![]() | Reference Manual - 1.4.13 | ||
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DFBResult PlayTo ( | ||||
IDirectFBVideoProvider | * | thiz, | ||
IDirectFBSurface | * | destination, | ||
const DFBRectangle | * | destination_rect, | ||
DVFrameCallback | callback, | |||
void | * | ctx | ||
); |
Optionally a callback can be registered that is called for each rendered frame. This is especially important if you are playing to a flipping surface. In this case, you should flip the destination surface in your callback.
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