Open CASCADE Technology 6.6.0
|
#include <VrmlData_Normal.hxx>
Public Member Functions | |
VrmlData_Normal () | |
VrmlData_Normal (const VrmlData_Scene &theScene, const char *theName, const size_t nVec=0, const gp_XYZ *arrVec=0L) | |
const gp_XYZ & | Normal (const Standard_Integer i) const |
virtual Handle< VrmlData_Node > | Clone (const Handle< VrmlData_Node > &theOther) const |
virtual VrmlData_ErrorStatus | Read (VrmlData_InBuffer &theBuffer) |
virtual VrmlData_ErrorStatus | Write (const char *thePrefix) const |
Implementation of the node Normal
VrmlData_Normal::VrmlData_Normal | ( | ) | [inline] |
Empty constructor
VrmlData_Normal::VrmlData_Normal | ( | const VrmlData_Scene & | theScene, |
const char * | theName, | ||
const size_t | nVec = 0 , |
||
const gp_XYZ * | arrVec = 0L |
||
) | [inline] |
Constructor
virtual Handle< VrmlData_Node > VrmlData_Normal::Clone | ( | const Handle< VrmlData_Node > & | theOther | ) | const [virtual] |
Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.
Reimplemented from VrmlData_Node.
const gp_XYZ& VrmlData_Normal::Normal | ( | const Standard_Integer | i | ) | const [inline] |
Query one normal
i | index in the array of normals [0 .. N-1] |
virtual VrmlData_ErrorStatus VrmlData_Normal::Read | ( | VrmlData_InBuffer & | theBuffer | ) | [virtual] |
Read the Node from input stream.
Implements VrmlData_Node.
virtual VrmlData_ErrorStatus VrmlData_Normal::Write | ( | const char * | thePrefix | ) | const [virtual] |
Write the Node to the Scene output.
Reimplemented from VrmlData_Node.