For load and size reasons this changelog only reflects the most recent 100 (one hundred) changes made. For the full history, please check the changelog.txt file, or you can also view the repository changes live in more detail.
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Thu Apr 6 09:58:12 SAST 2006 |
Patch: | 20060406075812-eb905-5d1e34b14e38d4b5bb30254b794ffe5f2d391838.gz |
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Thu Apr 6 09:57:22 SAST 2006 |
Patch: | 20060406075722-eb905-3c29c84265b10652d9429041a4678bed0ae0a18f.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Thu Apr 6 00:57:25 SAST 2006 |
Patch: | 20060405225725-a54d2-2fa82ef24606601ff0a19f590876e9952309b2be.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Apr 5 19:37:34 SAST 2006 |
Patch: | 20060405173734-eb905-4fd6453f574c7660dd2466dafe06b31905edc21e.gz |
Modified files:
Renamed/moved files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Apr 5 16:26:15 SAST 2006 |
Patch: | 20060405142615-a54d2-4f0141050f89c05756017aa2495d69b2c64b9647.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Apr 5 15:41:10 SAST 2006 |
Patch: | 20060405134110-a54d2-73974b6319e4588789c041a41c7bc65faa42b3d0.gz |
Added files:
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Sun Apr 2 21:22:49 SAST 2006 |
Patch: | 20060402192249-eb905-da54749311eb4dc94b520438fefcff4b658a1ba2.gz |
ok, I admit it, my primary motive for this cleanup was to make it easier to re-use this makefile for some of my other interfaces :P
Modified files:
Renamed/moved files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Sun Apr 2 20:57:23 SAST 2006 |
Patch: | 20060402185723-eb905-37f780904fea9683bccbbe97f17c7efe3b267363.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Apr 2 02:47:33 SAST 2006 |
Patch: | 20060402004733-a54d2-08b955e9f86537dee96ce08e9b9c3018b4498496.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Apr 1 23:41:02 SAST 2006 |
Patch: | 20060401214102-a54d2-14bac3755664c8a33c6fbe52f03268fa9e0787f7.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Apr 1 18:11:36 SAST 2006 |
Patch: | 20060401161136-a54d2-39d6b9e852e99a3010642088de36462f55345063.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Apr 1 18:10:59 SAST 2006 |
Patch: | 20060401161059-a54d2-0f5b928c806b41c5425916977d3b9827ca94f072.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 31 16:44:33 SAST 2006 |
Patch: | 20060331144433-a54d2-d59fe94d5835087788429b28806a57cdab56e575.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 31 04:45:59 SAST 2006 |
Patch: | 20060331024559-a54d2-df3c1c9ecbe33df05a4485647bb9e8a6898cb123.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 31 04:00:54 SAST 2006 |
Patch: | 20060331020054-a54d2-2e727c7dfe92b50dd58c082b09e4bcb89e402c37.gz |
try 3: finally! a katana that doesn't look like a noodle...
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 31 02:34:34 SAST 2006 |
Patch: | 20060331003434-a54d2-8ffe98769b521c8704fcab76b90a2a26ba222ada.gz |
Modified files:
- vultures/gamedata/graphics/tilesrc/monster10.png
- vultures/gamedata/graphics/tilesrc/monster13.png
- vultures/gamedata/graphics/tilesrc/monster14.png
- vultures/gamedata/graphics/tilesrc/monster15.png
- vultures/gamedata/graphics/tilesrc/monster16.png
- vultures/gamedata/graphics/tilesrc/monster18.png
- vultures/gamedata/graphics/tilesrc/monster3.png
- vultures/gamedata/graphics/tilesrc/monster4.png
- vultures/gamedata/graphics/tilesrc/monster5.png
- vultures/gamedata/graphics/tilesrc/monster6.png
- vultures/gamedata/graphics/tilesrc/monster7.png
- vultures/gamedata/graphics/tilesrc/monster8.png
- vultures/gamedata/graphics/tilesrc/monster9.png
- vultures/gamedata/graphics/tilesrc/monstermisc1.png
- vultures/gamedata/graphics/tilesrc/monstermisc2.png
- vultures/gamedata/graphics/tilesrc/statue0.png
Author: | thalerd@in.tum.de |
---|---|
Date: | Thu Mar 30 02:30:06 SAST 2006 |
Patch: | 20060330003006-a54d2-5e1d9313f2c0afe37b200c1f3be0d21069136e42.gz |
Modified files:
Author: | Phlimm <inertiadampers@hotmail.com> |
---|---|
Date: | Thu Mar 30 02:06:23 SAST 2006 |
Patch: | 20060330000623-3232a-8b7ca693a9f4cea06768839fd045b4d8ee764538.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 29 23:33:02 SAST 2006 |
Patch: | 20060329213302-a54d2-1eec43a229af313ba4c877d86d9f8ae47012eda6.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 29 23:26:32 SAST 2006 |
Patch: | 20060329212632-a54d2-79dff8de5623f0acc24d1516f88a120b296c0214.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 29 19:56:56 SAST 2006 |
Patch: | 20060329175656-a54d2-c35277c8c5ad83fb3a354c69700b5d22cbd7c707.gz |
get_nh_event is a better place for it, because it gets called every turn unconditionally whereas display_nhwindow only gets called every turn if you have runmode=walk set.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 29 14:59:09 SAST 2006 |
Patch: | 20060329125909-a54d2-83cf0d5e0465e584ce741cbcb51bdc556f21f7b1.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Mar 29 14:21:13 SAST 2006 |
Patch: | 20060329122113-eb905-ba99d545929152e8e562e4a88dee6c8b48bf72cb.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Mar 29 14:20:57 SAST 2006 |
Patch: | 20060329122057-eb905-2dec69de783b490214e95a363505ef1b2674bf11.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Mar 29 14:20:09 SAST 2006 |
Patch: | 20060329122009-eb905-01affcf6ddba98da8cca611fc2a1fac567b3f055.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Mar 29 13:10:59 SAST 2006 |
Patch: | 20060329111059-eb905-bd7fcdc92e6b4112f00652e080b159c87f903672.gz |
I got really tired of explaining this
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Wed Mar 29 09:33:56 SAST 2006 |
Patch: | 20060329073356-eb905-45ac2a991be5ecb5ca2811ff026184233b4da173.gz |
This is not a real fix. The variant itself should fix this, so I am marking it as such so that it can be removed if (when?) the variant itself fixes this.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 29 01:16:29 SAST 2006 |
Patch: | 20060328231629-a54d2-c5eb594a656022e3b14fbe67a1bdcffd8cd6f268.gz |
rather than cause headaches by checking for user input in the "wrong" place we try to break out of infinite travel loops automatically by checking whether the newly-entered mapsquare as the on we were on 2 turn back. This possibly isn't completely watertight: if a loop were to involve 3 or more squares it wouln't be detected. However I've never seen anything like that, so I think the possibility of that happening is almost nonexistent
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 28 22:24:46 SAST 2006 |
Patch: | 20060328202446-a54d2-00ee3cfaa3e181fe9e8ecf64617af1d928bad882.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 28 14:43:32 SAST 2006 |
Patch: | 20060328124332-a54d2-403117e1ffd14a05412bc0847cffce2835943d09.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 27 02:23:38 SAST 2006 |
Patch: | 20060327002338-a54d2-169552bdaa7bf13836a94bcefe5defcb85c46270.gz |
This one was particularly insiduous: vultures_askname was letting vultures_get_input write the typed playername directly into the plname buffer. vultures_get_inpuit assumes that the buffer is BUFSZ (=256) bytes long; the plname buffer is 32 bytes long... And the reason I never saw this bug is that I set my playernam in .nethackrc, so askname never gets called on my system.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 27 01:53:46 SAST 2006 |
Patch: | 20060326235346-a54d2-e7c347b33b17daa07ac7c46df58a0d2951bf7550.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 27 01:44:34 SAST 2006 |
Patch: | 20060326234434-a54d2-694dcf77d636061a99ce04e19efbc86f346b519d.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 27 01:36:36 SAST 2006 |
Patch: | 20060326233636-a54d2-2eb7e9c111be97064963e0cb885678793c37957f.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 27 01:30:42 SAST 2006 |
Patch: | 20060326233042-a54d2-cb5e284758b68b7c798e819cde09d82a59fc3293.gz |
- go back to using mingwPORT scripts for zlib and libpng. If we don't, they get built as static libraries; the mingwPORTs generate dlls, which is a lot better - document that the mingwPORT scripts need wget and where to get wget binaries for windows. - document that we use pre-built dlls by default - make use of literal blocks for the commands so that they get special markup in the html output rather than just becoming part of the previous paragraph.
Modified files:
Author: | Dirk Schoenberger |
---|---|
Date: | Sun Mar 26 23:09:28 SAST 2006 |
Patch: | 20060326210928-69dc1-046d6e41ef1c665e6c53cc68014e315e279cff6a.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 23:03:54 SAST 2006 |
Patch: | 20060326210354-a54d2-a5136d01dc361ffd3e63dbefd0554c6d56e60b1e.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 22:21:51 SAST 2006 |
Patch: | 20060326202151-a54d2-7c36a23e1cb8bbc6c6c3ff7e02538050b15bfd4d.gz |
both vultureseye and vulturesclaw now put their shellscript directly into ~/vultures/ and have their gamedata in ~/vultures/vultures{eye,claw}dir/
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 19:51:17 SAST 2006 |
Patch: | 20060326175117-a54d2-1f5349b53c204a63ddd0a87264cec2df01336494.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Sun Mar 26 14:29:47 SAST 2006 |
Patch: | 20060326122947-eb905-b1c93c2aa354f3c8ee37facfc5bf4a65aed92b48.gz |
Finally I am able to start playing using this interface. I have been avoiding using Vulture's for my actual games because of it's heave reliance on the mouse. This fix allows me to move the 'whatis' and other cursors using the keyboard. Gotchas: - crashes when cursor moves offscreen. - moves cursor ahead of character when the character is walking. (This may be fixed when I add support for 'clipping' which is also not used yet *tsk*)
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Sun Mar 26 14:17:32 SAST 2006 |
Patch: | 20060326121732-eb905-1b6d89ff753c7215b9233f7966bfe7255c060d35.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Sun Mar 26 13:28:27 SAST 2006 |
Patch: | 20060326112827-eb905-134a804751940a9af797004d8fa73adaa8297cdf.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 15:07:17 SAST 2006 |
Patch: | 20060326130717-a54d2-c7031248015672ebbfe80dca60a76399fb9f838b.gz |
we're probably not comletely there yet, but this should improve things
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 02:34:42 SAST 2006 |
Patch: | 20060326003442-a54d2-bef44057977346558f9efa178b58c086d620db11.gz |
doing that is fairly pointless, but crashing is worse
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 02:16:14 SAST 2006 |
Patch: | 20060326001614-a54d2-a5314763a355b0edee746af25bd29f62dd2ed110.gz |
writin a png file is pretty easy, so why use bmp :)
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sun Mar 26 02:14:10 SAST 2006 |
Patch: | 20060326001410-a54d2-0958f2a110d79d454868f394993050a1c459d74c.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 22:02:40 SAST 2006 |
Patch: | 20060325200240-a54d2-876d5748d7dcb483560864cb1f0a0d5f99bedde5.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 21:42:04 SAST 2006 |
Patch: | 20060325194204-a54d2-8e1a8965dbfbcf31b76c354af70ca0007335ecd9.gz |
updated the makefiles to build and link vultures_opt.c updated vultures_opt.c to make sure windows can save user settings correctly updated the makefiles to copy all of the manual
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 18:55:28 SAST 2006 |
Patch: | 20060325165528-a54d2-c77a20d4c947a35979cf003b49911f291a4e696c.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 15:28:29 SAST 2006 |
Patch: | 20060325132829-a54d2-9b1c4068769abb65f0a6891ed422eb5a5bc20248.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 15:23:36 SAST 2006 |
Patch: | 20060325132336-a54d2-13d1ebd8a50e8c52fb94f8af83bb4e20a6ab9828.gz |
I frequently forget to copy gametiles.bin into the game directory after modifiying graphics, making the game crash because vultures fails to load it's tiles.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 05:06:51 SAST 2006 |
Patch: | 20060325030651-a54d2-f5614db8e60f32339563f5d43814fd986f6a9f99.gz |
Without that call to outrip we have no way to distinguish between ASCENDED and QUIT Since being unable to display the ascension graphic is a serious bug IMO the code goes back in. We do check for flags.tombstone now though, so people can disable all ending screens that way if they want to.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 04:18:16 SAST 2006 |
Patch: | 20060325021816-a54d2-a7a8f6a54c19bc912ebac444448900e2432514d0.gz |
since it causes the introductory messagebox to be skipped, it should skip the intro, too. After all, the intro does not get any more interesting over time...
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 03:50:34 SAST 2006 |
Patch: | 20060325015034-a54d2-f4f341b2ede114d3c46a2b1806b1320eea27498d.gz |
(This means we have no more water-walking knights around medusa's island :-)
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 03:50:07 SAST 2006 |
Patch: | 20060325015007-a54d2-16440134703f17d118d653f62a38078a88574cbc.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 25 01:49:48 SAST 2006 |
Patch: | 20060324234948-a54d2-260eca588bd46c665ea4496dcac147bf6c82aeab.gz |
I made some slight modifications to use a temporary installation in ./testdir rather than a permanent one in /usr as the source for the dmg. I hope I didn't break anything, as I am unable to actually test these changes...
Added files:
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 24 22:19:24 SAST 2006 |
Patch: | 20060324201924-a54d2-c03a7d681a4e25d18ee8fb76fe033c3a35cbc304.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 24 15:30:31 SAST 2006 |
Patch: | 20060324133031-a54d2-80a022730814dc10d157653bea3bc4b424db445b.gz |
windows makefile needs fixing, too :(
Modified files:
- nethack/sys/unix/Makefile.top
- slashem/sys/unix/Makefile.top
- vultures/gamedata/manual/chapter01.html
- vultures/gamedata/manual/chapter02.html
- vultures/gamedata/manual/chapter03.html
- vultures/gamedata/manual/chapter04.html
- vultures/gamedata/manual/chapter05.html
- vultures/gamedata/manual/chapter06.html
- vultures/gamedata/manual/chapter07.html
- vultures/gamedata/manual/chapter08.html
- vultures/gamedata/manual/chapter09.html
- vultures/gamedata/manual/chapter10.html
- vultures/gamedata/manual/chapter11.html
- vultures/gamedata/manual/chapter12.html
- vultures/gamedata/manual/chapter13.html
- vultures/gamedata/manual/index.html
- vultures/gamedata/manual/manual.css
Renamed/moved files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 24 13:47:11 SAST 2006 |
Patch: | 20060324114711-a54d2-6925085dde3f7e23f12dda6d489099348ae4301b.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 24 05:00:39 SAST 2006 |
Patch: | 20060324030039-a54d2-270b285b55ec6c827c947847e0873c5f26b228e2.gz |
Icreated this manual based on the current NetHack Guidebook, but I certainly wasn't above cut'n'pasting from the old manual. Unfortunately that wasn't possible very often, so mostly what remains of the old manual in this new edition is the images.
Added files:
- vultures/gamedata/manual/chapter01.html
- vultures/gamedata/manual/chapter02.html
- vultures/gamedata/manual/chapter03.html
- vultures/gamedata/manual/chapter04.html
- vultures/gamedata/manual/chapter05.html
- vultures/gamedata/manual/chapter06.html
- vultures/gamedata/manual/chapter07.html
- vultures/gamedata/manual/chapter08.html
- vultures/gamedata/manual/chapter09.html
- vultures/gamedata/manual/chapter10.html
- vultures/gamedata/manual/chapter11.html
- vultures/gamedata/manual/chapter12.html
- vultures/gamedata/manual/chapter13.html
- vultures/gamedata/manual/css/manual.css
- vultures/gamedata/manual/img/arrows.png
- vultures/gamedata/manual/img/char_arc.jpg
- vultures/gamedata/manual/img/char_fla.jpg
- vultures/gamedata/manual/img/char_ice.jpg
- vultures/gamedata/manual/img/char_kni.jpg
- vultures/gamedata/manual/img/char_nec.jpg
- vultures/gamedata/manual/img/char_pri.jpg
- vultures/gamedata/manual/img/char_ran.jpg
- vultures/gamedata/manual/img/char_rog.jpg
- vultures/gamedata/manual/img/char_sam.jpg
- vultures/gamedata/manual/img/char_tou.jpg
- vultures/gamedata/manual/img/char_val.jpg
- vultures/gamedata/manual/img/char_wiz.jpg
- vultures/gamedata/manual/img/contextmenu.png
- vultures/gamedata/manual/img/door.jpg
- vultures/gamedata/manual/img/gamewin1.png
- vultures/gamedata/manual/img/giantant.jpg
- vultures/gamedata/manual/img/letter_a.png
- vultures/gamedata/manual/img/letter_c.png
- vultures/gamedata/manual/img/letter_d.png
- vultures/gamedata/manual/img/letter_m.png
- vultures/gamedata/manual/img/letter_o.png
- vultures/gamedata/manual/img/letter_r.png
- vultures/gamedata/manual/img/letter_t.png
- vultures/gamedata/manual/img/letter_v.png
- vultures/gamedata/manual/img/letter_w.png
- vultures/gamedata/manual/img/letter_y.png
- vultures/gamedata/manual/img/map.png
- vultures/gamedata/manual/img/messages.png
- vultures/gamedata/manual/img/minimap.png
- vultures/gamedata/manual/img/obj_food.jpg
- vultures/gamedata/manual/img/obj_gem.jpg
- vultures/gamedata/manual/img/obj_potion.jpg
- vultures/gamedata/manual/img/obj_ring.jpg
- vultures/gamedata/manual/img/obj_scroll.jpg
- vultures/gamedata/manual/img/obj_sword.jpg
- vultures/gamedata/manual/img/paperbg.jpg
- vultures/gamedata/manual/img/stairs.jpg
- vultures/gamedata/manual/img/statusbar.png
- vultures/gamedata/manual/img/tb1.png
- vultures/gamedata/manual/img/tb2.png
- vultures/gamedata/manual/img/valley.jpg
- vultures/gamedata/manual/img/wallheight.png
- vultures/gamedata/manual/img/walltrans.png
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 21 15:55:32 SAST 2006 |
Patch: | 20060321135532-a54d2-5b5f37dc0c35a1ca20830c93829dda4aebaa9f09.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 21 15:54:29 SAST 2006 |
Patch: | 20060321135429-a54d2-bcd731e94deb6a8fd80a50ffad80fccbeee5faca.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 21 01:57:09 SAST 2006 |
Patch: | 20060320235709-a54d2-b124442e43c7c5096da8ea54c77e803902e6d3d2.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 21 01:40:37 SAST 2006 |
Patch: | 20060320234037-a54d2-1464cc70c277c4cca37e3847a60df92149dcd831.gz |
There is no way to set an option from within vultures in such a way that it can be overridden by a config file :( Therefore I was conservative in setting options in vultures_init_nhwindows Currently we set these: iflags.menu_tab_sep: needs to be enabled for menu formatting to work iflags.num_pad: *critical*; without it mouse movement and attacking are crippled iflags.wc_hilite_pet: no point in ever turning it off Things like runmode which used to be set in options.c will simply have to be set by users in their config files if they have a preference
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Tue Mar 21 01:15:26 SAST 2006 |
Patch: | 20060320231526-a54d2-7659eff39659a1e54745446ddd343a896b5bb1a4.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 22:39:35 SAST 2006 |
Patch: | 20060320203935-eb905-24d7b63d40f5c92a907115381f6860da53099b9c.gz |
I cannot think of any reason at all why vulture's should be different. Fair enough the quit screen is now missing, but surely we could display the quit screen upon program closure if the tombstone was not displayed already? This would be a better solution (in my mind) than an unneccerary nethack source code change. The quit screen should also at the very least take flags.tomestone into consideration
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 22:36:26 SAST 2006 |
Patch: | 20060320203626-eb905-1a6a619f1d51effa28f563b051c3fbd404248c24.gz |
The first, most obvious, one that comes to mind is "n". When prefixing a count command. In it's current state this code prevents (or at least makes it behave abnormally) when you press 'n' then Escape to cancel if you change your mind.
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 22:24:31 SAST 2006 |
Patch: | 20060320202431-eb905-641b2d4d97a5e5f3637619f2073e8ff3ea0dd8cf.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 15:07:31 SAST 2006 |
Patch: | 20060320130731-eb905-022f94f4f8d52522d885991136f752f941c6ccb2.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 20 13:36:08 SAST 2006 |
Patch: | 20060320113608-a54d2-f6da459c5838ccd5471d176c820f0623114015e2.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Mon Mar 20 01:45:10 SAST 2006 |
Patch: | 20060319234510-a54d2-785c8c6792feb73ebbf75f0b057fe4ad1352f56c.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 14:00:28 SAST 2006 |
Patch: | 20060320120028-eb905-79fa255bcd6d72ab638ffe1d49de5ff6abfd09fd.gz |
Modified files:
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 13:43:35 SAST 2006 |
Patch: | 20060320114335-eb905-0f70bbaf96fce77f229ee48206a38d6c94bbdb2b.gz |
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 13:42:12 SAST 2006 |
Patch: | 20060320114212-eb905-5eaf59ced9730287c9925bd0a8e53e904e970642.gz |
Author: | Clive Crous <clive@darkarts.co.za> |
---|---|
Date: | Mon Mar 20 09:43:45 SAST 2006 |
Patch: | 20060320074345-eb905-120865946270733e54e934585776100bb64c8c88.gz |
Silly me, context was only ever generated the very first time. How useless! Any context's prior to this patch are useless *sigh*
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 18 02:18:53 SAST 2006 |
Patch: | 20060318001853-a54d2-063e040cc04a40c88eba288bff825dd898ccb858.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Sat Mar 18 01:35:22 SAST 2006 |
Patch: | 20060317233522-a54d2-5eea0a60df52fdd6ff32e8d7f47a7a8aaf3cc667.gz |
It's not a safe thing to do by accident...
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 22:04:56 SAST 2006 |
Patch: | 20060317200456-a54d2-4fb7d491cbe721617b79c3d0262a37fa6623b1e0.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 22:01:35 SAST 2006 |
Patch: | 20060317200135-a54d2-786b862a9651698eb3204ffabb267e8294b1039e.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 15:13:14 SAST 2006 |
Patch: | 20060317131314-a54d2-194d26133974d193a77cfc943b0047584e5f270d.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 14:32:41 SAST 2006 |
Patch: | 20060317123241-a54d2-a2d18d961326d372b053749e7cd28d469c2d8df3.gz |
also remove the images for holy/unholy water; we weren't using them anyway
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 03:53:42 SAST 2006 |
Patch: | 20060317015342-a54d2-00b2304d9624eb63e77bf3191939d63cb971c050.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Fri Mar 17 02:50:01 SAST 2006 |
Patch: | 20060317005001-a54d2-4de1e1ed81f1114a3243fc252b11011581258c04.gz |
The conversion tool did nothing in all cases that were not 100% clear to avoid damaging any tiles. This means the easy 80% (large contiguous shadow areas) are done, the complicated cases (slim shadows along the edge of a tile) remain.
Modified files:
- vultures/gamedata/graphics/tilesrc/engulf.png
- vultures/gamedata/graphics/tilesrc/engulf2.png
- vultures/gamedata/graphics/tilesrc/figurine1.png
- vultures/gamedata/graphics/tilesrc/figurine2.png
- vultures/gamedata/graphics/tilesrc/figurine3.png
- vultures/gamedata/graphics/tilesrc/figurine4.png
- vultures/gamedata/graphics/tilesrc/figurine5.png
- vultures/gamedata/graphics/tilesrc/figurine6.png
- vultures/gamedata/graphics/tilesrc/misc_07.png
- vultures/gamedata/graphics/tilesrc/misc_c1.png
- vultures/gamedata/graphics/tilesrc/misc_c8.png
- vultures/gamedata/graphics/tilesrc/monster0.png
- vultures/gamedata/graphics/tilesrc/monster1.png
- vultures/gamedata/graphics/tilesrc/monster10.png
- vultures/gamedata/graphics/tilesrc/monster11.png
- vultures/gamedata/graphics/tilesrc/monster13.png
- vultures/gamedata/graphics/tilesrc/monster14.png
- vultures/gamedata/graphics/tilesrc/monster15.png
- vultures/gamedata/graphics/tilesrc/monster16.png
- vultures/gamedata/graphics/tilesrc/monster18.png
- vultures/gamedata/graphics/tilesrc/monster2.png
- vultures/gamedata/graphics/tilesrc/monster3.png
- vultures/gamedata/graphics/tilesrc/monster4.png
- vultures/gamedata/graphics/tilesrc/monster5.png
- vultures/gamedata/graphics/tilesrc/monster6.png
- vultures/gamedata/graphics/tilesrc/monster7.png
- vultures/gamedata/graphics/tilesrc/monster8.png
- vultures/gamedata/graphics/tilesrc/monster9.png
- vultures/gamedata/graphics/tilesrc/monstermisc1.png
- vultures/gamedata/graphics/tilesrc/monstermisc2.png
- vultures/gamedata/graphics/tilesrc/object1.png
- vultures/gamedata/graphics/tilesrc/object2.png
- vultures/gamedata/graphics/tilesrc/object3.png
- vultures/gamedata/graphics/tilesrc/object4.png
- vultures/gamedata/graphics/tilesrc/object5.png
- vultures/gamedata/graphics/tilesrc/object6.png
- vultures/gamedata/graphics/tilesrc/statue0.png
- vultures/gamedata/graphics/tilesrc/statue1.png
- vultures/gamedata/graphics/tilesrc/statue10.png
- vultures/gamedata/graphics/tilesrc/statue14.png
- vultures/gamedata/graphics/tilesrc/statue15.png
- vultures/gamedata/graphics/tilesrc/statue2.png
- vultures/gamedata/graphics/tilesrc/statue3.png
- vultures/gamedata/graphics/tilesrc/statue4.png
- vultures/gamedata/graphics/tilesrc/statue5.png
- vultures/gamedata/graphics/tilesrc/statue6.png
- vultures/gamedata/graphics/tilesrc/statue7.png
- vultures/gamedata/graphics/tilesrc/statue8.png
- vultures/gamedata/graphics/tilesrc/statue9.png
- vultures/gamedata/graphics/tilesrc/walls02a.png
- vultures/gamedata/graphics/tilesrc/walls02c.png
Author: | thalerd@in.tum.de |
---|---|
Date: | Thu Mar 16 04:15:55 SAST 2006 |
Patch: | 20060316021555-a54d2-e60dad4457a3fa6938e8e9c3c3d8f9ddf0fe55ef.gz |
Added files:
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 15 20:06:31 SAST 2006 |
Patch: | 20060315180631-a54d2-c2632d703dc3d93ed8a9a0d27858fed1c769b010.gz |
There are a few unnamed scroll and wand object entries. These entries do have a description and can become "real" objects after the names and descriptions have been shuffled, so we need to be able to assign tiles to them.
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 15 18:38:27 SAST 2006 |
Patch: | 20060315163827-a54d2-136118e6b18c4dcd915bf855fb0d4c554de5a679.gz |
also renamed the function to vultures_need_recenter (from vultures_is_onscreen)
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 15 18:17:52 SAST 2006 |
Patch: | 20060315161752-a54d2-f02a1889ad2fe4e1a2344908dca38343fb1ba06b.gz |
this should be especially useful on large monitors
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 15 17:41:09 SAST 2006 |
Patch: | 20060315154109-a54d2-f4ba39ed511d0d194da47bdc58229880bde48d2f.gz |
Modified files:
Author: | thalerd@in.tum.de |
---|---|
Date: | Wed Mar 15 13:19:03 SAST 2006 |
Patch: | 20060315111903-a54d2-bb798df7579935e602c5abc51d2e555d03b8ac39.gz |
Modified files: