Open CASCADE Technology 6.6.0
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Converts a shape to voxel representation.
It does it fast, but with less precision.
Also, it doesn't fill-in volumic part of the shape.
#include <Voxel_FastConverter.hxx>
Public Member Functions | |
Voxel_FastConverter (const TopoDS_Shape &shape, Voxel_BoolDS &voxels, const Standard_Real delfection=0.1, const Standard_Integer nbx=10, const Standard_Integer nby=10, const Standard_Integer nbz=10, const Standard_Integer nbthreads=1) | |
A constructor for conversion of a shape into a cube of boolean voxels. It allocates the voxels in memory. "nbthreads" defines the number of threads used to convert the shape. | |
Voxel_FastConverter (const TopoDS_Shape &shape, Voxel_ColorDS &voxels, const Standard_Real delfection=0.1, const Standard_Integer nbx=10, const Standard_Integer nby=10, const Standard_Integer nbz=10, const Standard_Integer nbthreads=1) | |
A constructor for conversion of a shape into a cube of colored voxels. It allocates the voxels in memory. "nbthreads" defines the number of threads used to convert the shape. | |
Voxel_FastConverter (const TopoDS_Shape &shape, Voxel_ROctBoolDS &voxels, const Standard_Real delfection=0.1, const Standard_Integer nbx=10, const Standard_Integer nby=10, const Standard_Integer nbz=10, const Standard_Integer nbthreads=1) | |
A constructor for conversion of a shape into a cube of boolean voxels split into 8 sub-voxels recursively. It allocates the voxels in memory. "nbthreads" defines the number of threads used to convert the shape. | |
Standard_Boolean | Convert (Standard_Integer &progress, const Standard_Integer ithread=1) |
Converts a shape into a voxel representation. It sets to 0 the outside volume of the shape and 1 for surfacic part of the shape. "ithread" is the index of the thread for current call of ::Convert(). Start numeration of "ithread" with 1, please. | |
Standard_Boolean | FillInVolume (const Standard_Byte inner, const Standard_Integer ithread=1) |
Fills-in volume of the shape by a value. | |
void | Destroy () |
A destructor. | |
~Voxel_FastConverter () |
Voxel_FastConverter::Voxel_FastConverter | ( | const TopoDS_Shape & | shape, |
Voxel_BoolDS & | voxels, | ||
const Standard_Real | delfection = 0.1 , |
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const Standard_Integer | nbx = 10 , |
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const Standard_Integer | nby = 10 , |
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const Standard_Integer | nbz = 10 , |
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const Standard_Integer | nbthreads = 1 |
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Voxel_FastConverter::Voxel_FastConverter | ( | const TopoDS_Shape & | shape, |
Voxel_ColorDS & | voxels, | ||
const Standard_Real | delfection = 0.1 , |
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const Standard_Integer | nbx = 10 , |
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const Standard_Integer | nby = 10 , |
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const Standard_Integer | nbz = 10 , |
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const Standard_Integer | nbthreads = 1 |
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) |
Voxel_FastConverter::Voxel_FastConverter | ( | const TopoDS_Shape & | shape, |
Voxel_ROctBoolDS & | voxels, | ||
const Standard_Real | delfection = 0.1 , |
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const Standard_Integer | nbx = 10 , |
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const Standard_Integer | nby = 10 , |
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const Standard_Integer | nbz = 10 , |
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const Standard_Integer | nbthreads = 1 |
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) |
Voxel_FastConverter::~Voxel_FastConverter | ( | ) | [inline] |
Standard_Boolean Voxel_FastConverter::Convert | ( | Standard_Integer & | progress, |
const Standard_Integer | ithread = 1 |
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void Voxel_FastConverter::Destroy | ( | ) |
Standard_Boolean Voxel_FastConverter::FillInVolume | ( | const Standard_Byte | inner, |
const Standard_Integer | ithread = 1 |
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) |