This class allows the definition of a manager to
which the graphic objects are associated.
It allows them to be globally manipulated.
It defines the global attributes.
#include <Graphic3d_DataStructureManager.hxx>
Constructor & Destructor Documentation
Graphic3d_DataStructureManager::~Graphic3d_DataStructureManager |
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[inline] |
Graphic3d_DataStructureManager::Graphic3d_DataStructureManager |
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[protected] |
Member Function Documentation
virtual void Graphic3d_DataStructureManager::Destroy |
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[virtual] |
The documentation for this class was generated from the following file: