MICROMEDIA PRESENTS < < < LOTTOPRO > > > DISCLAIMER The program LottoPro, and this manual are provided on an AS IS basis without warranty of any kind,expressed or implied, including but not limited to the implied warranties of merchantability and fitness for a particular purpose. The entire risk as to quality and performance of these programs and this manual rests solely with the user. Should any part of these programs or this manual prove defective, the user will assume the entire cost of all necessary repair, servicing, and correction. MicroMedia or any of its dealers, will not be liable to you for any damages, including any lost profits, lost savings, or other incidental or consequential damages arising out of the use or inability to use this program or this manual, even if MicroMedia has been advised of the possibility of such damages. This warranty gives you specific legal rights, and you may have other rights which may vary from state to state. Some states do not allow the exclusion of implied or consequential damages so parts of the above may not apply to you. By operating any of the above programs or using any part of this manual, you acknowledge that you have read this agreement, understand it, and agree to be bound by its terms and conditions. You further agree that it is the complete and exclusive statement of the agreement between us, which inclusive of our License Agreement supersedes any proposal or prior agreement, oral or written, and any other communications between us. WE WILL OFFER ABSOLUTELY NO SUPPORT TO UNREGISTERED USERS. IF YOU DO NOT CHOOSE TO REGISTER, YOU ARE COMPLETELY ON YOUR OWN! ANY LETTERS OR QUESTIONS FROM UNREGISTERED USERS WILL BE IGNORED. Introduction System Requirements: IBM-PC, 256K RAM, one single or double- sided disk drive, an 80-column display, printer optional. Additional memory may be needed if you boot under DOS 2.00. PLEASE NOTE: Because of the wide variety of IBM-PC(R) configurations and the varying levels of compatibility with PC Clones, we cannot support questions concerning support of other equipment configurations. Š 1 Duplication Policy MicroMedia authorizes you to make archive copies of LottoPro for the sole purpose of backing-up your software and protecting your investment from loss. TABLE OF CONTENTS LIST OF FIGURES TYPOGRAPHY FILES ON DISTRIBUTION DISK MicroMedia Presents: << LottoPro >> User's Manual And Guide To Operation VERSION 4.0 Copyright (C),1986-87 by MicroMedia. All Rights Reserved. Version 4.0, First Release: December, 1987 LottoPro is fun, easy to use and improves your odds in most lotteries. with LottoPro you can keep past history data on any number of lotteries. From this data LottoPro can generate statistics tables, total occurrence plots and generate computer picks based on past performance data. Using LottoPro you can improve your odds of winning 550% or more over random odds. LottoPro is a Registered Trademark of MicroMedia, 1987. Š 2 Forward Congratulations! You are about to experience LottoPro. We know you'll be pleased with LottoPro's performance in assisting you to play any lottery. Every year lottery players with billions in prizes. Why shouldn't you, too?! Using LottoPro each week/draw to assist you in choosing winning numbers is easy and fun. You may wish to begin by requesting picks different ways, without actually betting them, to observe LottoPro's performance. There are many ways to improve selection of winning numbers with LottoPro. When you become comfortable with LottoPro and how it performs best with your lottery you may want to actually risk your capital. Remember: LottoPro is a tool to be used with wisdom, be careful not to "bet the baby's bottle". Good betting and good luck! Please contact MicroMedia with your experiences, we want to know how LottoPro is picking! P.S If you win big let us know as we would like to send all winners our fun disk series to use in all your new found spare time! MicroMedia, 9633 41st Ave S.W., Seattle, WA 98146, (206) 246-3057 Lotto number handicapping, analyzes the past action of the winning numbers. This gives a perspective of what is probable (or likely to happen) and what is not probable (or unlikely to happen). From extensive studies of lotto games, we have found, for example, that six consecutive numbers (such as 28-29-30-31- 32-33) are highly unlikely to ever hit - because that has never happened before. Š It would also be highly unlikely that all six numbers from any previous drawing would hit again - because that has never happened before. And it probably never will! According to mathematical probability, the six winning numbers of a weekly 6/40 lotto drawing would repeat once every 73,815 years!!! However, in many lotto drawings, more than 120,000 tickets per draw are bought with six consecutive numbers, like 1-2-3-4-5-6. Yet we know six consecutive numbers have never been drawn. Pattern betting is a popular method of number selection. There are people who select their numbers by position on their tickets, marking all the numbers in a row to make a straight line, either across or up and down. Another method that gets heavy play is the number multiples, especially 5-10-15-20-25-30. Those numbers are played on at least 25,000 tickets in each drawing. If those numbers hit should hit (extremely unlikely) with a $3 million jackpot, each winner would receive a single payment of $72. 3 The majority of lotto players like to play the calendar numbers,such as birthdays and anniversaries. This means that the most heavily played numbers are 1 through 31, although most lotto games have 40 or more numbers. This is a fun way to select numbers, but we'd rather have statistics on our side! You can always use anniversary numbers as you wish with LottoPro. Experiment and enjoy! THE TREND Lotto numbers move in trends. A lotto number that is in an up trend is winning frequently. A number that is in a down trend seldom wins. A lotto number in an up trend can have a series of hits - usually skipping only one, two or three games between hits. And often a number that is"hot" can have two or three hits (wins) in a row. An example of a lotto number with a "hot" trend is the number 35 for one state's lottery. 35 had a "hot" streak of 13 games - two separate times! A realistic hot streak for a "hot" number would be about six hits before skipping more than three games between any hit. Most numbers have seven, eight or nine wins before taking a rest of four or more games. Š Interestingly, about half of the winning numbers drawn have had a hit within the previous three draws! Some lotto numbers are still hot after skipping up to five games without a win. About two thirds of all winning numbers drawn have had a hit within the previous five games. A few numbers can still be in an up trend even after skipping up to ten games since the last win. We have seen that about 87 percent of all the winning numbers drawn have had a hit within the past ten games. Be careful with long shot numbers, that haven't hit for 15 or 20 draws. That long shot number may be overdue after another 10 or 20 games. When a lotto number has been inactive for a long time, we've found it is best to wait until it has won at least two games in rapid succession (that is, WITHOUT skipping more than two or three games between the two hits) before you play it. This is a clear signal of a trend reversal in most cases. (It is also not uncommon for a lotto number to not appear for 25 games or more, hit once, and then not appear for another 20 or 30 games. So, wait for the trend reversal to be confirmed. If a number, after a long dormant period, doesn't have a repeat hit within two games, don't pursue it.) Wait for a confirming up trend. 4 The longer a lotto game has been in existence, the stronger are the trends and patterns that form. This is because in probability theory the sample space of any game of chance is the entire number of possibilities that any event can take place. For example, if you toss a coin you get either heads or tails. The chances of one or the other happening is 50-50, or one in two. Its sample space has only two events. Your most important tool in handicapping lotto numbers is a list of the past winning numbers. Your local newspaper (as well as USA TODAY) gives the winning numbers for your state's lottery the day after the drawing. You will wish to update your state's winning numbers file with each drawing, but we have found that six months is about the total amount of storage you'll want. There are several reasons, including lottery commissions tend to change the numbered balls, which will change the trends, and Š we've found from experience that we do best with no more than six months' data. CONSECUTIVE NUMBER PAIRS Something to watch for are consecutive number pairs which are two consecutive numbers that hit together in one game, such as 28-29. At least two thirds of all Pick 6 lotto drawings contain a consecutive pair. Also on one out of four of those consecutive number pair draws, there will be two consecutive number pairs drawn or a consecutive pair and a consecutive triad, such as 33- 34-35. (Consecutive triads occur in about ten percent of the lotto drawings.) Four, five or six consecutive numbers drawn are rare (not probable, we have not found an example of fives or sixes having ever occurred). You can see that it is your advantage to play two consecutive numbers on one game panel - but it is to your disadvantage to play four, five or six consecutive numbers on one game panel. Don't let these facts discourage you, we are in this for fun and for a better edge! We have witnessed this program do very well, indeed. Keep in mind that the odds in lotteries are extremely high, and you can not expect to win every time you play. As it is often said, the greater the reward, the higher the risk. Pool your money with friends to share the cost - and the winnings, for greater coverage. Or you can play a big wheeling system once a month and skip the other drawings in between. You can obtain a hard copy of the screen at any point by pressing the "PrtSc" key while holding down the key. This is also in keeping with BASIC operation. 5 The program LottoPro is completely menu-driven. We hope that you have fun with LottoPro and that it earns a permanent home in your software library. Whenever you are finished running LottoPro, always exit by choosing the (Q)uit function from the Main Menu. Š <<< Starting LottoPro >>> With LottoPro in A DRIVE: and the system prompt A> enter A>LOTTOPRO (You will get the following display.) LOTTOPRO Copyright 1987 Licensed-Material-Program Property of MicroMedia. All rights reserved world wide 1987. Unauthorized use, duplication or distribution of this program is strictly prohibited by Federal Law. FOR YOUR registered copy of LottoPro send 29.95 to MicroMedia 9633 41st S.W. Seattle, WA 98136 Ph # 206-246-3057 NOTICE: MicroMedia or any of its Distributor's shall have no liability for any damages including but not limited to business or money alleged to have been affected by this product. This program is designed for comparison and should be used for RECREATION ONLY. PRESS ANY KEY TO CONTINUE SCREEN # 1 SCREEN DESCRIPTIONS AND EXPLANATIONS All of the screens in LottoPro are as self explanatory as possible. The following descriptions of the screens will help you as a first time user. The Appendix at the back of this Manual has error code explanations. LottoPro is an invaluable tool in assessing which numbers are most likely to come up for each lottery drawing. We wish you great success in it's use! Enjoy! 6 MONITOR SELECTION Š COLOR MONOCHROME SELECTION Enter (C) if you have a color monitor. Enter (M) if you have a monochrome monitor. SCREEN # 2 Number of Spaces NUMBER OF REGULAR BALLS DRAWN (6) ? Bonus Number NUMBER OF BONUS BALLS DRAWN (0) ? Highest number HIGHEST NUMBER IN YOUR LOTTERY (44) ? Bonus number Not all lotteries have a bonus ball those with none should enter a 0. Number of regular Balls drawn for those of you that play lotteries with bonus numbers enter only the number of standard numbers drawn. Those without bonus numbers enter the number of balls drawn. 6 is the default. Highest number Enter the largest numbered ball in your lottery 44 is the default. 7 Š LOTTERY DATA FILES ON DISK ***.TBL ***.TBL #### Kbytes free FILE TO USE ? (Example: WA.TBL or WA) (The above question asks which disk lottery file you wish to use in LottoPro, if your disk has no data file you will need to input a table name. (Example ANYNAME.TBL) This will create a new file called ANYNAME.TBL for the lottery you wish to play.) CURRENT FILE #= XX LAST DATE ON RECORD MM/DD/YY= XX / XX / XX (MM = month, DD = day, YY = year) $$$ Input Menu $$$ Input numbers Edit data Print data CONTINUE PROGRAM Š 8 <<< Option (I) INPUT numbers >>> Note: Option (I) allows you to enter lottery data on the past numbers picked for your selected lottery. For LottoPro to work it needs historical data. We recommend that you have at least enough data so that each number in your lottery file has been picked at least once. Display: LAST DATE ON FILE= MM / DD / YY ENTER NEW MONTH/DAY/YEAR ? (MM/DD/YY) Note: You must enter a date here even if you do not want to make an entry. After entering a date you can exit to the main menu by entering a 0 for the number of ball drawn. ENTER (0) TO QUIT -1 TO REDO NOTE: (Enter one number per line, (The program does not require that you actually enter the numbers in the sequence that they are drawn.) If you make an error here enter a (-1) for the next number. This allows you to re-try your input. Display: # 1 BALL DRAWN = ? # 2 BALL DRAWN = ? # 3 BALL DRAWN = ? # 4 BALL DRAWN = ? # 5 BALL DRAWN = ? # 6 BALL DRAWN = ? (A)DD MORE DATA (R)ETURN TO MAIN MENU DATA INPUT SCREEN # 4 Note: Entering (A) here will send you back to date input allowing you to continue with your data entry. Š Entering (R) here will return you back to the starting menu where you will again be asked if you want to enter data. Just enter (N) allowing LottoPro to read your data files and figure the stats. <<< Option (E) EDIT data >>> Edit Screen: 9 MONTH TO EDIT ? ( Enter 1-12) YEAR TO EDIT ? ( Enter 1-99) Note: The following display is an example of the output when month 1 and year 87 was entered. File # Date Numbers Drawn 20 1/5/87 1 2 9 10 33 40 21 1/12/87 3 6 19 24 31 42 Enter the (File) number you wish to edit, entering a 0 here will return you to the Main Menu). If you wish to edit either. In this case enter 20 or 21. Followed by: (1) CHANGE DATA (2) DELETE FILE ENTER SELECTION ? (Enter 1 or 2) Entering (1) for your selection will allow you to enter new correct data for the file number selected above. Entering (2) for your selection will delete the file number selected above. (After completion of editing, the program will sort the files for 10-15 seconds. This will place your data file in chronological order allowing LottoPro to do statistical analysis.) WARNING !!! DO NOT TURN OFF YOUR COMPUTER UNTIL THE PROGRAM FINISHES SORTING AND RETURNS YOU TO THE MAIN MENU. IF YOU DO YOU WILL ERASE YOUR DATA FILE. Š 10 <<< Option (P) PRINT data >>> Allows you to print the data of the current lottery file selected. It prints date and lottery numbers drawn, as stored in the numbers file you maintain. Use this option to: 1.) Review your entries for correctness 2.) Check old tickets 3.) Maintain a history record (NOTE: this list must be correct, up to date and in chronological order. Otherwise LottoPro will be operating with bad data !!!) <<< Option (C) CONTINUE PROGRAM >>> Option (C) Allows LottoPro to continue with the program and read the selected lottery data file. You will get the following display. Thank-you for updating your lottery files. now Using the data in *.TBL to calculate new statistics. Š READING FILE # XX USING DATA ON THE LAST 70 DRAWS FIGURING STATISTICS FOR # XX Sounds beep beep beep !!!!!!! when finished reading data. 11 $$$ MAIN MENU $$$ STATISTICS... COMPUTER PICKS * * * * GET NEW LOTTERY FILE FILED NUMBERS CHECKED EXIT. SELECTION ? (Enter first letter of your choice.) Option (S) STATISTICS... Š There are TWO print outs available on this option, Hit Chart and Stat Chart. <<< HIT CHART >>> Figure 1 A : IS A MISS AND A # IS A HIT ON ANY DRAW/WEEK. 1:::::::::::::::::::::::#:::::::::::::::::::##----- 3 2::#:::::#::::::#:::::::::::#:#::::::::::#--------- 6 3:::::::::::::::::::::#:::::::::::#:::::::::::::#-- 3 4::##::::::::::::#::::::::::#:::::::::::::::#------ 5 5::::::::::::::::::#:#::::::::::::::::::::#-------- 3 6:::::::::#::::::::::#:##:##::::::#:::#::::::::::#- 9 7#:::#::#:::::::#::::::::::::::::::::#::::#::::::#- 7 8:::#:::::::::#:::::::::::#:#::::::#::#::::#------- 7 9:::::#::#:::#:#:#:::#:::::#::::##:::::::#::::##--- 12 10:::::#:::::#::::::::::::::::::::#::::::#---------- 4 11:::::::#::::::::::::::#--------------------------- 2 12#::::::::#::::::::#::#::::::::::::::#:::::#------- 6 13#:::#:::#::#:::::::::#::::::#::::::#:::#:::::::::# 9 14:::::#::::::::::::#::#:#::::::::::::#:#:#::##----- 9 15:::::::::::::::::#:::::::#:::::::#::::#:::::::::#- 5 16:::#:::::#::#::::::::::::::##:::##:::::::::#:::::# 9 The hit chart shows a (| or -) when a number missed a week and a (#) when a number hits. This chart is a visual aid and may help you spot a trend, that you, or the computer may have missed. LottoPro automatically graphs this chart. The performance of each number how hot it is comes from this chart. Example In Figure 1 the number one has taken 7 draws to come up twice while the number two has taken 21 draws to come up twice, thus the 12 number one is much hotter using the look back 2 performances option. <<<< STATISTICS CHART >>>> Figure 2 L D S T # M S # F M M LO-HI % IN P O R I O H E D S R E E R R O T A N T I A D O A D A A I T W C A T N ' M N I N N N O S E L S S A G G T N E E S Š 1 6 7 9.4 10.1 -0.3 5.5 1-9 57 21 2 10 10 6.2 3.9 1.0 6.0 2-9 80 3 3 6 11.5 8.0 -1.1 13.0 3-22 67 9 4 7 7 9.3 5.5 -0.4 8.5 3-12 43 12 5 9 6 10.5 8.3 -0.2 9.0 2-14 67 15 6 1 12 5.9 4.5 -1.1 6.0 1-11 83 24 7 1 8 8.9 7.8 -1.0 5.0 1-7 63 30 8 10 8 7.8 4.6 0.5 7.0 3-10 63 24 9 5 17 3.9 2.7 0.4 3.5 1-5 76 57 10 12 7 8.6 6.9 0.5 6.5 2-9 71 11 25 8 5.9 4.6 4.1 5.0 1-8 63 12 9 8 7.9 3.6 0.3 8.0 4-12 75 27 Column Headings: LOTTO# With your initial entry of total number drawn (highest number), LottoPro will list the performance of each number on the Statistics Chart. Each number is listed in the first column from the left. 13 DRAWS SINCE HIT (Same as weeks, if your lottery draws only once per week.) Š This column shows the number of draws since each number was last drawn. A (1) in this column notes that this number was drawn on the last drawing. TOTAL # HITS Record of how many times each number has been drawn, depends on how many drawings have been entered into the file. MEAN Average number of draws before each number is drawn again. SD or Standard Deviation The Standard Deviation (SD) is a measure of dispersion The larger the (SD) the more variable a number has been between draws. If you take the mean and subtract one (SD) and save that as number (S1) then take the mean and add one (SD) to make number (S2) you Will find that 78% of the time the number of draws between hits will fall between (S1) and (S2). # SD'S FROM MEAN Defines the current status of each number in relation to the mean and how many standard deviations the current number of draws is away from the mean. Negative numbers define numbers that are (SD's) below the mean and positive (SD's) above the mean. see Figure 2 MEDIAN The median is the point in the distribution of draws at which 50% of the draws fall below and 50% fall above. Example from figure 2 then number 6 has a median of 6 and has come up 12 times this means that 50% of the time the # 6 has taken more then 6 draws to hit and 50% of the time it has taken less then 6 draws to hit LO-HI RANGE Portrays number of weeks each number takes to hit. Example: the number 1 in Figure 2 would not be likely to hit again the first drawing after it hit, but would be most likely after 9 draws to hit again. 14 Š % IN RANGE This column relates to the LO-HI RANGE column. Taken together, you will see how often each number is drawn again within it's range. Example: the number 1 in Figure 2 has hit between draws 1 and 9 57% of the time. POINTS IF IN RANGE Points assigns a value to each number for weighing purposes. Example: the number 9 in Figure 2 has not been drawn for 5 draws, it's range is between 1 - 5 draws, it is drawn 76% between 1 and 5 draws after it has hit, it has hit a total 17 times in all the records in the file, it usually hits again after 3.9 draws, it deviates by 2.7 draws (this is a + or - value), it is very likely to be drawn soon. A good way to learn how the Statistics Chart works is to run one before your lottery draws, then go back and highlight with a marker those numbers that were drawn. You may see some very interesting correlations and also learn how best to use this chart! It is a very fun process to follow. It is extremely helpful, too! <<< Option (G) GENERATE COMPUTER PICKS >>> When generating computer picks you will be asked a few questions, each of these will be covered in this section. PAST PERFORMANCES (2) LAST TWO PERFORMANCES (3) LAST THREE PERFORMANCES SELECTION (Enter 2 OR 3) Using the HIT CHART (Figure 1) you will see the differences between using the last 2 or 3 times a number has been drawn. By counting the number of draws between the last two or three times each number takes to come up. Hotter numbers take less draws to come up two times or three as you select above. (2) The number of draws since last drawn and the number of draws it took to be drawn the time before are added together. (3) Same as 2 but we go back one more draw. Past performances of the last 3 draws of each number may seem to give a clearer picture, however, there are other factors to consider. One thing Š to keep in mind is that if the picks seem to be off or "cold", 15 perhaps your state has changed ball sets, etc. If on a cold streak you would want to try 2 versus 3 performances or if you've been working with the past 2 performances try 3. The smaller the sum between the last 2 or 3 draws the hotter the number or the more likely the number is to continue to be drawn frequently. STATISTICS ONLY (S) HOT NUMBERS (H) BOTH ABOVE (B) QUIT (Q) SELECTION (X) ENTRY (S) This entry uses statistics (refer to Figure 2) in the most left column to determine when a number is the hottest with this option. ENTRY (H) Hot numbers are evaluated against each other on their past performance. A very hot number would be one that has hit 2 times in the past two draws. If you select the last two performances any number taking more draws to hit 2 or 3 times will be cooler and will be reflected in the next display. ENTRY (B) This combines both (H) and (S) options for a combined score. After selecting how you want LottoPro to evaluate the numbers, you will be shown how each number compares to the other numbers on "STACK UP SCREEN #9". An example display (Figure 3) shows that 18 is the hottest number (most likely to be drawn) followed by 32, the 10th number down from 18 is 23 and the worst number (or least likely to be drawn) is 4. Š 16 Figure 3 18 26 42 15 5 32 39 27 8 36 44 41 12 37 1 14 2 35 28 4 3 7 34 43 6 11 19 16 9 20 29 40 21 13 31 30 39 19 22 25 23 33 38 24 MANUAL CHANGES (M) INVERT (BAD=GOOD) (I) GENERATE SELECTIONS (G) RE-DO OPTIONS (R) QUIT THIS MENU (Q) SELECTION ? (X) ENTRY (M) (See Figure 3) After looking over the STAT CHART and HIT CHART you may decide that number 4 is going to hit. Or maybe 37 is a lucky number for you, or you have an anniversary number you wish to use. You can manipulate the use of numbers in final picks at this point. Enter the number you wish moved, either higher or lower (toward BEST or toward WORST) at "NUMBER TO MOVE". Example: Š NUMBER TO MOVE (0) IF FINISHED (4) MOVING 4 OLD POSITION=44 (if you entered # 4) NEW POSITION ? ( Here you can move #4 to # 3 position by entering 3, or to whatever position you wish.) Note: when you have moved numbers around following your hunches, insight, lucky number, systems etc. enter 0 and LottoPro will sort the display to reflect your desires. Note: We have found in the past that there are usually only 4 of the numbers drawn are in the top 12-15 or so. You may want to move 2 or more cold numbers to the top. This we leave to your personal choice. You'll find it is easy to use LottoPro once you've watched it perform on actual draws. 17 ENTRY (I) (See Figure 3) Some times the lottery numbers come up all cold as far as the computer is concerned. We call this a backfill draw, where numbers that have not hit lately come up. If you can spot a trend before the computer spots it, use the (I) option to swap hot for cold numbers. ENTRY (R) (See Figure 4) If you want to go back and use stats to grade the numbers instead of hot numbers, use this option. ENTRY (G) GENERATE SELECTIONS (See Figure 4) <<< Dimitrov's System FOR PICK 6 ONLY >>> SYSTEM (37) TOP 12 NUMBERS 6 COMBINATIONS SYSTEM (55) TOP 11 NUMBERS 26 COMBINATIONS SYSTEM (41) TOP 16 NUMBERS 38 COMBINATIONS SYSTEM (33) TOP 14 NUMBERS 40 COMBINATIONS SYSTEM (56) TOP 12 NUMBERS 42 COMBINATIONS SYSTEM (42) TOP 18 NUMBERS 42 COMBINATIONS SYSTEM (43) TOP 20 NUMBERS 100 COMBINATIONS Š (99) MATRIX MASTER 2-1,000,000 COMBINATIONS USED FOR PICK 3 TO PICK 20 SYSTEM ? Figure 5 18 System 99 Matrix Master This option is a wheeling system that you can tailor. You select how many of the hottest numbers to use and you will be shown how many possible combinations are possible. As an example, one lottery has 44 numbers that have 6 draws. If you use 20 numbers there are 38,760 possible combinations. Now if you select 100 combinations Matrix Master Displays/prints every 38,760/100 or every 387th combination skipping those between. Thus your chances of hitting all 6 are now 1 in 380, hitting 5 of six about 1 in 2, and of hitting 4 of six about 1 to 1 Dimitrov's systems: These systems are designed to give you the edge in lottery number coverage. they were created to get the most efficient coverage of a group of numbers so you get the largest possible number of prizes for the dollars wagered. These systems give you a 550% improvement of your odds over random combinations. Minimum of win 4 systems (x) refers to number of hot or top numbers that will be used with Š the systems below. SYSTEM (37) TOP 12 NUMBERS 6 COMBINATIONS SYSTEM (41) TOP 16 NUMBERS 38 COMBINATIONS SYSTEM (33) TOP 14 NUMBERS 40 COMBINATIONS SYSTEM (42) TOP 18 NUMBERS 42 COMBINATIONS SYSTEM (43) TOP 20 NUMBERS 100 COMBINATIONS Wheel the top (x) numbers with the above system and if all six numbers drawn are in the top (x) then you are assured of least one four number win. Minimum of win 5 systems SYSTEM (55) TOP 11 NUMBERS 26 COMBINATIONS SYSTEM (56) TOP 12 NUMBERS 42 COMBINATIONS With System 55 or 56, if all six numbers drawn are in the top 11 for 55 or 12 for 56 then you are assured of least one five number win. 19 SAVING PICKS After selecting your system of choice you will be asked if you want to save your picks to a disk file. If you answer Y you will be shown the file names that are already used that have previous picks stored. Think up a new name and enter it. You do not need to add the extension .pic, just enter 1 to 8 characters and LottoPro will handle the rest.(Note: use DOS to remove files that you no longer want. But always have one file with the extension your .pic files just save a small file with the extension .pic and you are up and running.) Good luck !!!. .pa Š APPENDIX ERROR CODES: PROBLEM SOLVERS: Error Code 10 NOT FOUND - If you have accidently "returned" through # balls, # balls drawn and/or sound questions you'll get Error Code 10. Be certain you answer all questions appropriately for smooth program functioning. Error Code 52 BAD FILE NAME - This will display if you neglect to select a file for use, ie; returned without entering file name. Problem: Unable to check current draw's numbers against current computer picks. Solver: Did you answer "y" after choosing your last picks and save to a .pic filename? Take care to always save your picks. Problem: Not getting as good a percentage of winners as you have been. Solver: Could be time to get rid of stored data that is too old. To do this just go to "Edit" and use the Delete Record option. Copyright (C),1986-87 by MicroMedia. All rights reserved world wide. Version 1.0, First Release: December, 1986 20 Registration Form Send to: MicroMedia, 9633 41st S.W. Š Seattle, WA 98136 YES, I want to be a registered user of the LottoPro and be placed on the preferred customer list for all future MicroMedia releases! I am enclosing $29.95 Please send me the latest version of LottoPro. Check, Money Order, Visa or Mastercard. (MCard/Visa # _______________________ Expiration Date: __________) Name ______________________________________________ Address: __________________________________________ City: __________________________________________ State: __________ Zip Code ___________________ Phone Number: ______________________________________ Computer Name ______________________________________ 21 Š