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EZ_GetNumberOfAllocatedColors
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NAME
EZ_GetNumberOfAllocatedColors, EZ_GetNumberOfReservedCol-
orsForGL - retrieve information about the colormap
SYNOPSIS
#include <EZ.h>
int EZ_GetNumberOfAllocatedColors(void)
int EZ_GetNumberOfReservedColorsForGL(void)
DESCRIPTION
EZ_GetNumberOfAllocatedColors returns the total number of
colors allocated by EZWGL. The first 16 colors are pre-
allocated and are used internally by EZWGL for displaying
3D borders.
EZ_GetNumberOfReservedColorsForGL returns the number of
colors reserved for the graphics library. In the colormap
used by EZWGL, these reserved colors starts at index 16.
For example, if this function returns 125, the entries
from 16 to 131 are reserved for the graphics library.
SEE ALSO
EZ_GetColormap(3)