Open CASCADE Technology 6.6.0
Data Structures
Visual3d_ViewOrientation.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineAlloc.hxx>
#include <Standard_Macro.hxx>
#include <Graphic3d_Vertex.hxx>
#include <Graphic3d_Vector.hxx>
#include <Standard_Real.hxx>
#include <Handle_TColStd_HArray2OfReal.hxx>
#include <Standard_Boolean.hxx>

Data Structures

class  Visual3d_ViewOrientation
 This class allows the definition of the manner in
which an observer looks at the visualised scene.
It defines a coordinate system called VRC
(View Reference Coordinates) with 3 axes U,V,N
Summary of 3D View Orientation --
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