Open CASCADE Technology 6.6.0
Public Member Functions
VrmlData_IndexedFaceSet Class Reference

#include <VrmlData_IndexedFaceSet.hxx>

Inheritance diagram for VrmlData_IndexedFaceSet:
Inheritance graph
[legend]

Public Member Functions

 VrmlData_IndexedFaceSet ()
 VrmlData_IndexedFaceSet (const VrmlData_Scene &theScene, const char *theName, const Standard_Boolean isCCW=Standard_True, const Standard_Boolean isSolid=Standard_True, const Standard_Boolean isConvex=Standard_True, const Standard_Real theCreaseAngle=0.)
const Handle< VrmlData_Normal > & Normals () const
const Handle< VrmlData_Color > & Colors () const
const Handle
< VrmlData_TextureCoordinate > & 
TextureCoords () const
const Handle
< VrmlData_Coordinate > & 
Coordinates () const
size_t Polygons (const Standard_Integer **&arrPolygons) const
Standard_Integer Polygon (const Standard_Integer iFace, const Standard_Integer *&outIndice)
void SetCoordinates (const Handle< VrmlData_Coordinate > &theCoord)
void SetPolygons (const Standard_Integer nPolygons, const Standard_Integer **thePolygons)
size_t ArrayNormalInd (const Standard_Integer **&arrNormalInd) const
Standard_Integer IndiceNormals (const Standard_Integer iFace, const Standard_Integer *&outIndice)
gp_XYZ GetNormal (const Standard_Integer iFace, const Standard_Integer iVertex)
void SetNormalInd (const Standard_Integer nIndice, const Standard_Integer **theIndice)
void SetNormals (const Handle< VrmlData_Normal > &theNormals)
void SetNormalPerVertex (const Standard_Boolean isNormalPerVertex)
size_t ArrayColorInd (const Standard_Integer **&arrColorInd) const
Quantity_Color GetColor (const Standard_Integer iFace, const Standard_Integer iVertex)
void SetColorInd (const Standard_Integer nIndice, const Standard_Integer **theIndice)
void SetColors (const Handle< VrmlData_Color > &theColors)
void SetColorPerVertex (const Standard_Boolean isColorPerVertex)
size_t ArrayTextureCoordInd (const Standard_Integer **&arrTextureCoordInd) const
void SetTextureCoordInd (const Standard_Integer nIndice, const Standard_Integer **theIndice)
void SetTextureCoords (const Handle< VrmlData_TextureCoordinate > &tc)
virtual const Handle
< TopoDS_TShape > & 
TShape ()
virtual Handle< VrmlData_NodeClone (const Handle< VrmlData_Node > &theOther) const
virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer &theBuffer)
virtual VrmlData_ErrorStatus Write (const char *thePrefix) const
virtual Standard_Boolean IsDefault () const

Detailed Description

Implementation of IndexedFaceSet node


Constructor & Destructor Documentation

VrmlData_IndexedFaceSet::VrmlData_IndexedFaceSet ( ) [inline]

Empty constructor

VrmlData_IndexedFaceSet::VrmlData_IndexedFaceSet ( const VrmlData_Scene theScene,
const char *  theName,
const Standard_Boolean  isCCW = Standard_True,
const Standard_Boolean  isSolid = Standard_True,
const Standard_Boolean  isConvex = Standard_True,
const Standard_Real  theCreaseAngle = 0. 
) [inline]

Constructor


Member Function Documentation

size_t VrmlData_IndexedFaceSet::ArrayColorInd ( const Standard_Integer **&  arrColorInd) const [inline]

Query the array of color indice

Parameters:
arrColorInd[out] array of colorIndex as it is described in VRML2.0 spec
Returns:
Number of integers in the array arrColorInd.
size_t VrmlData_IndexedFaceSet::ArrayNormalInd ( const Standard_Integer **&  arrNormalInd) const [inline]

Query the array of normal indice

Parameters:
arrNormalInd[out] array of normalIndex as it is described in VRML2.0 spec
Returns:
Number of integers in the array arrNormalInd.
size_t VrmlData_IndexedFaceSet::ArrayTextureCoordInd ( const Standard_Integer **&  arrTextureCoordInd) const [inline]

Query the array of texture coordinate indice

Parameters:
arrTextureCoordInd[out] array of texCoordIndex as it is described in VRML2.0 spec
Returns:
Number of integers in the array texCoordIndex.
virtual Handle< VrmlData_Node > VrmlData_IndexedFaceSet::Clone ( const Handle< VrmlData_Node > &  theOther) const [virtual]

Create a copy of this node. If the parameter is null, a new copied node is created. Otherwise new node is not created, but rather the given one is modified.

Reimplemented from VrmlData_Node.

const Handle< VrmlData_Color >& VrmlData_IndexedFaceSet::Colors ( ) const [inline]

Query the Colors.

const Handle< VrmlData_Coordinate >& VrmlData_IndexedFaceSet::Coordinates ( ) const [inline]

Query the Coordinates.

Quantity_Color VrmlData_IndexedFaceSet::GetColor ( const Standard_Integer  iFace,
const Standard_Integer  iVertex 
)

Query a color for one node in the given element. The color is interpreted according to fields myColors, myArrColorInd, myColorPerVertex, as defined in VRML 2.0.

Parameters:
iFacerank of the polygon [0 .. N-1]
iVertexrank of the vertex in the polygon [0 .. M-1]. This parameter is ignored if (myColorPerVertex == False)
Returns:
Color value (RGB); if the color is indefinite then returns (0., 0., 0.)
gp_XYZ VrmlData_IndexedFaceSet::GetNormal ( const Standard_Integer  iFace,
const Standard_Integer  iVertex 
)

Query a normal for one node in the given element. The normal is interpreted according to fields myNormals, myArrNormalInd, myNormalPerVertex, as defined in VRML 2.0.

Parameters:
iFacerank of the polygon [0 .. N-1]
iVertexrank of the vertex in the polygon [0 .. M-1]. This parameter is ignored if (myNormalPerVertex == False)
Returns:
Normal vector; if the normal is indefinite then returns (0., 0., 0.)
Standard_Integer VrmlData_IndexedFaceSet::IndiceNormals ( const Standard_Integer  iFace,
const Standard_Integer *&  outIndice 
) [inline]

Query normals indice for one face. This method should be called after checking myArrNormalInd != NULL, otherwise exception will be thrown.

Parameters:
iFacerank of the face [0 .. N-1]
outIndice[out] array of normals indice
Returns:
number of indice in the array - the dimension of outIndice array
virtual Standard_Boolean VrmlData_IndexedFaceSet::IsDefault ( ) const [virtual]

Returns True if the node is default, so that it should not be written.

Reimplemented from VrmlData_Node.

const Handle< VrmlData_Normal >& VrmlData_IndexedFaceSet::Normals ( ) const [inline]

Query the Normals.

Standard_Integer VrmlData_IndexedFaceSet::Polygon ( const Standard_Integer  iFace,
const Standard_Integer *&  outIndice 
) [inline]

Query one polygon.

Parameters:
iFacerank of the polygon [0 .. N-1]
outIndice[out] array of vertex indice
Returns:
number of vertice in the polygon - the dimension of outIndice array
size_t VrmlData_IndexedFaceSet::Polygons ( const Standard_Integer **&  arrPolygons) const [inline]

Query the array of polygons

virtual VrmlData_ErrorStatus VrmlData_IndexedFaceSet::Read ( VrmlData_InBuffer theBuffer) [virtual]

Read the Node from input stream.

Implements VrmlData_Node.

void VrmlData_IndexedFaceSet::SetColorInd ( const Standard_Integer  nIndice,
const Standard_Integer **  theIndice 
) [inline]

Set the colors array of indice

void VrmlData_IndexedFaceSet::SetColorPerVertex ( const Standard_Boolean  isColorPerVertex) [inline]

Set the boolean value "colorPerVertex"

void VrmlData_IndexedFaceSet::SetColors ( const Handle< VrmlData_Color > &  theColors) [inline]

Set the Color node

void VrmlData_IndexedFaceSet::SetCoordinates ( const Handle< VrmlData_Coordinate > &  theCoord) [inline]

Set the nodes

void VrmlData_IndexedFaceSet::SetNormalInd ( const Standard_Integer  nIndice,
const Standard_Integer **  theIndice 
) [inline]

Set the normals array of indice

void VrmlData_IndexedFaceSet::SetNormalPerVertex ( const Standard_Boolean  isNormalPerVertex) [inline]

Set the boolean value "normalPerVertex"

void VrmlData_IndexedFaceSet::SetNormals ( const Handle< VrmlData_Normal > &  theNormals) [inline]

Set the normals node

void VrmlData_IndexedFaceSet::SetPolygons ( const Standard_Integer  nPolygons,
const Standard_Integer **  thePolygons 
) [inline]

Set the polygons

void VrmlData_IndexedFaceSet::SetTextureCoordInd ( const Standard_Integer  nIndice,
const Standard_Integer **  theIndice 
) [inline]

Set the TexCoordiante array of indice

void VrmlData_IndexedFaceSet::SetTextureCoords ( const Handle< VrmlData_TextureCoordinate > &  tc) [inline]

Set the Texture Coordinate node

const Handle< VrmlData_TextureCoordinate >& VrmlData_IndexedFaceSet::TextureCoords ( ) const [inline]

Query the Texture Coordinates.

virtual const Handle< TopoDS_TShape >& VrmlData_IndexedFaceSet::TShape ( ) [virtual]

Query the shape. This method checks the flag myIsModified; if True it should rebuild the shape presentation.

Implements VrmlData_Geometry.

virtual VrmlData_ErrorStatus VrmlData_IndexedFaceSet::Write ( const char *  thePrefix) const [virtual]

Write the Node to output stream.

Reimplemented from VrmlData_Node.


The documentation for this class was generated from the following file:
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