Open CASCADE Technology 6.6.0
Public Member Functions
Vrml_PointLight Class Reference

defines a point light node of VRML specifying
properties of lights.
This node defines a point light source at a fixed 3D location
A point source illuminates equally in all directions;
that is omni-directional.
Color is written as an RGB triple.
Light intensity must be in the range 0.0 to 1.0, inclusive.

#include <Vrml_PointLight.hxx>

Public Member Functions

 Vrml_PointLight ()
 Vrml_PointLight (const Standard_Boolean aOnOff, const Standard_Real aIntensity, const Quantity_Color &aColor, const gp_Vec &aLocation)
void SetOnOff (const Standard_Boolean aOnOff)
Standard_Boolean OnOff () const
void SetIntensity (const Standard_Real aIntensity)
Standard_Real Intensity () const
void SetColor (const Quantity_Color &aColor)
Quantity_Color Color () const
void SetLocation (const gp_Vec &aLocation)
gp_Vec Location () const
Standard_OStreamPrint (Standard_OStream &anOStream) const

Constructor & Destructor Documentation

Vrml_PointLight::Vrml_PointLight ( )
Vrml_PointLight::Vrml_PointLight ( const Standard_Boolean  aOnOff,
const Standard_Real  aIntensity,
const Quantity_Color aColor,
const gp_Vec aLocation 
)

Member Function Documentation

Quantity_Color Vrml_PointLight::Color ( ) const
Standard_Real Vrml_PointLight::Intensity ( ) const
gp_Vec Vrml_PointLight::Location ( ) const
Standard_Boolean Vrml_PointLight::OnOff ( ) const
Standard_OStream& Vrml_PointLight::Print ( Standard_OStream anOStream) const
void Vrml_PointLight::SetColor ( const Quantity_Color aColor)
void Vrml_PointLight::SetIntensity ( const Standard_Real  aIntensity)
void Vrml_PointLight::SetLocation ( const gp_Vec aLocation)
void Vrml_PointLight::SetOnOff ( const Standard_Boolean  aOnOff)

The documentation for this class was generated from the following file:
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