name=Fragile
recordings=0
size=800,600
time=120
tile(Block,200,300)
tile(Block,150,300)
tile(Block,250,300)
tile(Block,300,300)
tile(Block,350,300)
tile(Block,400,300)
tile(Block,550,300)
tile(Block,500,300)
tile(NotificationBlock,300,250){
	message="Those blocks are fragile.\nIf you step on them too often they'll break."
}
tile(ShadowStart,200,250)
tile(PlayerStart,250,250)
tile(Fragile,350,250){
	state=1
}
tile(Fragile,450,250){
	state=0
}
tile(Block,600,300)
tile(Block,450,300)
tile(Block,700,250)
tile(Block,700,300)
tile(Block,650,300)
tile(Exit,750,150)
tile(Fragile,450,200){
	state=0
}
tile(Block,700,200)
tile(Block,750,200)
