Describes functions to build wedges, i.e. boxes with inclined faces.
A MakeWedge object provides a framework for:
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#include <BRepPrimAPI_MakeWedge.hxx>
Public Member Functions |
| BRepPrimAPI_MakeWedge (const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx) |
| Make a STEP right angular wedge. (ltx >= 0)
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| BRepPrimAPI_MakeWedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx) |
| Make a STEP right angular wedge. (ltx >= 0)
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| BRepPrimAPI_MakeWedge (const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real xmin, const Standard_Real zmin, const Standard_Real xmax, const Standard_Real zmax) |
| Make a wedge. The face at dy is xmin,zmin xmax,zmax
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| BRepPrimAPI_MakeWedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real xmin, const Standard_Real zmin, const Standard_Real xmax, const Standard_Real zmax) |
| Make a wedge. The face at dy is xmin,zmin xmax,zmax
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BRepPrim_Wedge & | Wedge () |
| Returns the internal algorithm.
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virtual void | Build () |
| Stores the solid in myShape.
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const TopoDS_Shell & | Shell () |
| Returns the constructed box in the form of a shell.
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| operator TopoDS_Shell () |
const TopoDS_Solid & | Solid () |
| Returns the constructed box in the form of a solid.
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| operator TopoDS_Solid () |
Detailed Description
- defining the construction of a wedge,
- implementing the construction algorithm, and
- consulting the result.
Constructor & Destructor Documentation
Member Function Documentation
virtual void BRepPrimAPI_MakeWedge::Build |
( |
| ) |
[virtual] |
The documentation for this class was generated from the following file: