robocode
Class SkippedTurnEvent

java.lang.Object
  extended by robocode.Event
      extended by robocode.SkippedTurnEvent
All Implemented Interfaces:
Serializable, Comparable<Event>

public final class SkippedTurnEvent
extends Event

A SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn. You must take an action every turn in order to participate in the game. For example,

    try {
        Thread.sleep(1000);
    } catch (InterruptedException e) {
        // Immediately reasserts the exception by interrupting the caller thread
        // itself.
        Thread.currentThread().interrupt();
    }
 
will cause many SkippedTurnEvents, because you are not responding to the game. If you receive 30 SkippedTurnEvents, you will be removed from the round.

Instead, you should do something such as:

     for (int i = 0; i < 30; i++) {
         doNothing(); // or perhaps scan();
     }
 

This event may also be generated if you are simply doing too much processing between actions, that is using too much processing power for the calculations etc. in your robot.

Author:
Mathew A. Nelson (original), Flemming N. Larsen (contributor)
See Also:
AdvancedRobot.onSkippedTurn(SkippedTurnEvent), SkippedTurnEvent, Serialized Form

Constructor Summary
SkippedTurnEvent(long skippedTurn)
          Called by the game to create a new SkippedTurnEvent.
 
Method Summary
 int getPriority()
          Returns the priority of this event.
 long getSkippedTurn()
          Returns the turn that was skipped.
 
Methods inherited from class robocode.Event
compareTo, getTime, setPriority, setTime
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

SkippedTurnEvent

public SkippedTurnEvent(long skippedTurn)
Called by the game to create a new SkippedTurnEvent.

Parameters:
skippedTurn - the skipped turn
Method Detail

getSkippedTurn

public long getSkippedTurn()
Returns the turn that was skipped.

Returns:
the turn that was skipped.
Since:
1.7.2.0

getPriority

public final int getPriority()
Returns the priority of this event.

An event priority is a value from 0 - 99. The higher value, the higher priority.

The default priority is 80, but varies depending on the type of event.

Overrides:
getPriority in class Event
Returns:
the priority of this event.


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