robocode
Class DeathEvent

java.lang.Object
  extended by robocode.Event
      extended by robocode.DeathEvent
All Implemented Interfaces:
Serializable, Comparable<Event>

public final class DeathEvent
extends Event

This event is sent to onDeath() when your robot dies.

Author:
Mathew A. Nelson (original), Flemming N. Larsen (contributor)
See Also:
Serialized Form

Constructor Summary
DeathEvent()
          Called by the game to create a new DeathEvent.
 
Method Summary
 int getPriority()
          Returns the priority of this event.
 
Methods inherited from class robocode.Event
compareTo, getTime, setPriority, setTime
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DeathEvent

public DeathEvent()
Called by the game to create a new DeathEvent.

Method Detail

getPriority

public final int getPriority()
Returns the priority of this event.

An event priority is a value from 0 - 99. The higher value, the higher priority.

The default priority is 80, but varies depending on the type of event.

Overrides:
getPriority in class Event
Returns:
the priority of this event.


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