Open CASCADE Technology 6.6.0
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Writes a Shape to a File in VRML Format
#include <SWDRAW_ToVRML.hxx>
Public Member Functions | |
SWDRAW_ToVRML () | |
Standard_Real & | EmissiveColorRed () |
Standard_Real & | EmissiveColorGreen () |
Standard_Real & | EmissiveColorBlue () |
Standard_Real & | DiffuseColorRed () |
Standard_Real & | DiffuseColorGreen () |
Standard_Real & | DiffuseColorBlue () |
Standard_Real & | Transparency () |
Standard_Real & | AmbientIntensity () |
Standard_Real & | SpecularColorRed () |
Standard_Real & | SpecularColorGreen () |
Standard_Real & | SpecularColorBlue () |
Standard_Real & | Shininess () |
TCollection_AsciiString & | Texture () |
Standard_Real & | CreaseAngle () |
Standard_Real & | Deflection () |
Standard_Boolean | Write (const TopoDS_Shape &shape, const Standard_CString filename) const |
conversion of a Shape into VRML format for 3d visualisation |
SWDRAW_ToVRML::SWDRAW_ToVRML | ( | ) |
Standard_Real& SWDRAW_ToVRML::AmbientIntensity | ( | ) |
Standard_Real& SWDRAW_ToVRML::CreaseAngle | ( | ) |
Standard_Real& SWDRAW_ToVRML::Deflection | ( | ) |
Standard_Real& SWDRAW_ToVRML::DiffuseColorBlue | ( | ) |
Standard_Real& SWDRAW_ToVRML::DiffuseColorGreen | ( | ) |
Standard_Real& SWDRAW_ToVRML::DiffuseColorRed | ( | ) |
Standard_Real& SWDRAW_ToVRML::EmissiveColorBlue | ( | ) |
Standard_Real& SWDRAW_ToVRML::EmissiveColorGreen | ( | ) |
Standard_Real& SWDRAW_ToVRML::EmissiveColorRed | ( | ) |
Standard_Real& SWDRAW_ToVRML::Shininess | ( | ) |
Standard_Real& SWDRAW_ToVRML::SpecularColorBlue | ( | ) |
Standard_Real& SWDRAW_ToVRML::SpecularColorGreen | ( | ) |
Standard_Real& SWDRAW_ToVRML::SpecularColorRed | ( | ) |
TCollection_AsciiString& SWDRAW_ToVRML::Texture | ( | ) |
Standard_Real& SWDRAW_ToVRML::Transparency | ( | ) |
Standard_Boolean SWDRAW_ToVRML::Write | ( | const TopoDS_Shape & | shape, |
const Standard_CString | filename | ||
) | const |