(notes to myself during development)


briefest possible text blurbs for new rules:
(and, conveniently, every rule I plan to implement)

rule change every 30 seconds
rule change every 10 lines
rule change every 10 paddles
ball destroys tetrad
tetrad destroys ball
tetrad splits ball
tetrad bounces ball
ball sticks to tetrad
ball sticks to stack
ball breaks tetrad
ball breaks stack
ball melts tetrad
ball melts stack
stack bounces ball
stack splits ball
tetrad ignores ball
tetrad ignores stack


multiplayer-only rules:

everybody move
boundaries {off,on}



scoring:

scheme 1 (timed game)
stack to ceiling nth time: -(n*10000-1) points
miss nth ball: -(n*100-1) points
n-line clear: 500*2^n points
paddle: 100 points

scheme 2 (marathon)
credit 1 ball every 20 lines (w/o ceiling)
credit 1 ceiling every 50 paddles (w/o miss)
n-line clear: 100*2^n points
paddle: 100 points
paddle edge: 300 points
