Open CASCADE Technology 6.6.0
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#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_BRepMesh_IncrementalMesh.hxx>
#include <Standard_Boolean.hxx>
#include <TopTools_MapOfShape.hxx>
#include <Handle_BRepMesh_FastDiscret.hxx>
#include <TopTools_DataMapOfShapeReal.hxx>
#include <TopTools_IndexedDataMapOfShapeListOfShape.hxx>
#include <Standard_Real.hxx>
#include <Bnd_Box.hxx>
#include <Standard_Integer.hxx>
#include <BRepMesh_DiscretRoot.hxx>
#include <BRepMesh_PDiscretRoot.hxx>
Data Structures | |
class | BRepMesh_IncrementalMesh |
Builds the mesh of a shape with respect of their correctly triangulated parts More... |