Open CASCADE Technology 6.6.0
Data Structures
Vrml_AsciiText.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Vrml_AsciiText.hxx>
#include <Handle_TColStd_HArray1OfAsciiString.hxx>
#include <Standard_Real.hxx>
#include <Vrml_AsciiTextJustification.hxx>
#include <MMgt_TShared.hxx>
#include <Standard_OStream.hxx>

Data Structures

class  Vrml_AsciiText
 defines a AsciiText node of VRML specifying geometry shapes.
This node represents strings of text characters from ASCII coded
character set. All subsequent strings advance y by -( size * spacing).
The justification field determines the placement of the strings in the x
dimension. LEFT (the default) places the left edge of each string at x=0.
CENTER places the center of each string at x=0. RIGHT places the right edge
of each string at x=0. Text is rendered from left to right, top to
bottom in the font set by FontStyle.
The default value for the wigth field indicates the natural width
should be used for that string.
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