The Intersector computes 2D intersections of the
projections of 3D curves.
It can also computes the intersection of a 3D line
and a surface.
#include <HLRBRep_Intersector.hxx>
Public Member Functions |
| HLRBRep_Intersector () |
void | Perform (const Standard_Address A1, const Standard_Real da1, const Standard_Real db1) |
| Performs the auto intersection of an edge. The
edge domain is cutted at start with da1*(b-a) and
at end with db1*(b-a).
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void | Perform (const Standard_Integer nA, const Standard_Address A1, const Standard_Real da1, const Standard_Real db1, const Standard_Integer nB, const Standard_Address A2, const Standard_Real da2, const Standard_Real db2, const Standard_Boolean NoBound) |
| Performs the intersection between the two edges.
The edges domains are cutted at start with
da*(b-a) and at end with db*(b-a).
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void | SimulateOnePoint (const Standard_Address A1, const Standard_Real U, const Standard_Address A2, const Standard_Real V) |
| Create a single IntersectionPoint (U on A1) (V on A2)
The point is middle on both curves.
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void | Load (Standard_Address &A) |
void | Perform (const gp_Lin &L, const Standard_Real P) |
Standard_Boolean | IsDone () const |
Standard_Integer | NbPoints () const |
const IntRes2d_IntersectionPoint & | Point (const Standard_Integer N) const |
const
IntCurveSurface_IntersectionPoint & | CSPoint (const Standard_Integer N) const |
Standard_Integer | NbSegments () const |
const
IntRes2d_IntersectionSegment & | Segment (const Standard_Integer N) const |
const
IntCurveSurface_IntersectionSegment & | CSSegment (const Standard_Integer N) const |
void | Destroy () |
| ~HLRBRep_Intersector () |
Constructor & Destructor Documentation
HLRBRep_Intersector::HLRBRep_Intersector |
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HLRBRep_Intersector::~HLRBRep_Intersector |
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[inline] |
Member Function Documentation
void HLRBRep_Intersector::Destroy |
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The documentation for this class was generated from the following file: