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public interface IBattleListener
The listener interface for receiving "interesting" battle events from the game, e.g. when a battle, round or turn is started or ended.
When implementing this battle listener you should implement theBattleAdaptor
in order to
only implement the event handler methods you are interested in.
BattleAdaptor
Method Summary | |
---|---|
void |
onBattleCompleted(BattleCompletedEvent event)
This method is called when the battle has completed successfully and results are available. |
void |
onBattleError(BattleErrorEvent event)
This method is called when the game has sent an error message. |
void |
onBattleFinished(BattleFinishedEvent event)
This method is called when the battle has finished. |
void |
onBattleMessage(BattleMessageEvent event)
This method is called when the game has sent a new information message. |
void |
onBattlePaused(BattlePausedEvent event)
This method is called when the battle has been paused, either by the user or the game. |
void |
onBattleResumed(BattleResumedEvent event)
This method is called when the battle has been resumed (after having been paused). |
void |
onBattleStarted(BattleStartedEvent event)
This method is called when a new battle has started. |
void |
onRoundEnded(RoundEndedEvent event)
This method is called when the current round of a battle has ended. |
void |
onRoundStarted(RoundStartedEvent event)
This method is called when a new round in a battle has started. |
void |
onTurnEnded(TurnEndedEvent event)
This method is called when the current turn in a battle round is ended. |
void |
onTurnStarted(TurnStartedEvent event)
This method is called when a new turn in a battle round has started. |
Method Detail |
---|
void onBattleStarted(BattleStartedEvent event)
event
- the event details.BattleStartedEvent
,
onBattleCompleted(BattleCompletedEvent)
,
onBattleFinished(BattleFinishedEvent)
void onBattleFinished(BattleFinishedEvent event)
event
- the event details.BattleFinishedEvent
,
onBattleStarted(BattleStartedEvent)
,
onBattleCompleted(BattleCompletedEvent)
void onBattleCompleted(BattleCompletedEvent event)
event
- the event details.BattleCompletedEvent
,
onBattleStarted(BattleStartedEvent)
,
onBattleFinished(BattleFinishedEvent)
void onBattlePaused(BattlePausedEvent event)
event
- the event details.BattlePausedEvent
,
onBattleResumed(BattleResumedEvent)
void onBattleResumed(BattleResumedEvent event)
event
- the event details.BattleResumedEvent
,
onBattlePaused(BattlePausedEvent)
void onRoundStarted(RoundStartedEvent event)
event
- the event details.RoundEndedEvent
,
onRoundEnded(RoundEndedEvent)
void onRoundEnded(RoundEndedEvent event)
event
- the event details.RoundEndedEvent
,
onRoundStarted(RoundStartedEvent)
void onTurnStarted(TurnStartedEvent event)
event
- the event details.TurnStartedEvent
,
onTurnEnded(TurnEndedEvent)
void onTurnEnded(TurnEndedEvent event)
event
- the event details.TurnEndedEvent
,
onTurnStarted(TurnStartedEvent)
void onBattleMessage(BattleMessageEvent event)
event
- the event details.BattleMessageEvent
,
onBattleError(BattleErrorEvent)
void onBattleError(BattleErrorEvent event)
event
- the event details.BattleErrorEvent
,
onBattleMessage(BattleMessageEvent)
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