|
|
Initialization and information about plugins. Plugins are located in shared libraries that are loaded at runtime.
// Create static Plugin object by using the provided macro INIT_PLUGIN(Plugin); |
explicit Plugin (const char* name, bool earlyInit = false)
| Plugin |
Creates a new Plugin container.
Parameters:
name | the undecorated name of the library that contains the plugin |
earlyInit | True to initialize the plugin early |
~Plugin ()
| ~Plugin |
[virtual]
Destroys the plugin. The destructor must never be called directly - the Loader will do it when the shared object's reference count reaches zero.
const String& toString ()
| toString |
[const virtual]
Get a string representation of this object
Returns: Name of the plugin
Reimplemented from GenObject.
void* getObject (const String& name)
| getObject |
[const virtual]
Get a pointer to a derived class given that class name
Parameters:
name | Name of the class we are asking for |
Returns: Pointer to the requested class or NULL if this object doesn't implement it
Reimplemented from GenObject.
void initialize ()
| initialize |
[pure virtual]
Initialize the plugin after it was loaded and registered.
bool isBusy ()
| isBusy |
[const virtual]
Check if the module is actively used.
Returns: True if the plugin is in use, false if should be ok to restart
inline const String& name ()
| name |
[const]
Retrieve the name of the plugin
Returns: The plugin's name as String
bool earlyInit ()
| earlyInit |
[const]
Check if the module is to be initialized early
Returns: True if the module should be initialized before regular ones
Generated by: paulc on bussard on Fri Dec 21 16:28:34 2012, using kdoc 2.0a54. |