Contains the actual rendering functionality of a TriangleMeshViewer.
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#include <triangle_mesh_viewer_display.h>
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void | draw_frame (const XYZ &p, const XYZ &l, const XYZ &u, float r, float t) |
| Called to redisplay scene.
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Contains the actual rendering functionality of a TriangleMeshViewer.
void TriangleMeshViewerDisplay::paintGL |
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Called to repaint GL area.
- Todo:
- Frame time calculation is wrong... need -1 correction to number of frames
The documentation for this class was generated from the following files: