    /**
     * @class Object
     *
     * Creates an object wrapper.
     *
     * The Object constructor creates an object wrapper for the given value. If the value is null or
     * undefined, it will create and return an empty object, otherwise, it will return an object of a type
     * that corresponds to the given value.
     *
     * When called in a non-constructor context, Object behaves identically.
     *
     * # Using Object given undefined and null types
     *
     * The following examples store an empty Object object in o:
     *     var o = new Object();
     *
     *     var o = new Object(undefined);
     *
     *     var o = new Object(null);
     *
     * # Using Object to create Boolean objects
     *
     * The following examples store Boolean objects in o:
     *
     *     // equivalent to o = new Boolean(true);
     *     var o = new Object(true);
     *
     *     // equivalent to o = new Boolean(false);
     *     var o = new Object(Boolean());
     *
     * <div class="notice">
     * Documentation for this class comes from <a href="https://developer.mozilla.org/en/JavaScript/Reference/Global_Objects/Object">MDN</a>
     * and is available under <a href="http://creativecommons.org/licenses/by-sa/2.0/">Creative Commons: Attribution-Sharealike license</a>.
     * </div>
     */

    /**
     * @method constructor
     * Creates new Object.
     * @param {Object} [value] The value to wrap.
     */

    //Properties

    /**
     * @property prototype
     * Allows the addition of properties to all objects of type Object.
     */

    //Methods

    /**
     * @method hasOwnProperty
     * Returns a boolean indicating whether an object contains the specified property as a direct property
     * of that object and not inherited through the prototype chain.
     *
     * Every object descended from `Object` inherits the `hasOwnProperty` method. This method can be used
     * to determine whether an object has the specified property as a direct property of that object;
     * unlike the `in` operator, this method does not check down the object's prototype chain.
     *
     * The following example determines whether the o object contains a property named prop:
     *
     *     o = new Object();
     *     o.prop = 'exists';
     *
     *     function changeO() {
     *         o.newprop = o.prop;
     *         delete o.prop;
     *     }
     *
     *     o.hasOwnProperty('prop');   //returns true
     *     changeO();
     *     o.hasOwnProperty('prop');   //returns false
     *
     * The following example differentiates between direct properties and properties inherited through the
     * prototype chain:
     *
     *     o = new Object();
     *     o.prop = 'exists';
     *     o.hasOwnProperty('prop');             // returns true
     *     o.hasOwnProperty('toString');         // returns false
     *     o.hasOwnProperty('hasOwnProperty');   // returns false
     *
     * The following example shows how to iterate over the properties of an object without executing on
     * inherit properties.
     *
     *     var buz = {
     *         fog: 'stack'
     *     };
     *
     *     for (var name in buz) {
     *         if (buz.hasOwnProperty(name)) {
     *             alert("this is fog (" + name + ") for sure. Value: " + buz[name]);
     *         }
     *         else {
     *             alert(name); // toString or something else
     *         }
     *     }
     *
     * @param {String} prop The name of the property to test.
     * @return {Boolean} Returns true if object contains specified property; else
     * returns false.
     */

    /**
     * @method isPrototypeOf
     * Returns a boolean indication whether the specified object is in the prototype chain of the object
     * this method is called upon.
     *
     * `isPrototypeOf` allows you to check whether or not an object exists within another object's
     * prototype chain.
     *
     * For example, consider the following prototype chain:
     *
     *     function Fee() {
     *         // . . .
     *     }
     *
     *     function Fi() {
     *         // . . .
     *     }
     *     Fi.prototype = new Fee();
     *
     *     function Fo() {
     *         // . . .
     *     }
     *     Fo.prototype = new Fi();
     *
     *     function Fum() {
     *         // . . .
     *     }
     *     Fum.prototype = new Fo();
     *
     * Later on down the road, if you instantiate `Fum` and need to check if `Fi`'s prototype exists
     * within the `Fum` prototype chain, you could do this:
     *
     *     var fum = new Fum();
     *     . . .
     *
     *     if (Fi.prototype.isPrototypeOf(fum)) {
     *     // do something safe
     *     }
     *
     * This, along with the `instanceof` operator particularly comes in handy if you have code that can
     * only function when dealing with objects descended from a specific prototype chain, e.g., to
     * guarantee that certain methods or properties will be present on that object.
     *
     * @param {Object} prototype an object to be tested against each link in the prototype chain of the
     * *object* argument
     * @param {Object} object the object whose prototype chain will be searched
     * @return {Boolean} Returns true if object is a prototype and false if not.
     */

    /**
     * @method propertyIsEnumerable
     * Returns a boolean indicating if the internal ECMAScript DontEnum attribute is set.
     *
     * Every object has a `propertyIsEnumerable` method. This method can determine whether the specified
     * property in an object can be enumerated by a `for...in` loop, with the exception of properties
     * inherited through the prototype chain. If the object does not have the specified property, this
     * method returns false.
     *
     * The following example shows the use of `propertyIsEnumerable` on objects and arrays:
     *
     *     var o = {};
     *     var a = [];
     *     o.prop = 'is enumerable';
     *     a[0] = 'is enumerable';
     *
     *     o.propertyIsEnumerable('prop');   // returns true
     *     a.propertyIsEnumerable(0);        // returns true
     *
     * The following example demonstrates the enumerability of user-defined versus built-in properties:
     *
     *     var a = ['is enumerable'];
     *
     *     a.propertyIsEnumerable(0);          // returns true
     *     a.propertyIsEnumerable('length');   // returns false
     *
     *     Math.propertyIsEnumerable('random');   // returns false
     *     this.propertyIsEnumerable('Math');     // returns false
     *
     * Direct versus inherited properties
     *
     *     var a = [];
     *     a.propertyIsEnumerable('constructor');         // returns false
     *
     *     function firstConstructor()
     *     {
     *         this.property = 'is not enumerable';
     *     }
     *     firstConstructor.prototype.firstMethod = function () {};
     *
     *     function secondConstructor()
     *     {
     *         this.method = function method() { return 'is enumerable'; };
     *     }
     *
     *     secondConstructor.prototype = new firstConstructor;
     *     secondConstructor.prototype.constructor = secondConstructor;
     *
     *     var o = new secondConstructor();
     *     o.arbitraryProperty = 'is enumerable';
     *
     *     o.propertyIsEnumerable('arbitraryProperty');   // returns true
     *     o.propertyIsEnumerable('method');              // returns true
     *     o.propertyIsEnumerable('property');            // returns false
     *
     *     o.property = 'is enumerable';
     *
     *     o.propertyIsEnumerable('property');            // returns true
     *
     *     // These return false as they are on the prototype which
     *     // propertyIsEnumerable does not consider (even though the last two
     *     // are iteratable with for-in)
     *     o.propertyIsEnumerable('prototype'); // returns false (as of JS 1.8.1/FF3.6)
     *     o.propertyIsEnumerable('constructor'); // returns false
     *     o.propertyIsEnumerable('firstMethod'); // returns false
     *
     * @param {String} prop The name of the property to test.
     * @return {Boolean} If the object does not have the specified property, this
     * method returns false.
     */

    /**
     * @method toLocaleString
     * Returns a string representing the object. This method is meant to be overridden by derived objects
     * for locale-specific purposes.
     *
     * `Object`'s `toLocaleString` returns the result of calling `toString`.
     *
     * This function is provided to give objects a generic `toLocaleString` method, even though not all
     * may use it. Currently, only `Array`, `Number`, and `Date` override `toLocaleString`.
     *
     * @return {String} Object represented as a string.
     */

    /**
     * @method toString
     * Returns a string representation of the object.
     *
     * Every object has a `toString()` method that is automatically called when the object is to be
     * represented as a text value or when an object is referred to in a manner in which a string is
     * expected. By default, the `toString()` method is inherited by every object descended from `Object`.
     * If this method is not overridden in a custom object, `toString()` returns "[object type]", where
     * `type` is the object type. The following code illustrates this:
     *
     *     var o = new Object();
     *     o.toString();           // returns [object Object]
     *
     * You can create a function to be called in place of the default `toString()` method. The
     * `toString()` method takes no arguments and should return a string. The `toString()` method you
     * create can be any value you want, but it will be most useful if it carries information about the
     * object.
     *
     * The following code defines the `Dog` object type and creates `theDog`, an object of type `Dog`:
     *
     *     function Dog(name,breed,color,sex) {
     *         this.name=name;
     *         this.breed=breed;
     *         this.color=color;
     *         this.sex=sex;
     *     }
     *
     *     theDog = new Dog("Gabby","Lab","chocolate","female");
     *
     * If you call the `toString()` method on this custom object, it returns the default value inherited
     * from `Object`:
     *
     *     theDog.toString(); //returns [object Object]
     *
     * The following code creates and assigns `dogToString()` to override the default `toString()` method.
     * This function generates a string containing the name, breed, color, and sex of the object, in the
     * form `"property = value;"`.
     *
     *     Dog.prototype.toString = function dogToString() {
     *         var ret = "Dog " + this.name + " is a " + this.sex + " " + this.color + " " + this.breed;
     *         return ret;
     *     }
     *
     * With the preceding code in place, any time theDog is used in a string context, JavaScript
     * automatically calls the `dogToString()` function, which returns the following string:
     *
     *     Dog Gabby is a female chocolate Lab
     *
     * `toString()` can be used with every object and allows you to get its class. To use the
     * `Object.prototype.toString()` with every object, you need to call `Function.prototype.call()` or
     * `Function.prototype.apply()` on it, passing the object you want to inspect as the first parameter
     * called `thisArg`.
     *
     *     var toString = Object.prototype.toString;
     *
     *     toString.call(new Date); // [object Date]
     *     toString.call(new String); // [object String]
     *     toString.call(Math); // [object Math]
     *
     * @return {String} Object represented as a string.
     */

    /**
     * @method valueOf
     * Returns the primitive value of the specified object.
     *
     * JavaScript calls the `valueOf` method to convert an object to a primitive value. You rarely need to
     * invoke the `valueOf` method yourself; JavaScript automatically invokes it when encountering an
     * object where a primitive value is expected.
     *
     * By default, the `valueOf` method is inherited by every object descended from `Object`. Every built-
     * in core object overrides this method to return an appropriate value. If an object has no primitive
     * value, `valueOf` returns the object itself, which is displayed as:
     *
     *     [object Object]
     *
     * You can use `valueOf` within your own code to convert a built-in object into a primitive value.
     * When you create a custom object, you can override `Object.valueOf` to call a custom method instead
     * of the default `Object` method.
     *
     * You can create a function to be called in place of the default `valueOf` method. Your function must
     * take no arguments.
     *
     * Suppose you have an object type `myNumberType` and you want to create a `valueOf` method for it.
     * The following code assigns a user-defined function to the object's valueOf method:
     *
     *     myNumberType.prototype.valueOf = new Function(functionText)
     *
     * With the preceding code in place, any time an object of type `myNumberType` is used in a context
     * where it is to be represented as a primitive value, JavaScript automatically calls the function
     * defined in the preceding code.
     *
     * An object's `valueOf` method is usually invoked by JavaScript, but you can invoke it yourself as
     * follows:
     *
     *     myNumber.valueOf()
     *
     * Note: Objects in string contexts convert via the `toString` method, which is different from
     * `String` objects converting to string primitives using `valueOf`. All objects have a string
     * conversion, if only `"[object type]"`. But many objects do not convert to number, boolean, or
     * function.
     *
     * @return {Object} Returns value of the object or the object itself.
     */

    //Properties

    /**
     * @property constructor
     * Specifies the function that creates an object's prototype.
     *
     * Returns a reference to the Object function that created the instance's prototype. Note that the
     * value of this property is a reference to the function itself, not a string containing the
     * function's name, but it isn't read only (except for primitive Boolean, Number or String values: 1,
     * true, "read-only").
     *
     * All objects inherit a `constructor` property from their `prototype`:
     *
     *     o = new Object // or o = {} in JavaScript 1.2
     *     o.constructor == Object
     *     a = new Array // or a = [] in JavaScript 1.2
     *     a.constructor == Array
     *     n = new Number(3)
     *     n.constructor == Number
     *
     * Even though you cannot construct most HTML objects, you can do comparisons. For example,
     *
     *     document.constructor == Document
     *     document.form3.constructor == Form
     *
     * The following example creates a prototype, `Tree`, and an object of that type, theTree. The example then displays the `constructor` property for the object `theTree`.
     *
     *     function Tree(name) {
     *         this.name = name;
     *     }
     *     theTree = new Tree("Redwood");
     *     console.log("theTree.constructor is " + theTree.constructor);
     *
     * This example displays the following output:
     *
     *     theTree.constructor is function Tree(name) {
     *         this.name = name;
     *     }
     *
     * The following example shows how to modify constructor value of generic objects. Only true, 1 and
     * "test" variable constructors will not be changed. This example explains that is not always so safe
     * to believe in constructor function.
     *
     *     function Type(){};
     *     var	types = [
     * 	    new Array,	[],
     *	    new Boolean,	true,
     *	    new Date,
     *	    new Error,
     *	    new Function,	function(){},
     *	    Math,
     *	    new Number,	1,
     *	    new Object,	{},
     *	    new RegExp,	/(?:)/,
     *	    new String,	"test"
     *     ];
     *     for(var i = 0; i < types.length; i++){
     *         types[i].constructor = Type;
     *         types[i] = [types[i].constructor, types[i] instanceof Type, types[i].toString()];
     *     };
     *     alert(types.join("\n"));
     */

    // ECMAScript 5 methods

    /**
     * @method create
     * @static
     * Creates a new object with the specified prototype object and properties.
     *
     * ## Classical inheritance with Object.create
     *
     * Below is an example of how to use `Object.create` to achieve
     * classical inheritance, this is for single inheritance, which is all
     * that Javascript supports.
     *
     *     //Shape - superclass
     *     function Shape() {
     *       this.x = 0;
     *       this.y = 0;
     *     }
     *
     *     Shape.prototype.move = function(x, y) {
     *         this.x += x;
     *         this.y += y;
     *         console.info("Shape moved.");
     *     };
     *
     *     // Rectangle - subclass
     *     function Rectangle() {
     *       Shape.call(this); //call super constructor.
     *     }
     *
     *     Rectangle.prototype = Object.create(Shape.prototype);
     *
     *     var rect = new Rectangle();
     *
     *     rect instanceof Rectangle //true.
     *     rect instanceof Shape //true.
     *
     *     rect.move(); //Outputs, "Shape moved."
     *
     * If you wish to inherit from multiple objects, then mixins are a possibility.
     *
     *     function MyClass() {
     *          SuperClass.call(this);
     *          OtherSuperClass.call(this);
     *     }
     *
     *     MyClass.prototype = Object.create(SuperClass.prototype); //inherit
     *     mixin(MyClass.prototype, OtherSuperClass.prototype); //mixin
     *
     *     MyClass.prototype.myMethod = function() {
     *          // do a thing
     *     };
     *
     * The mixin function would copy the functions from the superclass
     * prototype to the subclass prototype, the mixin function needs to be
     * supplied by the user.
     *
     * ## Using `propertiesObject` argument with Object.create
     *
     *     var o;
     *
     *     // create an object with null as prototype
     *     o = Object.create(null);
     *
     *
     *     o = {};
     *     // is equivalent to:
     *     o = Object.create(Object.prototype);
     *
     *
     *     // Example where we create an object with a couple of sample properties.
     *     // (Note that the second parameter maps keys to *property descriptors*.)
     *     o = Object.create(Object.prototype, {
     *       // foo is a regular "value property"
     *       foo: { writable:true, configurable:true, value: "hello" },
     *       // bar is a getter-and-setter (accessor) property
     *       bar: {
     *         configurable: false,
     *         get: function() { return 10 },
     *         set: function(value) { console.log("Setting `o.bar` to", value) }
     *     }})
     *
     *
     *     function Constructor(){}
     *     o = new Constructor();
     *     // is equivalent to:
     *     o = Object.create(Constructor.prototype);
     *     // Of course, if there is actual initialization code in the Constructor function, the Object.create cannot reflect it
     *
     *
     *     // create a new object whose prototype is a new, empty object
     *     // and a adding single property 'p', with value 42
     *     o = Object.create({}, { p: { value: 42 } })
     *
     *     // by default properties ARE NOT writable, enumerable or configurable:
     *     o.p = 24
     *     o.p
     *     //42
     *
     *     o.q = 12
     *     for (var prop in o) {
     *        console.log(prop)
     *     }
     *     //"q"
     *
     *     delete o.p
     *     //false
     *
     *     //to specify an ES3 property
     *     o2 = Object.create({}, { p: { value: 42, writable: true, enumerable: true, configurable: true } });
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} proto The object which should be the prototype of
     * the newly-created object.
     *
     * Throws a `TypeError` exception if the `proto` parameter isn't null or
     * an object.
     *
     * @param {Object} [propertiesObject] If specified and not undefined,
     * an object whose enumerable own properties (that is, those
     * properties defined upon itself and not enumerable properties along
     * its prototype chain) specify property descriptors to be added to
     * the newly-created object, with the corresponding property names.
     *
     * @return {Object} the newly created object.
     */

    /**
     * @method defineProperty
     * @static
     *
     * Defines a new property directly on an object, or modifies an
     * existing property on an object, and returns the object.
     *
     * This method allows precise addition to or modification of a
     * property on an object. Normal property addition through assignment
     * creates properties which show up during property enumeration
     * (for...in loop or {@link Object#keys} method), whose values may be
     * changed, and which may be deleted. This method allows these extra
     * details to be changed from their defaults.
     *
     * Property descriptors present in objects come in two main flavors:
     * data descriptors and accessor descriptors. A data descriptor is a
     * property that has a value, which may or may not be writable. An
     * accessor descriptor is a property described by a getter-setter pair
     * of functions. A descriptor must be one of these two flavors; it
     * cannot be both.
     *
     * Both data and accessor descriptor is an object with the following
     * optional keys:
     *
     * - **configurable** True if and only if the type of this property
     *   descriptor may be changed and if the property may be deleted from
     *   the corresponding object. Defaults to false.
     *
     * - **enumerable** True if and only if this property shows up during
     *   enumeration of the properties on the corresponding
     *   object. Defaults to false.
     *
     * A data descriptor is an object with the following optional keys:
     *
     * - **value** The value associated with the property. Can be any
     *   valid JavaScript value (number, object, function, etc) Defaults
     *   to undefined.
     *
     * - **writable** True if and only if the value associated with the
     *   property may be changed with an assignment operator. Defaults to
     *   false.
     *
     * An accessor descriptor is an object with the following optional
     * keys:
     *
     * - **get** A function which serves as a getter for the property, or
     *   undefined if there is no getter. The function return will be used
     *   as the value of property. Defaults to undefined.
     *
     * - **set** A function which serves as a setter for the property, or
     *   undefined if there is no setter. The function will receive as
     *   only argument the new value being assigned to the
     *   property. Defaults to undefined.
     *
     * Bear in mind that these options are not necessarily own properties
     * so, if inherited, will be considered too. In order to ensure these
     * defaults are preserved you might freeze the Object.prototype
     * upfront, specify all options explicitly, or point to null as
     * __proto__ property.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object on which to define the property.
     * @param {String} prop The name of the property to be defined or modified.
     * @param {Object} descriptor The descriptor for the property being
     * defined or modified.
     */

    /**
     * @method defineProperties
     * @static
     *
     * Defines new or modifies existing properties directly on an object,
     * returning the object.
     *
     * In essence, it defines all properties corresponding to the
     * enumerable own properties of props on the object.
     *
     *     Object.defineProperties(obj, {
     *       "property1": {
     *         value: true,
     *         writable: true
     *       },
     *       "property2": {
     *         value: "Hello",
     *         writable: false
     *       }
     *       // etc. etc.
     *     });
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object on which to define or modify properties.
     * @param {Object} props An object whose own enumerable properties
     * constitute descriptors for the properties to be defined or
     * modified.
     */

    /**
     * @method getOwnPropertyDescriptor
     * @static
     *
     * Returns a property descriptor for an own property (that is, one
     * directly present on an object, not present by dint of being along
     * an object's prototype chain) of a given object.
     *
     * This method permits examination of the precise description of a
     * property. A property in JavaScript consists of a string-valued name
     * and a property descriptor. Further information about property
     * descriptor types and their attributes can be found in
     * {@link Object#defineProperty}.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object in which to look for the property.
     * @param {String} prop The name of the property whose description is
     * to be retrieved.
     *
     * A property descriptor is a record with some of the following
     * attributes:
     *
     * - **value** The value associated with the property (data
     *   descriptors only).
     *
     * - **writable** True if and only if the value associated with
     *   the property may be changed (data descriptors only).
     *
     * - **get** A function which serves as a getter for the property,
     *    or undefined if there is no getter (accessor descriptors only).
     *
     * - **set** A function which serves as a setter for the property,
     *   or undefined if there is no setter (accessor descriptors only).
     *
     * - **configurable** true if and only if the type of this property
     *   descriptor may be changed and if the property may be deleted
     *   from the corresponding object.
     *
     * - **enumerable** true if and only if this property shows up
     *   during enumeration of the properties on the corresponding object.
     *
     * @return {Mixed} Value of the property descriptor.
     */

    /**
     * @method keys
     * @static
     *
     * Returns an array of a given object's own enumerable properties, in
     * the same order as that provided by a for-in loop (the difference
     * being that a for-in loop enumerates properties in the prototype
     * chain as well).
     *
     * Returns an array whose elements are strings corresponding to the
     * enumerable properties found directly upon object. The ordering of
     * the properties is the same as that given by looping over the
     * properties of the object manually.
     *
     *     var arr = ["a", "b", "c"];
     *     alert(Object.keys(arr)); // will alert "0,1,2"
     *
     *     // array like object
     *     var obj = { 0 : "a", 1 : "b", 2 : "c"};
     *     alert(Object.keys(obj)); // will alert "0,1,2"
     *
     *     // getFoo is property which isn't enumerable
     *     var my_obj = Object.create({}, { getFoo : { value : function () { return this.foo } } });
     *     my_obj.foo = 1;
     *
     *     alert(Object.keys(my_obj)); // will alert only foo
     *
     * If you want all properties, even the not enumerable, see
     * {@link Object#getOwnPropertyNames}.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object whose enumerable own properties are
     * to be returned.
     * @return {String[]} Array of property names.
     */

    /**
     * @method getOwnPropertyNames
     * @static
     *
     * Returns an array of all properties (enumerable or not) found
     * directly upon a given object.
     *
     * Rreturns an array whose elements are strings corresponding to the
     * enumerable and non-enumerable properties found directly upon
     * obj. The ordering of the enumerable properties in the array is
     * consistent with the ordering exposed by a for...in loop (or by
     * {@link Object#keys}) over the properties of the object. The
     * ordering of the non-enumerable properties in the array, and among
     * the enumerable properties, is not defined.
     *
     *     var arr = ["a", "b", "c"];
     *     print(Object.getOwnPropertyNames(arr).sort()); // prints "0,1,2,length"
     *
     *     // Array-like object
     *     var obj = { 0: "a", 1: "b", 2: "c"};
     *     print(Object.getOwnPropertyNames(obj).sort()); // prints "0,1,2"
     *
     *     // Printing property names and values using Array.forEach
     *     Object.getOwnPropertyNames(obj).forEach(function(val, idx, array) {
     *       print(val + " -> " + obj[val]);
     *     });
     *     // prints
     *     // 0 -> a
     *     // 1 -> b
     *     // 2 -> c
     *
     *     // non-enumerable property
     *     var my_obj = Object.create({}, { getFoo: { value: function() { return this.foo; }, enumerable: false } });
     *     my_obj.foo = 1;
     *
     *     print(Object.getOwnPropertyNames(my_obj).sort()); // prints "foo, getFoo"
     *
     * If you want only the enumerable properties, see {@link Object#keys}
     * or use a for...in loop (although note that this will return
     * enumerable properties not found directly upon that object but also
     * along the prototype chain for the object unless the latter is
     * filtered with {@link #hasOwnProperty}).
     *
     * Items on the prototype chain are not listed:
     *
     *     function ParentClass () {
     *     }
     *     ParentClass.prototype.inheritedMethod = function () {
     *     };
     *
     *     function ChildClass () {
     *       this.prop = 5;
     *       this.method = function () {};
     *     }
     *     ChildClass.prototype = new ParentClass;
     *     ChildClass.prototype.prototypeMethod = function () {
     *     };
     *
     *     alert(
     *       Object.getOwnPropertyNames(
     *         new ChildClass() // ["prop", "method"]
     *       )
     *     )
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object whose enumerable and non-enumerable
     * own properties are to be returned.
     * @return {String[]} Array of property names.
     */

    /**
     * @method getPrototypeOf
     * @static
     *
     * Returns the prototype (i.e. the internal `[[Prototype]]`) of the
     * specified object.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} object The object whose prototype is to be returned.
     * Throws a TypeError exception if this parameter isn't an Object.
     *
     * @return {Object} the prototype
     */

    /**
     * @method preventExtensions
     * @static
     *
     * Prevents new properties from ever being added to an object
     * (i.e. prevents future extensions to the object).
     *
     * An object is extensible if new properties can be added to it.
     * `preventExtensions` marks an object as no longer extensible, so that
     * it will never have properties beyond the ones it had at the time it
     * was marked as non-extensible.  Note that the properties of a
     * non-extensible object, in general, may still be deleted. Attempting
     * to add new properties to a non-extensible object will fail, either
     * silently or by throwing a TypeError (most commonly, but not
     * exclusively, when in strict mode).
     *
     * It only prevents addition of own properties. Properties can still
     * be added to the object prototype.
     *
     * If there is a way to turn an extensible object to a non-extensible
     * one, there is no way to do the opposite in ECMAScript 5
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object which should be made non-extensible.
     */

    /**
     * @method isExtensible
     * @static
     *
     * Determines if an object is extensible (whether it can have new
     * properties added to it).
     *
     * Objects are extensible by default: they can have new properties
     * added to them, and can be modified. An object can be marked as
     * non-extensible using {@link Object#preventExtensions},
     * {@link Object#seal}, or {@link Object#freeze}.
     *
     *     // New objects are extensible.
     *     var empty = {};
     *     assert(Object.isExtensible(empty) === true);
     *
     *     // ...but that can be changed.
     *     Object.preventExtensions(empty);
     *     assert(Object.isExtensible(empty) === false);
     *
     *     // Sealed objects are by definition non-extensible.
     *     var sealed = Object.seal({});
     *     assert(Object.isExtensible(sealed) === false);
     *
     *     // Frozen objects are also by definition non-extensible.
     *     var frozen = Object.freeze({});
     *     assert(Object.isExtensible(frozen) === false);
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object which should be checked.
     * @return {Boolean} True when object is extensible.
     */

    /**
     * @method seal
     * @static
     *
     * Seals an object, preventing new properties from being added to it
     * and marking all existing properties as non-configurable. Values of
     * present properties can still be changed as long as they are
     * writable.
     *
     * By default, objects are extensible (new properties can be added to
     * them). Sealing an object prevents new properties from being added
     * and marks all existing properties as non-configurable. This has the
     * effect of making the set of properties on the object fixed and
     * immutable. Making all properties non-configurable also prevents
     * them from being converted from data properties to accessor
     * properties and vice versa, but it does not prevent the values of
     * data properties from being changed. Attempting to delete or add
     * properties to a sealed object, or to convert a data property to
     * accessor or vice versa, will fail, either silently or by throwing a
     * TypeError (most commonly, although not exclusively, when in strict
     * mode code).
     *
     * The prototype chain remains untouched.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object which should be sealed.
     */

    /**
     * @method isSealed
     * @static
     *
     * Determines if an object is sealed.
     *
     * An object is sealed if it is non-extensible and if all its
     * properties are non-configurable and therefore not removable (but
     * not necessarily non-writable).
     *
     *     // Objects aren't sealed by default.
     *     var empty = {};
     *     assert(Object.isSealed(empty) === false);
     *
     *     // If you make an empty object non-extensible, it is vacuously sealed.
     *     Object.preventExtensions(empty);
     *     assert(Object.isSealed(empty) === true);
     *
     *     // The same is not true of a non-empty object, unless its properties are all non-configurable.
     *     var hasProp = { fee: "fie foe fum" };
     *     Object.preventExtensions(hasProp);
     *     assert(Object.isSealed(hasProp) === false);
     *
     *     // But make them all non-configurable and the object becomes sealed.
     *     Object.defineProperty(hasProp, "fee", { configurable: false });
     *     assert(Object.isSealed(hasProp) === true);
     *
     *     // The easiest way to seal an object, of course, is Object.seal.
     *     var sealed = {};
     *     Object.seal(sealed);
     *     assert(Object.isSealed(sealed) === true);
     *
     *     // A sealed object is, by definition, non-extensible.
     *     assert(Object.isExtensible(sealed) === false);
     *
     *     // A sealed object might be frozen, but it doesn't have to be.
     *     assert(Object.isFrozen(sealed) === true); // all properties also non-writable
     *
     *     var s2 = Object.seal({ p: 3 });
     *     assert(Object.isFrozen(s2) === false); // "p" is still writable
     *
     *     var s3 = Object.seal({ get p() { return 0; } });
     *     assert(Object.isFrozen(s3) === true); // only configurability matters for accessor properties
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object which should be checked.
     * @return {Boolean} True if the object is sealed, otherwise false.
     */

    /**
     * @method freeze
     * @static
     *
     * Freezes an object: that is, prevents new properties from being
     * added to it; prevents existing properties from being removed; and
     * prevents existing properties, or their enumerability,
     * configurability, or writability, from being changed. In essence the
     * object is made effectively immutable. The method returns the object
     * being frozen.
     *
     * Nothing can be added to or removed from the properties set of a
     * frozen object. Any attempt to do so will fail, either silently or
     * by throwing a TypeError exception (most commonly, but not
     * exclusively, when in strict mode).
     *
     * Values cannot be changed for data properties. Accessor properties
     * (getters and setters) work the same (and still give the illusion
     * that you are changing the value). Note that values that are objects
     * can still be modified, unless they are also frozen.
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object to freeze.
     */

    /**
     * @method isFrozen
     * @static
     *
     * Determines if an object is frozen.
     *
     * An object is frozen if and only if it is not extensible, all its
     * properties are non-configurable, and all its data properties (that
     * is, properties which are not accessor properties with getter or
     * setter components) are non-writable.
     *
     *     // A new object is extensible, so it is not frozen.
     *     assert(Object.isFrozen({}) === false);
     *
     *     // An empty object which is not extensible is vacuously frozen.
     *     var vacuouslyFrozen = Object.preventExtensions({});
     *     assert(Object.isFrozen(vacuouslyFrozen) === true);
     *
     *     // A new object with one property is also extensible, ergo not frozen.
     *     var oneProp = { p: 42 };
     *     assert(Object.isFrozen(oneProp) === false);
     *
     *     // Preventing extensions to the object still doesn't make it frozen,
     *     // because the property is still configurable (and writable).
     *     Object.preventExtensions(oneProp);
     *     assert(Object.isFrozen(oneProp) === false);
     *
     *     // ...but then deleting that property makes the object vacuously frozen.
     *     delete oneProp.p;
     *     assert(Object.isFrozen(oneProp) === true);
     *
     *     // A non-extensible object with a non-writable but still configurable property is not frozen.
     *     var nonWritable = { e: "plep" };
     *     Object.preventExtensions(nonWritable);
     *     Object.defineProperty(nonWritable, "e", { writable: false }); // make non-writable
     *     assert(Object.isFrozen(nonWritable) === false);
     *
     *     // Changing that property to non-configurable then makes the object frozen.
     *     Object.defineProperty(nonWritable, "e", { configurable: false }); // make non-configurable
     *     assert(Object.isFrozen(nonWritable) === true);
     *
     *     // A non-extensible object with a non-configurable but still writable property also isn't frozen.
     *     var nonConfigurable = { release: "the kraken!" };
     *     Object.preventExtensions(nonConfigurable);
     *     Object.defineProperty(nonConfigurable, "release", { configurable: false });
     *     assert(Object.isFrozen(nonConfigurable) === false);
     *
     *     // Changing that property to non-writable then makes the object frozen.
     *     Object.defineProperty(nonConfigurable, "release", { writable: false });
     *     assert(Object.isFrozen(nonConfigurable) === true);
     *
     *     // A non-extensible object with a configurable accessor property isn't frozen.
     *     var accessor = { get food() { return "yum"; } };
     *     Object.preventExtensions(accessor);
     *     assert(Object.isFrozen(accessor) === false);
     *
     *     // ...but make that property non-configurable and it becomes frozen.
     *     Object.defineProperty(accessor, "food", { configurable: false });
     *     assert(Object.isFrozen(accessor) === true);
     *
     *     // But the easiest way for an object to be frozen is if Object.freeze has been called on it.
     *     var frozen = { 1: 81 };
     *     assert(Object.isFrozen(frozen) === false);
     *     Object.freeze(frozen);
     *     assert(Object.isFrozen(frozen) === true);
     *
     *     // By definition, a frozen object is non-extensible.
     *     assert(Object.isExtensible(frozen) === false);
     *
     *     // Also by definition, a frozen object is sealed.
     *     assert(Object.isSealed(frozen) === true);
     *
     * **NOTE:** This method is part of the ECMAScript 5 standard.
     *
     * @param {Object} obj The object which should be checked.
     * @return {Boolean} True if the object is frozen, otherwise false.
     */