Open CASCADE Technology 6.6.0
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Provides constructors without Builders.
#include <BRepPrim_Wedge.hxx>
Public Member Functions | |
BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz) | |
Creates a Wedge algorithm. <Axes> is the axis system for the primitive. XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = XMin X2Max = XMax The result is a box dx,dy,dz should be positive | |
BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real dx, const Standard_Real dy, const Standard_Real dz, const Standard_Real ltx) | |
Creates a Wedge primitive. <Axes> is the axis system for the primitive. XMin, YMin, ZMin are set to 0 XMax, YMax, ZMax are set to dx, dy, dz Z2Min = ZMin Z2Max = ZMax X2Min = ltx X2Max = ltx The result is a STEP right angular wedge dx,dy,dz should be positive ltx should not be negative | |
BRepPrim_Wedge (const gp_Ax2 &Axes, const Standard_Real xmin, const Standard_Real ymin, const Standard_Real zmin, const Standard_Real z2min, const Standard_Real x2min, const Standard_Real xmax, const Standard_Real ymax, const Standard_Real zmax, const Standard_Real z2max, const Standard_Real x2max) | |
Create a Wedge primitive. <Axes> is the axis system for the primitive. all the fields are set to the corresponding value XYZMax - XYZMin should be positive ZX2Max - ZX2Min should not be negative |
BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes, |
const Standard_Real | dx, | ||
const Standard_Real | dy, | ||
const Standard_Real | dz | ||
) |
BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes, |
const Standard_Real | dx, | ||
const Standard_Real | dy, | ||
const Standard_Real | dz, | ||
const Standard_Real | ltx | ||
) |
BRepPrim_Wedge::BRepPrim_Wedge | ( | const gp_Ax2 & | Axes, |
const Standard_Real | xmin, | ||
const Standard_Real | ymin, | ||
const Standard_Real | zmin, | ||
const Standard_Real | z2min, | ||
const Standard_Real | x2min, | ||
const Standard_Real | xmax, | ||
const Standard_Real | ymax, | ||
const Standard_Real | zmax, | ||
const Standard_Real | z2max, | ||
const Standard_Real | x2max | ||
) |