Open CASCADE Technology 6.6.0
Public Member Functions
VrmlConverter_PointAspect Class Reference

qualifies the aspect properties for
the VRML conversation of points.

#include <VrmlConverter_PointAspect.hxx>

Inheritance diagram for VrmlConverter_PointAspect:
Inheritance graph
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Public Member Functions

 VrmlConverter_PointAspect ()
 create a default PointAspect.
Default value: HasMaterial = False - a line hasn't own material (color)

 VrmlConverter_PointAspect (const Handle< Vrml_Material > &aMaterial, const Standard_Boolean OnOff)
void SetMaterial (const Handle< Vrml_Material > &aMaterial)
Handle_Vrml_Material Material () const
void SetHasMaterial (const Standard_Boolean OnOff)
 defines the necessary of writing own Material from Vrml into output OStream.
By default False - the material is not writing into OStream,
True - the material is writing.

Standard_Boolean HasMaterial () const
 returns True if the materials is writing into OStream.


Constructor & Destructor Documentation

VrmlConverter_PointAspect::VrmlConverter_PointAspect ( )
VrmlConverter_PointAspect::VrmlConverter_PointAspect ( const Handle< Vrml_Material > &  aMaterial,
const Standard_Boolean  OnOff 
)

Member Function Documentation

Standard_Boolean VrmlConverter_PointAspect::HasMaterial ( ) const
Handle_Vrml_Material VrmlConverter_PointAspect::Material ( ) const
void VrmlConverter_PointAspect::SetHasMaterial ( const Standard_Boolean  OnOff)
void VrmlConverter_PointAspect::SetMaterial ( const Handle< Vrml_Material > &  aMaterial)

The documentation for this class was generated from the following file:
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