Open CASCADE Technology 6.6.0
Data Structures
BRepMesh_FastDiscret.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_BRepMesh_FastDiscret.hxx>
#include <Standard_Real.hxx>
#include <Standard_Boolean.hxx>
#include <BRepMesh_DataMapOfVertexInteger.hxx>
#include <BRepMesh_DataMapOfShapePairOfPolygon.hxx>
#include <Standard_Integer.hxx>
#include <BRepMesh_DataMapOfIntegerPnt.hxx>
#include <Handle_BRepMesh_DataStructureOfDelaun.hxx>
#include <BRepMesh_DataMapOfFaceAttribute.hxx>
#include <TColStd_IndexedMapOfInteger.hxx>
#include <BRepMesh_DataMapOfIntegerListOfXY.hxx>
#include <BRepMesh_Status.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <TopTools_ListOfShape.hxx>
#include <BRepMesh_BaseAllocator.hxx>
#include <TopTools_MutexForShapeProvider.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_BRepAdaptor_HSurface.hxx>
#include <Handle_Geom2d_Curve.hxx>
#include <BRepMesh_ClassifierPtr.hxx>
#include <TopAbs_ShapeEnum.hxx>
#include <BRepMesh_MapOfInteger.hxx>
#include <Handle_BRepMesh_FaceAttribute.hxx>
#include <BRepMesh_FastDiscret.lxx>

Data Structures

class  BRepMesh_FastDiscret
 Algorithm to mesh a shape with respect of the
frontier the deflection and by option the shared
components.
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