Package robocode.control.events

Battle events that occurs during a game, and which are used for the robocode.control.IBattleListener class.

See:
          Description

Interface Summary
IBattleListener The listener interface for receiving "interesting" battle events from the game, e.g. when a battle, round or turn is started or ended.
 

Class Summary
BattleAdaptor An abstract adapter class for receiving battle events by implementing the IBattleListener.
BattleCompletedEvent A BattleCompletedEvent is sent to onBattleCompleted() when the battle is completed successfully and results are available.
BattleErrorEvent A BattleErrorEvent is sent to onBattleError() when an error message is sent from the game in the during the battle.
BattleEvent This is the base class of all battle events.
BattleFinishedEvent A BattleFinishedEvent is sent to onBattleFinished() when the battle is finished.
BattleMessageEvent A BattleMessageEvent is sent to onBattleMessage() when an informal message is sent from the game in the during the battle.
BattlePausedEvent A BattlePausedEvent is sent to onBattlePaused() when a battle has been paused.
BattleResumedEvent A BattleResumedEvent is sent to onBattleResumed() when a battle has been resumed (after having been paused).
BattleStartedEvent A BattleStartedEvent is sent to onBattleStarted() when a new battle is started.
RoundEndedEvent A RoundEndedEvent is sent to onRoundEnded() when the current round of a battle has ended.
RoundStartedEvent A RoundStartedEvent is sent to onRoundStarted() when a new round in a battle is started.
TurnEndedEvent A TurnEndedEvent is sent to onTurnEnded() when the current turn in a battle round is ended.
TurnStartedEvent A TurnStartedEvent is sent to onTurnStarted() when a new turn in a battle round is started.
 

Package robocode.control.events Description

Battle events that occurs during a game, and which are used for the robocode.control.IBattleListener class.



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