Open CASCADE Technology 6.6.0
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This class allows the definition a graphic object.
This graphic structure can be displayed,
erased, or highlighted.
This graphic structure can be connected with
another graphic structure.
Keywords: Structure, StructureManager, Display, Erase, Highlight,
UnHighlight, Visible, Priority, Selectable, Visible,
Visual, Connection, Ancestors, Descendants, Transformation
#include <Graphic3d_Structure.hxx>
Public Member Functions | |
Graphic3d_Structure (const Handle< Graphic3d_StructureManager > &AManager) | |
Creates a graphic object in the manager <AManager>. It will appear in all the views of the visualiser. Warning: The default values AspectLine, AspectFillArea, AspectText and AspectMarker are NOT applied to the structure. The structure is not displayed when it is created. | |
virtual void | Clear (const Standard_Boolean WithDestruction=Standard_True) |
if WithDestruction == Standard_True then suppress all the groups of primitives in the structure. and it is mandatory to create a new group in <me>. if WithDestruction == Standard_False then clears all the groups of primitives in the structure. and all the groups are conserved and empty. They will be erased at the next screen update. The structure itself is conserved. The transformation and the attributes of <me> are conserved. The childs of <me> are conserved. | |
virtual void | Destroy () |
Suppresses the structure <me>. It will be erased at the next screen update. | |
~Graphic3d_Structure () | |
virtual void | Display () |
Displays the structure <me> in all the views of the visualiser. | |
void | Display (const Standard_Integer Priority) |
Displays the structure <me> in all the views of the visualiser, while modifying its current priority. Note: Display Priorities Structure display priorities control the order in which structures are redrawn. When you display a structure, you specify its priority. The lower the value, the lower the display priority. When the display is regenerated, the structures with the lowest priority are drawn first. For structures with the same display priority, the order in which they were displayed determines the drawing order. Open CASCADE supports 11 structure display priorities, 0 to 10. Warning: Raises PriorityDefinitionError if <Priority> is greater than 10 or a negative value. | |
Standard_Integer | DisplayPriority () const |
Returns the current display priority for the structure <me>. | |
virtual void | Erase () |
Erases the structure <me> in all the views of the visualiser. | |
void | Highlight (const Aspect_TypeOfHighlightMethod Method) |
Highlights the structure <me> in all the views of the visualiser, using the following methods: TOHM_COLOR = drawn in the highlight color (default white) TOHM_BLINK = blinking TOHM_BOUNDBOX = enclosed by the boundary box (default white) | |
void | Remove () |
Suppress the structure <me>. It will be erased at the next screen update. Warning: No more graphic operations in <me> after this call. Category: Methods to modify the class definition | |
void | SetHighlightColor (const Quantity_Color &AColor) |
Modifies the highlight color for the Highlight method with the highlight method TOHM_COLOR or TOHM_BOUNDBOX. | |
void | SetInfiniteState (const Standard_Boolean AFlag) |
Modifies the coordinates of the boundary box of the structure <me>. if <AFlag> is Standard_True then <me> is infinite and the MinMaxValues method or the MinMaxCoord method return : XMin = YMin = ZMin = RealFirst (). XMax = YMax = ZMax = RealLast (). By default, <me> is not infinite but empty. | |
void | SetDisplayPriority (const Standard_Integer Priority) |
Modifies the order of displaying the structure. Values are between 0 and 10. Structures are drawn according to their display priorities in ascending order. A structure of priority 10 is displayed the last and appears over the others. The default value is 5. Category: Methods to modify the class definition Warning: If <me> is displayed then the SetDisplayPriority method erase <me> and display <me> with the new priority. Raises PriorityDefinitionError if <Priority> is greater than 10 or a negative value. | |
void | ResetDisplayPriority () |
Reset the current priority of the structure to the previous priority. Category: Methods to modify the class definition Warning: If <me> is displayed then the SetDisplayPriority method erase <me> and display <me> with the previous priority. | |
void | SetZLayer (const Standard_Integer theLayerId) |
Set Z layer ID for the structure. The Z layer mechanism allows to display structures presented in higher layers in overlay of structures in lower layers by switching off z buffer depth test between layers | |
Standard_Integer | GetZLayer () const |
Get Z layer ID of displayed structure. The method returns -1 if the structure has no ID (deleted from graphic driver). | |
void | SetPick (const Standard_Boolean AValue) |
Modifies the detectability indicator to Standard_True or Standard_False for the structure <me>. The default value at the definition of <me> is Standard_True. | |
void | SetPrimitivesAspect (const Handle< Graphic3d_AspectLine3d > &CTX) |
Modifies the default attributes for lines in the structure <me>. | |
void | SetPrimitivesAspect (const Handle< Graphic3d_AspectFillArea3d > &CTX) |
Modifies the default attributes for faces in the structure <me>. | |
void | SetPrimitivesAspect (const Handle< Graphic3d_AspectText3d > &CTX) |
Modifies the default attributes for text in the structure <me>. | |
void | SetPrimitivesAspect (const Handle< Graphic3d_AspectMarker3d > &CTX) |
Modifies the default attributes for markers in the structure <me>. | |
void | SetVisible (const Standard_Boolean AValue) |
Modifies the visibility indicator to Standard_True or Standard_False for the structure <me>. The default value at the definition of <me> is Standard_True. | |
void | SetManager (const Handle< Graphic3d_StructureManager > &AManager, const Standard_Boolean WithPropagation=Standard_False) |
Moves the graphic object <me> in the manager <AManager>. If <WithPropagation> is Standard_True then all the connected graphic objects to <me> are moved. | |
virtual void | SetVisual (const Graphic3d_TypeOfStructure AVisual) |
Modifies the visualisation mode for the structure <me>. | |
void | SetZoomLimit (const Standard_Real LimitInf, const Standard_Real LimitSup) |
Modifies the minimum and maximum zoom coefficients for the structure <me>. The default value at the definition of <me> is unlimited. Category: Methods to modify the class definition Warning: Raises StructureDefinitionError if <LimitInf> is greater than <LimitSup> or if <LimitInf> or <LimitSup> is a negative value. | |
void | UnHighlight () |
Suppresses the highlight for the structure <me> in all the views of the visualiser. | |
virtual Handle_Graphic3d_Structure | Compute (const Handle< Graphic3d_DataStructureManager > &aProjector) |
Returns the new Structure defined for the new visualization | |
virtual Handle_Graphic3d_Structure | Compute (const Handle< Graphic3d_DataStructureManager > &aProjector, const TColStd_Array2OfReal &AMatrix) |
Returns the new Structure defined for the new visualization | |
virtual void | Compute (const Handle< Graphic3d_DataStructureManager > &aProjector, Handle< Graphic3d_Structure > &aStructure) |
Returns the new Structure defined for the new visualization | |
virtual void | Compute (const Handle< Graphic3d_DataStructureManager > &aProjector, const TColStd_Array2OfReal &AMatrix, Handle< Graphic3d_Structure > &aStructure) |
Returns the new Structure defined for the new visualization | |
void | ReCompute () |
Forces a new construction of the structure <me> if <me> is displayed and TOS_COMPUTED. | |
void | ReCompute (const Handle< Graphic3d_DataStructureManager > &aProjector) |
Forces a new construction of the structure <me> if <me> is displayed in <aProjetor> and TOS_COMPUTED. | |
Standard_Boolean | ContainsFacet () const |
Returns Standard_True if the structure <me> contains Polygons, Triangles or Quadrangles. | |
Handle_Graphic3d_AspectFillArea3d | FillArea3dAspect () const |
Returns the values of the current default attributes. | |
const Graphic3d_SequenceOfGroup & | Groups () const |
Returns the groups sequence included in the structure <me> (internal storage). | |
Standard_Integer | NumberOfGroups () const |
Returns the current number of groups in the structure <me>. | |
Quantity_Color | HighlightColor () const |
Returns the highlight color for the Highlight method with the highlight method TOHM_COLOR or TOHM_BOUNDBOX. | |
Standard_Boolean | IsDeleted () const |
Returns Standard_True if the structure <me> is deleted. <me> is deleted after the call Remove (me). | |
virtual Standard_Boolean | IsDisplayed () const |
Returns the display indicator for the structure <me>. | |
Standard_Boolean | IsEmpty () const |
Returns Standard_True if the structure <me> is empty. Warning: A structure is empty if : it do not have group or all the groups are empties and it do not have descendant or all the descendants are empties. | |
Standard_Boolean | IsInfinite () const |
Returns Standard_True if the structure <me> is infinite. | |
virtual Standard_Boolean | IsHighlighted () const |
Returns the highlight indicator for the structure <me>. | |
Standard_Boolean | IsSelectable () const |
Returns the detectability indicator for the structure <me>. | |
Standard_Boolean | IsRotated () const |
Returns Standard_True if the structure <me> is rotated. <=> The transformation != Identity, != Scale, != Translation. | |
Standard_Boolean | IsTransformed () const |
Returns Standard_True if the structure <me> is transformed. <=> The transformation != Identity. | |
Standard_Boolean | IsVisible () const |
Returns the visibility indicator for the structure <me>. | |
Handle_Graphic3d_AspectLine3d | Line3dAspect () const |
Returns the values of the current default attributes. | |
Handle_Graphic3d_AspectMarker3d | Marker3dAspect () const |
Returns the current group of graphic attributes used for 3d marker primitives. | |
void | MinMaxValues (Standard_Real &XMin, Standard_Real &YMin, Standard_Real &ZMin, Standard_Real &XMax, Standard_Real &YMax, Standard_Real &ZMax) const |
Returns the coordinates of the boundary box of the structure <me>. Warning: If the structure <me> is empty or infinite then : XMin = YMin = ZMin = RealFirst (). XMax = YMax = ZMax = RealLast (). | |
void | PrimitivesAspect (Handle< Graphic3d_AspectLine3d > &CTXL, Handle< Graphic3d_AspectText3d > &CTXT, Handle< Graphic3d_AspectMarker3d > &CTXM, Handle< Graphic3d_AspectFillArea3d > &CTXF) const |
Returns the current values of the default attributes. | |
Handle_Graphic3d_AspectText3d | Text3dAspect () const |
Returns the values of the current default attributes. | |
Graphic3d_TypeOfStructure | Visual () const |
Returns the visualisation mode for the structure <me>. | |
void | Ancestors (Graphic3d_MapOfStructure &SG) const |
Returns the group of structures to which <me> is connected. | |
void | Connect (const Handle< Graphic3d_Structure > &AStructure, const Graphic3d_TypeOfConnection AType, const Standard_Boolean WithCheck=Standard_False) |
If Atype is TOC_DESCENDANT then add <AStructure> as a child structure of <me>. If Atype is TOC_ANCESTOR then add <AStructure> as a parent structure of <me>. The connection propagates Display, Highlight, Erase, Remove, and stacks the transformations. No connection if the graph of the structures contains a cycle and <WithCheck> is Standard_True; | |
void | Descendants (Graphic3d_MapOfStructure &SG) const |
Returns the group of structures connected to <me>. | |
void | Disconnect (const Handle< Graphic3d_Structure > &AStructure) |
Suppress the connection between <AStructure> and <me>. | |
void | DisconnectAll (const Graphic3d_TypeOfConnection AType) |
If Atype is TOC_DESCENDANT then suppress all the connections with the child structures of <me>. If Atype is TOC_ANCESTOR then suppress all the connections with the parent structures of <me>. | |
void | SetOwner (const Standard_Address Owner) |
Standard_Address | Owner () const |
void | SetHLRValidation (const Standard_Boolean AFlag) |
Standard_Boolean | HLRValidation () const |
Graphic3d_TypeOfComposition | Composition () const |
Returns the type of composition applied to matrices of transformation of <me>. | |
void | SetTransform (const TColStd_Array2OfReal &AMatrix, const Graphic3d_TypeOfComposition AType) |
Modifies the current local modelling transformation in the structure <me>. It is defined as a 4*4 real matrix. | |
void | Transform (TColStd_Array2OfReal &AMatrix) const |
Returns the transformation associated with the structure <me>. | |
void | SetTransformPersistence (const Graphic3d_TransModeFlags &AFlag, const gp_Pnt &APoint) |
Modifies the current modelling transform persistence (pan, zoom or rotate) | |
void | SetTransformPersistence (const Graphic3d_TransModeFlags &AFlag) |
Graphic3d_TransModeFlags | TransformPersistenceMode () const |
Get the current modelling transform persistence (pan, zoom or rotate) | |
gp_Pnt | TransformPersistencePoint () const |
Get the current point of relative modelling transform persistence | |
Graphic3d_TypeOfStructure | ComputeVisual () const |
void | GraphicClear (const Standard_Boolean WithDestruction) |
Clears the structure <me>. | |
void | GraphicConnect (const Handle< Graphic3d_Structure > &ADaughter) |
void | GraphicDisconnect (const Handle< Graphic3d_Structure > &ADaughter) |
void | GraphicHighlight (const Aspect_TypeOfHighlightMethod Method) |
Highlights the structure <me>. | |
void | GraphicTransform (const TColStd_Array2OfReal &AMatrix) |
void | GraphicUnHighlight () |
Suppress the highlight for the structure <me>. | |
Standard_Integer | Identification () const |
Returns the identification number of the structure <me>. | |
virtual void | Plot (const Handle< Graphic3d_Plotter > &aPlotter) |
void | Remove (const Standard_Address APtr, const Graphic3d_TypeOfConnection AType) |
Suppress the adress <APtr> in the list of descendants or in the list of ancestors. | |
void | SetComputeVisual (const Graphic3d_TypeOfStructure AVisual) |
Graphic3d_CStructure * | CStructure () |
Returns the c structure associated to <me>. | |
Static Public Member Functions | |
static Standard_Boolean | AcceptConnection (const Handle< Graphic3d_Structure > &AStructure1, const Handle< Graphic3d_Structure > &AStructure2, const Graphic3d_TypeOfConnection AType) |
Returns Standard_True if the connection is possible between <AStructure1> and <AStructure2> without a creation of a cycle. It's not possible to call the method AStructure1->Connect (AStructure2, TypeOfConnection) if | |
static void | Network (const Handle< Graphic3d_Structure > &AStructure, const Graphic3d_TypeOfConnection AType, Graphic3d_MapOfStructure &ASet) |
Returns <ASet> the group of structures : | |
static void | PrintNetwork (const Handle< Graphic3d_Structure > &AStructure, const Graphic3d_TypeOfConnection AType) |
Prints informations about the network associated with the structure <AStructure>. | |
static void | Transforms (const TColStd_Array2OfReal &ATrsf, const Standard_Real X, const Standard_Real Y, const Standard_Real Z, Standard_Real &NewX, Standard_Real &NewY, Standard_Real &NewZ) |
Transforms <X>, <Y>, <Z> with the transformation <ATrsf>. | |
static Graphic3d_Vector | Transforms (const TColStd_Array2OfReal &ATrsf, const Graphic3d_Vector &Coord) |
Transforms <Coord> with the transformation <ATrsf>. | |
static Graphic3d_Vertex | Transforms (const TColStd_Array2OfReal &ATrsf, const Graphic3d_Vertex &Coord) |
Transforms <Coord> with the transformation <ATrsf>. | |
Protected Attributes | |
Standard_Address | MyPtrStructureManager |
Standard_Address | MyFirstPtrStructureManager |
Graphic3d_TypeOfStructure | MyComputeVisual |
Graphic3d_Structure::Graphic3d_Structure | ( | const Handle< Graphic3d_StructureManager > & | AManager | ) |
Graphic3d_Structure::~Graphic3d_Structure | ( | ) | [inline] |
static Standard_Boolean Graphic3d_Structure::AcceptConnection | ( | const Handle< Graphic3d_Structure > & | AStructure1, |
const Handle< Graphic3d_Structure > & | AStructure2, | ||
const Graphic3d_TypeOfConnection | AType | ||
) | [static] |
void Graphic3d_Structure::Ancestors | ( | Graphic3d_MapOfStructure & | SG | ) | const |
virtual void Graphic3d_Structure::Clear | ( | const Standard_Boolean | WithDestruction = Standard_True | ) | [virtual] |
Reimplemented in Prs3d_Presentation.
Graphic3d_TypeOfComposition Graphic3d_Structure::Composition | ( | ) | const |
virtual Handle_Graphic3d_Structure Graphic3d_Structure::Compute | ( | const Handle< Graphic3d_DataStructureManager > & | aProjector, |
const TColStd_Array2OfReal & | AMatrix | ||
) | [virtual] |
Reimplemented in Prs3d_Presentation, and PrsMgr_Prs.
virtual Handle_Graphic3d_Structure Graphic3d_Structure::Compute | ( | const Handle< Graphic3d_DataStructureManager > & | aProjector | ) | [virtual] |
Reimplemented in Prs3d_Presentation, and PrsMgr_Prs.
virtual void Graphic3d_Structure::Compute | ( | const Handle< Graphic3d_DataStructureManager > & | aProjector, |
Handle< Graphic3d_Structure > & | aStructure | ||
) | [virtual] |
Reimplemented in Prs3d_Presentation, and PrsMgr_Prs.
virtual void Graphic3d_Structure::Compute | ( | const Handle< Graphic3d_DataStructureManager > & | aProjector, |
const TColStd_Array2OfReal & | AMatrix, | ||
Handle< Graphic3d_Structure > & | aStructure | ||
) | [virtual] |
Reimplemented in Prs3d_Presentation, and PrsMgr_Prs.
Graphic3d_TypeOfStructure Graphic3d_Structure::ComputeVisual | ( | ) | const |
void Graphic3d_Structure::Connect | ( | const Handle< Graphic3d_Structure > & | AStructure, |
const Graphic3d_TypeOfConnection | AType, | ||
const Standard_Boolean | WithCheck = Standard_False |
||
) |
Standard_Boolean Graphic3d_Structure::ContainsFacet | ( | ) | const |
Graphic3d_CStructure* Graphic3d_Structure::CStructure | ( | ) |
void Graphic3d_Structure::Descendants | ( | Graphic3d_MapOfStructure & | SG | ) | const |
virtual void Graphic3d_Structure::Destroy | ( | ) | [virtual] |
void Graphic3d_Structure::Disconnect | ( | const Handle< Graphic3d_Structure > & | AStructure | ) |
void Graphic3d_Structure::DisconnectAll | ( | const Graphic3d_TypeOfConnection | AType | ) |
void Graphic3d_Structure::Display | ( | const Standard_Integer | Priority | ) |
virtual void Graphic3d_Structure::Display | ( | ) | [virtual] |
Reimplemented in Prs3d_Presentation.
Standard_Integer Graphic3d_Structure::DisplayPriority | ( | ) | const |
virtual void Graphic3d_Structure::Erase | ( | ) | [virtual] |
Handle_Graphic3d_AspectFillArea3d Graphic3d_Structure::FillArea3dAspect | ( | ) | const |
Standard_Integer Graphic3d_Structure::GetZLayer | ( | ) | const |
void Graphic3d_Structure::GraphicClear | ( | const Standard_Boolean | WithDestruction | ) |
void Graphic3d_Structure::GraphicConnect | ( | const Handle< Graphic3d_Structure > & | ADaughter | ) |
void Graphic3d_Structure::GraphicDisconnect | ( | const Handle< Graphic3d_Structure > & | ADaughter | ) |
void Graphic3d_Structure::GraphicHighlight | ( | const Aspect_TypeOfHighlightMethod | Method | ) |
void Graphic3d_Structure::GraphicTransform | ( | const TColStd_Array2OfReal & | AMatrix | ) |
void Graphic3d_Structure::GraphicUnHighlight | ( | ) |
const Graphic3d_SequenceOfGroup& Graphic3d_Structure::Groups | ( | ) | const |
void Graphic3d_Structure::Highlight | ( | const Aspect_TypeOfHighlightMethod | Method | ) |
Quantity_Color Graphic3d_Structure::HighlightColor | ( | ) | const |
Standard_Boolean Graphic3d_Structure::HLRValidation | ( | ) | const |
Standard_Integer Graphic3d_Structure::Identification | ( | ) | const |
Standard_Boolean Graphic3d_Structure::IsDeleted | ( | ) | const |
virtual Standard_Boolean Graphic3d_Structure::IsDisplayed | ( | ) | const [virtual] |
Standard_Boolean Graphic3d_Structure::IsEmpty | ( | ) | const |
virtual Standard_Boolean Graphic3d_Structure::IsHighlighted | ( | ) | const [virtual] |
Standard_Boolean Graphic3d_Structure::IsInfinite | ( | ) | const |
Standard_Boolean Graphic3d_Structure::IsRotated | ( | ) | const |
Standard_Boolean Graphic3d_Structure::IsSelectable | ( | ) | const |
Standard_Boolean Graphic3d_Structure::IsTransformed | ( | ) | const |
Standard_Boolean Graphic3d_Structure::IsVisible | ( | ) | const |
Handle_Graphic3d_AspectLine3d Graphic3d_Structure::Line3dAspect | ( | ) | const |
Handle_Graphic3d_AspectMarker3d Graphic3d_Structure::Marker3dAspect | ( | ) | const |
void Graphic3d_Structure::MinMaxValues | ( | Standard_Real & | XMin, |
Standard_Real & | YMin, | ||
Standard_Real & | ZMin, | ||
Standard_Real & | XMax, | ||
Standard_Real & | YMax, | ||
Standard_Real & | ZMax | ||
) | const |
static void Graphic3d_Structure::Network | ( | const Handle< Graphic3d_Structure > & | AStructure, |
const Graphic3d_TypeOfConnection | AType, | ||
Graphic3d_MapOfStructure & | ASet | ||
) | [static] |
Standard_Integer Graphic3d_Structure::NumberOfGroups | ( | ) | const |
Standard_Address Graphic3d_Structure::Owner | ( | ) | const |
virtual void Graphic3d_Structure::Plot | ( | const Handle< Graphic3d_Plotter > & | aPlotter | ) | [virtual] |
void Graphic3d_Structure::PrimitivesAspect | ( | Handle< Graphic3d_AspectLine3d > & | CTXL, |
Handle< Graphic3d_AspectText3d > & | CTXT, | ||
Handle< Graphic3d_AspectMarker3d > & | CTXM, | ||
Handle< Graphic3d_AspectFillArea3d > & | CTXF | ||
) | const |
static void Graphic3d_Structure::PrintNetwork | ( | const Handle< Graphic3d_Structure > & | AStructure, |
const Graphic3d_TypeOfConnection | AType | ||
) | [static] |
void Graphic3d_Structure::ReCompute | ( | ) |
void Graphic3d_Structure::ReCompute | ( | const Handle< Graphic3d_DataStructureManager > & | aProjector | ) |
void Graphic3d_Structure::Remove | ( | ) |
void Graphic3d_Structure::Remove | ( | const Standard_Address | APtr, |
const Graphic3d_TypeOfConnection | AType | ||
) |
void Graphic3d_Structure::ResetDisplayPriority | ( | ) |
void Graphic3d_Structure::SetComputeVisual | ( | const Graphic3d_TypeOfStructure | AVisual | ) |
void Graphic3d_Structure::SetDisplayPriority | ( | const Standard_Integer | Priority | ) |
void Graphic3d_Structure::SetHighlightColor | ( | const Quantity_Color & | AColor | ) |
void Graphic3d_Structure::SetHLRValidation | ( | const Standard_Boolean | AFlag | ) |
void Graphic3d_Structure::SetInfiniteState | ( | const Standard_Boolean | AFlag | ) |
void Graphic3d_Structure::SetManager | ( | const Handle< Graphic3d_StructureManager > & | AManager, |
const Standard_Boolean | WithPropagation = Standard_False |
||
) |
void Graphic3d_Structure::SetOwner | ( | const Standard_Address | Owner | ) |
void Graphic3d_Structure::SetPick | ( | const Standard_Boolean | AValue | ) |
void Graphic3d_Structure::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectLine3d > & | CTX | ) |
void Graphic3d_Structure::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectFillArea3d > & | CTX | ) |
void Graphic3d_Structure::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectText3d > & | CTX | ) |
void Graphic3d_Structure::SetPrimitivesAspect | ( | const Handle< Graphic3d_AspectMarker3d > & | CTX | ) |
void Graphic3d_Structure::SetTransform | ( | const TColStd_Array2OfReal & | AMatrix, |
const Graphic3d_TypeOfComposition | AType | ||
) |
-------------------
| a11 a12 a13 t1 |
| a21 a22 a23 t2 |
| a31 a32 a33 t3 |
| 0 0 0 1 |
-------------------
TypeOfComposition : TOC_REPLACE
TOC_POSTCONCATENATE
Then the modified Local Modelling Transformation is composed
with the current Global Modelling Transformation to create a
new Composite Modelling Transformation.
The compose type specifies the role of the current local
modelling transformation (L) in composing the new value for
the current local modelling transformation (L'), which is
then combined with the current global modelling transforma-
tion (G) to calculate the new composite modelling transfor-
mation (C).
TOC_REPLACE
The transformation matrix (T) replaces the value of
current local modelling transformation (L).
L' <- T
C <- G x L'
TOC_POSTCONCATENATE
The current local modelling transformation (L) is multiplied
by the transformation matrix (T):
L' <- T x L
C <- G x L'
Category: Methods to manage the structure transformation
Warning: Raises TransformError if the matrix is not a 4x4 matrix.
void Graphic3d_Structure::SetTransformPersistence | ( | const Graphic3d_TransModeFlags & | AFlag | ) |
void Graphic3d_Structure::SetTransformPersistence | ( | const Graphic3d_TransModeFlags & | AFlag, |
const gp_Pnt & | APoint | ||
) |
void Graphic3d_Structure::SetVisible | ( | const Standard_Boolean | AValue | ) |
virtual void Graphic3d_Structure::SetVisual | ( | const Graphic3d_TypeOfStructure | AVisual | ) | [virtual] |
void Graphic3d_Structure::SetZLayer | ( | const Standard_Integer | theLayerId | ) |
void Graphic3d_Structure::SetZoomLimit | ( | const Standard_Real | LimitInf, |
const Standard_Real | LimitSup | ||
) |
Handle_Graphic3d_AspectText3d Graphic3d_Structure::Text3dAspect | ( | ) | const |
void Graphic3d_Structure::Transform | ( | TColStd_Array2OfReal & | AMatrix | ) | const |
Graphic3d_TransModeFlags Graphic3d_Structure::TransformPersistenceMode | ( | ) | const |
gp_Pnt Graphic3d_Structure::TransformPersistencePoint | ( | ) | const |
static Graphic3d_Vector Graphic3d_Structure::Transforms | ( | const TColStd_Array2OfReal & | ATrsf, |
const Graphic3d_Vector & | Coord | ||
) | [static] |
static Graphic3d_Vertex Graphic3d_Structure::Transforms | ( | const TColStd_Array2OfReal & | ATrsf, |
const Graphic3d_Vertex & | Coord | ||
) | [static] |
static void Graphic3d_Structure::Transforms | ( | const TColStd_Array2OfReal & | ATrsf, |
const Standard_Real | X, | ||
const Standard_Real | Y, | ||
const Standard_Real | Z, | ||
Standard_Real & | NewX, | ||
Standard_Real & | NewY, | ||
Standard_Real & | NewZ | ||
) | [static] |
void Graphic3d_Structure::UnHighlight | ( | ) |
Graphic3d_TypeOfStructure Graphic3d_Structure::Visual | ( | ) | const |