# 5013- Banding and Halftone Theory Banding looks very similar to steps across a fountain fill and is the result of abrupt changes between various shades or colors. There are several things which affect the amount of banding on an object: The size of the object. The number of fountain stripes or bands as set in the CorelDRAW Print Menu. The percentage of gray change from one color to another in the Fountain Fill. The resolution of the print job. The Screen Frequency as set in the CorelDRAW Print Menu. The value for Screen Frequency will be different depending on the PostScript output device, the color being used and the print job. Your Service Bureau can provide the correct value. Halftones In the past, Laser Printers and Offset Printing Presses could print only two tones of any color, solid, where all of the ink is laid down in one spot and no ink coverage at all. This process is referred to as Black and White printing and was useful when newsletters, newspapers and books were the only things being printed. Its largest limitation, being unable to accurately reproduce photographs, was quickly surpassed by using Halftones. Halftones are the result of the output device using a small grid made up of device pixels being grouped together and treated as one. The size of the pixels depends on the resolution, in dpi, currently being used for printing, where as the size of the grid is dependent on the lines per inch, lpi, used by the output device. These grids are used to create halftone dots which emulate shades of gray throughout the image. By using halftones, the human eye registers shades of gray when in fact, we are looking at a fine pattern of black and white dots. To demonstrate this, create an object defined as 50% gray. When printed, half of the dots within one cell of this grid will be turned on, black, while the other half of the dots will remain off, white. The pattern is then replicated throughout the object making it appear to be gray in color. Diagram 1-1. A typical halftone dot created by a printer. The small grid represents the device pixels, and the large dot created by filling the grid is the halftone dot. PostScript Printing With current PostScript technology, the output device is limited to 256 shades total on a single color or a grid that is based upon 16 by 16 halftone cells, 162=256. In contrast, by dividing the desired resolution of your output by 16, you can determine the maximum screen frequency that the device can use to achieve 256 shades of gray. The printer will accept other values but the grid may be limited. Using a lower number may cause the image to be more coarse than desired. Similarly, using a number to high may cause the banding to be more prominent in the document. 300 1270 2540 2540 2540 DPI % 60 90 120 133 120 133 150 LPI 10 2 19 11 9 44 36 28 20 5 39 22 18 89 72 57 30 7 59 33 27 134 109 86 40 10 79 44 36 179 145 114 50 12 99 56 45 224 182 143 60 15 119 67 54 268* 218 172 70 17 139 78 63 313* 255* 200 80 20 159 89 72 358* 291* 229 90 22 179 100 82 403* 328* 258* 100 25 199 112 91 448* 364* 286* max 0.75 5.97 3.36 2.73 7.5 7.5 7.5 Where, % = % gray change & max = maximum length of object to be Fountain Filled in inches. Example: 300 dpi laser printer prints out at 60LPI. Using the above formula, 300 dpi / 16=18.75 lpi. Although grouping 16 device pixels together at 300 dpi will force the printer to produce a coarse image, this value of 18.75LPI will result in a smooth gradation between colors within the size limitations. Using 60 lpi will produce a reasonable image but the printer will be limited to as many shades of gray as it can actually print (see chart below). Whether this will be noticeable or not depends on the fountain fills in the document, how they were created and the quality of output desired. Note: The current PostScript technology limits the maximum number of bands to 256 making all values with an asterisk (*) not possible. By using the method below, you can determine how many shades of gray or bands in a fountain fill are available to the printer based upon the current dpi and lpi, it is then possible to determine if banding will be noticeable in certain objects. Once the file has been sent to the printer, the PostScript interpreter will make the changes to the values that you have specified. The human eye can see objects as small as .03 inches (1/32") in size, bands in the fountain fill as small or smaller than this will usually appear smooth. To determine the size of a band, divide the number of bands by the length of the object containing the fountain fill. If the size of the band is smaller that .03 inches, than banding will not be noticeable, however the opposite is true if the size is greater than .03 inches. # of Bands=[(DPI/LPI)2 x (% gray change)]/100 where, dpi = resolution in dots-per-inch, and lpi = Screen Frequency The Adobe PostScript(r) Language Reference Manual (the "Red Book") reads: "...the best choice of screen parameters is often dependent on specific physical properties of the output device itself (e.g., pixel shape, overlap between pixels, and effects of electronic or mechanical noise). ...The setscreen operator may make slight adjustments to the requested frequency and angle so as to ensure that the patterns of enclosed pixels remain constant as the screen cells are replicated over the entire page."1 If you are creating black and white fountain fills only, the above seems fairly straightforward, however when using color, it is necessary to calculate the gray equivalent. The following formula2 is from the Adobe PostScript(r) Language Reference Manual: % gray = .30 x (% red) + .59 x (% green) + .11 x (% blue) CorelDRAW can show you the RGB (Red, Green, Blue) equivalents of the colors you are using, as explained in the following steps: 1. Use the Uniform Fill tool to fill an object with a color. 2. Click the Custom Fill tool from the flyout. 3. Using the CMYK (Cyan, Magenta, Yellow, blacK) color model, the color is defined as a combination of cyan, magenta, yellow and black.. By changing to the RGB color model, you will see that the color is now defined as a combination of red, green and blue. 4. Use the formula below to calculate the percentage of gray. We are using the color Orange in this example: %gray = .30 x (100% R) + .59 x (40% G) + .11 x (0% B) This works out to be 53.6% gray. 5. Then using the same formula, calculate the % of gray for the destination color. 6. With these two values, you would be able to determine the percentage of gray change between the two colors, and apply the original formula to decide the number of stripes or bands for your fountain fill. Note: This information is meant to act as a general guide only, and should not be considered as the definitive solution to a particular problem. 1.2 Postscript(r) Language Reference Manual (c) 1985 Adobe Systems Incorporated Addison-Wesley Publishing Company Inc