The base connection pool class, which all other connection pools are based on. This class is not instantiated directly, but subclasses should at the very least implement the following API:
Initialize using the passed Sequel::Database object and options hash. | |
hold(Symbol, &block) |
Yield a connection object (obtained from calling the block passed to initialize) to the current block. For sharded connection pools, the Symbol passed is the shard/server to use. |
disconnect(Symbol) |
Disconnect the connection object. For sharded connection pools, the Symbol passed is the shard/server to use. |
servers |
An array of shard/server symbols for all shards/servers that this connection pool recognizes. |
size |
an integer representing the total number of connections in the pool, or for the given shard/server if sharding is supported. |
For sharded connection pools, the sharded API adds the following methods:
add_servers(Array of Symbols) |
start recognizing all shards/servers specified by the array of symbols. |
remove_servers(Array of Symbols) |
no longer recognize all shards/servers specified by the array of symbols. |
A map of [single threaded, sharded] values to symbols or ConnectionPool subclasses.
The default server to use
The after_connect proc used for this pool. This is called with each new connection made, and is usually used to set custom per-connection settings.
Instantiates a connection pool with the given options. The block is called with a single symbol (specifying the server/shard to use) every time a new connection is needed. The following options are respected for all connection pools:
The proc called after each new connection is made, with the connection object, useful for customizations that you want to apply to all connections. |
# File lib/sequel/connection_pool.rb, line 73 def initialize(db, opts={}) @db = db @after_connect = opts[:after_connect] end
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