handle_Poly_Triangulation.hxx>
#include <BRepMesh_ClassifierPtr.hxx>
Data Structures | |
class | BRepMesh_FastDiscretFace |
Algorithm to mesh a face with respect of the frontier the deflection and by option the shared components. More... |