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triangle_edge.h
Go to the documentation of this file.
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/**************************************************************************/
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/* Copyright 2009 Tim Day */
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/* */
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/* This file is part of Fracplanet */
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/* */
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/* Fracplanet is free software: you can redistribute it and/or modify */
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/* it under the terms of the GNU General Public License as published by */
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/* the Free Software Foundation, either version 3 of the License, or */
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/* (at your option) any later version. */
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/* */
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/* Fracplanet is distributed in the hope that it will be useful, */
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/* but WITHOUT ANY WARRANTY; without even the implied warranty of */
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/* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the */
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/* GNU General Public License for more details. */
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/* */
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/* You should have received a copy of the GNU General Public License */
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/* along with Fracplanet. If not, see <http://www.gnu.org/licenses/>. */
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/**************************************************************************/
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#ifndef _triangle_edge_h_
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#define _triangle_edge_h_
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class
TriangleEdge
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{
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public
:
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TriangleEdge
(uint v0,uint v1)
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:
_vertex0
(v0<v1 ? v0 : v1)
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,
_vertex1
(v0>v1 ? v0 : v1)
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{}
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TriangleEdge
(
const
TriangleEdge
& e)
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:
_vertex0
(e.
_vertex0
)
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,
_vertex1
(e.
_vertex1
)
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{}
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~TriangleEdge
()
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{}
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uint
vertex0
()
const
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{
return
_vertex0
;}
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uint
vertex1
()
const
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{
return
_vertex1
;}
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protected
:
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const
uint
_vertex0
;
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const
uint
_vertex1
;
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};
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inline
bool
operator<
(
const
TriangleEdge
& e0,
const
TriangleEdge
& e1)
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{
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return
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(
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e0.
vertex0
()<e1.
vertex0
()
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||
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(
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e0.
vertex0
()==e1.
vertex0
()
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&&
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e0.
vertex1
()<e1.
vertex1
()
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)
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);
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}
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#endif
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