robocode.control.events
Interface IBattleListener

All Known Implementing Classes:
BattleAdaptor

public interface IBattleListener

The listener interface for receiving "interesting" battle events from the game, e.g. when a battle, round or turn is started or ended.

When implementing this battle listener you should implement the BattleAdaptor in order to only implement the event handler methods you are interested in.

Since:
1.6.2
Author:
Flemming N. Larsen (original)
See Also:
BattleAdaptor

Method Summary
 void onBattleCompleted(BattleCompletedEvent event)
          This method is called when the battle has completed successfully and results are available.
 void onBattleError(BattleErrorEvent event)
          This method is called when the game has sent an error message.
 void onBattleFinished(BattleFinishedEvent event)
          This method is called when the battle has finished.
 void onBattleMessage(BattleMessageEvent event)
          This method is called when the game has sent a new information message.
 void onBattlePaused(BattlePausedEvent event)
          This method is called when the battle has been paused, either by the user or the game.
 void onBattleResumed(BattleResumedEvent event)
          This method is called when the battle has been resumed (after having been paused).
 void onBattleStarted(BattleStartedEvent event)
          This method is called when a new battle has started.
 void onRoundEnded(RoundEndedEvent event)
          This method is called when the current round of a battle has ended.
 void onRoundStarted(RoundStartedEvent event)
          This method is called when a new round in a battle has started.
 void onTurnEnded(TurnEndedEvent event)
          This method is called when the current turn in a battle round is ended.
 void onTurnStarted(TurnStartedEvent event)
          This method is called when a new turn in a battle round has started.
 

Method Detail

onBattleStarted

void onBattleStarted(BattleStartedEvent event)
This method is called when a new battle has started.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleStartedEvent, onBattleCompleted(BattleCompletedEvent), onBattleFinished(BattleFinishedEvent)

onBattleFinished

void onBattleFinished(BattleFinishedEvent event)
This method is called when the battle has finished. This event is always sent as the last battle event, both when the battle is completed successfully, terminated due to an error, or aborted by the user. Hence, this events is well-suited for cleanup after the battle.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleFinishedEvent, onBattleStarted(BattleStartedEvent), onBattleCompleted(BattleCompletedEvent)

onBattleCompleted

void onBattleCompleted(BattleCompletedEvent event)
This method is called when the battle has completed successfully and results are available. This event will not occur if the battle is terminated or aborted by the user before the battle is completed.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleCompletedEvent, onBattleStarted(BattleStartedEvent), onBattleFinished(BattleFinishedEvent)

onBattlePaused

void onBattlePaused(BattlePausedEvent event)
This method is called when the battle has been paused, either by the user or the game.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattlePausedEvent, onBattleResumed(BattleResumedEvent)

onBattleResumed

void onBattleResumed(BattleResumedEvent event)
This method is called when the battle has been resumed (after having been paused).

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleResumedEvent, onBattlePaused(BattlePausedEvent)

onRoundStarted

void onRoundStarted(RoundStartedEvent event)
This method is called when a new round in a battle has started.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
RoundEndedEvent, onRoundEnded(RoundEndedEvent)

onRoundEnded

void onRoundEnded(RoundEndedEvent event)
This method is called when the current round of a battle has ended.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
RoundEndedEvent, onRoundStarted(RoundStartedEvent)

onTurnStarted

void onTurnStarted(TurnStartedEvent event)
This method is called when a new turn in a battle round has started.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
TurnStartedEvent, onTurnEnded(TurnEndedEvent)

onTurnEnded

void onTurnEnded(TurnEndedEvent event)
This method is called when the current turn in a battle round is ended.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
TurnEndedEvent, onTurnStarted(TurnStartedEvent)

onBattleMessage

void onBattleMessage(BattleMessageEvent event)
This method is called when the game has sent a new information message.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleMessageEvent, onBattleError(BattleErrorEvent)

onBattleError

void onBattleError(BattleErrorEvent event)
This method is called when the game has sent an error message.

You must override this method in order to get informed about this event and receive the event details.

Parameters:
event - the event details.
See Also:
BattleErrorEvent, onBattleMessage(BattleMessageEvent)


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