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TriangleMeshCloud Member List

This is the complete list of members for TriangleMeshCloud, including all inherited members.

_emissiveTriangleMeshprotected
_progressTriangleMeshprotected
_triangleTriangleMeshprotected
_triangle_switch_colourTriangleMeshprotected
_vertexTriangleMeshprotected
add_triangle(const Triangle &t)TriangleMeshinline
add_vertex(const Vertex &v)TriangleMeshinline
compute_vertex_normals()TriangleMesh
do_cloud(const ParametersCloud &parameters)TriangleMeshCloudprotected
emissive() const TriangleMeshinline
geometry() const =0TriangleMeshpure virtual
progress_complete(const std::string &info) const TriangleMeshprotected
progress_stall(const std::string &reason) const TriangleMeshprotected
progress_start(uint steps, const std::string &info) const TriangleMeshprotected
progress_step(uint step) const TriangleMeshprotected
render_texture(Raster< uchar > &) const TriangleMeshCloud
set_emissive(float e)TriangleMeshinline
set_vertex_height(uint i, float h)TriangleMeshinline
subdivide(const XYZ &variation, uint level, uint levels)TriangleMesh
subdivide(uint subdivisions, uint flat_subdivisions, const XYZ &variation)TriangleMesh
triangle(uint i) const TriangleMeshinline
triangle(uint i)TriangleMeshinlineprotected
triangle_height_average(uint i) const TriangleMeshinline
triangle_height_max(uint i) const TriangleMeshinline
triangle_height_min(uint i) const TriangleMeshinline
triangle_normal(uint i) const TriangleMesh
TriangleMesh(Progress *progress)TriangleMesh
TriangleMeshCloud(Progress *progress)TriangleMeshCloud
triangles() const TriangleMeshinline
triangles_of_colour0() const TriangleMeshinline
triangles_of_colour1() const TriangleMeshinline
vertex(uint i) const TriangleMeshinline
vertex(uint i)TriangleMeshinlineprotected
vertex_height(uint i) const TriangleMeshinline
vertices() const TriangleMeshinline
which_colour_for_triangle(uint t) const TriangleMeshinline
write_blender(std::ofstream &out, const ParametersSave &, const ParametersCloud &, const std::string &mesh_name) const TriangleMeshCloud
TriangleMesh::write_blender(std::ofstream &out, const std::string &mesh_name, const FloatRGBA *fake_alpha) const TriangleMesh
write_povray(std::ofstream &out, const ParametersSave &, const ParametersCloud &) const TriangleMeshCloud
TriangleMesh::write_povray(std::ofstream &out, bool exclude_alternate_colour, bool double_illuminate, bool no_shadow) const TriangleMesh
~TriangleMesh()TriangleMeshvirtual
~TriangleMeshCloud()TriangleMeshCloud