[ Maverik Level 1 functions ]
mav_paletteTextureSetFromMem
Summary
Set a palette texture from a texture in memory.
Syntax
int mav_paletteTextureSetFromMem(MAV_palette *p, int index, int width, int height, unsigned long *mem);
- MAV_palette *p
Palette to set.
- int index
Index into textures table, in range 0..mav_opt_maxTextures
(default 150).
- int width
Width of texture, in pixels.
- int height
Height of texture, in pixels.
- unsigned long *mem
Pointer to start of memory holding texture.
Description
This function sets the texture for entry index in the textures table of
palette p. A texture of size (width x height) is obtained from memory
starting at address mem. Note that the actual texture is not copied into
the texture table, only referenced.
See also
mav_paletteTextureFree.
Back to the index page.