%%%%
tutorial intro

You can reread all messages at any time with <w>$cmd[CMD_REPLAY_MESSAGES]</w>.
Also, press <w>Space</w> to clear the <cyan>--more--</cyan> prompts.
%%%%
##############################################
# Tutorial map 1: Movement and exploration   #
##############################################
tutorial1 start

In this lesson you're going to learn how to move around and explore a level.
You can move <localtiles>by clicking somewhere with your <w>[Mouse]</w>, or
</localtiles>with the <w>[arrow keys]</w>.
%%%%
tutorial1 go_on

You're doing great! Now, explore a bit until you reach the next blue square.
%%%%
tutorial1 diagonal

You can move diagonally by way of the <w>[number pad]</w> (try Numlock on/off)
or by using the <w>[vi keys]</w>.

<w></w>  Numpad:       <w>7 8 9</w>           vi-keys:
<w>$cmd[CMD_MOVE_UP_LEFT] $cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT]</w>

<w></w>                 \|/                         \|/

<w></w>                <w>4</w>-<w>.</w>-<w>6</w>
<w>$cmd[CMD_MOVE_LEFT]</w>-<w>.</w>-<w>$cmd[CMD_MOVE_RIGHT]</w>

<w></w>                 /|\                         /|\

<w></w>                <w>1 2 3</w> <w>$cmd[CMD_MOVE_DOWN_LEFT]
$cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT]</w>

<localtiles>You can also move using <w>[Mouse clicks]</w>.</localtiles>
%%%%
tutorial1 shiftmove

A quicker way to 'run' through a corridor is to press <w>[Shift]</w> along with
the <w>[number pad]</w> (try Numlock on/off) or <w>[vi keys]</w>.
%%%%
tutorial1 downstairs

When standing on a staircase leading downwards, you can enter the next level
with <w>[$cmd[CMD_GO_DOWNSTAIRS]]</w><localtiles> or with <w>[Shift-Click]</w>
on your character</localtiles>.
%%%%
tutorial1 levelmap

# Messy, repeating the same things for <console> and <webtiles>
What's this? To find out where you are, <tiles>have a look at the
<w>minimap</w> to the right of the screen.</tiles><localtiles> You can have a
closer look at a part of the map with a <w>[right mouseclick]</w> and also can
travel there with a <w>[leftclick]</w>.</localtiles><webtiles>You can enter the
overmap view with <w>[$cmd[CMD_DISPLAY_MAP]]</w> and then move the cursor
around to look around the level. You also can travel wherever your cursor is
pointing by pressing <w>[.]</w> or <w>[Enter]</w>. Press <w>[Escape]</w> to
return to the normal game mode.</webtiles><console>enter the overmap view with
<w>[$cmd[CMD_DISPLAY_MAP]]</w> and then move the cursor around to look around
the level. You also can travel wherever your cursor is pointing by pressing
<w>[.]</w> or <w>[Enter]</w>. Press <w>[Escape]</w> to return to the normal
game mode.</console>
%%%%
tutorial1 autoexplore

Exploring manually can get tedious after a while, so you might want to let that
happen automatically. Try it by pressing <w>[$cmd[CMD_EXPLORE]]</w>.
%%%%
tutorial1 exclusion

Some dangerous ground is marked with <w>exclusions</w>. Autoexplore
<localtiles>(including by <w>[mouseclick]</w>! </localtiles>will not lead you
into exclusions. Instead you will automatically stop.

However, autoexplore will move you safely around exclusions so you may continue
by pressing <w>[$cmd[CMD_EXPLORE]]</w>.
%%%%
tutorial1 autoexplore_announce

Autoexplore will stop to announce features and items. To travel directly to the
stairs, you can <localtiles><w>[click]</w> on them or you can
</localtiles>press <w>[$cmd[CMD_DISPLAY_MAP] << Enter]</w>.
%%%%
tutorial1 tutorial_end

Congratulations! You've completed the first lesson!

To exit the tutorial, simply go up these stairs with
<w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or by <w>[Shift-clicking]</w> on
your character</localtiles>. Confirm the resulting prompt with an uppercase
<w>[Y]</w>.
%%%%
tutorial1 newlevel

A new level! To begin with, head over to that door to the right.

Also, remember: You can reread old messages with
<w>[$cmd[CMD_REPLAY_MESSAGES]]</w>.
%%%%
tutorial1 door

You can open a closed door by walking into it. To close an open door, press
<w>[$cmd[CMD_CLOSE_DOOR]]</w>.
%%%%
tutorial1 secret_door_glass

It doesn't look like the corridor ends here. Try searching for a secret door
with <w>[$cmd[CMD_REST]]</w>. This process might spend multiple turns.
%%%%
tutorial1 water

Note how you can move through shallow but not through deep water.
%%%%
tutorial1 secret_door_wall

A dead-end! Or, wait... is it another secret door? Try searching again with
<w>[$cmd[CMD_REST]]</w> once again.
%%%%
tutorial1 upstairs

When standing on a staircase leading upwards, you can enter the previous level
with <w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or by <w>[Shift-clicking]</w>
on your character</localtiles>.
%%%%
tutorial1 exit

<yellow>Movement commands</yellow>

   Numpad:       <w>7 8 9</w>           vi-keys:    <w>$cmd[CMD_MOVE_UP_LEFT]
$cmd[CMD_MOVE_UP] $cmd[CMD_MOVE_UP_RIGHT]</w>

                  \|/                         \|/

                 <w>4</w>-<w>.</w>-<w>6</w>
<w>$cmd[CMD_MOVE_LEFT]</w>-<w>.</w>-<w>$cmd[CMD_MOVE_RIGHT]</w>

                  /|\                         /|\

                 <w>1 2 3</w>                       <w>$cmd[CMD_MOVE_DOWN_LEFT]
$cmd[CMD_MOVE_DOWN] $cmd[CMD_MOVE_DOWN_RIGHT]</w>

  <w>Shift + direction</w> moves you several squares into this direction.

  <localtiles>You also can move by <w>clicking</w> somewhere in sight or on the
<w>minimap</w>.</localtiles>


<yellow>Staircases</yellow>

  <w>$cmd[CMD_GO_UPSTAIRS]</w>  go back to the previous level

  <w>$cmd[CMD_GO_DOWNSTAIRS]</w>  enter the next level

  <w>$cmd[CMD_DISPLAY_MAP] <<</w>/<w>></w>  travel to the nearest up/downstairs


<yellow>Doors</yellow>

  can be opened by walking into them

  <w>$cmd[CMD_CLOSE_DOOR]</w>  close an open door

  <w>$cmd[CMD_REST]</w>  search for secret doors


<yellow>Travel</yellow>

  <localtiles>mouseclick on the <w>minimap</w>

  </localtiles><webtiles><w>$cmd[CMD_DISPLAY_MAP]</w>  enter the level map,
travel with <w>Enter</w>

  </webtiles><console><w>$cmd[CMD_DISPLAY_MAP]</w>  enter the level map, travel
with <w>Enter</w>

  </console><w>$cmd[CMD_EXPLORE]</w>  autoexplore


                                 <cyan>Press <w>any key</w> to clear this
screen...</cyan>
%%%%
##############################################
# Tutorial map 2: Monsters and combat        #
##############################################
tutorial2 start

This lesson will teach you about monsters and fighting. First, we need a
weapon! Go and grab the one lying over there.
%%%%
tutorial2 pickup_weapon

Pick up this weapon with <w>[$cmd[CMD_PICKUP]]</w> or <w>[g]</w> and then wield
it with <w>[$cmd[CMD_WIELD_WEAPON]]</w>.<localtiles> Alternatively, you can
perform either action by <w>[clicking]</w> on it in the inventory
panel.</localtiles>
%%%%
tutorial2 melee

To attack a monster with your bare hands or wielded weapon, simply walk into
it.
%%%%
tutorial2 resting

Very good! You can regain any lost hit points by resting with
<w>$cmd[CMD_REST]</w>. This will make you rest and search for up to 100 turns,
but will get interrupted by a number of important events.
%%%%
tutorial2 chop_corpses

You can chop up corpses into edible meat chunks with <w>[$cmd[CMD_BUTCHER]]</w>
<localtiles>or <w>[Shift + mouseclick]</w>, </localtiles>and then eat the
resulting chunks with <w>[$cmd[CMD_EAT]]</w><localtiles> or by
<w>[mouseclick]</w></localtiles>.
%%%%
tutorial2 rest_and_chop_reminder

# FIXME: Awkward. No mouse commands.
Don't forget about chopping corpses for food (with <w>[$cmd[CMD_BUTCHER]]</w>),
or resting (with <w>[$cmd[CMD_REST]]</w>)!
%%%%
tutorial2 wait

Rather than storm the room and get swarmed by monsters, you can also step back
and wait (with <w>[$cmd[CMD_MOVE_NOWHERE]]</w>) for them to come to you.
%%%%
tutorial2 resting_reminder

Remember, you can rest up with <w>[$cmd[CMD_REST]]</w>.
%%%%
tutorial2 eat_reminder

Remember, you can chop creatures up with <w>[$cmd[CMD_BUTCHER]]</w>
<localtiles>or <w>[Shift + mouseclick], </w>and then eat the resulting chunks
with <w>[$cmd[CMD_EAT]]</w><localtiles> or <w>[mouseclick]</w></localtiles>.
%%%%
tutorial2 compare_monster_desc

# FIXME: Content repeated for <console> and <webtiles>.
Examine these monsters (<localtiles>via
<w>mouseover</w></localtiles><console>with
<w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]]</w></console><webtiles
>with <w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_CYCLE_FORWARD]]</w></webtiles>)
and compare their descriptions (<localtiles><w>[right
mouseclick]</w></localtiles><console><w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_D
ESCRIBE]]</w></console><webtiles><w>[$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCR
IBE]]</w></webtiles>) to find out which of these cages is safer to fight
through.
%%%%
tutorial2 downstairs

Well done! After resting to full health continue "into the next level with
<w>[$cmd[CMD_GO_DOWNSTAIRS]]</w>.
%%%%
tutorial2 newlevel

Remember: You can reread old messages with <w>[$cmd[CMD_REPLAY_MESSAGES]]</w>.
%%%%
tutorial2 darts

Now, for ranged combat! Pick up these darts with
<w>[$cmd[CMD_PICKUP]]</w><localtiles> or by <w>[mouseclick]</w>,</localtiles>
and continue.
%%%%
tutorial2 throwing

You can fire your darts at a monster with <w>[$cmd[CMD_FIRE]]</w><localtiles>
or by <w>[clicking]</w> on them in the inventory panel</localtiles>. To confirm
the auto-targeted monster, press <w>[$cmd[CMD_TARGET_SELECT]]</w> or
<w>[Enter]</w>.
%%%%
tutorial2 wield_bow

Pick up this bow and wield it with <w>[$cmd[CMD_WIELD_WEAPON]]</w><localtiles>
or by <w>[mouseclick]</w></localtiles>.
%%%%
tutorial2 firing

# FIXME: Lenghty because of the hint for choosing target.
Firing arrows from your wielded bow works exactly the same as throwing darts:
via <w>[$cmd[CMD_FIRE]]</w><localtiles> or <w>[mouseclick]</w>. You can change
the targeted monster by pressing <w>[$cmd[CMD_TARGET_CYCLE_FORWARD]]</w> while
in target mode. The worm is harmless behind the lava, so concentrate on the
dummy which can fire at you. Again, confirm your choice with
<w>[$cmd[CMD_TARGET_SELECT]]</w> or <w>[Enter]</w>.
%%%%
tutorial2 travel_reminder

Remember that you can autoexplore using <w>[$cmd[CMD_EXPLORE]]</w>.
%%%%
tutorial2 explore

Find the exit! Remember that you can autoexplore using
<w>[$cmd[CMD_EXPLORE]]</w>.
%%%%
tutorial2 tutorial_end

Congratulations! You've survived your first batch of monsters! To exit the
tutorial, simply go down these stairs.
%%%%
tutorial2 exit

# FIXME: Duplicated for <console> and <webtiles>.
<yellow>Weapons<console> <cyan>)</cyan></console></yellow>

  <w>$cmd[CMD_PICKUP]</w>  pick up an item
  <w>$cmd[CMD_WIELD_WEAPON]</w> wield a weapon <localtiles>  You can also do
this by <w>clicking</w> on the weapon in your inventory.</localtiles>


<yellow>Monsters</yellow>

<localtiles>  <w>mouseover</w>  examine a monster
  <w>rightclick</w>  read a more detailed description</localtiles> <console>
<w>$cmd[CMD_LOOK_AROUND]</w>  examine a monster
  <w>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE]</w> read a more detailed
description</console> <webtiles>  <w>$cmd[CMD_LOOK_AROUND]</w>  examine a
monster
  <w>$cmd[CMD_LOOK_AROUND]$cmd[CMD_TARGET_DESCRIBE]</w> read a more detailed
description</webtiles>
  <w>$cmd[CMD_FIRE]$cmd[CMD_TARGET_SELECT]</w>  fire ammunition at pre-targeted
monster
  <w>$cmd[CMD_FIRE]$cmd[CMD_TARGET_CYCLE_FORWARD]</w> target another monster
<localtiles>  You can also fire an item by <w>clicking</w> on it and the
confirming the target with <w>Enter</w>.</localtiles>


<yellow>Resting</yellow>

  <w>$cmd[CMD_MOVE_NOWHERE]</w>  wait, rest and search a single turn
  <w>$cmd[CMD_REST]</w>  wait, rest and search up to 100 turns


<yellow>Corpses<console> <brown>%</brown></console></yellow>

  <w>$cmd[CMD_BUTCHER]</w>  chop a corpse into meat chunks
  <w>$cmd[CMD_EAT]</w>  eat a chunk of meat
                                 <cyan>Press <w>any key</w> to clear this
screen...</cyan>
%%%%
#######################################
# Tutorial map 3: Items and Inventory #
#######################################
tutorial3 start

In this lesson you're going to learn about items and how to use them.
%%%%
tutorial3 armour

Pick up these boots with <w>[$cmd[CMD_PICKUP]]</w> and wear them with
<w>[$cmd[CMD_WEAR_ARMOUR]]</w>.<localtiles> Or simply <w>[mouseclick]</w> on
them in the inventory panel.</localtiles>
%%%%
tutorial3 autopickup

Some types of items<tiles>, marked with a green frame, </tiles>are picked up
automatically as you step on them.
%%%%
tutorial3 scroll

Many items are unidentified when you find them. One way to find out what they
do is to use them. Try reading this scroll with
<w>[$cmd[CMD_READ]]</w><localtiles> or with <w>[mouseclick]</w> in the
inventory panel</localtiles>.
%%%%
tutorial3 scroll_noautopickup

Autopickup does not work if there's a monster around. You can either pick up
this scroll now with <w>[$cmd[CMD_PICKUP]]</w><localtiles> or <w>[clicking]</w>
on your character,</localtiles> or you can fight the nearby enemy and pick it
up afterwards.
%%%%
tutorial3 ego_weapon

An item described as <lightblue>runed</lightblue> or
<lightblue>glowing</lightblue> will always be enchanted, or have special
properties, or both. You need to wield this scimitar (with
<w>[$cmd[CMD_WIELD_WEAPON]]</w><localtiles> or by <w>[clicking]</w> on it in
the inventory panel) to find out what those are.
%%%%
tutorial3 inventory

# TODO: Should give tutorial messages inside the inventory to find the weapon.
#       Maybe there should also be a separate lesson to highlight the commands
#       in the item description screen.
To view the description of your new weapon, find and select it in your
inventory (<w>[$cmd[CMD_DISPLAY_INVENTORY]]</w>). <localtiles>You can also
<w>[mouseover]</w> or <w>[right click]</w> it in the inventory
panel</localtiles>. Notice that all the item commands also work from the item
description screens.
%%%%
tutorial3 battle

Once you've succesfully managed to poison a monster, it is sometimes best to
retreat and let the poison do the work. Also retreat to heal, if necessary.
%%%%
tutorial3 downstairs

Well fought! If necessary, rest up with <w>[$cmd[CMD_REST]]</w>, the continue
downwards with <w>[$cmd[CMD_GO_DOWNSTAIRS]]</w><localtiles> or with
<w>[Shift-Click]</w> on your character</localtiles>.
%%%%
tutorial3 command_help

If the many commands are too confusing, you can also look them up in the
command help <w>[$cmd[CMD_DISPLAY_COMMANDS]]</w>. <localtiles>A number of
commands are also available in the clickable <w>command panel</w> to the right
of the screen. </localtiles>Rereading old messages with
<w>[$cmd[CMD_REPLAY_MESSAGES]]</w> is available as usual.
%%%%
tutorial3 potion

You can quaff one of these potions with <w>[$cmd[CMD_QUAFF]]</w><localtiles> or
with <w>[mouseclick]</w></localtiles>.
%%%%
tutorial3 artefact_armour

# TODO: Replace unrandart with a real randart. Needs some safeguarding against
#       things that would throw the tutorial off rails (cursed, Cursing,
#       mutations, activatable abilities..)
Items with <w>unusual names</w> are artefacts. Artefacts can have a number of
special properties. Some items (such as this cloak) are known and come
pre-identified, others are random and have unknown properties. Try equipping
this cloak with <w>[$cmd[CMD_WEAR_ARMOUR]]</w> <localtiles>or
<w>[mouseclick]</w> in the inventory panel</localtiles>.
%%%%
tutorial3 wand_fire

# TODO: The wand targetting screen could perhaps use a little context help.
You can evoke a wand with <w>[$cmd[CMD_EVOKE]]</w><localtiles> or with
<w>[mouseclick]</w> in the inventory panel</localtiles>.
%%%%
tutorial3 wand_digging

A wand of digging can destroy certain kinds of walls. Use
<w>[$cmd[CMD_LOOK_AROUND]][$cmd[CMD_TARGET_DESCRIBE]]</w> <localtiles>or
<w>[mouseover]</w>/<w>[right click]</w> </localtiles>to check wall types.
%%%%
tutorial3 amulet

Jewellery is put on with <w>[$cmd[CMD_WEAR_JEWELLERY]]</w><localtiles> or with
<w>[mouseclick]</w> in the inventory panel</localtiles>. Some types of
jewellery are identified when you put them on. For others, you'll need another
way of identifying them.
%%%%
tutorial3 scroll_id

An important way to identify unknown items is by reading scrolls of identify.
Try this scroll on your amulet, with <w>[$cmd[CMD_READ]]</w><localtiles> or by
<w>[clicking]</w> it in the inventory panel</localtiles>, and then choosing the
amulet from the item list with its assigned letter<localtiles> or by
<w>[mouseclick]</w></localtiles>.
%%%%
tutorial3 drop

The amulet is useless; you may want to drop it with
<w>[$cmd[CMD_DROP]]</w><localtiles> or by <w>[Shift-leftclicking]</w> it in the
inventory panel</localtiles>.
%%%%
tutorial3 gold

Gold can be spent in shops. It has no weight and cannot be dropped.
%%%%
tutorial3 shop

Shops offer a variety of items, but they don't buy items from anyone.
%%%%
tutorial3 enter_shop

# TODO: Everything else except how to enter the shop should be told in the
#       shopping screen.
To enter this shop, press <w>[$cmd[CMD_GO_UPSTAIRS]]</w><localtiles> or
<w>[Shift-leftclick]</w> on your character</localtiles>. To buy items, select
them with their hotkey, hit <w>[Enter]</w> and confirm with <w>[y]es</w>. You
can switch to description mode with <w>[!]</w>.
%%%%
tutorial3 autoexplore_reminder

Remember, you can explore the level automatically with
<w>[$cmd[CMD_EXPLORE]]</w><localtiles> or by <w>[clicking]</w> the autoexplore
command button in the <w>command panel</w></localtiles>.
%%%%
tutorial3 go_shopping

# TODO: Should only instruct to start the search here, and put the rest of the
#       instructions into the search screen. Also, it would be good to highlight
#       the search button in the command panel somehow when this message is
#       viewed.
You now have enough gold to do some serious shopping! The quickest way back to
the shop is by searching for it. Type <w>[$cmd[CMD_SEARCH_STASHES]]</w>, and
then enter "<w>shop</w>". Select the result to start traveling.<localtiles> You
can also <w>[click]</w> on the search button in the command panel, or use the
minimap to return to the shop.</localtiles>
%%%%
tutorial3 optional_battle

Warning, this way leads to <lightred>a difficult battle</lightred>. You may
choose to use what you've learned so far in a fight, or try to reach the other
exit on the island. Either way, it may be a good idea to do some shopping, if
you haven't already.
%%%%
tutorial3 tutorial_end

Well done! To exit the tutorial, simply go down these stairs.
%%%%
tutorial3 exit

# A single screen recapping all commands.
<yellow>Item commands</yellow>

  <w>$cmd[CMD_PICKUP]</w>  pick up an item
  <w>$cmd[CMD_WEAR_ARMOUR]</w>  wear a piece of armour
  <w>$cmd[CMD_READ]</w>  read a scroll
  <w>$cmd[CMD_WIELD_WEAPON]</w>  wield a weapon
  <w>$cmd[CMD_QUAFF]</w>  quaff a potion
  <w>$cmd[CMD_EVOKE]</w>  evoke a wand
  <w>$cmd[CMD_WEAR_JEWELLERY]</w>  put on jewellery
  <w>$cmd[CMD_REMOVE_JEWELLERY]</w>  remove jewellery
  <w>$cmd[CMD_DROP]</w>  drop an item

  <w></w>Usage commands are also available from the inventory menu
(<w>$cmd[CMD_DISPLAY_INVENTORY]</w>), as are the item descriptions.

  <localtiles><w></w>And of course, <white>mouseclicks</white> also
work.</localtiles>

<yellow>Other</yellow>

  <w>$cmd[CMD_DISPLAY_COMMANDS]?</w>  access the command help
  <w>$cmd[CMD_RESISTS_SCREEN]</w>  display character overview
  <w>$cmd[CMD_USE_ABILITY]</w>  use an ability
  <w>$cmd[CMD_EXPLORE]</w>  explore automatically
  <w>$cmd[CMD_SEARCH_STASHES]</w>  search for items/features previously seen

  <localtiles><w></w>Several of these commands can also be executed by clicking
in the <w>command panel</w>.</localtiles>

                                 <cyan>Press <w>any key</w> to clear this
screen...</cyan>
%%%%
##############################################
# Tutorial map 5: Gods and divine abilities  #
##############################################
tutorial5 start

In this lesson you're going to learn about gods and how to use their powers.
%%%%
tutorial5 secret_door

There's got to be an entrance to the temple! Try walking around the glass walls
and searching for secret doors with <w>$cmd[CMD_REST]</w><localtiles> or by
<w>mouseclick</w> in the command panel</localtiles>.
%%%%
tutorial5 dungeon_overview

Trog is just one of many gods. In a real game, you check
<w>$cmd[CMD_DISPLAY_OVERMAP]</w><localtiles> or click on the <w>dungeon overmap
button</w> in the command panel</localtiles> for a list of all altars and other
interesting features found so far.
%%%%
tutorial5 altar

You can pray on an altar with <w>$cmd[CMD_PRAY]</w><localtiles> (or by clicking
in the <w>command panel</w> or <w>Shift-clicking</w> on your
character)</localtiles> to get an idea what a god offers you, and to join the
faith. If you press <w>!</w> <localtiles>or <w>rightclick</w></localtiles> on
the religion screen, you can see a more detailed description.

Confirm your choice with an uppercase <w>Y</w>.
%%%%
tutorial5 religion

Have a look at your current religious standing with
<w>$cmd[CMD_DISPLAY_RELIGION]</w><localtiles> (or via the <w>religion
button</w> in the command panel, or by <w>Shift-rightclicking</w> on the player
tile)</localtiles>. Again, pressing <w>!</w><localtiles> or
<w>rightclicking</w></localtiles> will bring up a more detailed description of
your god.
%%%%
tutorial5 piety_on_kill

Some gods really like it if you kill monsters in their name. Let the slaughter
begin!
%%%%
tutorial5 sacrificing

Praying on corpses with <w>$cmd[CMD_PRAY]</w><localtiles> or via the <w>command
panel</w></localtiles> will sacrifice them to Trog. Try it!
%%%%
tutorial5 burn_book

Trog will like it if you burn that book (with
<w>$cmd[CMD_USE_ABILITY]</w><localtiles> or via the <w>command
panel</w></localtiles>). Sometimes, you might want to wait (with
<w>$cmd[CMD_MOVE_NOWHERE]</w>) for a monster to step on it before doing so.
%%%%
tutorial5 berserk

Against particularly tough foes, you may want to use Trog's Berserk power with
<w>$cmd[CMD_USE_ABILITY]</w><localtiles> or via the <w>command
panel</w></localtiles>.
%%%%
tutorial5 exhaustion

A berserker rage is truly exhausting. While fatigued, you cannot berserk again
and are also slowed. It's best to rest with <w>$cmd[CMD_REST]</w>
<localtiles>(or via the <w>command panel</w>)</localtiles> until you feel fit
again.
%%%%
tutorial5 hunger

You cannot berserk while very hungry, so you should always carry some food with
you. This means that sometimes you'll have to decide between butchering a
corpse or sacrificing it to Trog.
%%%%
tutorial5 berserk2

Berserk is also really useful against multiple enemies — as long as you don't
run out of steam in-between.
%%%%
tutorial5 tutorial_end

Congratulations! You've finished the last tutorial lesson and are now ready for
the real game. Good luck!

To exit the tutorial, just go down these stairs.
%%%%
tutorial5 exit

# A single screen recapping all commands.
<yellow>Religious commands</yellow>

  $cmd[CMD_PRAY]  pray at an altar to join a god, or sacrifice a corpse

  $cmd[CMD_USE_ABILITY]  use a divine ability

  $cmd[CMD_DISPLAY_RELIGION]  check your religious standing

<localtiles>A <w>rightclick</w> on the player tile will also bring up the
religion screen.</localtiles>


<yellow>Resting</yellow>

  $cmd[CMD_MOVE_NOWHERE]  wait, rest and search a single turn

  $cmd[CMD_REST]  wait, rest and search up to 100 turns


<yellow>Other commands</yellow>

  $cmd[CMD_DISPLAY_OVERMAP]  display an overview of the dungeon

  $cmd[CMD_DISPLAY_COMMANDS]<w>/</w>  search the description database


                                 <cyan>Press <w>any key</w> to clear this
screen...</cyan>
%%%%
