Open CASCADE Technology 6.6.0
Data Structures
Graphic3d_Structure.hxx File Reference
#include <Standard.hxx>
#include <Standard_DefineHandle.hxx>
#include <Handle_Graphic3d_Structure.hxx>
#include <Graphic3d_CStructure.hxx>
#include <TColStd_SequenceOfAddress.hxx>
#include <Graphic3d_SequenceOfGroup.hxx>
#include <Handle_Graphic3d_GraphicDriver.hxx>
#include <Quantity_Color.hxx>
#include <Aspect_TypeOfHighlightMethod.hxx>
#include <Standard_Address.hxx>
#include <Graphic3d_TypeOfStructure.hxx>
#include <MMgt_TShared.hxx>
#include <Handle_Graphic3d_StructureManager.hxx>
#include <Standard_Boolean.hxx>
#include <Standard_Integer.hxx>
#include <Handle_Graphic3d_AspectLine3d.hxx>
#include <Handle_Graphic3d_AspectFillArea3d.hxx>
#include <Handle_Graphic3d_AspectText3d.hxx>
#include <Handle_Graphic3d_AspectMarker3d.hxx>
#include <Standard_Real.hxx>
#include <Handle_Graphic3d_DataStructureManager.hxx>
#include <Graphic3d_TypeOfConnection.hxx>
#include <Graphic3d_TypeOfComposition.hxx>
#include <Graphic3d_TransModeFlags.hxx>
#include <Handle_Graphic3d_Group.hxx>
#include <Handle_Graphic3d_Plotter.hxx>
#include <Graphic3d_Vertex.hxx>

Data Structures

class  Graphic3d_Structure
 This class allows the definition a graphic object.
This graphic structure can be displayed,
erased, or highlighted.
This graphic structure can be connected with
another graphic structure.
Keywords: Structure, StructureManager, Display, Erase, Highlight,
UnHighlight, Visible, Priority, Selectable, Visible,
Visual, Connection, Ancestors, Descendants, Transformation
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