robocode
Class DeathEvent
java.lang.Object
robocode.Event
robocode.DeathEvent
- All Implemented Interfaces:
- Serializable, Comparable<Event>
public final class DeathEvent
- extends Event
This event is sent to onDeath()
when your
robot dies.
- Author:
- Mathew A. Nelson (original), Flemming N. Larsen (contributor)
- See Also:
- Serialized Form
Constructor Summary |
DeathEvent()
Called by the game to create a new DeathEvent. |
Method Summary |
int |
getPriority()
Returns the priority of this event. |
Methods inherited from class java.lang.Object |
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
DeathEvent
public DeathEvent()
- Called by the game to create a new DeathEvent.
getPriority
public final int getPriority()
- Returns the priority of this event.
An event priority is a value from 0 - 99. The higher value, the higher priority.
The default priority is 80, but varies depending on the type of event.
- Overrides:
getPriority
in class Event
- Returns:
- the priority of this event.
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