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java.lang.Objectorg.apache.batik.bridge.SVGAnimationEngine.AnimationTickRunnable
protected static class SVGAnimationEngine.AnimationTickRunnable
Idle runnable to tick the animation.
Field Summary | |
---|---|
protected WeakReference |
engRef
A weak reference to the SVGAnimationEngine this AnimationTickRunnable is for. |
protected int |
exceptionCount
The number of consecutive exceptions that have been thrown. |
protected static int |
MAX_EXCEPTION_COUNT
The maximum number of consecutive exceptions to allow before stopping the report of them. |
protected RunnableQueue |
q
The RunnableQueue in which this is the RunnableQueue.IdleRunnable . |
protected long |
sumTime
The sum of the times in times . |
protected Calendar |
time
Calendar instance used for passing current time values to the animation timing system. |
protected int |
timeIndex
The current index into times . |
protected long[] |
times
The past tick times. |
protected long |
waitTime
The number of milliseconds to wait until the next animation tick. |
Constructor Summary | |
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SVGAnimationEngine.AnimationTickRunnable(RunnableQueue q,
SVGAnimationEngine eng)
Creates a new AnimationTickRunnable. |
Method Summary | |
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protected SVGAnimationEngine |
getAnimationEngine()
Returns the SVGAnimationEngine this AnimationTickRunnable is for. |
long |
getWaitTime()
Returns the system time that can be safely waited until before this Runnable is run again. |
void |
resume()
Forces an animation update, if the RunnableQueue is
currently waiting. |
void |
run()
Performs one tick of the animation. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected Calendar time
protected long waitTime
getWaitTime()
.
protected RunnableQueue q
RunnableQueue.IdleRunnable
.
protected long[] times
protected long sumTime
times
.
protected int timeIndex
times
.
protected WeakReference engRef
protected static final int MAX_EXCEPTION_COUNT
protected int exceptionCount
Constructor Detail |
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public SVGAnimationEngine.AnimationTickRunnable(RunnableQueue q, SVGAnimationEngine eng)
Method Detail |
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public void resume()
RunnableQueue
is
currently waiting.
public long getWaitTime()
Runnable
is run again.
getWaitTime
in interface RunnableQueue.IdleRunnable
0
if no waiting can
be done, or Long.MAX_VALUE
if the Runnable
should not be run again at this timepublic void run()
run
in interface Runnable
protected SVGAnimationEngine getAnimationEngine()
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