; Level created by Storch 2.16
; Written by Tobias Johansson (d97tj@efd.lth.se)
; Co-writer Tor Andrę (d97tan@efd.lth.se)

; XBlast TNT level

[info]
name=Bounchy World
author=Glaset
hint=The walls might be hidden
gameMode=R234--STDL

[shrink]

[scrambleDraw]
time=0.5
numBlocks=80
pos000=1 1
pos001=1 2
pos002=1 3
pos003=1 4
pos004=1 5
pos005=1 6
pos006=1 7
pos007=1 8
pos008=1 9
pos009=1 10
pos010=1 11
pos011=2 1
pos012=2 2
pos013=2 3
pos014=2 4
pos015=2 5
pos016=2 6
pos017=2 7
pos018=2 8
pos019=2 9
pos020=2 10
pos021=2 11
pos022=3 1
pos023=3 2
pos024=3 10
pos025=3 11
pos026=4 1
pos027=4 2
pos028=4 10
pos029=4 11
pos030=5 1
pos031=5 2
pos032=5 10
pos033=5 11
pos034=6 1
pos035=6 2
pos036=6 10
pos037=6 11
pos038=7 1
pos039=7 2
pos040=7 10
pos041=7 11
pos042=8 1
pos043=8 2
pos044=8 10
pos045=8 11
pos046=9 1
pos047=9 2
pos048=9 10
pos049=9 11
pos050=10 1
pos051=10 2
pos052=10 10
pos053=10 11
pos054=11 1
pos055=11 2
pos056=11 10
pos057=11 11
pos058=12 1
pos059=12 2
pos060=12 3
pos061=12 4
pos062=12 5
pos063=12 6
pos064=12 7
pos065=12 8
pos066=12 9
pos067=12 10
pos068=12 11
pos069=13 1
pos070=13 2
pos071=13 3
pos072=13 4
pos073=13 5
pos074=13 6
pos075=13 7
pos076=13 8
pos077=13 9
pos078=13 10
pos079=13 11

[scrambleDel]
time=0.2
numBlocks=6
pos000=2 5
pos001=2 7
pos002=7 2
pos003=7 10
pos004=12 5
pos005=12 7

[func]

[player]
bombs=10
range=4
pos1=12 2
pos2=2 2
pos3=12 10
pos4=2 10
pos5=7 5
pos6=2 10
initVirus=healthy
reviveVirus=healthy
initExtra=kick
reviveExtra=kick

[bombs]
bombClick=rebound
playerClick=contact
wallClick=rebound
fuseTime=long

[graphics]
block00=iron_floor		#000000 #8A2BE2 #00FF7F
block01=iron_floor		#000000 #8A2BE2 #00FF7F
block02=dark_block		#000000 #0000CD #7FFFD4
block03=dark_block_R		#000000 #0000CD #7FFFD4
block04=sphere_light		#000000 #DC143C #FF4500
block05=sphere_light_O		#000000 #DC143C #FF4500
block06=bomb
block07=range
block08=trap
block09=bomb
block10=iron_floor		#000000 #8A2BE2 #00FF7F

[map]
row00=BBBBBBBBBBBBBBB
row01=BB_B_B_B_B_B_BB
row02=B______v______B
row03=BB_BXBXBXBXB_BB
row04=B__X_______X__B
row05=BBvB_______BvBB
row06=B__X_______X__B
row07=BBvB_______BvBB
row08=B__X_______X__B
row09=BB_BXBXBXBXB_BB
row10=B______v______B
row11=BB_B_B_B_B_B_BB
row12=BBBBBBBBBBBBBBB
