Key | Req. | Type | Comments |
MAP | X | string | Name of the map file to load. |
ENDING_CONDITIONS | X | list of enumerations | For now, this should always be set as follows:
ENDING_CONDITIONS = [Battle.PLAYER_DEFEATED, Battle.DEFEAT_ALL_ENEMIES] |
FACTIONS | X | list of Faction objects | Undocumented |
LIGHTING | - | Light.Environment object | Undocumented |
MUSIC | - | string | Filename of a music file to play during the battle. |
Key | Req. | Type | Comments |
CLASSES | X | list of lists | Undocumented |
GENDER | X | enumeration | Set to MALE, FEMALE, or NEUTER. |
Key | Req. | Type | Comments |
NAME | X | string | The class name that is displayed to the player. |
MOVE | X | integer | Base movement distance for a unit that has this class. |
JUMP | X | integer | Base jump height for a unit that has this class. |
*_BASE | X | integer | Base stat value for a unit that starts in this class. |
*_GROWTH | X | float | The average amount that this stat increases by every time a unit levels in this class. |
*_MULT | X | float | Will be used for multi-classing; always set to 1.0 for now. |
SPRITE_ROOT | X | string | Used to determine which sprites to load to display the unit. For example, if SPRITE_ROOT is set to "squire", the default standing pose for the unit will be squire-male-standing-1.png (assuming the unit is male). |
ABILITIES | X | list of lists | Undocumented |
Key | Req. | Type | Comments |
NAME | X | string | The ability name that is displayed to the player. |
DESCRIPTION | X | string | A description of the ability. Also displayed to the player. |
COST | X | integer | The cost of the ability, in SP. Can be set to 0 for abilities that don't require SP. |
ABILITY_TYPE | X | enumeration | Always set this to ACTION for now. |
TARGET_TYPE | X | enumeration | Set to one of: HOSTILE, FRIENDLY, FRIENDLY_AND_HOSTILE. |
RANGE | X | Range object | Range of the attack. Valid values are currently undocumented... sorry. |
AOE | X | Range object | Area-of-effect of the attack. Valid values are currently undocumented... sorry. |
EFFECTS | X | list of Effect objects | Undocumented |
SOUND | - | string | Filename of a sound file that should be played when the ability is used. |