robocode.robotinterfaces.peer
Interface IJuniorRobotPeer

All Superinterfaces:
IBasicRobotPeer

public interface IJuniorRobotPeer
extends IBasicRobotPeer

The junior robot peer for junior robot types like JuniorRobot.

A robot peer is the object that deals with game mechanics and rules, and makes sure your robot abides by them.

Since:
1.6
Author:
Pavel Savara (original), Flemming N. Larsen (contributor)
See Also:
IBasicRobotPeer, IStandardRobotPeer, IAdvancedRobotPeer, ITeamRobotPeer

Method Summary
 void turnAndMove(double distance, double radians)
          Moves this robot forward or backwards by pixels and turns this robot right or left by degrees at the same time.
 
Methods inherited from interface robocode.robotinterfaces.peer.IBasicRobotPeer
execute, fire, getBattleFieldHeight, getBattleFieldWidth, getBodyHeading, getBodyTurnRemaining, getCall, getDistanceRemaining, getEnergy, getGraphics, getGunCoolingRate, getGunHeading, getGunHeat, getGunTurnRemaining, getName, getNumRounds, getOthers, getRadarHeading, getRadarTurnRemaining, getRoundNum, getTime, getVelocity, getX, getY, move, rescan, setBodyColor, setBulletColor, setCall, setDebugProperty, setFire, setGunColor, setRadarColor, setScanColor, turnBody, turnGun
 

Method Detail

turnAndMove

void turnAndMove(double distance,
                 double radians)
Moves this robot forward or backwards by pixels and turns this robot right or left by degrees at the same time. The robot will move in a curve that follows a perfect circle, and the moving and turning will end at exactly the same time.

Note that the max. velocity and max. turn rate is automatically adjusted, which means that the robot will move slower the sharper the turn is compared to the distance.

Note that both positive and negative values can be given as input:

Parameters:
distance - the distance to move measured in pixels. If distance > 0 the robot is set to move forward. If distance < 0 the robot is set to move backward. If distance = 0 the robot will not move anywhere, but just finish its turn.
radians - the amount of radians to turn the robot's body. If radians > 0 the robot's body is set to turn right. If radians < 0 the robot's body is set to turn left. If radians = 0 the robot's body is set to stop turning.
See Also:
move(double), turnBody(double), getBodyHeading(), getX(), getY()


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