Open CASCADE Technology 6.6.0
Data Structures
Select3D_SensitiveEntity.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Select3D_SensitiveEntity.hxx>
#include <Handle_Select3D_Projector.hxx>
#include <Standard_ShortReal.hxx>
#include <SelectBasics_SensitiveEntity.hxx>
#include <Handle_SelectBasics_EntityOwner.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Standard_Real.hxx>
#include <Standard_OStream.hxx>
#include <Select3D_SensitiveEntity.lxx>

Data Structures

class  Select3D_SensitiveEntity
 Abstract framework to define 3D sensitive entities.
As the selection process uses the principle of a
projection of 3D shapes onto a 2D view where
nearness to a rectangle determines whether a shape
is picked or not, all 3D shapes need to be converted
into 2D ones in order to be selected.
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