Open CASCADE Technology 6.6.0
Public Member Functions
Voxel_ColorDS Class Reference

A 3D voxel model keeping 4 bits for each voxel (one of 16 colors).

#include <Voxel_ColorDS.hxx>

Inheritance diagram for Voxel_ColorDS:
Inheritance graph
[legend]

Public Member Functions

 Voxel_ColorDS ()
 An empty constructor.

 Voxel_ColorDS (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z)
 A constructor initializing the voxel model.
(x, y, z) - the start point of the box.
(x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
(nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.

virtual void Init (const Standard_Real x, const Standard_Real y, const Standard_Real z, const Standard_Real x_len, const Standard_Real y_len, const Standard_Real z_len, const Standard_Integer nb_x, const Standard_Integer nb_y, const Standard_Integer nb_z)
 Initialization of the voxel model.
(x, y, z) - the start point of the box.
(x_len, y_len, z_len) - lengths in x, y and z directions along axes of a co-ordinate system.
(nb_x, nb_y, nb_z) - number of splits (voxels) along x, y and z directions.

void Destroy ()
 A destructor of the voxel model.

 ~Voxel_ColorDS ()
void SetZero ()
 The method sets all values equal to 0 (false) and
releases the memory.

void Set (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz, const Standard_Byte data)
 Defines a value for voxel with co-ordinates (ix, iy, iz).
Only the first four bits are used!
Initial state of the model is so that all voxels have value 0x0000,
and this data doesn't occupy memory.
Memory for data is allocating during setting non-zero values (0x0101, for example).

Standard_Byte Get (const Standard_Integer ix, const Standard_Integer iy, const Standard_Integer iz) const
 Returns the value of voxel with co-ordinates (ix, iy, iz).


Constructor & Destructor Documentation

Voxel_ColorDS::Voxel_ColorDS ( )
Voxel_ColorDS::Voxel_ColorDS ( const Standard_Real  x,
const Standard_Real  y,
const Standard_Real  z,
const Standard_Real  x_len,
const Standard_Real  y_len,
const Standard_Real  z_len,
const Standard_Integer  nb_x,
const Standard_Integer  nb_y,
const Standard_Integer  nb_z 
)
Voxel_ColorDS::~Voxel_ColorDS ( ) [inline]

Member Function Documentation

void Voxel_ColorDS::Destroy ( )
Standard_Byte Voxel_ColorDS::Get ( const Standard_Integer  ix,
const Standard_Integer  iy,
const Standard_Integer  iz 
) const
virtual void Voxel_ColorDS::Init ( const Standard_Real  x,
const Standard_Real  y,
const Standard_Real  z,
const Standard_Real  x_len,
const Standard_Real  y_len,
const Standard_Real  z_len,
const Standard_Integer  nb_x,
const Standard_Integer  nb_y,
const Standard_Integer  nb_z 
) [virtual]

Reimplemented from Voxel_DS.

void Voxel_ColorDS::Set ( const Standard_Integer  ix,
const Standard_Integer  iy,
const Standard_Integer  iz,
const Standard_Byte  data 
)
void Voxel_ColorDS::SetZero ( )

The documentation for this class was generated from the following file:
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