robocode
Class BattleEndedEvent

java.lang.Object
  extended by robocode.Event
      extended by robocode.BattleEndedEvent
All Implemented Interfaces:
Serializable, Comparable<Event>

public final class BattleEndedEvent
extends Event

A BattleEndedEvent is sent to onBattleEnded() when the battle is ended. You can use the information contained in this event to determine if the battle was aborted and also get the results of the battle.

Since:
1.6.1
Author:
Pavel Savara (original), Flemming N. Larsen (contributor)
See Also:
BattleResults, Robot.onBattleEnded(BattleEndedEvent), Serialized Form

Constructor Summary
BattleEndedEvent(boolean aborted, BattleResults results)
          Called by the game to create a new BattleEndedEvent.
 
Method Summary
 int getPriority()
          Returns the priority of this event.
 BattleResults getResults()
          Returns the battle results.
 boolean isAborted()
          Checks if this battle was aborted.
 
Methods inherited from class robocode.Event
compareTo, getTime, setPriority, setTime
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

BattleEndedEvent

public BattleEndedEvent(boolean aborted,
                        BattleResults results)
Called by the game to create a new BattleEndedEvent.

Parameters:
aborted - true if the battle was aborted; false otherwise.
results - the battle results
Method Detail

isAborted

public boolean isAborted()
Checks if this battle was aborted.

Returns:
true if the battle was aborted; false otherwise.

getResults

public BattleResults getResults()
Returns the battle results.

Returns:
the battle results.

getPriority

public final int getPriority()
Returns the priority of this event.

An event priority is a value from 0 - 99. The higher value, the higher priority.

The default priority is 80, but varies depending on the type of event.

Overrides:
getPriority in class Event
Returns:
the priority of this event.


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