Building on MAC OS X with Code::Blocks
To build OCCT with Code::Blocks on Mac OS X, perform the following steps:
1. Add paths to the mandatory 3rd-party products (Tcl/Tk and FreeType) in file custom.sh located in <OCCT_ROOT_DIR>. For this:
1.1. Add paths to the includes in variable “CSF_OPT_INC”;
1.2. Add paths to the binary libraries in variable “CSF_OPT_LIB64”;
All paths should be separated by “:” symbol.
2. Add paths to the optional 3rd-party libraries (TBB, gl2ps and FreeImage) in the aforementioned environment variables “CSF_OPT_INC” and “CSF_OPT_LIB64” from file custom.sh.
If you want to build OCCT without the optional libraries perform the following steps:
2.1 Disable unnecessary library in custom.sh by setting the corresponding variable HAVE_<LIBRARY_NAME> to “false”.
export HAVE_GL2PS=false
2.2 Remove this library from Linker settings in Code::Blocks for each project that uses it: right click on the required project, choose “Build options”, go to “Linker settings” tab in the opened window , select unnecessary libraries and click “Delete” button.
3. Open Terminal application
4. Enter <OCCT_ROOT_DIR>:
cd <OCCT_ROOT_DIR>
5. To start Code::Blocks, run the command /codeblocks.sh
6. To build all toolkits, click “Build->Build workspace” in the menu bar.
To start DRAWEXE, which has been built with Code::Blocks on Mac OS X, perform the following steps:
1. Open Terminal application
2. Enter <OCCT_ROOT_DIR>:
cd <OCCT_ROOT_DIR>
3. Run script
./draw_cbp.sh cbp [d]
Option “d” is used if OCCT has been built in Debug mode.