Open CASCADE Technology 6.6.0
Data Structures
Vrml_Coordinate3.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_Coordinate3.hxx>
#include <Handle_TColgp_HArray1OfVec.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_Coordinate3
 defines a Coordinate3 node of VRML specifying
properties of geometry and its appearance.
This node defines a set of 3D coordinates to be used by a subsequent IndexedFaceSet,
IndexedLineSet, or PointSet node. This node does not produce a visible result
during rendering; it simply replaces the current coordinates in the rendering
state for subsequent nodes to use.
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