name="The switch"
recordings=1
size=1000,900
time=400
tile(Block,150,700)
tile(Block,200,700)
tile(Block,250,700)
tile(Block,300,700)
tile(Block,350,700)
tile(Block,400,700)
tile(PlayerStart,250,650)
tile(ShadowStart,200,650)
tile(NotificationBlock,300,650){
	message="There's another type of trigger: the switch.\nUse the switch to activate the elevator so that you\ncan reach the exit."
}
tile(Switch,400,650){
	behaviour=on
	id=0
}
tile(Block,850,300)
tile(Block,900,300)
tile(Exit,900,250)
tile(Block,950,300)
tile(MovingBlock,600,500){
	MovingPosCount=3
	disabled=1
	id=0
	loop=1
	t0=125
	t1=250
	t2=125
	x0=-150
	x1=150
	x2=0
	y0=200
	y1=-200
	y2=0
}
tile(MovingBlock,650,500){
	MovingPosCount=3
	disabled=1
	id=0
	loop=1
	t0=125
	t1=250
	t2=125
	x0=-150
	x1=150
	x2=0
	y0=200
	y1=-200
	y2=0
}
