ae := autopickup_exceptions

#### inclusions ###

# curare is always dangerous on the floor, so you may wish to always pick
# it up.  Disabled by default.
# ae = <curare-tipped

### exclusions ###

# Exclude items useless in general (?paper, bad potions unless you know
# Evaporate) or for your current character (such as inedible food or
# armour you can't wear).
ae += useless_item

# Exclude potentially useful items of high risk, like ?torment or
# !mutation.
ae += dangerous_item

# Exclude items which your god disapproves of.
ae += evil_item

# Excluding amulets as you only need one of each. (If you know the
# subtype that means you already have one of it.) Also for some rings.
# Some items may already be excluded as bad_item, e.g. inaccuracy.
ae += amulet of (inaccuracy|the gourmand|controlled flight|warding)
ae += amulet of (resist .*|clarity|rage|conservation|guardian spirit|faith|stasis)
# Rings of teleportation are not redundant -- double *TELE is pretty good in
# the Abyss.  Still, they're more in line with bone lanterns, so you can
# pick up the second one by hand.
ae += ring of (see invisible|levitation|poison resistance|teleportation)
ae += ring of (invisibility|teleport control)
: if you.race() ~= "Ogre" and you.race() ~= "Troll"
:    and you.race() ~= "Centaur" and you.race() ~= "Octopode" then
ae += ring of sustenance
: end
