Module ExperimentObjects
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Module ExperimentObjects

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Classes [hide private]
  LoopHandler
A looping experimental control object (e.g.
  LoopInitiator
A simple class for inserting into the flow.
  LoopTerminator
A simple class for inserting into the flow.
  Flow
The flow of the experiment is a list of Procedures, LoopInitiators and LoopTerminators, that will define the order in which events occur
  Procedure
A Procedure determines a single sequence of events, such as the presentation of trial.
  EventBase
A general template for event objects
  EventPatch
An event class for presenting image-based stimuli
  EventKeyboard
An event class for checking the keyboard at given times
  Experiment
An experiment contains a single Flow and at least one Procedure.