1. A typical technique in RPG to handle an error is to use ________ indicator on the operation code to handle the error and then use ________ statement to handle the error depending on the state of the error indicator.  
    a GETATR, a CHAIN
    a SHOWWIN, an IF
    an error, a conditional
  2. VisualAge RPG has the ability to allow different events to invoke the same action subroutine.  
    True
    False
  3. Submenus and menu items must be placed in the Project window, not the Design window.  
    True
    False
  4. You use the ________ operation code to display a message in a message box.  
    SHOWWIN
    GETATR
    DSPLY
  5. To add code to your action subroutine to display a message you open the ________ window and choose the ________ for the OK push button.  
    CUSTINQ, PRESS event
    CUSTINFO, CREATE event
    CUSTINQ, ACTIVATE event
  6. As you move the mouse pointer over the Debugger Tool Bar icons, a short description of each icon displays.  
    True
    False
  7. To examine the contents of any variable:  
    scroll to any statement that contains a variable.
    scroll to any statement except EVAL that contains a variable.
    scroll to any statement except CHAIN that contains a variable.