Package robocode

Robot API used for writing robots for Robocode.

See:
          Description

Interface Summary
Droid Robots that implement Droid have no scanner, but an extra 20 life/energy.
 

Class Summary
_AdvancedRadiansRobot This class is used by the system as a placeholder for all *Radians calls in AdvancedRobot.
_AdvancedRobot This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for AdvancedRobot.
_Robot This class is used by the system, as well as being a placeholder for all deprecated (meaning, you should not use them) calls for Robot.
_RobotBase This is the base class of all robots used by the system.
AdvancedRobot A more advanced type of robot than Robot that allows non-blocking calls, custom events, and writes to the filesystem.
BattleEndedEvent A BattleEndedEvent is sent to onBattleEnded() when the battle is ended.
BattleResults Contains the battle results returned by BattleEndedEvent.getResults() when a battle has ended.
BattleRules Contains the battle rules returned by BattleStartedEvent.getBattleRules() when a battle is started and BattleCompletedEvent.getBattleRules() when a battle is completed.
Bullet Represents a bullet.
BulletHitBulletEvent This event is sent to onBulletHitBullet when one of your bullets has hit another bullet.
BulletHitEvent This event is sent to onBulletHit when one of your bullets has hit another robot.
BulletMissedEvent This event is sent to onBulletMissed when one of your bullets has missed, i.e. when the bullet has reached the border of the battlefield.
Condition Condition is used to define custom waitFor(Condition) and custom events for an AdvancedRobot.
CustomEvent This event is sent to onCustomEvent() when a custom condition is met.
DeathEvent This event is sent to onDeath() when your robot dies.
Event The superclass of all Robocode events.
GunTurnCompleteCondition A prebuilt condition you can use that indicates your gun has finished turning.
HitByBulletEvent A HitByBulletEvent is sent to onHitByBullet() when your robot has been hit by a bullet.
HitRobotEvent A HitRobotEvent is sent to onHitRobot() when your robot collides with another robot.
HitWallEvent A HitWallEvent is sent to onHitWall() when you collide a wall.
JuniorRobot This is the simplest robot type, which is simpler than the Robot and AdvancedRobot classes.
KeyEvent Super class of all events that originates from the keyboard.
KeyPressedEvent A KeyPressedEvent is sent to onKeyPressed() when a key has been pressed on the keyboard.
KeyReleasedEvent A KeyReleasedEvent is sent to onKeyReleased() when a key has been released on the keyboard.
KeyTypedEvent A KeyTypedEvent is sent to onKeyTyped() when a key has been typed (pressed and released) on the keyboard.
MessageEvent A MessageEvent is sent to onMessageReceived() when a teammate sends a message to your robot.
MouseClickedEvent A MouseClickedEvent is sent to onMouseClicked() when the mouse is clicked inside the battle view.
MouseDraggedEvent A MouseDraggedEvent is sent to onMouseDragged() when the mouse is dragged inside the battle view.
MouseEnteredEvent A MouseEnteredEvent is sent to onMouseEntered() when the mouse has entered the battle view.
MouseEvent Super class of all events that originates from the mouse.
MouseExitedEvent A MouseExitedEvent is sent to onMouseExited() when the mouse has exited the battle view.
MouseMovedEvent A MouseMovedEvent is sent to onMouseMoved() when the mouse has moved inside the battle view.
MousePressedEvent A MousePressedEvent is sent to onMousePressed() when the mouse is pressed inside the battle view.
MouseReleasedEvent A MouseReleasedEvent is sent to onMouseReleased() when the mouse is released inside the battle view.
MouseWheelMovedEvent A MouseWheelMovedEvent is sent to onMouseWheelMoved() when the mouse wheel is rotated inside the battle view.
MoveCompleteCondition A prebuilt condition you can use that indicates your robot has finished moving.
PaintEvent This event occurs when your robot should paint, where the onPaint() is called on your robot.
RadarTurnCompleteCondition A prebuilt condition you can use that indicates your radar has finished turning.
RateControlRobot This advanced robot type allows you to set a rate for each of the robot's movements.
Robocode Robocode - A programming game involving battling AI tanks.
RobocodeFileOutputStream RobocodeFileOutputStream is similar to a FileOutputStream and is used for streaming/writing data out to a file, which you got previously by calling getDataFile().
RobocodeFileWriter RobocodeFileWriter is similar to a FileWriter and is used for writing data out to a file, which you got by calling getDataFile().
Robot The basic robot class that you will extend to create your own robots.
RobotDeathEvent This event is sent to onRobotDeath() when another robot (not your robot) dies.
RobotStatus Contains the status of a robot for a specific time/turn returned by StatusEvent.getStatus().
RoundEndedEvent A RoundEndedEvent is sent to onRoundEnded() when a round has ended.
Rules Constants and methods that defines the rules of Robocode.
ScannedRobotEvent A ScannedRobotEvent is sent to onScannedRobot() when you scan a robot.
SkippedTurnEvent A SkippedTurnEvent is sent to onSkippedTurn() when your robot is forced to skipping a turn.
StatusEvent This event is sent to onStatus() every turn in a battle to provide the status of the robot.
TeamRobot An advanced type of robot that supports sending messages between team mates in a robot team.
TurnCompleteCondition A prebuilt condition you can use that indicates your robot has finished turning.
WinEvent This event is sent to onWin() when your robot wins the round in a battle.
 

Package robocode Description

Robot API used for writing robots for Robocode.



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